Batman: Arkham Asylum
PublisherWarner Bros. Interactive Entertainment
Release date25 Aug 2009
The widely praised Batman: Arkham Asylum returns in a reconsidered Game of the Year Edition with 4 extra 'Challenge Maps'. These extra maps are wrongdoing back street; Scarecrow Nightmare; Totally Insane and Nocturnal Hunter (both from the Insane Night Map Pack). Utilize the one of a kind FreeFlow ™ battle framework to consistently arrange boundless combos and battle colossal swarms of Joker's devotees in fierce scuffle fights. Distinguish and unravel as Batman, the WORLD'S BEST DETECTIVE Tricky riddles with the assistance of the most recent follow innovation including X-beams, unique mark scanners, 'Amido Black' shower and a pheromone tracker. Face Gotham's most prominent adversaries including Joker, HARLEY QUINN, POISON IVY and KILLER CROC Become the imperceptible Avenger ™ with Batman's dreaded assaults and the one of a kind Viewing framework that permits you to move inconspicuous and pursue foes Choose from a few assault procedures, including tumbling from the air and getting through dividers. Investigate each side of Arkham Asylum and meander the scandalous island without precedent for all its foul reality, realize being BATMAN and use BATARANGS, touchy gel airborne, the Batclaw, the sonar resonator and the line launcher, open more mysteries and achieve concealed errands and build up your hardware by picking up experience focuses, appreciate the opportunity of a superhuman and use Batman's slingshot to climb each unmistakable spot and bounce from any stature and skim as the night progressed
About Batman: Arkham Asylum
Batman: Arkham Asylum is released by Warner Bros. Interactive Entertainment in 25 Aug 2009. The game is designed by Rocksteady Studios. Batman: Arkham Asylum is a typical representative of the Adventure genre. Playing Batman: Arkham Asylum is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Batman: Arkham Asylum will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 25 Aug 2009 released games such as:
- 🎮 Machinarium
- 🎮 Broken Sword: Shadow of the Templars - The Director's Cut
- 🎮 New Super Mario Bros. Wii
- 🎮 7th Dragon
In addition to Batman: Arkham Asylum, the representatives of Adventure games also belong:
- 🎮 Digital Domain’s Monkey King™
- 🎮 The Lighthouse | VR Escape Room
- 🎮 Fighting Fantasy Legends
- 🎮 Aesthetic Melody - Soundtrack
A complete list of games like Batman: Arkham Asylum can be found at AllGame here.
Batman: Arkham Asylum is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Batman: Arkham Asylum is perfect for playing alone or with friends.
At AllGame you can find reviews on Batman: Arkham Asylum, gameplay videos, screenshots of the game and other Adventure representatives.
This section tells the history of the world of Batman: Arkham Asylum
After the Joker assaults Gotham City Hall, he is caught by Batman and taken to Arkham Asylum, which temporarily houses many members of the Joker's gang, who were transferred after a fire at Blackgate Prison. Believing the Joker allowed himself to be captured, Batman accompanies him into the asylum. The Joker's plan is revealed as Harley Quinn takes control of the security and the Joker escapes into the facility, aided by a corrupt guard who kidnaps Commissioner Gordon. The Joker threatens to detonate bombs hidden around Gotham City if anyone tries to enter Arkham, forcing Batman to work alone. Tracking Quinn to the medical facility to rescue Gordon, Batman is exposed to the Scarecrow's fear toxin and hallucinates, seeing Gordon's death and the corpses of his parents talking to him. After fighting off Scarecrow, Batman finds and subdues Quinn before rescuing Gordon. The Joker then directs Batman to the captured Bane, who has been experimented on by asylum doctor Penelope Young. The Joker frees Bane and Batman is forced to fight him, during which Quinn escapes. Afterward, he goes to a secret Batcave installation he had hidden on the island, where Batman restocks his gadgets. There, Batman learns that the Joker returned to the asylum to gain access to Young, who has been developing Titan—a more powerful version of the Venom drug that gives Bane his strength—intending to use it to help