
Apex Legends
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PublisherElectronic Arts
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DeveloperRespawn Entertainment
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Release date4 Feb 2019
Conquer with character in Apex Legends, a free-to-play battle royale game where legendary challengers fight for glory, fame, and fortune on the fringes of the Frontier. Explore a growing roster of diverse characters and experience intense tactical squad play in a bold, new evolution of battle royale.
AGM score | 82% |
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IGN | 9 |
GameSpot | 9 |
Metacritic | 66 |
About Apex Legends
Apex Legends is released by Electronic Arts in 4 Feb 2019. The game is designed by Respawn Entertainment. Apex Legends is a typical representative of the Shooter genre. Playing Apex Legends is a pleasure. It does not matter whether it is the first or a millionth hour in Shooter, there will always be room for something new and interesting. Thrilling levels and gameplay Apex Legends will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 4 Feb 2019 released games such as:
- 🎮 Resident Evil 2
- 🎮 Black Future '88
- 🎮 Metro Exodus
- 🎮 Borderlands 2: Commander Lilith and the Fight for Sanctuary
In addition to Apex Legends, the representatives of Shooter games also belong:
A complete list of games like Apex Legends can be found at AllGame here.
Apex Legends is versatile and does not stand still, but it is never too late to start playing. The game, like many Shooter games has a full immersion in gaming. AllGame staff continues to play it.
Apex Legends is perfect for playing alone or with friends.
At AllGame you can find reviews on Apex Legends, gameplay videos, screenshots of the game and other Shooter representatives.
The story
This section tells the history of the world of Apex Legends
A WORLD WHERE ANYTHING GOES The Frontier War is over. After hundreds of years of conflict between the Interstellar Manufacturing Corporation and the Militia founded to fight them, the far-off region of space known as the Frontier can finally know peace. But liberation can come at a cost: when the IMC and the Militia departed, they took everything of value and left the Frontier worlds in disarray. With no way to support themselves, the people of the Frontier had no choice but to leave their homes. The brave relocated to the Outlands. A remote cluster of planets on the fringes of the Frontier, the Outlands are untouched by war and teeming with resources and opportunity. But life is cheap here, and danger lurks around every corner. Its pioneers, explorers, and outlaws used to spend their lives locked in an endless power struggle – now, they settle their differences in the Apex Games, a bloodsport where Legends from all corners of the Frontier compete for money, fame, and glory.
Apex Legends - Review
In the intro we can already see that EA has produced the game with the well-known developer Respawn, which brings us to the head is Titanfall. For this reason we already know that this title that we are going to play is going to be related to that spectacular saga and we are already waiting for a certain quality seal. Well, things look good if it brings back good memories of fighting and action.
The training that we can do at the beginning, perfectly explains the basic foundations on how to move, use weapons, etc ... It is clear that the way of playing is going to be in the first person , away from other proposals in the third person.
We missed having a practice area to test the characters' abilities a little more thoroughly, since otherwise we have no choice but to test them already in combat. Sometimes we don't know exactly what the characters' abilities really are in practice and we only know their description. Perhaps this will come later which will allow players to hone their use of weapons and abilities.
The characters, called Legends, that we have available to choose from are six unlocked from the beginning and two to unlock . Each one has different characteristics and special abilities, but also weaknesses, since their abilities are usually very defined and do not work equally well in all situations. Therefore cooperation with other players is required to survive on the battlefield.
Although the number of characters is not very large, it has already been announced that more will be added . It is also convenient to play with everyone and control their abilities well even if they are not played with, to know what kind of support our allies can give us or what enemies can use against us. Thus we find defensive, healing or attack skills, which must be used at the right time on the battlefield.
The design of the characters is of bright colors and cyberpunk aesthetics in line with those seen in the Titanfall saga. In fact the weapons are the same ones that we have already used as pilots of the Titans (although you should not expect these giant robots to appear in this game), in this way we find old ones known as the Hemlok or the Spitfire.
The entry to the game is fast and if we have not formed a group with two friends, two players will join us. In this way the teams are always 3 people, which seems the most balanced for what we have been able to play so far.
