Assassin's Creed II

Assassin's Creed II

  • Publisher
    Ubisoft Entertainment
  • Developer
    Ubisoft Montreal
  • Release date
    17 Nov 2009

Assassin's Creed® 2 is the sequel to the comprehensively successful unique. This exceptionally foreseen sequel includes another saint, Ezio Auditore da Firenze, and another time, the Renaissance.Assassin's Creed 2 is a reissue of the honor winning first part, offering players new challenges and new missions.Assassin's Creed 2 offers an epic story about family, vengeance and conspiracies and takes place in Italy during the Renaissance. Ezio meets Leonardo da Vinci, takes up the battle against the most remarkable families in Florence and crosses the canals of Venice on his approach to turning into a master assassin.EZIO, A NEW ASSASSINE OF A NEW ERA Ezio Auditore da Firenze is a youthful Italian aristocrat and does started to get familiar with the specialty of slaughtering the assassins after his family was cheated and he currently swears by retribution. He is also a man of ladies, a free soul with expressiveness. It will make you a master assassin.ITALIA DURING THE RENAISSANCE Italy in the fifteenth century was less a genuine nation in itself, rather an assortment of several city-states in which singular families held political and monetary supremacy, such as in Florence and Venice. This excursion takes you through the most delightful cities of this time when craftsmanship and culture, yet in addition debasement, voracity and murder, were flourishing. NEW FREEDOMS You will have your preferred option to finish assignments in an open world and can now also swim or even fly to escape your hunters.DYNAMIC CROWD PEOPLE Discover a lively, dynamic existence where each character represents an open door for the player. Disappearing in the group is presently easier, and working with different characters offers rewards yet additionally dangers. BECOME A MASTER ASSASSINE Perfect your skills and become a master of your specialty by using new weapons and skillfully disarming enemies and convey your goals to the great beyond with concealed swords. Please note that from 19/11/2018 the online functions of this game will never again be supported. Multiplayer/Coop mode will never again be accessible. (Macintosh ONLY)

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AGM score 90%
GameSpot 9
sci-fi
health
flags
male protagonists
bink video
wasd movement
cutscene
melee
real-time combat
instant kill
political thriller
mercenary
weapons swap
record breakers
polygonal 3d
achievements
digital distribution
downloadable content
xbox live
water
single-player only
bird
sequel
terrorists
e3 2009
steam
gamersgate
platformer
unlockables
third-person perspective
regenerating health
multi-monitor support
bridge
origin
multiple protagonists
revenge
hammer
direct2drive
playstation trophies
dagger
stealth
action-adventure
game reference
priest
prostitute
voice acting
ledge grab
greatest hits
coin
rivaling factions
non-player character
stat tracking
special attacks
gloves
water effects
completion percentage
medieval
alternate historical
expanding bases
book adaptation
wall jump
boss fight
jump
roll
elevator
staircase
heads up display
statue
sword
inventory
swimming
cape
ladder
human
shopping
bow
collectibles
bench
escort mission
important text
saving the world
side quests
slashing weapons
grapple
player character
knight
evade
coming of age
blunt weapons
merchants
poison
fast travel
my father's sword
context sensitive
interactive credits
walking protagonist
timeskip
slavery
playstation network
original soundtrack release
loading screens
onlive
horse
spear
gold
day/night cycle
color customization
mace
armor dye
crossbow
piercing weapons
longsword
sandbox
open-world
conspiracy
singing
dreams
baby
knife
theft
english accent
anti-hero
plot twist
quick time event
ancient advanced civilization technology
new protagonist in sequel
flashback
surprising character switches
parents
roman numerals
xbox 360 controller support for pc
apple
xbox one backwards compatibility
games that ask you to "press start" but will accept other buttons
climbing
horse riding
throwing weapons
mask
alternate costumes
rpg elements
player owned houses
tower reveals map
two-handed weapons
late title card
ragdoll physics
games with gold
games on demand
high definition graphics
collector's edition
grief beard
trilogy
forced slow walking
achievements for starting the game
subtitles
rogues
time travel
murder
cowardly enemies
post-credits plot twist
hugging
dress
faux credits
acrobatics
pregnancy
special vision
radial menu
guards
finishing move
stage coach
escaping imprisonment
wetness
assassin
blood
sex
game of the year edition
bribery
high dynamic range
stealth kill
pickpocketing
texture pop-in
trophy room
riposte
interactive loading screen
gliding
hide and seek
chase
italian accent
pax 2009
gamescom 2009
religion
wings
wilhelm scream
cross culture language skills
blood splatter
pre-order exclusive
unskippable cutscene
interactive cutscene
counter system
playstation home tie-in
zooming to platform pathway
cestus
tokyo game show 2009
spike video game awards 2009
organized crime
building
loading screen advice
ponytail
disguise
enemy reaction
prostitution
renovation
notoriety system
beggar
profanity
disarm
hanging
character models based on actual people
surround sound
watchtower
moving bodies
active stealth
evil old white guy
order and chaos
wwise
new purchase incentives
barks
divinity explained by aliens
tomboy
missable achievements
prechievements
boss killing their henchmen
plague doctor
islam
steam play
christianity
monarchy
pope
evil organization
cliffhanger
feather
hooded figure
radar
historical inaccuracy
giant axe
katar
halberd
gun smoke
connectivity
fireworks
tailing mission
havok physics
retreat
history
historical figures in fictional settings
longbow
polearm
cults
paintings
wanted poster
eavesdropping
verticality
corpse spasms
begging
contextual controller rumble
patrol
secret history
locomotion
inventor
in game anti-piracy effects
haystack
playstation now
substitution cipher
games advertising games
death from above
nobilitease
irish accent
utopian civilization
parkour
uplay
freeform combat
canonical death
throwing knife
prommercial
musicians
crowds
get games
pratfall
plummeting enemies
interior decorating
backstab
indiscriminating hostiles
knights templar
glyphs
italy
beams
bards
ending credits while playing
lute
giant squid
dunia engine
abstergo industries
auto-parkour
eagle vision
brotherhood of assassins
animus
hidden blade
piece of eden
debuff
tunguska event
gypsies
throwing enemies overboard
drop what you're doing
cider
town criers
the first civilization
foot racing
animus 2.0
anvil game engine
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About Assassin's Creed II

