Assassin's Creed: Odyssey
Release date5 Oct 2018
Live the epic odyssey of a legendary Spartan hero, write your own epic odyssey and become a legendary Spartan hero in Assassin's Creed Odyssey, an inspiring adventure where you must forge your destiny and define your own path in a world on the brink of tearing itself apart. Influence how history unfolds as you experience a rich and ever-changing world shaped by your decisions.
About Assassin's Creed: Odyssey
Assassin's Creed: Odyssey is released by Ubisoft Entertainment in 5 Oct 2018. The game is designed by Ubisoft Québec. Assassin's Creed: Odyssey is a typical representative of the Role-playing (RPG) genre. Playing Assassin's Creed: Odyssey is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Assassin's Creed: Odyssey will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Assassin's Creed: Odyssey can be found at AllGame here.
Assassin's Creed: Odyssey is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Assassin's Creed: Odyssey is perfect for playing alone or with friends.
At AllGame you can find reviews on Assassin's Creed: Odyssey, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Assassin's Creed: Odyssey in the test - The Colossus from Ubisoft
You will explore all of ancient Greece, complete dozens of quests in an easy 70 to 100-hour adventure , and after a detailed introduction you will decide for yourself how and where to go. Missions offer different endings, countless equipment and skill options should make Diablo fans' loot-hungry fingers sweaty. And there are romances too!
Instead, we clarify whether Assassin's Creed: Odyssey is pushing the restart of its predecessor Origins appropriately - or whether it is too stagnant in the end.
The Origin Story of the Origin Story
Let's stay with Origins for a very short time: The 2017 excursion to ancient Egypt told the story of the origin of the assassins. Well, and since Odyssey wanders another 400 years into the past, it just illustrates the origin story of the origin story . It also fits, after all, Bayek's Egypt was consistently shaped by Greek culture, which only really got going at the time of Odyssey.
In the 5th century BC BC Tonga carriers like Hippocrates founded the modern medical ethos, Socrates shaped philosophy, Pericles democracy, Herodotus historiography and, and, and. Right in the middle: Alexios and Kassandra, two thug mercenaries from Sparta . You decide which of the two you want to play.
The two game pieces replace each other. In other words: you choose between the two at the beginning and then go on the entire adventure as Kassandra, for example, but experience the same story that you would have followed as Alexios. And this story begins wonderfully differently from the eternal revenge dramas of the Assassin's Creed series. Instead, Odyssey spins an emotional tale of family betrayal , broken hearts and a lot of guilt.
Assassin's Creed without assassins
Kassandra or Alexios does not travel to the Aegean Sea as a code-driven assassin, but literally embarks on an odyssey to search for very personal answers with their own ship - the Adrasteia .
Later, the campaign fans out into three large narrative strands that should occupy you between 60 and 70 hours (not including side missions). As with Origins, you can't avoid some side quests because you need the experience points to reach the right level for the last story missions.
After about five hours of play, we make our first heartbreaking decision and promptly think: "If the entire plot continues, Odyssey will be the best Assassin's Creed story since Ezio." Problem with the matter: it doesn't. Assassin's Creed: Odyssey lapses after a grandiose start into a mix of old patterns (yes, the focus on revenge returns after all) and great ideas, which, however, don't get enough air to breathe.
The fiberization problem
The biggest enemy of the Odyssey story is the actually grandiose open-world sandbox: On the one hand, the story lacks staging highlights . Despite all the sideline activities, we got some really strong main missions in the campaign from predecessor Origins. We remember - without spoiling too much - of the burning tightrope walk at the Pharos lighthouse, Bayek's bathhouse assassination, the boss fights in the desert or against the snake or the grandiose finale far away from Egypt. Odyssey lacks all of that for a long time.
Despite some real highlights, too many main missions hardly differ in their staging from the secondary missions: Cutscenes are almost always pure dialogues, here you destroy a few boats in the regular open world, there a few lives, then come back and collect the reward. Almost everything in the game - even the hunt for central story villains - is handled via regular sandbox mechanics in the game world, so that some villains can't even utter a sentence before we kill them while exploring the world.