The entrance to the battlefield is in a ship that we jump without possessing any weapon or armor, the normal thing in a Battle Royale. However, when jumping, we already realize the large size of the map and how easy it is not to fall into the same point as another team. So if we do not go to a high level loot area, where more platoons usually go to get better weapons and equipment, we will have time to prepare properly before entering combat. The fact that in each game there are only a maximum of 20 platoons (which is 60 players) helps that at the beginning we are not forced into a direct confrontation with other players.
Of course, both weapons and equipment have different levels -identified each with a different color- with which it is always convenient to look for new objects of a higher level on the map, which will do more damage or protect us better.
The absence of vehicles to move around the map is cleverly solved by EA giving the characters an adequate movement speed and also the existence of jump towers where we can climb up and launch ourselves from them to plan a long distance in a short time so that We can run away from the wall of electricity that closes quickly and that is usually the main concern in Battle Royale.
The battles in Apex Legends are fast and hectic and there are many different options to emerge victorious or defeated. Weapons of course have an important role, because if you have better weapons that do more damage you will have more possibilities, but then abilities come into play. If a character uses his special ability, which must be charged, at the ideal moment he can decide the battle for his team. These abilities are sometimes launching artillery attacks in an area, or a fire barrier that crosses the battlefield.
Apex Legends is designed to play as a team from the beginning, the communication between the members of the platoon is very simple, through pings, and a great success. Simply with a click of a button after choosing the communication wheel we can indicate a series of different actions to the rest of the players.
Team play is increased by introducing Respawn spawn beacons . If an enemy leaves us wounded companions of our ñ can still revive us but if you arrive late and are dead, it is still possible to bring us back to the battlefield after picking up our flag and bring it to a beacon of recurrence.
This gives players many more tactics and chances of survival, sometimes leading to unexpected group confrontations in order to obtain the flag of a fallen comrade and bring him back into the fight.
The voices are not dubbed into Spanish, but all the texts in the game are translated. This made us realize it from the beginning in training and it is something that would be nice if it were changed: the size of the texts. Since there is no dubbing into Spanish, if we try to use the subtitles to understand what is happening around us, we realize that they are too small on the screen to be read comfortably.
Graphically the game offers 4k graphics on the Xbox One X version that we have tested and moving everything smoothly, we have not noticed any problem of game performance drop or network problems. Graphically it certainly will not disappoint those who played Titanfall and will recognize many elements of the universe when playing Apex Legends.
As we said at the beginning, Apex Legends is free. Nowadays this brings with it a but, in this case the but seems minimal to us since the monetization of the game is done through aesthetic aspects.
Legends can be obtained with the in-game currency called 'Legend Token ' that we obtain by leveling up or with the other type of currency called 'Apex Coin', which can only be acquired with real money.
Some weapon and character skins can only be purchased with Apex Coin and others with crafting materials which can be found in Apex Packs.
These packages give cosmetic elements or materials so they never contain objects that give an advantage in Apex Legends, they can also be obtained by leveling up, making it possible to get them without paying real money.
At the moment there is only one map available in the game but surely new content and maps will be released in the coming months. A season pass has already been announced that will only bring cosmetic elements to the game, which will not affect those players who do not buy it, nor will it give any advantage to those who own it.
EA has burst into the world of Battle Royale by surprise with Apex Legends, so far the beginning could not have been better reaching 10 million players in the first 72 hours. Little by little we assume that more things like content, more complete statistics and more game modes will be polished and added, but for now what it offers players is a game without notable technical glitches and a new concept within the Battle Royale in a single map and game mode.
While picks things from other games of the same genre, Apex Legends adds new elements to getting ñ have a personality that attracts players to try and not stop playing it .
So we leave this analysis in progress waiting to see how this game is developing and evolving, which is the revelation of this beginning of 2019 in multiplayer Battle Royale games.
What we like:
- Own personality adding new original elements in this genre.
- Well developed graphically and technically.
- Free and fair monetization for the player.
What we don't like:
- Simple player statistics.
- Dialogue texts too small.
- Only one mode and one map.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Apex Legends
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Steven PetiteApex Legends - Critique
A sort of video game medley in tune with the times, Apex Legends adopts all the recent trends in multiplayer gaming, up to its title as grandiose as it is abstr...
