Amnesia: The Dark Descent

Amnesia: The Dark Descent

  • Publisher
    Frictional Games
  • Developer
    Frictional Games
  • Release date
    8 Sep 2010

The last recollections vanish in the dark. Your spirit is fomented and all you have left is the inclination of mistreatment. You need to escape. Stir ... Amnesia: The Dark Descent is a first-individual awfulness experience in which you experience a bad dream. An encounter that freezes your bones; you stagger through a thin passageway while you can hear the shouts out yonder. It is drawing nearer. Investigate ... In Amnesia: The Dark Descent, you are Daniel, who is in a deserted Castle awakens and can barely recollect its past. Investigate the spooky hallways and take over Daniel's disturbed recollections. The awfulness comes from the outside as well as from within. An uncanny odyssey to the dark corners of the human spirit anticipates you. Do you hear strides? Or on the other hand is your psyche pulling a prank on you? Experience ... With the assistance of a completely recreated world, best in class 3D illustrations and a unique sound framework you will sink into the game. You have full control of the game through and through. There are no cut scenes or hops in time right now, experience everything that happens yourself, something ascends from the darkness. It is drawing nearer. Brisk endure ... Amnesia: The Dark Descent tosses you straight into a risky reality where peril can sneak everywhere. You can just stow away, run, or utilize your brain to shield yourself. Do you have the stuff to endure?

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AGM score 85%
IGN 8.5
GameSpot 8.5
Metacritic 85
male protagonists
crouching
adventure
polygonal 3d
crate
skull
water
puzzle
bridge
fantasy
dagger
voice acting
bed
table
glitch
first-person perspective
betrayal
darkness
female protagonists
pipe
staircase
fire
inventory
ladder
book
lantern
bone
bottle
curtain
map
tree
barrel
crying
monsters
armor
bag
artificial intelligence
amnesia
english accent
ambient music
apple
physics manipulation
horror
shelf
corpse
confirm menu choices
book tie-in
aggressive door-opening
subtitles
desk
the end
column
couch
rug
bucket
breaking through windows
auto-save
water level
invisible enemy
chandelier
blood
window
candle
crepuscular rays
bread
ambient occlusion
bread crumb trails
cage
chains
blood splatter
gear
paper
broom
crowbar
lock
alternate game over screen
aural characters
feather
acid
blood trails
agile mutant/undead enemy
brick
concept art
corridor crawler
diary
chemistry
paintings
hiding
carpet
advancing wall of doom
cockroach
bonesaw
downloadable to retail
survival horror
dead end
crank
dark
lovecraftian
sanity meter
gore
19th century
walls covered with organic tissue
gatherers
suitors
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About Amnesia: The Dark Descent

Amnesia: The Dark Descent is released by Frictional Games in 8 Sep 2010. The game is designed by Frictional Games. Amnesia: The Dark Descent is a typical representative of the Adventure genre. Playing Amnesia: The Dark Descent is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Amnesia: The Dark Descent will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 8 Sep 2010 released games such as:

In addition to Amnesia: The Dark Descent, the representatives of Adventure games also belong:

A complete list of games like Amnesia: The Dark Descent can be found at AllGame here.

Amnesia: The Dark Descent is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Amnesia: The Dark Descent is perfect for playing alone or with friends.

At AllGame you can find reviews on Amnesia: The Dark Descent, gameplay videos, screenshots of the game and other Adventure representatives.

The story

This section tells the history of the world of Amnesia: The Dark Descent

The game, set in 1839, casts the player in the role of Daniel, a young man from London, who awakens in the dark halls of Prussian Brennenburg Castle with little to no memory about himself or his past. All he can remember is his name, that he lives in Mayfair and that something is hunting him. Shortly after waking, Daniel finds a note written by himself that explains how he purposely made himself forget his past, because he couldn't handle losing his innocence, so he wanted to forget it all. The note urges Daniel to descend into the castle's Inner Sanctum and murder a man named Alexander , the baron of the castle. The note gives a final warning that a "living nightmare" is chasing him, and Daniel must escape it for as long as he can because there is no way to fight back.

Amnesia: The Dark Madness - Game Review

Author: Hed
Date: 2010-09-16 10:25:00
The review was based on the PC version.

