Release date20 Jul 2011
Bastion is an activity pretending involvement in an intuitive storyteller that reacts to everything you might do. Investigate more than 40 tremendous, hand-painted conditions as you reveal the privileged insights of catastrophe, a dreamlike calamity that destroyed the world. Get a huge armory of weapons and battle wild monsters that are spreading in your new living space. End the primary story to open the New Game Plus mode and afterward proceed with your excursion! Principle highlights: Stunning, hand-attracted work of art full 1080p goals Critically acclaimed ambient sounds An intuitive story told more than a few hours Action-pressed fights, the purposeful Trade Reward Custom PC Controls and Gamepad SupportOver 10 Unique Upgradeable Weapons6 Formidable Bastion Structures Awaiting ExplorationNew Game Plus Mode Available After Main StoryFree Update: The Stranger's DreamDive with this free Update offers you another, testing situation and opens up better approaches for playing, further into the universe of Bastion. Included substance: The Stranger's Dream: a constantly set, twisty story that outperforms the past ones in size and intensity.Score Attack mode: another approach to play through the game! You start in the main level and have prompt access to all spirits and symbols. Battle your way through the levels as effectively as could be expected under the circumstances, which can be rehashed any number of times.No-Sweat mode: a mode for each one of the individuals who need to focus completely on the activity of Bastion. This variation gives you the choice of straightforwardly returning where you passed on, and the update likewise includes new Steam accomplishments and leaderboards! To get to The Stranger's Dream situation and Score Attack mode, you more likely than not finished the game at any rate once. The Stranger's Dream situation will at that point be accessible toward the beginning of your New Game Plus or Score Attack savegame.
Bastion is released by WB Games in 20 Jul 2011. The game is designed by Supergiant Games. Bastion is a typical representative of the Role-playing (RPG) genre. Playing Bastion is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Bastion will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 20 Jul 2011 released games such as:
In addition to Bastion, the representatives of Role-playing (RPG) games also belong:
- 🎮 Horizon Zero Dawn
- 🎮 Deus Ex: Human Revolution - The Missing Link
- 🎮 Tokyo Mirage Sessions #FE
- 🎮 DeathSpank
A complete list of games like Bastion can be found at AllGame here.
Bastion is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Bastion is perfect for playing alone or with friends.
At AllGame you can find reviews on Bastion, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
This section tells the history of the world of Bastion
The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.
Bastion - Analysis
The same care that put Supergiant in its original product, it shows that it has moved to the iPad. The features of the initial version are also found in this one, but with a touch control. The new controls allow us to simply click where we want to go, and press the screen twice to dodge attacks. We also have the option of "classic control" with a virtual joystick and buttons for the most purists.
The new touch controls work perfectly, although they change the essence of the game. The new controls make Bastion an escape game (dodge and drink potions at the right time). In this case, Bastion evolves into a more casual game, but it is a much more relaxed experience to play on an iPad . Players have the console version, or the " touch control ", available to have an experience more at their level.
The quality commitment of this version makes it difficult to accept excuses from developers in the future. The hand-painted backgrounds look amazing on the iPad screen, the music and the voices sound clearly and cleanly (the use of headphones is always recommended), and the options in the controls show how Supergiant has won over players.
Bastion is a manual example of how to make an iPad version. The new controls adapt perfectly without compromising the game, the Game Center achievements have been integrated into the game and are identical to those of XBOX Live and PC . For $ 4.99 it is an essential game for all those who have not played with The Kid . The owners of an iPad should know that it only supports iPad 2 and above, the original iPad is left out.
Bastion on iPad has the same surreal art, the same battles, and the same intelligent dialogue that we found on XBOX360 or PC , with the addition of touch controls. One of the most notable versions for iOS.
Translated by Gina Tost, mobile editor of IGN Spain and coordinator of IGN Spain FM.
Screenshots will help you evaluate the graphics and gameplay of Bastion.