Taking up the Titanfall universe (but without the iconic Titans), Apex Legends matches adopt a relatively small scale: 20 teams of three players compete and try to stay alive, on an increasingly reduced map , with a strongly science-fiction-oriented design. Due to my rather unfortunate experiences with team play in other battle royale, the fact of having to necessarily team up with two other players worried me initially. But I have so far been pleasantly surprised with this approach, thanks in large part to the excellent non-verbal communication system used by Apex Legends.
While it is always useful to interact with your teammates through voice chat, Apex Legends has a particularly intuitive contextual tagging system, doing much better than those at work in other battle royale. With the push of a button, you can place points of interest (whether it's supply, enemy positions, or more simply a place you want your team to head to), and your character will then take care of verbally expressing their nature to your teammates. Knowing that it also offers other possibilities for automated dialogue, intervening for example when shots are fired. I was really struck by the wide range of possibilities offered by this extremely easy to use system. I have thus happened to mark enemies that were approaching our position, and to see my teammates instantly converge on their position and cover their flanks without a single word being uttered. Likewise, if your search for loot turns out to be unsuccessful and you only get modest pistols or accessories that you can't use, one of your teammates can get their hands on an SMG and the mark so that you can recover it easily.
In the twenty hours or so that I spent on the PS4 version of the title last week, I have noticed that the vast majority of players who use the tagging system effectively, do so to coordinate their actions with those of their teammates rather than going alone on an adventure. For those of us who until now weren't particularly thrilled about having to play with randomly chosen teammates, whether they own a mic or not, is a real eye opener.
This scoring system is also essential for achieving victory, as only finely coordinated teamwork will keep you alive until the end of the match. This is in part due to Apex Legends acting like a UFO in the midst of battle royale, giving you the chance to revive a teammate more than a minute after they've been taken down. Thus, one of the members of your squad will be able to grab your banner within 90 seconds of your death and move towards the nearest beacon, in order to bring you back from the dead via a special drop. spectacular that is sure to attract the attention of other squadrons in the area. This multistep process - in which you are particularly vulnerable - requires you to deal with nearby threats first if you want to resuscitate someone, as you will not be able to do so if you find yourself under enemy fire. This approach only reinforces the importance of strong teamwork.
A few of my deaths have been in misguided attempts to bring back a banner before the time runs out. But if I am to believe my experience, taking that risk in order to keep your full team is always worth it. As the end of the game approaches, a few of the teams are generally intact and have the best loot gleaned from the spoils of other players. And during these intense, close-knit, high-stakes clashes, losing a teammate can be extremely crippling (each of my many wins has been with my full squad). Surprisingly, this respawn system was designed in such a way as not to lengthen the duration of the games too much, and these generally lasted between 20 and 25 minutes.
The diverse range of Legends you have access to adds new nuances to the battle royale genre and places more emphasis on team play. The eight characters available (knowing that two of them are unlocked with real money or by grinding) each have their own set of tactical, passive and ultimate abilities that can sometimes be very useful. That said, because firepower is determined by the weapons you find rather than the class you choose, the difference between the different classes here turns out to be much less marked than in a game like Overwatch, where a character from support will be outclassed by a DPS (having a high damage per second ratio). In Apex Legends, abilities are more of a asset, and your team will likely prove viable regardless of which character you choose. It encouraged me to try out different characters without worrying too much about team balance, and I found the Legends to be a welcome addition, especially thanks to the particularly immersive voice work done.
I've set my sights on Bangalore, a DPS-type Legend, and Gibraltar, a defensive character, largely because of their ultimate abilities, which turn out to be quite similar. Bangalore can unleash a full-scale artillery strike, while Gibraltar will call for a concentrated mortar strike (having previously designated its target), which I mainly use to take down teams that have gathered together. Other Legends have nice abilities that can also be particularly useful: Wraith can for example create a space-time vacuum to teleport to safety, Pathfinder is a robot equipped with a grappling hook allowing it to move quickly, and Bloodhound has a tactical ability highlighting the position of enemies as well as their footprints. Endowed with a passive ability allowing her to revive your teammates more quickly and benefit from the protection of a shield wall, Lifeline is a combat rescuer who can also call on a small drone that will automatically and progressively heal nearby players . When she uses her ultimate ability, a drop mod spawns and sends you high level defensive gear.