Assassin's Creed II is released by Ubisoft Entertainment in 17 Nov 2009. The game is designed by Ubisoft Montreal. Assassin's Creed II is a typical representative of the Adventure genre. Playing Assassin's Creed II is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Assassin's Creed II will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 17 Nov 2009 released games such as:

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A complete list of games like Assassin's Creed II can be found at AllGame here.

Assassin's Creed II is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Assassin's Creed II is perfect for playing alone or with friends.

At AllGame you can find reviews on Assassin's Creed II, gameplay videos, screenshots of the game and other Adventure representatives.

The story

This section tells the history of the world of Assassin's Creed II

The lineage continues as this new chapter introduces Ezio, inheritor of the talents and creed of the Assassins. His family murdered by rival families, Ezio resolves to learn the ancient art of the Assassin in order to seek revenge. He will not do so alone though, allying with historical figures such as philosopher and writer Niccolò Machiavelli. You will also be able to master the art of the assassin with all new weapons and instruments created by the renowned inventor and genius of the Renaissance, Leonardo Da Vinci himself.

Assassin's Creed 2 review - worthy action sequel

Author: Daniel Matschijewsky
Date: 2010-03-04 12:19:00
How to continue a game! Ubisoft's Assassin's Creed 2 is more varied, coherent and captivating than the already great predecessor - which is mainly due to the lively game world, the varied assignments and the charming characters. We test the PC version.

There are more pleasant ways to be woken up than with the words "Get out of here, otherwise we'll be dead!". This is exactly what happens to Desmond Miles, the leading actor in Assassin's Creed 2 and the victim of kidnapping by scientist Warren Vidic. We rewind: In the first part of the action game by Ubisoft Montreal from 2008, the crazy Vidic forced the young bartender to make a crazy experiment. It was about centuries-old memories of the Assassin Altaïr, buried deep in Desmond's genome. The assassin's wealth of experience can be called up and "relived" again using a machine called Animus. Vidic's goal: to uncover the secret, long-forgotten hiding place of the legendary artefact Edenapfel and to use its power to help his declining Templar order to new strength.

When Desmond sees through the plan, Vidic wants to shut it down. Just in time, Vidic's laboratory is attacked by Altaïr's fellow assassins, who flees mad scientists. Desmond is left behind and (thanks to Altaïr's view of the eagle) suddenly recognizes strange symbols on a wall. But then: End credits of part 1. This is where Assassin's Creed 2 comes in, seamlessly, with Desmond's view of the cryptic characters. And Lucy Stillman, former villain assistant Vidic, who was refined during the game. It is she who rips Desmond roughly out of his trance: "Get out of here, otherwise we'll be dead!"

»Video: Watch the first minutes of Assassin's Creed 2

The beginning

If you haven't played the first Assassin's Creed , it's hard to find the plot of the second part. Even the fast-paced summary at the beginning is of little help. It's a good thing GameStar exists: We have summarized the plot for you again in a special.