patients survive more strenuous therapies. Young learned that the Joker had been funding her research to create an army of superhuman henchmen; her refusal to hand over the formula precipitated Joker's return to the Asylum. While searching for Young, Batman is again attacked by Scarecrow and the fear toxin, and hallucinates the night of his parents' deaths. After he recovers, Batman destroys Young's Titan formula and rescues Young from Victor Zsasz. An explosion kills Young and the Joker obtains the completed batches of Titan. At the Penitentiary, Quinn releases Poison Ivy from her cell before being imprisoned by Batman. Quinn accidentally reveals that Joker has a Titan production facility in the Arkham botanical gardens. Batman travels there and learns that Titan is created by genetically modified plants. He enlists Ivy's help to create an antidote and learns that it can only be made from spores found exclusively in Killer Croc's lair in a sewer. En route to Croc, Batman is again attacked by Scarecrow and overcomes several doses of fear toxin. Meanwhile, Joker injects Ivy with Titan, enhancing her powers. Ivy begins ravaging Arkham Island with giant mutant plants. Pursued by Batman into Croc's lair, Scarecrow is attacked by Croc and dragged underwater. Batman recovers the necessary spores and subdues Croc before returning to the Batcave, but can only synthesize one dose of the antidote before Ivy's plants breach the cave and destroy his equipment. Batman returns to the botanical gardens and defeats Ivy, halting the rampaging plants. The Joker announces that the preparations for his party are finally complete and Batman travels to the asylum's visitor center where the Joker's applauding henchmen welcome him. The Joker reveals he has recaptured Gordon and tries to shoot him with a Titan-filled dart; Batman leaps to Gordon's defense and is shot instead. Batman attempts to resist the change, and an upset Joker takes an overdose of Titan, mutating into a massive monster. In a makeshift arena on the building's roof, the Joker challenges Batman to a fight as Titan-induced monsters in front of news helicopters. Batman refuses to transform, uses the antidote on himself, and defeats the Titan-affected Joker and his henchmen, knocking his nemesis unconscious with an explosive gel-enhanced punch. In the aftermath, those affected by Titan begin to revert to normal, including the Joker—who is restrained and taken into custody as police officers retake the asylum. Batman overhears a call about a crime led by Two-Face in progress and flies back to Gotham City in the Batwing. In a post-credits scene, a crate of Titan formula is shown floating in the ocean near the asylum when a hand surfaces and grabs it.
Batman: Arkham Asylum - Our original test of the Epic free promotion: Still one of the best comic games
Comic computer games are often decried as simple beating programs, the fun of which depends primarily on how much you like the main actor. In Batman: Arkham Asylum it's different. Even Batman skeptics will have to admit: It starts well, with a playable intro. In the role of the Dark Knight you accompany the Joker through the entrance area of Arkham and thus get a first, eerily beautiful picture of the institution and its inmates.
The contrast between the taciturn giant Batman and his adversary Joker couldn't be more blatant: Batman is as wide as a tree and muscled like He-Man, the Joker looks with his thin, lanky limbs and the too big head with smeared clown make-up like ... well, just like a cartoon character. Batman: Arkham Asylum does not take any reference to the new, pseudo-realistic Batman films with Christian Bale, but is based on the comic model and at least to some extent on the blatantly oversubscribed Batman works by Tim Burton.
This is exactly what a Batman game should look like. The latest unreal engine suits Rocksteady: The already slightly artificial look of the graphics engine fits Arkham Asylum like a fist on the eye.
Speaking of Faust: Okay, at its core Arkham Asylum is still a fighting game. The combat system seems quite simple at first. All you have to do is pound an attack button and steer from opponent to opponent, Batman does all the work himself.