Every now and then, Legends' skills can save your squad or get you out of a sticky situation, but, like other games in the battle royale genre, Apex Legends remains focused on loot first and foremost. Unsurprisingly, this one is strewn all over the map, with Supply ships periodically dropping high-level gear that you can set your sights on if you feel like the only one coveting it. Supply crates and various buildings are also stocked with helmets, bulletproof vests, ammo, grenades, health kits, and other shield boosts. One of the features of the loot system that I prefer is the inability to pick up weaker gear than what you already have, which by extension saves you space in your inventory (which also accommodates ammo) .
As in the two Titanfalls, the feel of Apex Legends' weapons is as punchy as it is precise. The guns themselves are pretty standard (SMGs, shotguns, long-range rifles, assault rifle, pistols, and sniper rifle), each one has a particular inertia, recoil, and sound that help make their take in single hand. Damage points seem to burst from enemies when you hit them, and their distinctive color also tells you what type of armor your opponent is wearing. The firearms can be modified and receive riflescopes, larger capacity magazines as well as barrel stabilizers, but the most remarkable modifications remain without a doubt the hop-up accessories, like the Precision Choke which will reduce the spread bullets when targeting an enemy with the Peacekeeper or Triple Take, while adding a rather fun particle effect in the process. From a gameplay standpoint, the Peacekeeper, in particular, offers a much different grip when receiving these types of changes, and I hope more hop-ups will be added in the coming months.
The absence of the Titans and the iconic wall-running makes Apex Legends a much different experience, but it is still just as fun to slide and take down your opponents from a distance. The ability to cross walls and cling to ledges, allowing you to regain the vertical mobility so dear to Titanfall.
Apex Legends currently only has one map, called Kings Canyon, but it's definitely my favorite map when it comes to battle royale. The level design is absolutely bonkers (in a good way): waterfalls, elaborate multi-story military complexes, shopping areas, lush jungles, vast expanses of sand, and buildings built on eroded banks. I also saw giant creatures similar to Tauntauns from Star Wars waddling in the distance, and also visited the rib cage of a gigantic creature in an area not unlike the Halo 2 Tumulus map. The juxtaposition of these different environments is obviously nothing fundamentally coherent, but they are nevertheless particularly pleasant to walk around.
The Apex Legends map also avoids one of the major issues that plagues most battle royale games. As the play area shrinks every few minutes, some of the more remarkable environments on the different maps are only visitable for short periods of time. Worse yet, some of them have a ton of particularly boring areas to walk through. But I've never seen anything like it in the dozens of matches I've played in Apex Legends so far. All areas of the map are rich in detail, interesting to explore, and house different means to move quickly, such as ziplines (knowing that some of them are attached to balloons and allow you to land in a other area of the map). Even when you don't encounter any opponents in the first five minutes of play - which has happened to me more than once - the map offers its own set of thrills. You walk through an underground tunnel, and the next moment you find yourself climbing a cliff that reveals a huge building filled with high level loot. This feeling may fade over time (when I know every nook and cranny of the map by heart), but this powerful sense of discovery deserves to be highlighted.
Despite the rather small number of players per game, I see that almost half of the teams are eliminated in the first round, that is to say before the playing area is reduced for the first time. Some of these early disappearances can be attributed to landings in popular areas, like the Hot Zone (a special area with high-level loot), but it usually seems to be a fluke. You never really know what you're going to stumble upon while visiting a building, and if the team nearby is complete and well-equipped, while yours is always on the hunt for something better than the base pistol, you risk not to last long. To date, all battle royale games are full of situations that make you feel like the spell is hitting you. And that is in my opinion part of their charm. Once past the second round, this risky side gives way to a real game of skill, which becomes really exciting at the end of the game, when the playing surface is extremely small and only a few teams remain in the running. It is precisely here that communication between your team members becomes paramount, and the special abilities of your Legends can tip the scales in your favor.