On the other hand , the story is frayed by the open world structure more than it is good for you. Odyssey has a few really grueling moments, especially in Athens you experience real storytelling excellence. We really want to know how things will go with Alexios and Kassandra - basically a good sign.
But immediately afterwards we cruise halfway across the Aegean on a paper chase for 20 hours. Just one example: We really want to please a king in order to drive Alexios' and Kassandra's story into the finale. But the king sends us on a long journey so that we can collect an athlete who will only come with us when we brew him a special oil.
With the oil we go to the athlete, then travel halfway around the world to a new location, but there the whole thing turns out to be the wrong track, we have to push in five local quests again. Then we return to the king, but he wants to see two more, similarly complex goals in other places in the game world completed. The favor of the king is only a means to an end, in order to finally know how the story will go on .
Ensemble highlights Socrates and Alkibiades
This "disintegration problem" also affects the important characters in the game, which we sometimes really like. For example, Socrates and Alcibiades are written wonderfully fascinating . After ten minutes, the great philosopher is just as pissed off with his open questions as he must have annoyed his contemporaries.
And the Greek dandy Alkibiades seems like a bon vivant who only has offensive adventures in mind. However, if we do a few jobs for him, we suddenly see a much more complex person.
To cut a long story short: Anyone who »just wants to play the main story« will bite even more on open-world granite with Odyssey than in previous series parts. The main story is primarily a means to an end to involve you in countless small quests and experiences around the world. Just an odyssey.
Great freedom of choice
The campaign offers (especially in the so-called Isu narrative thread) again and again brilliant moments that are worth playing for. But if you don't feel like doing the rather calm errands between these highlights, you need a lot of patience.
But despite this rhythm problem, the freedom of choice within the countless main and side missions is definitely a step in the right direction. In principle, we choose between the brutal and the diplomatic way. Our decisions influence our reputation and can block or open certain quest paths 20 hours later. If you want, you can use the ten memory slots to protect yourself.
Here Odyssey doesn’t come close to the ramifications of The Witcher 2 and 3 (for example, all of Odyssey's romance decisions are really only about sex), but at least at the end of the story we have the feeling of our own story having written. The true star of Odyssey is not the freedom in the story anyway, but the freedom in the gameplay. The gigantic game world may demand its price in the story department, but if you lose yourself in it, you get an unforgettable experience .
Oh, this open world
Assassin's Creed: Odyssey offers an incredibly good and equally huge open game world. From the misty forests of Macedonia to the city of Athens to the paradisiacal islands of the Aegean Sea, every well-known scene from ancient Greece is brought to life in a varied and atmospheric way.
You travel to Thebes, Sparta, Corinth and experience a great feeling of freedom. After about 20 hours of play , the Open World opens almost completely, unlike Origins, because the enemy levels adapt to Alexios' and Kassandra's level.
As in Origins, all scenes are implemented with great attention to detail. If you pay attention, you will discover little stories everywhere. For example, in the south of the world map we come across a completely deserted volcanic island , climb into the crater and discover the remains of a couple in a cave who held hands at the last moment of life. There's nothing more here, but we sail away with a reverent smile.
And while sailing on the high seas, our gaze immediately turns to the south, where a huge island rises in the distance. We set sail and discover that we are dealing with Crete - let's just take a look at what Crete looks like up close. But suddenly we get caught up in scams in Minotaur tourism, explore old palaces, hunt tyrants, dive for treasure. And we don't even want to mention the island's biggest secrets for spoiler reasons.
Boggy on Crete
At the end of the day we scratch our heads in amazement because we haven't left Crete for eight hours and we had a bomb time. As unspectacular as the main story may be staged over long stretches: Many of the secondary threads warm the heart, are sometimes tragic, sometimes crazy.
Well, now Crete is also one of the highlights in terms of quest design, but Odyssey is generally a master at pulling us into a scene with entertaining little stories and keeping us busy for hours. There are so many other important things to do on the mainland.
Finally a war rages between Athens and Sparta. As a mercenary, Alexios Kassandra can take part in sea and land battles, infiltrate enemy camps, murder generals, hunt down other mercenaries and earn a golden nose. Each area belongs to one of the two war factions - and with various actions we weaken the influence of Sparta and Athens, respectively, until we finally kill the leader and unleash a decisive battle.