Previous Assassin's Creed refusers may find that stupid, but it cannot be relevant to the rating. Similar to Mass Effect 2, Assassin's Creed 2 is laid out as part of a larger story that is supposed to span several games. And just like the bioware role-playing game, Desmond's new adventure doesn't linger long with a prologue. On the contrary: in the turbulent first minutes you flee the lab complex with Lucy, fight yourself through the security guards and are finally smuggled out of the rogue headquarters into Lucy's trunk. The escape ends in a warehouse far from Vidic's sphere of influence. Here the self-confident blonde has brought one of the gene-driven time travel machines (animus), with which Desmond is to slip into the skin of one of his assassin ancestors again; into that of the young nobleman Ezio Auditore da Firenze. Destination of the trip: Northern Italy at the end of the 15th century.

The hero

In the memories of his Italian ancestor, Desmond should not only continue to search for the hiding place of the Eden apple, but also learn Ezio's skills and transfer them to the real world.

At the beginning, Assassin's Creed 2 sends you through an entertaining tutorial, in which Ezio first gets to the arrogant son of the hostile Pazzi family (combat training), then delivers a race over the rooftops of Florence (climbing deposits) with his brother Federico and finally his does two other siblings Claudia and Petruccio various favors; for example, a lesson is given to an unfaithful fiance (side quests). In this way, you will be introduced to all the functions of the game in a very entertaining way, and you will also get to know a hero with Ezio, something you rarely find in the action genre. Resolute and spirited, never at a loss for a casual saying, womanizer and provocateur, but basically a good person at heart - it is easy to identify with someone like that.

All the more shock then: Ezio's father Giovanni is the victim of an intrigue, wrongly accused of treason, and finally hanged together with Federico and Petruccio. All of this is happening in front of Ezio, who has to watch helplessly how his family is murdered. Even as the lifeless bodies dangle from the ropes, Ezio swears to take revenge on the people behind the plot. That may sound relatively simple, but it brings a lot of emotions into play through the narrative style and the identification with the hero. So we are extremely motivated to hunt for the conspirators, especially since Ubisoft understands very well how to credibly portray Ezio's development from a rebellious youth to a calculating assassin. It's just a shame that the finale that Ezio is working so desperately for is comparatively unspectacular. Ubisoft is likely picking up the big bang for Assassin's Creed 3.

The orders

Similar to its predecessor Altaïr, Ezio is hunting for several conspirators. However, in Assassin's Creed 2, you no longer have to walk to the local assassin store every time, then do three identical sub-missions, and then complete the murder mission.

Instead, you follow a clearly defined mission structure that builds on each other, similar to the main story of GTA 4. In Venice, you only save the injured thief Rosa from the lustful hands of several guards, then fight her way to a canal and then propose the escape gondola to protect underhanded archers. Rosa's brother and leader of the thief guild Antonio is so grateful to Ezio that he helps him to hunt down Dante Moro, one of the backers of the Auditore conspiracy. Its involuntary demise should be staged in a way that is effective for the public, ideally in the evening during the carnival, where there are lots of spectators. To get close enough to Dante, Ezio needs a golden mask, which he has to win in three games organized by the festival organizer. So you charm women to get hold of handkerchiefs, go to checkpoints under time pressure and deliver a gripping capture-the-flag tournament with a nimble AI opponent.

Assassin's Creed 2 cleverly combines all of its playful facets. Ezio fights, sneaks, swims, climbs, steals, kills, runs, is not allowed to kill anyone here or sometimes does not cause a stir, locates targets in the crowd by eagle-eye, frees captured allies, overhears conversations or escorts contact persons - who in the first part for more Diversity has called it here - great!

»Watch the Assassin's Creed 2 test video in the large player

The fights

In addition to good ideas for mission design, the first Assassin's Creed also lacked a well thought-out combat system. Those who made a counterattack at the right moment easily stabbed a dozen opponents.

In Assassin's Creed 2 this is no longer so easy, which is mainly due to the five new, very different enemy classes. Though armored ruffians, for example, don't care much about frontal attacks and also have the unpleasant habit of throwing Ezio out of balance with ax blows. Therefore it is important to avoid the butterfly attacks first and then to fall in the back of the boys. The adversaries are now a little more persistent in the persecution. Unlike in the first part, they search for possible hiding places and poke at you with their halberds in the famous haystacks. In addition, there is now a GTA-like search level that gradually increases as Ezio gets attention. To lower it again, tear off posters from the walls or bribe heralds not to let them call you out to search.

Nevertheless, the enemy AI is still in need of improvement. On the one hand, the pursuers often afford dropouts when climbing or hunting over the rooftops, on the other hand, the boys still do not act as a team, but rather attack one after the other. If you then throw a smoke bomb, you can stab the defenseless (because coughing) guards in rows. The fighting will be even easier if you hire members of one of the three factions (thieves, mercenaries and courtesans) who are waiting to be deployed anywhere in the streets. Because while the allies distract the guards, you can easily hunt the minions from behind with a simple (brutally animated) swipe into virtual nirvana.

