DeveloperEA Digital Illusions CE
Release date25 Oct 2011
In Battlefield 3, players step into the role of the elite U.S. Marines. As the first boots on the ground, players will experience heart-pounding missions across diverse locations including Paris, Tehran and New York. As a U.S. Marine in the field, periods of tension and anticipation are punctuated by moments of complete chaos. As bullets whiz by, as walls crumble, as explosions force players to the ground, the battlefield feels more alive and interactive than ever before.
About Battlefield 3
Battlefield 3 is released by Electronic Arts in 25 Oct 2011. The game is designed by EA Digital Illusions CE. Battlefield 3 is a typical representative of the Shooter genre. Playing Battlefield 3 is a pleasure. It does not matter whether it is the first or a millionth hour in Shooter, there will always be room for something new and interesting. Thrilling levels and gameplay Battlefield 3 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 25 Oct 2011 released games such as:
- 🎮 Dead Space 2
- 🎮 Saints Row: The Third
- 🎮 DoDonPachi Resurrection: Deluxe Edition
- 🎮 Gears of War 3: RAAM's Shadow
In addition to Battlefield 3, the representatives of Shooter games also belong:
- 🎮 Metal Gear Solid V: The Phantom Pain
- 🎮 Titanfall 2
- 🎮 Assault Android Cactus
- 🎮 Battlefield 3: Armored Kill
A complete list of games like Battlefield 3 can be found at AllGame here.
Battlefield 3 is versatile and does not stand still, but it is never too late to start playing. The game, like many Shooter games has a full immersion in gaming. AllGame staff continues to play it.
Battlefield 3 is perfect for playing alone or with friends.
At AllGame you can find reviews on Battlefield 3, gameplay videos, screenshots of the game and other Shooter representatives.
Battlefield 3 under test - the king is dead, long live the king!
The test of Battlefield 3 is one of the highlights of the 2011 game year for us. In the series tradition, Battlefield 3 is rated primarily as a multiplayer shooter (including co-op). But the mammoth work by Digital Illusions (Dice) also delivers a bombastic single-player campaign. In addition to this multiplayer test, you can also read a special test on the solo mode on GameStar.de.
»Battlefield 3 solo campaign test
»Test of the DLC: Back to Karkand (with upgrade)
Here, however, we are dedicated to the question of whether the multiplayer mode can survive in the strict eyes of the fans and at the same time inspire newcomers. A cautious conclusion in advance: "Hell, yeah!".
Healers of all classes: The Assault
The backbone of any Battlefield game is its Soldier classes. In Battlefield 2 there were seven at the time, but now Dice has zeroed in on four across all series. Anyone who thinks now: "I already know them from Battlefield: Bad Company 2 or Battlefield Heroes or Battlefield Play4Free , finally write something about the jets!" added new skills. This creates a whole new feel to the game.
The medic is now called the Assault Soldier. In other words: The guy with the grenade launcher can now also heal and bring comrades back to life with the defibrillator. However, he must first unlock it with earned points. As in Bad Company 2, the field doctor cannot completely fulfill his role in the beginning, even if you achieve the rank required for the device very quickly.
In addition, if we take it with us, the grenade launcher replaces the medipack. So before we start the game, we have to think about which equipment will be more useful to us and the team. The first aid package regularly provides more points, which Dice has made the grenade launcher, often referred to as the »noob tube«, less interesting. If that means that we will be healed more often, that's fine with us.
The one with the big backpack: the support
Because the assault soldier no longer issues ammunition, i.e. no longer supplies himself with cartridges, the unpopular "grenade spam" from Bad Company 2 in Battlefield 3 is over. There are supplies here from the supply soldier, who is also the only one with access to the game's light machine guns.
Anyone who is put under continuous fire by such a machine gun will blur their view. This is supposed to simulate the effect of cover fire. If such an intimidated enemy is killed by one of our colleagues, the machine gunner receives bonus points, even if he did not hit the villain himself. A cool concept that promotes team play.