The Dark Knight doesn't just box around, but also uses feet, knees and elbows fully automatically. The longer you run a series of attacks without interruption, the more experience points Batman receives for defeated opponents. These points not only unlock new fighting techniques, but are also credited to our hero as health points after the fight. Batman doesn't heal during a fight. Only when the last man in a group of enemies is on the ground does Batman's health bar regenerate.
Over time, the battles get trickier: you have to fend off shimmering blue enemies with a second attack button, the knives armed with knives are after all the toughest standard adversaries. Batman first has to hit his cloak in the face with a third button. Only then do the guys stumble back, dazed, and the Dark Knight can pursue. This is how demanding, chic choreographed mass brawls arise.
When it comes to camera work, Rocksteady uses an unusual system. When there is a knock, Batman is in the middle of the screen, as it should be. After the end of the fight, the camera slides closer to our hero and slightly to the right, so that Batman is always in the left half of the screen. This makes for a very cinematic staging. The fluid change between the numerous cut scenes in the game graphics as well as the pre-rendered videos and the actual game works perfectly, at no point are you torn from the dense atmosphere of Batman: Arkham Asylum .
Arkham consists not only of dreary cell blocks, but of several individual buildings, each of which looks completely different.
A few hundred meters from the Gothic-style mansion with its magnificent chandeliers and bookshelves, for example, there is the Art Nouveau greenhouse, which exudes a completely different atmosphere. It is wonderful how much attention to detail Rocksteady has modeled the entire facility with. You can also see everywhere that there has been a riot here: the greater part of Arkham has been devastated, with destroyed furniture and injured guards lying around everywhere. Owners of modern Geforce graphics cards are also happy about the chic PhysX effects that make loose files swirl around or turn cobwebs into moving objects. Batman fans will also find numerous details from the comics. For example, only one person can sit in the completely frozen cell in the high-security wing: Mr. Freeze.
The ice cream man (once played by Arnold Schwarzenegger) does not appear in Batman: Arkham Asylum , but you will meet other super villains of the Batman universe: Killer Croc, Bane or the beautiful Poison Ivy.
These characters stand in your way as boss opponents, who always have to be defeated in different ways. Bane, for example, storms towards Batman like a mad bull and can only be stopped from crushing our hero by a quick batarang in the face. Which brings us to the Dark Knight's special equipment. Batman wouldn't be Batman if he didn't carry a lot of tech gadgets with him. First and foremost, of course, is the batarang, his favorite projectile. With that he can only knock down opponents briefly (or in the case of Banes: unsettle them), then he has to let his fists speak again.
With the experience points you have accumulated, you can unlock new batarangs. The sonic batarang attracts opponents, the multiple batarang knocks down two or even three enemies at the same time, and you can remotely control the dirigible batarang in slow motion. These things are not decisive for the war, but they are fun and add variety to the game.
Equipment and AI
In the course of Batman: Arkham Asylum , Batman receives more and more equipment such as climbing ropes or a hacking device with which he can reach new areas in the asylum or fight Joker's henchmen better.
Because often simple beating is not enough: The inmates gradually arm themselves with rifles, a fist duel would now be suicide. So we have to plan our approach very carefully, much like in the Hitman games. In Arkham's infirmary, for example, several villains are patrolling around a few hostages. We climb a gargoyle high under the ceiling of the hall with Batman's throwing rope to get an overview. With the help of our »detective view« we can spot all enemies in the immediate vicinity, even through walls. Some of these walls are fragile. Here we apply Batman's explosive gel, which tears down the wall at the push of a button and sends all enemies in the area of effect to the land of dreams (Batman does not kill!). When two of the rascals are standing right next to the prepared wall, we press the shutter release - rumble! Two men on the ground. While the joker barks instructions over the loudspeaker system, the other rascals see what is going on.
The AI is very convincing: If someone finds one of Batman's victims, he calls his comrades over. They then stand around the unconscious colleague, still trying to nurse him back up, and then go back in search of Batman. That seems very coherent, but the skills of the Joker assistants are limited to precisely this work routine. Don't expect big chases, and as soon as Batman jumps from gargoyle to gargoyle two or three times, the rascals lose sight of him again.