Especially cool: As a mercenary soul, we decide for ourselves which side we want to compete for. The mass brawls, however, could have used some fine balance adjustments. If we don't kill every general in a very targeted manner, the victory usually goes to the other side after 10 minutes of beating. Nevertheless, this game of power ensures a lot of movement in the open world, because we can start stress at any time even in "completed" areas. But that has its price.
Mercenaries hunt down mercenaries
An exciting tactical element, because we can of course turn the tables and set traps to bring down the bosses. Since Alexios and Kassandra also work in the mercenary trade, they even rise in their own union hierarchy, which in turn grants bonuses. You shouldn't push your bounty too high, otherwise survival will be a real torture - in the menu you can reduce the wanted level for money.
But even the smaller open-world activities are all connected with challenges, as in Origins: Sunken treasures are guarded by sharks, legendary beasts wait for a fight in forests, ruins function as bandit hiding places. Anyone who has played Origins will recognize almost all of these mechanics. In addition, Odyssey even generates random quests at every location, in which nameless NPCs pay for murders, errands or furs. Of course, the alarm bells are ringing for players with an aversion to collecting. Is the new Assassin's Creed torpedoing its players with trivialities too much?
Controversial issue of "collecting stuff"
Uniformity remains a - let's call it - »specialty« of Ubisoft's Open Worlds in Odyssey. Sure, with stealth infiltrations, treasure hunts, beast fights and many other activities you can find a versatile arsenal. The land battles between Athens and Sparta as well as free ship exploration also expand the pool of origins. But in an open world that is as huge as in Odyssey, these various activities are often repeated on their own.
Every land battle fights the same, enemy types hardly vary until the finale and wolves can only be depicted in so many shapes and colors before their growls just make us smile. Origins had hippos, crocodiles, aggressive vultures, hyenas and more. In spite of general improvements, many side jobs still fall into the old pattern of “go there and kill the bad bandit boss”. By the end of the campaign, you will have infiltrated so many fortresses that you won't know if it was 20, 30 or 40 .
On the average you are less busy carrying around prisoners than in Origins, but those who have already reacted very allergically to recurring patterns in the predecessor will not have much fun with Odyssey. On the other hand, the uniform game mechanics hardly bothered us during testing for two reasons: On the one hand, you don't have to take everything with you by far. We maybe completed five random quests and still reached the maximum level without any problems. Who wants to beat no battles, it can give off some mandatory Story battles are left.
On the other hand, the individual operations just play well. Odyssey builds on the basics of the predecessor: When fighting you have to dodge manually, prance around enemies, target weak points. Each weapon has its own advantages and disadvantages. A thick club dented even the most powerful shield, but swings terribly slowly. Spears shine from distance, but not with accuracy. Daggers do little damage, but with an enormous number of blows. We miss the shields from Origins, but the fights are still very good.
Please play on normal
We could continue this list of coherent features for a while. The creeping system works just as well as in the predecessor. With our scout bird we mark opponents from a - sigh - bird's-eye view, have to observe patrols, in case of doubt fast-forward the time until nightfall to attack sleeping enemies and so on. To cut a long story short: The core mechanics of Odyssey are entertaining - but they have their limits. Anyone who decides on the four levels of difficulty for "difficult" or "nightmare" will notice that.
Our stealth damage when assassinating is far too often far too low here, even if we specialize in Alexios or Kassandra with the right equipment. As a result, opponents cannot be killed from behind, an alarm inevitably occurs. Stupid. The fights are more demanding here, so the inaccuracies in evading and performing special maneuvers have a more negative impact.
If you go into battle on "Normal", you will notice much less of this, so we advise you to do so too. This is where experimenting with the skills is also the most fun. We develop our Greek mercenary in three different directions: as an assassin, as a warrior or as a hunter . The skill tree remains manageable, but offers some really cool maneuvers, especially at high skill levels. So our club can unleash a mighty smash that can be chained over several opponents - perfect for disrupting a group of armored Athenians. By the way, you can always reset your skill points and redistribute them - very cool.
Sure, Odyssey doesn't reach the depth of old-school role-playing games for a long time, but it does make a difference whether we develop Alexios and Kassandra specifically for archery or for dealing with sneak attacks. Skills are only one side of the coin here - the right equipment must also be found.
