Alan Wake

Alan Wake

  • Publisher
    E-Frontier
  • Developer
    Remedy Entertainment
  • Release date
    14 May 2010

At the point when the spouse of top rated creator Alan Wake vanishes on an extended get-away, his inquiry opens the pages of a spine chiller he couldn't tell in the event that he composed it by any stretch of the imagination. The nearness of something dim frequents the town of Bright Falls and drives Wake to the edge of his psyche as he battles to tackle the secret and spare his affection. Alan Wake is a blend of activity game and thrill ride. It is introduced in the style of a TV spine chiller arrangement. Alan Wake bears the brand name of Remedy's story creators and concocts activity scenes that get the beat hustling. The more profound the players get into the puzzle, the more they experience a staggering predominance, sudden turns in the plot and undertakings, the result of which can't be assessed. Just by acing the Combat-With-Light battle mechanics would you be able to remain one stride in front of the obscurity that spreads over Bright Falls. With the body of an activity game and the brain of a psycho-spine chiller, Alan Wakes offer extraordinary climate, the profound and multi-layered story and the very tense fight scenes give players an enjoyment and unique gaming experience. IMPROVED FOR PC Includes Alan Wake uncommon scenes "The Signal" and "The Writer" realistic quality settings that are not accessible for the Xbox 360, including better shadow quality, surrounding inclusion and FXAA support. Play with mouse and console or with the Xbox gamepad. Completely adaptable key mappings. Backing for 4: 3, 16: 9 and 16:10! Backing for quad center CPU. Highlights that our fans have requested, for example, "hide HUD". Works with AMD Eyefinity 3D 3 screen mode.

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AGM score 84%
IGN 8.5
GameSpot 8.5
Metacritic 83
car
traffic cone
muscle car
shooter
male protagonists
wasd movement
reloading
inverted controls
ammo
tire
wheel
digital distribution
flying enemies
crate
downloadable content
digital rights management
water
fork
briefcase
steam
steam achievements
swarming enemies
dodge
humble bundle
shotgun
action-adventure
door
gog.com
voice acting
protagonist's name in the title
evil twin
stat tracking
gasoline can
bed
table
self-advertisement
licensed soundtrack
licensed cars
jersey barrier
jump
save point
staircase
heads up display
easter egg
book
lantern
hat
collectibles
shrub
bench
shielded enemies
well
limited light source
curtain
shoes
kidnapping
falling object
ominous sky
rock
tree
mind control
original soundtrack release
loading screens
sprinting
barrel
no hud
leaf
arrow sign
steam trading cards
product placement
bag
safe spot
dreams
good vs evil
axe
knife
evil laugh
plot twist
flare
ambient music
end credits songs
dream sequence
coffee
xbox 360 controller support for pc
difficulty level
xbox one backwards compatibility
story driven
checkpoints
street light
umbrella
horror
cup
shelf
warning sign
wooden chair
level titles
unlockable difficulty level
boots
difficulty achievement
banter during gameplay
collector's edition
bandana
difficulty description
ammo box
landmark button
disembodied voice
launching enemies into the air
murder
trash can
cell phone
pop culture reference
eyepatch
desk lamp
desk
fence
bandages
poster
couch
bulletin board
rug
developer cameo
television
refrigerator
bucket
cooking range
revolver
neon sign
jukebox
ship
twister
trail
in-engine cinematic
waterwheel
blood
wine
plate
spoon
log
window
falling damage
stool
light puzzles
street sign
lightning manipulation
lens flare
newspaper
camera
fog
police car
flashlight
cash register
paper
light bulb
hanger
fake in-game advertising
radio
stop sign
lighthouse
wardrobe
power line
file cabinet
traffic light
enemy reaction
fake t.v. show
blazer
radio tower
hoodie
newspaper vending machine
federal bureau of investigation
injury
character models based on actual people
let me invert that for you
xbox one controller support for pc
movie reference
brick
tutorial
wanted poster
marriage
camera control
multiple ammo types
developer commentary
stainless pot
episodic content
flickering light
typewriter
car accident
pallet
wheelbarrow
rocking chair
buoy
generator
crow
serialized
plywood
watering can
flare gun
cardboard cutout
light switch
rocking horse
picture frame
fire axe
agents
battery
water bottle
thermos
keyring
napkin dispenser
insomniac protagonist
the taken
alan wake paper cutout
energizer battery
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About Alan Wake