When the situation has calmed down a bit (the detective mode even shows the heartbeat of the characters and thus their nervousness), we button the next opponent out of the shadows: Our Batclaw, a gripping claw on a rope, digs into it the crook's jacket, we unceremoniously pull him over a railing into the (non-fatal) depth. The last remaining Joker fellow breaks out in a panic, yells around, shoots here and there at moving objects in the game world, for example hissing steam valves, and finally crouches right under our gargoyles. With an upgrade, we bought the ability to catch enemies below us and silently pull them on a rope towards us into the darkness. That's exactly what we're doing now. The infirmary is pacified, the hostages are safe, and we had fun with Batman: Arkham Asylum . Perfect!
The operation of Batman: Arkham Asylum is not that perfect. We can only assign the keys outside of the game. Quick changes are not possible this way.
The mouse speed cannot be adjusted at all in the game and does not depend on the Windows settings. To make matters worse, the mouse is very responsive. According to the publisher Eidos, this should be improved by a patch. Our wish to the developers: If you take the opportunity, please add free storage. Arkham Asylum has so many great scenes that we'd love to see again, but no: once over, always over. Otherwise we could hardly find any technical flaws in the game. Gamepad lovers won't find much to complain about. If you don't want to go to the Arkham Asylum after all, you have to be pretty crazy.
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Batman: Arkham Asylum - game review
The review was based on the PC version.
Three weeks after the premiere of the console editions of Batman: Arkham Asylum, no one has any doubts that we are dealing with one of the best action games of recent months. Now, when the PC edition hits the market, it's time to take a look at what the British from Rocksteady Studios did that they all express themselves in superlatives about their work.
Arkham Asylum makes a brilliant use of the comic book license, also drawing handfuls from all the pop culture achievements in which the Dark Knight has grown over the years. We will find a bit of a Burton vision of Batman here, and fans of the 90s Batman: The Animated Series cartoon will hear most of the actors from the series in action. The greatest fun, however, will be for comic book fans who will find various flavors and references to their favorite series. The authors of the game basically completely cut themselves off from the realistic vision of the Knight of Gotham, served by Christopher Nolan in the last two films - maybe except for "borrowing" one musical theme that an attentive ear can catch. One more peculiar detail remains.
As in The Dark Knight Nolan, Batman's character is generally the least interesting of all the villains we encounter. Well, with a straight face he throws some asexual texts (thankfully without Bale's croak). Fortunately, the rest of the dialogues we hear more than make up for the story's vagueness of the main character, who, on the other hand, makes a spectacular punch on the thugs. In the story told in Arkham Asylum, the Joker is the star of the show and he is the one who pulls the strings, carrying out his plan (at least for a while) always ahead of Batman. Mark Hamill, who voices him, has risen to the heights of dubbing acting and really breathes life into a cluster of polygons covered with textures.
The fun begins as the Batmobile crosses the streets of Gotham in pouring rain. The Dark Knight has captured the Joker and drives him to the insane asylum where all the city's greatest villains are kept. After reaching the place, as you can easily guess, the Joker evades the protection and implements the intricately prepared plan, taking control of Arkham with his henchmen. Batman becomes a toy in the hands of a supervillain who leads him by the nose. You have to believe me that the less I write about the plot, the better - the pleasure of discovering new threads and meeting new villains from the universe is gigantic. However, I will not spoil anyone's fun if I reveal that the game features Scarecrow. While the struggle with it itself does not arouse some great delight, the circumstances in which it appears are simply brilliant! It is a bit worse with the other bosses, but it is a real pleasure to meet some of them. After all, after finishing the game, we feel a bit unsatisfied. However, you can't have everything - something has to be left for the next games in the series, which I hope will be made.