In addition to the two unlockable characters, Apex Legends adopts an economic model similar to that of Fortnite and Overwatch, which is based on a level system for each fighter and reserves non-part purchases for Apex Packs (loot boxes) which contain only cosmetics, like skins and emotes. While you won't be completely dependent on the exact item you want to glean, the process of obtaining a specific skin can be a little convoluted. You must first earn or buy a loot box, and hope that the metal you are looking for is one of the three items in it. Once you have enough metal, you can use it to acquire any skin you want. But it remains mandatory to open this type of box to achieve this, knowing that you win one each time you gain a level. Fortunately, if you spend the money, you will never get an item you already own.
The process of unlocking both characters, however, turns out to be somewhat laborious without spending any money, and it took me about 15 hours to amass enough ingame to unlock one of them (purchase these Legends with real money will cost you around 20 euros). However, in my experience, these two unlockable characters are no better than the six that you can get right off the bat, and it's not strictly speaking a pay-to-win type system, given that they don't offer you any substantial benefit and are mostly akin to another way of playing - but unlocking them can be quite a goal to achieve. That said, Respawn already has plans to add new legends, cosmetics, and gear every two to three months, much like it's done at League of Legends and Smite. This model may not be as generous as the one adopted by some completely free games (like Dota 2) but it has already proven its worth.
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Francesco "Checco" DestriApex Legends - Review
Even if we talk about battle royale, free to play and microtransactions, we can expect a bad first person shooter from people who created Call of Duty and who w...
Of course, the validity of a game is not measured with Twitch, with the revenues deriving from the microtransactions or with surges in the stock market of the publisher (in this case Electronic Arts), but that Apex Legends is a solid, well-made and fun little game it rains and this also applies to those who, hearing the word battle royale, begin to show signs of urticaria. The first thing I liked about this shooter, tried on a PlayStation 4 Pro with its almost unshakeable 60 fps (30 fps on PS4 "smooth"), is its mix of inspirations.
There is inevitably a bit of Fortnite (without the constructions though), but there are also bits and pieces of Overwatch (the characters like Heroes, or in this case Legends), there is the wisdom of the gunplay typical of Respawn and c 'is also a little bit of Blackout (the battle royale of Call of Duty: Black Ops 4). On the other hand, in a genre like this it is not that we can invent who knows what and therefore taking the best from all these great successes is already a good starting point.We do not stop here, however, since Respawn, while not betraying the dictates of any real battle (a large map, the initial launch from above, the importance of looting), has included several intelligent ideas and opted for interesting variations . The 60 players of each match are in fact divided into 20 teams of three Legends each and already this cooperative component makes a lot of difference, considering the tactical implications that entails the presence of two companions to play with. In addition, each Legend, although devoid of the charisma and narrative background of the Heroes of Overwatch, is well characterized. Of course, initially there are only six (plus two to unlock) against the 21 Heroes of the Blizzard game at launch, but we are sure that Respawn (if the game continues to have this success) will add more and in any case you can already be satisfied. Each character has a classic role and offers three abilities, one of which is always available, one regulated by a cooldown and one that is particularly powerful to be used only when "fully loaded".
Also this setting, which includes abilities such as escape portals, air attacks, super speed, drone drop to heal friends, look-alike to distract enemies and so on, allows to set rather deep tactics in the absence of Fortnite-style constructions. But there are also others found that work perfectly. For example, if an ally is put out of play, we can retrieve its identification plate from the loot and use it to resurrect it at a specific point on the map (but be careful not to be too exposed while doing it).
The Ping mechanic is also very successful and, in fact, can also replace the classic voice communication between the team members. It is basically a warning that comes to our friends when, with a special button, we indicate the position of an enemy, a loot or a place where we are going. This immediacy (always important in approaching a battle royale) is also found in the management of the inventory, made very immediate both by a color system, which makes it immediately clear whether it is worth collecting something or not, and by the combination instant between upgrades and their weapons to mount them on. All very streamlined (as they would say overseas) and fast and the step forward compared to a much more pachydermic approach such as PUBG is remarkable.The gunplay is then very pleasant and more classic (and less "pyrotechnic") than that of a Blackout or a Fortnite and will appeal to those who prefer a traditional shooter very marked by precision and reflections than anything else. I also appreciated the higher time-to-kill than usual, since between armor, shields and helmets it takes a while to kill an enemy (and the same of course also applies to your alter ego). Respawn has also included a respectable arsenal of assault rifles, shotguns, pistols, sniper rifles, submachine guns and grenades (so far I have counted at least twenty different weapons), not forgetting, however, even the upgrades (sights, stabilizers, magazines), which in certain cases radically change the behavior of a weapon.