The gameplay loop
A working sandbox was clearly the main goal in the development of Assassin's Creed: Odyssey. All mechanics - the war between Athens and Sparta, the explorable locations, the ship battle, the missions - are supposed to create a playground that ideally keeps you in Greece for dozens of hours away from the story. However, there is one absolutely necessary component for this calculation to work out: the hunt for prey . After all, at the end of all efforts, there must be a valuable reward.
And indeed: As with Diablo, the search for ever cooler armor, weapons, bows and helmets is extremely motivating. Each item comes with special bonuses, legendary weapons, for example, do fire damage and also increase the effectiveness of sneak attacks.
Old equipment can be adapted to the current level for a fee and the use of resources so that you can collect specific sets or special bonuses. However, we consider the upgrade costs to be too high. In order to level up legendary weapons and items, you have to raise an incredible amount of raw materials - and logically every two levels, because the refreshed equipment is of course obsolete after a few levels up.
No feeling of omnipotence
Simply hoping for new prey turns out to be much more skillful than an eternal grind for wood, leather or ores . It's just stupid that you inevitably need these bonus effects, especially at high degrees of hardness, in order to be a capable assassin, for example.
Another sticking point: As great as the level adjustment may be when exploring the world, unlike in Diablo 3, loot in Odyssey never gives us the feeling of true superiority, because the opponents always scale with it. Even at maximum level 50, despite legendary equipment, a strong mercenary sends us to the boards with a single blow.
This keeps the fight demanding, but also takes away the feeling of omnipotence that many players strive for in role-playing games. Even normal opponents swallow a lot of hits - only the late game skills defuse that a little, because you bring a lot more bang into the battle. Despite these quirks, we are happy about every new item, especially since all the armor and weapons are wonderfully diverse and different from an artistic perspective alone.
Steps forward, steps back
Assassin's Creed: Odyssey expands the virtues of Origins, immensely enlarges the sandbox. Quests are more interactive than ever, the tasks themselves play more smoothly (read: fewer escort missions) - and then there are also clear innovations with the sea battles, with land battles, all the chaos of war. And we didn't tell about all the cool secret boss fights because of course we don't want to reveal anything.
For a 90 rating, we still see too much room for improvement in the innovations. The sea battles are less exciting than in Black Flag, the land battles often play like a frustrating scramble in the style of Dynasty Warriors and Co. The openness in the quest design costs the story staging density, tension arcs and meaningful twists and turns. And we also see some balancing issues in the RPG grind for loot.
Nevertheless, Assassin's Creed: Odyssey remains an absolutely excellent game. After completing the campaign, after merging all the story paths, you have the feeling that you have a truly epic journey behind you. The game world is unparalleled, and many quests are remembered with their stories - despite the poor staging.
After the test, we stayed in the editorial office in a lively exchange about who solved which situation and how. And whether the colleague remembers that one scene where you help Brasidas for the first time. Who else then reports of a secret boss fight that he discovered on Crete. When there is so much talk about personal gaming experiences, Odyssey inherits at least one of the greatest virtues of real RPG. And maybe that will help the series change careers.
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DraugReview of Assassin's Creed Odyssey - The Witcher 3's Assassination Throne
The review was based on the PS4 version. Also valid for PC, XONE versions
"Ubisoft does everything to one end!" "Their games don't change at all!" "Nothing, they just cut off the coupons." Are there people in the room who happened to say similar words to the French giant? Of course they are, there are plenty of them in every corner of the internet. Last year's Assassin's Creed Origins was a good opportunity to verify your views and be convinced that even Ubisoft can make radical changes to the proven formula of the game - but surely many still shake their noses at French politics. Now, the "gimmicks" determined to defend their belief in the stagnation prevailing among the company's games, yet another hard test awaits - Assassin's Creed Odyssey is another strong blow to the time-honored traditions on which Ubiquitous games have grown so far.