Alan Wake is released by E-Frontier in 14 May 2010. The game is designed by Remedy Entertainment. Alan Wake is a typical representative of the Adventure genre. Playing Alan Wake is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Alan Wake will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 14 May 2010 released games such as:

In addition to Alan Wake, the representatives of Adventure games also belong:

A complete list of games like Alan Wake can be found at AllGame here.

Alan Wake is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Alan Wake is perfect for playing alone or with friends.

At AllGame you can find reviews on Alan Wake, gameplay videos, screenshots of the game and other Adventure representatives.

The story

This section tells the history of the world of Alan Wake

When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.

Alan Wake in the test - Alan's PC awakening

Author: Petra Schmitz
Date: 2012-02-15 18:00:00
With Alan Wake, one of the most atmospheric games ever finally finds its way onto the PC. Can Remedy's creepy action game still cast a spell over us on our favorite platform? We reveal it in the test.

Even GameStar editors know the basic problem of Alan Wake. And no, we do not mean the problem of the action game Alan Wake (much too long development time, then first exclusive deal with Microsoft for the Xbox 360, with a delay of almost two years only now released for the PC), but that of the writer Alan Wake , The writer's block thing.

Okay, with us it usually doesn't last as long as with the protagonist in Remedy's horror. And we do not have to (or are we allowed to?) To overcome the blockade in any sleepy town to get strength and inspiration. On top of that, we don't have to deal with the powers of darkness in this sleepy town, who ... yes, what do they actually want from Alan?

We will never reveal what dark forces the little nest Bright Falls has in their power and what exactly their desire is. Just because we don't really know. One of the great strengths of Alan Wake is that it leaves a lot in the vague, only hinting at it, so that the player only vaguely perceives the world and the safe ground breaks under his feet. The threat in Alan Wake is never really tangible. And that is exactly what makes them so terrifying, similar to HP Lovecraft's legendary work around the Cthulhu myth.

It starts with a nightmare

But from the beginning: Mr. Wake, once a celebrated thriller author, arrives in Bright Falls with his wife Alice. The two want to go on vacation in a log cabin on a romantic island in an even more romantic lake. Out of the big city, into loneliness. Also and above all so that Alan clears his head and maybe after two years of doing nothing he will finally get something on paper again.

But even the first few minutes in the sleepy nest on the American west coast come to what can best be imagined as the start of a horror novel à la Stephen King: Alan wakes up in the car after a crazy nightmare in which light is his only ally against an unknown enemy.

In the local diner, Stucky does not hand over the key to the vacation home, but a strange old woman. Finally, in the log cabin, the electricity fails first, then Alan's wife disappears under mysterious circumstances and Alan finally finds himself somewhere on a cliff in the forest in his battered car.

Everything just a dream? But where's Alice? And some time later, the question arises: where did the island and the log cabin go? Because, according to the residents of Bright Falls, both have actually not existed for years thanks to a volcanic eruption. Alan doubts (not without reason?) About his mind. But his wife has disappeared. So he goes in search of Alice and soon finds himself in a whirlwind of sheer madness - apparently revolving around one of his books. One that Alan hasn't written yet.

Am I on TV now?

We're kicking the cornerstones of Alan Wake's story so broadly because the plot is the lighthouse of the game. That is what one remembers, it is special, it stands out like a glowing light from the usual story-series. In addition, most of the other stories in the genre of action games fall into meaningless crumbs. The unusual division into episodes also contributes to this.