Then counting the consumables and the twenty sections in which the game map is divided (it rarely happens in bare or anonymous areas), Apex Legends has been a sufficiently complete, varied and articulated battle royale experience since day one, although the space for further additions it is still huge. And if you are worried about microtransactions, know that real money is only needed to buy items and loot-boxes for aesthetic embellishments and the two additional characters.However, these can also be unlocked simply by playing and earning the coin in-game, with a time-to-unlock slightly above the average but not so much (in about 13 hours of play I unlocked the first one and, after another nine hours, I am well advanced to unlock the second). In short, no pay-to-win and further confirmation of how Respawn suddenly came out with a battle royale which (almost certainly) we will hear about for a long time.
MODUS OPERANDI
I downloaded Apex Legends from the PlayStation Store (where it is available for free) and played it for over 20 hours on a PlayStation 4 Pro. The game, also released on PC and Xbox One, requires around 25 GB of free space and is also subtitled in Italian. -
Dimitry HalleyApex Legends in the test - EA suddenly makes Battle Royale - but is the Titanfall spin-off worth it?
Apex Legends is the surprise release of spring. We have already played the Battle Royale competitor extensively and draw an initial test result.
And as the icing on the cake, there are tons of different points of contact in the game where you can buy odds and ends with real money. Skins, loot boxes, new heroes, banners, emotes, takedowns , plus a Battle Pass for even more unlocking perks. Apex has so many monetization models that EA critics in particular would like to queue it up as a problem child without a chance to all the other Battle Royale upstarts. But should you do that?
We tested Apex Legends extensively at an event in Los Angeles and discovered, among all the trend bubbling, a thoroughly fun shooter that has very, very big plans.
What is Apex Legends please?
The fact that Apex was released without any warning is systematic. When talking to us, the developers don't beat the bushes: On paper alone, it would be pretty difficult to make Legends look like more than one PUBG clone. That's why you just want to give people something to gamble straight away.
Because if the result is more fun than the competition in the end, then nobody is interested in unique selling points on paper anyway, right? Legends is the Titanfall variant of Battle Royale . Not more but also not less. Curiously, however, the developer Respawn does without the eponymous titanium robots or the agile acrobatics of the quasi-predecessor.
Instead, an Apex round is pretty genre-typical. You start in the plane high above the huge map, at some point jump daringly to the ground, scour all possible houses there in first-person perspective for useful guns, armor, healing syringes and so on.
Every few minutes a gigantic dome closes ever closer around the map, pushing the 60 players closer together, so that after numerous battles there can only be one in the end. Or, strictly speaking, three, because Apex does some things differently than the competition.
The great strength of Apex
Apex is inevitably played in a three-man squad. This has to do with one of the greatest mechanical advantages of the game: team play is clearly in the foreground. With the eponymous Legends, you are not embodying just anyone in the game, but one of eight very special heroes , each with a special gadget, as in Rainbow Six.
Soldier Lifeline, for example, heals colleagues as a competent paramedic, the tough Bangalore foggy areas, psychopath Caustic lays gas mines, the nimble Wraith teleports herself with a quasi-portal gun and so on.
The mix of skills ensures a wonderful amount of dynamism in the match . In tight spaces, for example, his colleague Mirage creates duplicates of himself to distract the enemies, while Muscle Mountain Gibraltar places a shield behind which he is protected and revived a dead companion. All figures come from the Titanfall universe, by the way, you want to expand the background story similar to Overwatch with all sorts of accompanying materials.
So if you always wanted more team play space in Fortnite and PUBG, you can dare a trip to the Outlands of Apex with a clear conscience. But before you take that literally and disappear straight from the article: There are other noteworthy features of the game, but also a problem here and there.