Short ball - Odyssey is a full-fledged RPG . Plainly and simply. Or at least as fully-fledged as The Witcher 3 is a fully-fledged representative of this genre. Starting from the level of complexity of character development, through the inventory management model, to the degree of dialogues branching and the storyline depth of tasks - in each of these areas, Ubisoft tried to follow the path set out by CD Projekt RED as closely as possible . With what effect - this is a separate issue that we will discuss in a moment. The biggest difference is in the distribution of accents.
The Witcher 3 used the open world as a background for telling an engaging story. AC Odyssey , although it also has a story that it does not have to be ashamed of, has remained faithful to sandbox patterns - it is a sandbox in which the main storyline is only one of many activities to choose from. Do you associate it with something? Well, the new "Assassin" turns out to be surprisingly similar to Skyrim on some levels - and Ubisoft would be better off if it drew from the beginning of the game Bethesda (especially in terms of freedom of exploration), instead of trying to simultaneously and imitate The Witcher 3 , and the total erpeg sandbox.
Best vacation ever in Greece
The scale of this game is absolutely stunning. Ubisoft has reconstructed almost the entire territory of ancient Greece - from Macedonia in the north to Crete in the south, from Kefalonia in the west to Samos in the east. Of course, everything is properly scaled, but still we are thrown into a gigantic area, filled with countless cities, villages, temples, ruins, forts, ports and other locations between which we travel on foot, on horseback or on a ship. Of course, there is something to do in each of these places. The Greeks eagerly entrust the protagonist (or the heroine - at the beginning of the adventure, we choose one of the two playable characters), side quests are always hanging on the notice boards, and each discovered attraction tempts with treasures (often guarded) to get.
What can I say - in the first hours, AC Odyssey is one of the best exploratory experiences I have ever had in a game. Of course, much of this is due to Greece itself. Ubisoft has done a titanic work of reverently building this vastness of the ancient world and infusing it with a unique atmosphere. At every step you can see that the developer preceded the development of the game with weeks of historical studies in order to put authentic places on the map and populate it with real characters, not forgetting all the phenomena characteristic of the civilization from almost two and a half thousand years ago (although some things were of course bent to the convention of stories about Assassins and Templars). And what music accompanies all this! What views! Indeed, the Ubisoft travel agency has swept it again .
Visiting ancient Greece is all the more addictive as the various elements of the game interpenetrate during exploration . Here is an example. After receiving a letter from the rebels asking for help, you go to the island of Mykonos. In the course of performing local tasks, you learn that the power against which the rebels are opposed is exercised by a worshiper - one of several dozen members of the Cosmos cult (this is the cradle of the later Order), whose elimination is one of the main activities in the Odyssey , as well as a way to unlock more and more powerful skills characters.
By the way, by looting forts, killing soldiers and destroying supplies, you lower the strength of the region, preparing it for conquest, i.e. a spectacular battle after which Sparta will take Athens control of this area (the game takes place during the Peloponnesian War). On top of all this, there are also mercenaries. We play the role of one of them and slowly advance in their hierarchy, and at the same time its members hunt us if the authorities set a price on our head. The more crimes we commit (thefts or murders), the more fierce our hero will be hunted. In short, it's hard to complain about boredom.
Species genetic defects
Fix: Difficult to complain of boredom for the first 25 hours (or longer if you are dosing the game in reasonable small doses). Then the repetition begins to prickle your eyes - both in terms of locations and quests . The former would be helped by including more varied attractions, especially fictional ones. One could also complain about the landscapes, but there is not much Ubisoft's fault in this - it's just that Greece from the 5th century BC is not as diverse as multicultural Hellenistic Egypt from AC Origins , also in terms of geography there are no such contrasts as in the Nile delta and its vicinity. Worse with tasks. If it was still "just" a sandbox from the action games category, I would not have much problem with the fact that most of the challenges come down to killing the indicated people (or sinking the indicated ships), sneaking into guarded outposts or just running errands. However, I expect something more from an RPG.
Well, what's it like with AC Odyssey's "rolliness"? As I mentioned, Ubisoft tried to follow the example of The Witcher 3 in terms of dialogue or choices - but did not fully understand what the essence behind the erpego form is. The game willingly offers us alternative questions in conversations, but the impact of different choices on anything turns out to be negligible .