After the plot and the DC Comics universe, another magnet that draws us extremely strongly to the screen is the gameplay that has been balanced in a perfect way. The first of its components is incredibly absorbing close combat. Although Batman does not kill any opponents in the game (only stuns each of them), he deals with all the snags in a very spectacular way. Importantly, everything is relatively easy to learn, because we learn fighting techniques gradually. As the game progresses and experience increases, we unlock new combinations. There is not much of it, but after all, it is not quantity but quality that counts. So there is a basic attack, block, jump, stun the enemy with a cape, throw a Batarang, knock down the Batclaw, finish the enemy, break and throw. From all of the above activities, we can build murderous and beautiful-looking combos. Getting a high multiplier requires a lot of concentration. The most problematic is to finish off the enemy we knocked over (at this point, stars are flying over his head), we have to sense the right moment and then immediately attack the next enemy so as not to interrupt the sequence.
The normal difficulty level has been well-balanced - it's not very easy, and on the other hand, we don't tear our hair out by repeating the enty once again. All the blows are animated very smoothly and naturally, even the very movement of the cape is very impressive. It is worth mentioning the fights with mutated, difficult (seemingly) opponents. When we find a way to weaken them, we will be able to jump on their back and to a limited extent direct their movements and massacre other enemies. I am glad that we have control over everything, and the authors did not go the easy way, using very convenient quick time events, which we will hardly experience at Arkham Asylum. Importantly, we do not meet opponents at every step, we do not have to fight through them, we do not feel irritated by the hordes of enemies advancing from everywhere. We have time to breathe and just enjoy being able to play Batman.
The second extremely important component of the game is exploration. The action takes place on a relatively small island with only five large buildings (plus a few hidden locations related to history). Little? Absolutely not. The level design forces you to constantly combine, search for hidden passages and use gadgets. Everything seems perfectly planned, nothing has been forced. We climb to inaccessible places on a rope, from high towers we glide on an outstretched cloak, hide from enemies on gargoyles, break into security systems to open the door. In fact, throughout the entire game, I did not feel bored with the challenges posed in front of me for a moment, as it was in Assassin's Creed. Where did this comparison come from? After all, the creators of Arkham Asylum were modeled on the work of Ubisoft in many respects. Fortunately, however, they avoided the monotony that made many players discouraged from Altair's adventures.
After all the locations, the story takes us by the hand, as it progresses, we get to know new enemies, to defeat them we have to find a new way. We often do this with the help of completely different gadgets. Although there are no tremors of opponents or gadgets, everything is dosed in such proportions that every silent photo of a sniper, every execution of a freak that throws himself on our backs brings a strange sense of satisfaction. The great thing is that Batman is a flesh-and-blood man who overcomes all adversities with his cunning, not some superhuman strength. On the other hand, our "toys" are a different story.
The first fire is the detective mode, which may hardly be called a gadget, but thanks to it we will see hidden passages, ventilation grilles or enemies visible at all times. We will also take the steps necessary to advance our investigation. It's easy to get addicted to the detective mode, because it greatly facilitates the gameplay. Try to limit it anyway, because you may miss some really beautiful views.
Batman's gadgets are unlocked gradually as the game progresses. The coolest, in my opinion, is Batclaw, i.e. a fired line with a hook, thanks to which we climb to inaccessible places and knock down enemies. At the end of the game, even weak walls are smashed with this contraption. The authors did not leave us much freedom, because we cannot shoot ourselves anywhere, the silent fun is great anyway. We also have at our disposal an explosive gel and a device that allows us to break into security systems, including door. There is also a line to shoot straight ahead to move between buildings or fissures. There is also the iconic Batarang, with which we knock down enemies (only for a moment, because we have to finish them quickly), and we use it to solve a few puzzles. Thanks to experience points, we can increase the functionality of all toys and thus have, for example, a manually controlled Batarang or a gel that explodes automatically when opponents approach it.
