Bastion

Bastion

  • Publisher
    WB Games
  • Developer
    Supergiant Games
  • Release date
    20 Jul 2011

Bastion is an activity pretending involvement in an intuitive storyteller that reacts to everything you might do. Investigate more than 40 tremendous, hand-painted conditions as you reveal the privileged insights of catastrophe, a dreamlike calamity that destroyed the world. Get a huge armory of weapons and battle wild monsters that are spreading in your new living space. End the primary story to open the New Game Plus mode and afterward proceed with your excursion! Principle highlights: Stunning, hand-attracted work of art full 1080p goals Critically acclaimed ambient sounds An intuitive story told more than a few hours Action-pressed fights, the purposeful Trade Reward Custom PC Controls and Gamepad SupportOver 10 Unique Upgradeable Weapons6 Formidable Bastion Structures Awaiting ExplorationNew Game Plus Mode Available After Main StoryFree Update: The Stranger's DreamDive with this free Update offers you another, testing situation and opens up better approaches for playing, further into the universe of Bastion. Included substance: The Stranger's Dream: a constantly set, twisty story that outperforms the past ones in size and intensity.Score Attack mode: another approach to play through the game! You start in the main level and have prompt access to all spirits and symbols. Battle your way through the levels as effectively as could be expected under the circumstances, which can be rehashed any number of times.No-Sweat mode: a mode for each one of the individuals who need to focus completely on the activity of Bastion. This variation gives you the choice of straightforwardly returning where you passed on, and the update likewise includes new Steam accomplishments and leaderboards! To get to The Stranger's Dream situation and Score Attack mode, you more likely than not finished the game at any rate once. The Stranger's Dream situation will at that point be accessible toward the beginning of your New Game Plus or Score Attack savegame.

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AGM score 83%
IGN 9
GameSpot 8.5
Metacritic 73
game critics awards
customization
health
turret
gun
wasd movement
leaderboard
achievements
digital distribution
crate
touch controls
steam cloud
credits menu option
groundhog day scenario
steam
gamersgate
steam achievements
dodge
blocking
steam leaderboards
origin
humble bundle
hammer
fantasy
action-adventure
post-apocalyptic
rpg
gog.com
voice acting
role playing
punctuation mark above head
where are they now? ending
time manipulation
unstable platforms
staircase
arpg - action rpg
sword
shield
arrow
bow
saving the world
waking up at beginning
fight yourself
parallax scrolling
multiple endings
original soundtrack release
barrel
onlive
pre-rendered backgrounds
isometric viewpoint
musket
steam trading cards
leveling up
apocalypse
redemption
electronic music
xbox 360 controller support for pc
apple
crafting
upgradeable weapons
checkpoints
late title card
must press start to play
secret achievements
shield bash
e3 2011
pax prime 2010
pax prime 2011
pax east 2011
level up health refill
fountain
new game plus
pickaxe
ore
game developers choice awards 2012
interactive achievement awards 2012
spike video game awards 2011
skydiving
burrowing enemies
counter system
loading screen advice
machete
pax prime 2012
point of no return
planet destruction
pax prime 2014
steam play
theme song
the pax 10
infinite ammo
floating blocks
real-time
enemy spawner
non-linear storytelling
pax east 2012
isometric
dynamic narration
world building
summer of arcade
calamity
summer of arcade 2011
gasfellas
scumbags
windbags
werewhiskey
fetching fizz
hearty punch
squirt cider
dreadrum
cinderbrick stout
stabsinthe
lifewine
falling malt
something heavy
something coarse
something stringy
something greasy
something nasty
something pointy
something sharp
something fancy
something burnt
something foul
something wrong
doomshine
bastion bourbon
lunkhead liqueur
mender mead
black rye
whale ale
bull brandy
graver gimlet
leechade
cham-pain
cael hammer
fang repeater
breaker's bow
war machete
scrap musket
dueling pistols
brusher's pike
army carbine
fire bellows
galleon mortar
calamity cannon
bastion
supergiant games
the kid
narrator
caledonia
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About Bastion

Bastion is released by WB Games in 20 Jul 2011. The game is designed by Supergiant Games. Bastion is a typical representative of the Role-playing (RPG) genre. Playing Bastion is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Bastion will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 20 Jul 2011 released games such as:

In addition to Bastion, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Bastion can be found at AllGame here.

Bastion is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Bastion is perfect for playing alone or with friends.

At AllGame you can find reviews on Bastion, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The story

This section tells the history of the world of Bastion

The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.

Bastion - Analysis

Author: Gina Tost
Date: 2020-03-03 03:44:53
When Bastion came out last year, it was a great discovery. Editors and enthusiasts around the world wrote why the experience of playing it became a time to remember. In the original IGN analysis we gave the label "Editor Choice", but was there anything else? The colors, the varied and surprising combat and the omnipresent narrator made it one of the best games of 2011.

The same care that put Supergiant in its original product, it shows that it has moved to the iPad. The features of the initial version are also found in this one, but with a touch control. The new controls allow us to simply click where we want to go, and press the screen twice to dodge attacks. We also have the option of "classic control" with a virtual joystick and buttons for the most purists.

The new touch controls work perfectly, although they change the essence of the game. The new controls make Bastion an escape game (dodge and drink potions at the right time). In this case, Bastion evolves into a more casual game, but it is a much more relaxed experience to play on an iPad . Players have the console version, or the " touch control ", available to have an experience more at their level.

The quality commitment of this version makes it difficult to accept excuses from developers in the future. The hand-painted backgrounds look amazing on the iPad screen, the music and the voices sound clearly and cleanly (the use of headphones is always recommended), and the options in the controls show how Supergiant has won over players.

Bastion is a manual example of how to make an iPad version. The new controls adapt perfectly without compromising the game, the Game Center achievements have been integrated into the game and are identical to those of XBOX Live and PC . For $ 4.99 it is an essential game for all those who have not played with The Kid . The owners of an iPad should know that it only supports iPad 2 and above, the original iPad is left out.

Bastion on iPad has the same surreal art, the same battles, and the same intelligent dialogue that we found on XBOX360 or PC , with the addition of touch controls. One of the most notable versions for iOS.

Translated by Gina Tost, mobile editor of IGN Spain and coordinator of IGN Spain FM.

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Bastion.

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Videos

If screenshots are not enough, you can enjoy creative videos from WB Games

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