Spartan soap opera
One more reason why it is easier to become attached to Alexios / Kassandra than to Bayek is the story itself. This time, Ubisoft focused on a personal story about the family (and again one would like to say: like The Witcher 3 ). I will not reveal to you the details, let me just say that there are topics such as the search for missing relatives or discovering the secret heritage of your family - the latter topic is also the binder that connects Odyssey with the rest of the Assassin's Creed series . The fact that the driving force behind the main line of history is no longer the killing of (proto) Templars - although of course it is still present in the game and performs an important function (and with more targets to eliminate than ever before).
And although the plot does not lack interesting characters - especially historical ones - or exciting moments, thanks to which you still want to follow the adventures of Alexios / Kassandra, unfortunately the way the story is told sometimes calls for vengeance to heaven. I could put forward the thesis that for every one interesting task in the main plot that contributes something to the topic, there are two of those that are nothing more than clogs. What's worse, they are often clogged holes given to the player under any pretext, without any reasonable justification.
The significant fictional choices also do not make a good impression - because they are like medicine here. We are faced with one at the beginning of the adventure, and then the game skimps on more difficult dilemmas until the final chapters of the story. Anyway, the first decision - to kill or spare a certain person - has a negative mood, because you have to wait several dozen hours for the consequences ... and before that, throughout the campaign, the game either slides through the subject in evasive, "universal" phrases, or gets lost in it, which actually happened (I found out time and time again that I had killed this man, although in fact I had spared his life) . It is only in the epilogue that the elections begin to mean something ... and the ending of the Aleksios / Kassandra family saga also turns out to be shallow and not filling. The "real" finale comes only when we deal with endgame activities.
Neither the Splinter Cell nor the Black Flag
The bigger changes did not include stealth. It's still a simple yet functional mechanic, which mainly boils down to hiding in bushes, luring guards with a whistle and murdering them one by one. Although this murder is also different, because the opponents, more often than in Origins, turn out to be too tough to kill them with one attack - which discourages a bit from playing as an assassin and prompts them to slaughter everyone in an open conflict (the mentioned combat system improvements also have influence on it). In addition, the artificial intelligence is still not very clever - the guards have a narrow field of view, and when they are alerted, they are not able to peek into the bushes in which we hide two meters from them.
Finally, there is also a discussion of the sea gameplay - finally, because the role of ships in the game ultimately turns out to be quite marginal . It is definitely not a full heir of Black Flag . We spend most of our time on land; The ship serves us mainly to get to the islands that we have not yet discovered - then it is more practical to use the fast travel system than to sail the same waters again (unless someone is very attracted to the atmosphere of a sea adventure). Nevertheless, Ubisoft took care of quite extensive mechanics of ship management, in which we improve various parameters, personalize the appearance and recruit people to the crew (each character provides certain bonuses). Water battles do not differ from those from Origins - they are not very realistic and not too complicated and can be fun in small doses.
An Odyssey Worthy of Homer?
Let's summarize. Odyssey is without a doubt the largest Assassin to date - and one of the better - but the transformation of a sandbox action game into a sandbox RPG came to Ubisoft on average . The French already have a perfect atmosphere, monumental world and polished mechanics, but they still need to work on a thoughtful narrative and significant moral choices before they get closer to what the Witcher 3 presents. However, they managed to prepare an interesting alternative to Skyrim . This is a gigantic game that you will be able to enjoy for months, returning for a few hours of adventure every now and then - especially since the creators intend to support Odyssey after its premiere, long and regularly providing new attractions (largely free). It is a pity that they did not follow Bethesda in terms of the freedom to explore the world, opting for an artificial and tiring division into levels.
And although I am not entirely satisfied with what AC Odyssey turned out to be - it is "only" a very good game, and it had the potential for much more - I hope that Ubisoft will correct at least some of the flaws of its work with updates and eventually will be successful . If that happens, all that remains is to wait for other developers to follow suit and start turning their "regular" sandboxes into RPGs with interactive dialogues, moral dilemmas, etc. I believe that putting story-shaping into the hands of players should become a new standard in the industry - and projects such as Assassin's Creed Odyssey , preceded by hits like The Witcher 3, mentioned many times here, or - to a lesser extent - Horizon Zero Dawn , bring us closer to the advent of this new one. era. So good luck on the trail, Ubisoft!
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