As I mentioned, Batman is faced with all sorts of puzzles several times. However, we can forget about real challenges - this stage in electronic entertainment is probably behind us. Despite the simplicity, cleaning the room from gas or reaching the bomb ahead of time fits perfectly into the convention and adds color to the fun.
Sneaking is also an important element of the game, although there are no advanced techniques known from the MGS or Splinter Cell series. Usually, by using elements of the environment, such as ventilation ducts or gargoyles placed under the ceiling, we have to quietly get rid of other enemies. The AI is really well thought out, the opponents, when they notice a stunned companion, get nervous, walk in pairs, nervously shouting threats at us. In addition, we hear the Joker motivating his people to work all the time. After unlocking the special skill, we will be able to slide the gargoyles on our enemies and quickly hang them by their legs on the rope. It looks brilliant. As if that was not enough, by sensing the right moment, we can use the Batarang to cut the rope on which the unfortunate man hangs, thus dropping him on the thugs watching him. Revelation. In order not to be too easy, even in the stealth mode, we will face some unforeseen challenges. But here again I do not want to reveal all the flavors and surprises that the Joker will serve us.
An optional, yet extremely addictive element of the game is to face the Riddler's challenges that this madman has spread across the island. I have to admit that I am not the type of player who usually chases after "collectibles". But in Arkham Asylum, after the end of the storyline, I was happy to start looking for 240 hidden treasures. These include the Riddler trophies (i.e. question marks that must be picked up), Arkham chronicles (characteristic marks that need to be scanned, thanks to which we learn about the history of the facility) and audio tapes from sessions with patients (Zsasz rules). The most fun are the tips because of which we have to photograph the right places or objects in the game world. A lot of problems are fragments of question marks, which we will see only in detective mode. For example, on the floor we see the top of the question mark, and on the balcony railing a dot - we have to position ourselves in such a way as to see the whole "?" In perspective.
Some of the Riddler's challenges unlock the silhouettes of heroes known from comic book cards, which will certainly be a big attraction also for those who are not familiar with the Batman universe. It is worth noting here that you need all gadgets to find all the secrets, so don't be discouraged that some of them are beyond your reach at the beginning of the game. After completing the entire storyline, you can easily go on a treasure hunt.
The lack of a multiplayer game mode successfully compensates for the Challange Mode in which we fight or sneak in closed locations. Thanks to the accumulated points, we win medals and we can see our nickname in the online ranking. Although we do not experience anything new in the challenge mode, it is an excellent training and complement to the game, thanks to it we can practice close combat and increase the combo counter.
Already on both consoles the game looked phenomenal, and the PC version of course looks no worse. On the contrary. Sharper textures and enriched physics do their job, although for most players, the above boosters probably have absolutely no meaning. Batman: Arkham Asylum remains a sensational action game, regardless of whether more dust particles are flying in the air. PC players can enjoy Games for Windows - Live Achievements and support for the X360 pad. Playing with the keyboard and mouse does not cause any problems, but still I felt more comfortable with the pad in my hand. Optimization is also at the highest level, and thanks to the demo version, everyone can see if their equipment will cope with Batman. For Polish players, the price will be an equally important factor, the PC version is twice cheaper than the console version, and in addition it has been polonized in cinema.
When it comes to the pronunciation of the review and the rating of the game, this is probably one of the few exceptions where I had no doubts. Perhaps a masterpiece is too much to say, and a perfectly tailored product is too offensive to Arkham Asylum . It's just an excellent action game, well-balanced, with an amazing atmosphere, sparkling, wonderfully played dialogues, beautiful graphics, great combat system ... eh, a lot to write. Just play it.
Łukasz "Verminus" Malik
PS I've been thinking about the perfect action game and overall Batman has practically all my needs and it's hard to pinpoint any significant drawbacks, but… I envisioned the game in the uncompromising, brutal form that Starbreeze Studios served on The Chronicles of Riddick . That would be a masterpiece ...
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