Like a television series, Remedy divides the game into (six) chapters. At the end of everyone there's the bouncer pop song that is also very popular on TV (such as Roy Orbison's "In Dreams" or "Up Jumped The Devil" by Nick Cave and The Bad Seeds), the next one starts with a "Before" a brief summary of what has happened so far. At the latest, these bonds point to Alan Wake's origins.

Remedy has vigorously used well-known series. Above all, David Lynch's Twin Peaks from the beginning of the 90s, a fantastic journey into the abysses of the human soul, which later became a style-setting and crazy.

Alan's effort

As in David Lynch's original, an unknown power lurks somewhere in the woods around Bright Falls. And that's exactly where Alan has to go to get Alice back and (maybe) put an end to the whole haunt. The action sections of the game present us with several challenges. In the beginning, it is the fear that we feel when we venture into the dark armed only with a flashlight and a revolver. Later in the game, we struggle with signs of wear. The linear paths from A to B are getting longer and longer, the opponents are annoying, creep gradually gives way to exertion.

The game mechanics are fundamentally not wrong. It fits the rest. Desk athlete Alan is not a superman who swings through the woods like Tarzan and rivets rows of opponents. Alan's range of motion remains small, for example, he can only sprint for a few seconds. His flashlight eats batteries like rabbit dandelions and his weapons often suffer from a lack of ammunition.

Under these conditions, he competes, among other things, against people affected by darkness, whom he can only make vulnerable with light (flashlight!). The camera work, which is so close to Alan that it is often not possible to spot opponents moving from behind in time, is intentional, but the result is more frustration for us than increased fear.

As I said: in the best survival horror manner, it is fear and tension that determine this part of the game - and at a time when even the greats of the genre such as Resident Evil and Silent Hill turn to action. Later, the run and fight sections in Alan Wake degenerate because they are too long and tough.

Even useful flares, enemy-decomposing stun grenades and occasional mini-puzzles can hardly change that. Remedy would have done well to stagger the trips into the woods, to break them up into smaller pieces to avoid wear and tear.

Obsolete and still beautiful

Keyword "signs of wear": Remedy announced Alan Wake back in 2005, for Xbox 360 it was released in 2010 and only now is it appearing on the PC. It is obvious that the graphics cannot keep up with current top titles in the genre. Everything looks a little dusty, a little old-fashioned: texture mess here and there, undynamic shadows, wooden animations, lack of shaders.

Surprisingly, none of this bothered, because Bright Falls and the surrounding area are captured in a devilishly atmospheric way. The mountain backdrop alone, which spans scenes again and again, compensates for the graphic tastes and creates an imposing and threatening atmosphere.

The fact that the central figures are located in the world in a way that is understandable also contributes to the dense atmosphere. We feel with Alan, not least because he always comments on the events and his inner life from off-screen. With a voice that is also very suitable in the German version. The rest of the Vertoner-Riege also does a good job, so don't be afraid of Fremdschäm's comments.

It's just stupid that Remedy slipped a bit, especially with the excellent sound: the plot-driving cutscenes are audibly louder than the rest of the game. We would very much like a patch there. You won't be able to tweak the action sections, which will soon become tedious, but the terrific plot is anyway the central element of Alan Wake. And at Remedy they really did everything right.

The addons

The PC version already contains the two add-ons The Signal and The Writer , which add to the story of Alan Wake. The signal connects directly to the main game, which is why we cannot reveal anything about it here without spoiling you badly.

Pretty: In The Writer you can use the flashlight to conjure up the appropriate events and objects from (English) words. You can start the two addons right away, without having played through Alan Wake. In your own interest, however, you should start with the main game.

Screenshots

Screenshots will help you evaluate the graphics and gameplay of Alan Wake.

Alan Wake - scene 1
Alan Wake - scene 2
Alan Wake - scene 3
Alan Wake - scene 4
Alan Wake - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from E-Frontier

Streams

But that's not all! We also carefully prepared the best strips from Alan Wake.

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