The climbing inserts

Like its predecessor, Assassin's Creed 2 draws a large part of its fascination from the magnificent climbing inserts. More fluidly animated than Altaïr, Ezio scrambles up facades, automatically grabs the next best lead and climbs even dizzying heights with admirable lightness.

It is also clear that the legendary viewpoints must not be missing, which not only reveal the position of hidden missions and traders, but also give you an impressive all-round view of the huge, detailed cities. Thanks to the freely configurable mouse and keyboard controls, gymnastics are easy to handle. At the beginning, however, it takes getting used to having to hold down both the right mouse button and the spacebar key for the free-run mode required in climbing inserts. After all, the program supports up to five mouse buttons, which means that the overloaded keyboard layout can be detoxified. With a gamepad, however, you have the best control over Ezio, especially since the good vibration effects provide feedback about injuries in the event of falls or fights. Either way, the strange button symbols are confusing. Instead of "E" for the "execute" action, the program shows a head, a hand stands for "cancel". Especially in the occasional mini-games, in which you have to press the right key sequence quickly, this symbol guessing costs unnecessary thinking time - at least until you are used to it.

The hiding place

The linchpin of Assassin's Creed 2 is the village of Monteriggioni, where the Autidores family mansion is located. You can visit the dilapidated property at any time between missions, which now works much more comfortably thanks to the new fast travel function.

In Ezio's domicile you stock up on better weapons and armor, train new combat maneuvers and - it gets exciting - find the sword and robe of Altaïr later in the basement. However, the powerful equipment is protected by six seals, the keys of which are hidden in so-called assassin tombs. You do not have to enter these tombs distributed in the game world to end the story, but you would miss out on a lot of fun. The reason: Each of these side missions sends Ezio into a winding catacomb, church or cave, where you have to master creatively designed climbing inserts in the Price of Persia style, the solution of which often triggers a satisfying “Aha!” Experience. Elsewhere, Ezio chases a guard who, on the run, drops gates and bars behind him, forcing you to switch to alternative routes at lightning speed.

The only problem: If you finally own Altaïr's equipment, you don't need anything else. Both the sword and the assassin's armor are not only indestructible, but also far more powerful than any other weapon and clothing in the game. Too bad, because this design decision leads the huge and upgradeable arsenal (and with it the Auditore-Villa) largely at least in the second half of the game to absurdity. Only the investment in larger bags (for medicines, poisons and throwing knives) is really worthwhile in the long term.

Leonardo da Vinci

Ezio is actively supported by Leonardo da Vinci on his revenge campaign. For you, the universal genius who just grew up at that time is what the ingenious inventor "Q" is for James Bond.

He improves Ezio's equipment and always conjures up a technical masterpiece at the right moment. For example, for a highly exciting night mission (the recently changing times of day are fixed) in Leonardo's aircraft, which only remains in the air by sailing over beacons spread over Venice's roofs and the associated buoyancy. In addition, da Vinci decrypts so-called code pages - 30 in number - that Ezio has to find in the course of the plot to unlock the finale. It is also thanks to Ubisoft's portrayal of the legendary physicist, inventor and engineer that the dark and bloody story of Assassin's Creed 2 is loosened up with a huge dose of humor. The numerous, very well-sounded conversations between Ezio and Leonardo are full of charm and wit, the increasingly strong, friendly bond between the two is literally tangible - great!

The technology

Thanks to its sharp textures, numerous details and harmonious lighting, Assassin's Creed 2 is already a feast for the eyes on the consoles. Thanks to anti-aliasing and higher resolutions, the PC version optically adds a little extra, and without putting a lot of strain on your PC than the predecessor did.

However, Ubisoft's port is not entirely flawless. Especially with tracking shots in cutscenes, line shifts that are typical of consoles are annoying, and they cannot be remedied by experimenting with frame rates (VSync). The repetitive random conversations that you can hear in every corner of the street can also be improved. A tiny point of criticism in the otherwise excellent soundscape of the game. Because both the ambient noise and the effects during the fight are at a high level, the dynamic music perfectly accompanies the action at all times. Above all, Assassin's Creed 2 is very well set to music, all speakers fit their roles and do an excellent job.

»Rating box for Assassin's Creed 2
»Read conclusion about Assassin's Creed 2

Also on Assassin's Creed 2 on GameStar.de:

»Assassin's Creed 2 test video
»Assassin's Creed 2 pit stop video
»Timetable: All specials for Assassin's Creed 2 on GameStar.de

Screenshots

Screenshots will help you evaluate the graphics and gameplay of Assassin's Creed II.

Assassin's Creed II - scene 1
Assassin's Creed II - scene 2
Assassin's Creed II - scene 3
Assassin's Creed II - scene 4
Assassin's Creed II - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from Ubisoft Entertainment

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