The main features of Apex
In Apex you won't find building like in Fortnite, nor multiple maps or modes like in PUBG. Instead, Respawn wants to provide a great battle royale with as much depth and variety of game mechanics as possible. Here are the most important tricks with which this should work:
Based on previous impressions, the abilities of the individual heroes seem to be quite balanced. No character seems too powerful, with the right punch and a head hit the song ends equally quickly for everyone.
After the release, new weapons, characters and cosmetics will complement the previous ensemble every three months. When asked, Respawn does not yet tell us whether further maps are planned in the future, such as with PUBG or transformations of the previous map, such as in Fortnite.
Apex's weaknesses
Despite all its strengths and special features, it will not be easy for Apex to overtake the competition according to our first test impressions. When playing, the technology still gives us some worries. Basically, we didn't notice any bugs, but there were nasty lags that sometimes cost us victory at the crucial moment. However, it was also an initial online test environment. Respawn may quickly get the connection problems around the launch under control.
We also remain skeptical about the number of players . With 60 people on a very large map, there was seldom a confrontation in our games, especially in the early game. Sure, you can look for weapons and equipment with peace of mind. But the first ten minutes of each lap often seem very slowed down and with little tension.
It's a shame, because when it comes to early disputes, wonderful chaos usually ensues, because both sides usually don't have any weapons in their luggage and there is a good fight over the first pistol. Because in an emergency, we can also deal with rudimentary hand-to-hand combat. However, this minus point could be resolved at the latest when the players know the potential hotspots of a map instead of simply landing somewhere because they currently hardly know anything about the map.
Unlike in PUBG, there are also no vehicles with which you can quickly get from A to B, but only ziplines with which we catapult ourselves up into the air again to fly to a new target zone. However, this makes us more visible than Halley's Comet, which is why at the end of the day a lot of things are done on foot.
Who is Apex for?
However, if the pace accelerates later in the match, then Apex delivers mercilessly good firefights . When the last enemy squad is holed up on a transmission mast, two of our colleagues fire barrage and hero number three surprises the opponents from behind, then the champion victory screen fills us with as much delight as the most glorious victories in PUBG.
Every shootout is a quick 3-on-3 battle in which we have to keep an eye on what special skills the opponents have. You don't follow a poison bomb caustic indoors, but against Bangalore you avoid open exchanges and so on.
So: Apex definitely has potential , it's worth it for fans of hero-based multiplayer shooters, but it should still face tough, tough competition. Almost like in a battle royale.
Preliminary scoring box
Presentation: 4
+ diversified world
+ charismatic sayings of the heroes
+ chic weapon and character designs
+ the currently prettiest battle royale
- Animations and effects rather functionalGame design: 3 - 4
+ motivating battle royale principle
+ Focus on team play
+ heated battles with handy weapons
- occasional idling
? how much tactical depth is there in the long term?Balance: 2 - 5
+ eight different heroes
+ interesting mix of gadgets and skills
? are there overwhelming combinations of heroes?
? are all weapons balanced?Atmosphere / story: 2 - 3
+ lots of nice Titanfall references
+ Heroes arouse curiosity
- even less story than Overwatch
- hardly any context to classify what is happening
? should still get story contentScope: 3
+ large map always provides new experiences
+ many unlockable skins, emotes and Co.
+ high replay value thanks to »Battle Royale Poker«
- significantly fewer heroes than Overwatch & Rainbow Six at release
- only one mode on a mapRating : 75 - 85
Preliminary conclusion :
Humorous battle royale in the Titanfall universe with exciting heroes, team play focus and varied shootouts.
Videos
If screenshots are not enough, you can enjoy creative videos from Electronic Arts
Streams
But that's not all! We also carefully prepared the best strips from Apex Legends.
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TSM_ImperialHalInternational Scrims with TSM !
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NiceWiggInternational Scrims Watch Party Day 10 / Best host / !socials
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IQ200YukaF雑魚チームのスクリム配信
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daltooshhit the range earlier. feeling good lets game
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9impulseя играю сейчас скримаки против лучших игроков мира| !фильм
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VERHULSTSCRIMS | !aimdrillz !blitz !yt !prox2
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