Recently, the horror genre has been replaced by action games full of spectacular but predictable scenes. The fifth Resident Evil tried to scare us primarily with quick-time events and in Dead Space we simply traveled through dark locations where we were treated to disgusting and distasteful views. Meanwhile, the Swedish studio Frictional Games offers a real rarity for horror fans, because Amnesia: The Dark Descent is a conservative and classic representative of the genre, which contains some interesting ideas. If you are not convinced yet, then know that on the box with this game you could easily put the inscription: "The Minister of Health warns - prolonged contact threatens madness."

The first encounter with Amnesia: The Dark Descent inspires simple reflection - Frictional Games continues to draw alive from the work of Lovecraft and its style. One can even get the impression that the authors prepared a list of characteristic elements present in the writer's oeuvre and then placed them in the game. A hero with an identity disorder? She is, her name is Daniel. Ancient evil and references to ancient legends? Of course. A dark castle standing in the forest shrouded in fog? This also could not be missing. Of course, this is by no means a disadvantage, because walking through the dark corridors and wondering what is actually going on, we almost feel like the narrator of The Newcomer or another great story.

There is no point in translating the intricacies of the plot, or even giving an outline of the story of a mystery-based game. Instead, we can tell you how the vibe of Lovecraft's disturbing tales was translated into this particular gameplay. Production begins without further ado by explaining the basic principles. We are immediately thrown into the dark corridors, which cause creeps not only in the player, but also in the character they lead. The main character of the adventure was determined by two indicators - life and mental state. If we neglect any of them, we will face serious consequences. Losing health means death, and losing mental hygiene means slowly sliding into madness.

The basic tools of the player in Amnesia are an oil lamp and ... matches. Yes, it sounds a bit fun, but while playing, we would often give up a lot for a drip of oil or a piece of flint. Thanks to them, we can illuminate the darkness, and this calms the hero and restores his balance (at the same time, making our exploration easier). The character is afraid of the same thing as the player - inexplicable events, disturbing murmurs or screams from a distance or just dark corners. Let's say at once that there is no shortage of such elements, on the contrary, they are on the agenda. Despite this, the production tries to frighten in an intelligent way, using sparingly means that really stand on the head.

Lighting torches and candles is a method of keeping your character in good condition. Some situations, however, are too overwhelming, because squeaky doors and rumbling wind are not the only ways of causing a thrill in the player, which the castle gives us. There are real opponents in the game - twisted, humanoid beasts, suddenly appearing and trying to smell our presence. The hero does not have any weapons, indeed, he gets crazy even from simply looking at ugly monsters, so there is no question of any fight. Instead, we have to run away and hide in the dark. Darkness, as I said, doesn't work very well on Daniel's mind either. This is what makes us often work under a lot of stress, struggling with a man who gives in to madness.

This is not the end of the great ideas of Frictional Games studio, which decided to combine all the elements of the game. What will improve the well-being of a hero struggling with terrifying monsters and wandering around a dark castle? Of course, the discovery of another fragment of the secret and progress in the search. In the game, we have to search locations (sometimes also under time pressure) and solve simple puzzles. Very often we deal with broken machines that need to be repaired and started up. Most of the problems are solved by using the physics system in the game - moving objects, activating levers and putting machines together. After performing an important action, the hero's (and the player's) mental health returns to normal.

The story taking place in the dark castle is told in several ways - with suggestive visions, flashes of the hero's memory and texts scattered here and there. Many issues are spoken - the quality of the dubbing and the content itself varies, but it is generally good and even the sentences on the loading screens create the atmosphere. In fact, thanks to them, the reading of subsequent locations was in a sense included in the repertoire of narrative means. It is a pity, after all, that we have to wait so often. Games like Limbo show how impressive is the smooth exploration, undisturbed by any artificial downtime. It's hard to blame a small studio for technological limitations, but there are a few other things to fault.

The game is a very strong candidate for the title of the horror of the year (or the scariest game of the last few years), but its creators did not avoid some oversights or inconsistencies. The production becomes too linear at certain points, which upsets the overall atmosphere a bit. The lock can be broken only with one specific tool (highlighted in blue), even despite the fact that there are dozens of hammers and hacksaws in the area. At another point, we are looking for a rope - the game allows you to pick up only one type of it (hidden in a certain room), although we see a lot of different lines during the search. Limitations of this type are understandable in principle, but with the whole "open" physical system they are offensive.

Screenshots

Screenshots will help you evaluate the graphics and gameplay of Amnesia: The Dark Descent.

Amnesia: The Dark Descent - scene 1
Amnesia: The Dark Descent - scene 2
Amnesia: The Dark Descent - scene 3
Amnesia: The Dark Descent - scene 4
Amnesia: The Dark Descent - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from Frictional Games

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