Things that do "Boom!"
The supplier also has C4 explosive devices and claymores in their luggage. The latter are anti-personnel mines that were already feared in Battlefield 2 or in the Call of Duty series. However, they only trigger on fast-moving enemies, so they can be bypassed while crouching or crawling. Because the supplier is only allowed to lay out a maximum of two Claymores and six C4 charges at the same time, we do not have to fear any insurmountable minefields.
And then there is a completely new weapon available to support: the mortar. We set it up in a safe place and then fire fragmentation and smoke grenades over considerable distances. We aim over a map of the battlefield that is displayed, so we rely on our fellow players to mark opponents. This works on the same principle as in Bad Company 2: aim at your opponent and press the Q button, then the rascal is marked with a red arrow for all teammates for a few seconds, both in the game world and on the map.
Linguistic: 3D-Spotting and Commo Rose
This so-called 3D spotting may seem like a legal wallhack to shooter purists and cloud the realistic overall picture of Battlefield 3. But in real life soldiers would certainly tell each other if they spotted an enemy somewhere, and that is exactly what the 3D spotting successfully transfers into the game world. Server administrators can, however, switch off the system.
Either way, the Q button remains the Battlefield wonder button: Click on the storm soldiers, they already know that we need first aid, mark the suppliers, and they (hopefully) give us ammunition. Anyone who nevertheless wants to shout “Go go go!” In an informal manner will be happy about the “Commo Rose”; a ring menu with preprogrammed radio messages, as known from Battlefield 2. Server administrators can, however, switch off the system.
Seven Mile Shotgun: The Recon
The scout finally lives up to its name in Battlefield 3. As usual, he makes use of an arsenal of sniper rifles, but his three unlockable additional devices are only used to detect enemies: the stationary motion detector marks enemy infantry within a good ten meters, and the recon soldier can use his flying drone to man and machine from the air spy on (while he is lying around unprotected), and the laser sighting device automatically marks vehicles and aircraft in its field of vision. Vehicles marked in this way are reserved for target-seeking missiles from our team colleagues. For those of the jets, for example. Oh, the jets ... but let's continue with the Recon for now.
The mobile spawn point is part of the standard equipment of the scout: a small transmitter mast that serves as an entry point. In a covered area we emerge directly next to the device, in an open area we jump over it with the parachute. We can use this to reach inaccessible places such as particularly high roofs. At the same time, this also motivates the Recon soldier to leave the camping and give his colleagues an entry point near the front, because other players can also use the radio antenna. And every spawn t gives the scout points.
"Are you still driving this?": The Engineer
Panzerfaust, mines, carbines and welding torches for repairing vehicles are the pioneer's tools. In Battlefield 3 he also gets surface-to-air missiles to bring helicopters and jets from the sky. Oh dear poor jets! We'll get to them later.
As a new gadget, the pioneer unlocks a mine-clearing robot. This remotely steerable drone on wheels (or chains) controls itself extremely stubbornly, but we can use it to repair vehicles from a safe distance, plant bombs in rush mode and even solder unwary enemies to death. Number 5 makes you dead!
We are the Borg: Self-healing vehicles
As a mechanic, the pioneer is no longer needed as often as in other Battlefield games, because all vehicles and planes in Battlefield 3 repair themselves to a certain extent as soon as they stay out of the line of fire long enough. In addition, the vehicles can withstand more than their predecessors. Even a measly Jeep can swallow a direct bazooka hit without exploding.
Instead, the cart is now considered to be shut down: it can no longer drive, it no longer repairs itself and steadily loses health points, but the armament still works. A single mine, for example, spectacularly blows the chains off a battle tank, whereupon the monster comes to a standstill, but the tank is far from defenseless. The action already gives us 100 experience points (as much as a kill), the box goes up in the following time, there are 50 on top, and if the driver goes along, another 100. So duels with vehicles are tricky, but profitable.
The vehicles and their upgrades
The fleet of Battlefield 3 largely corresponds to that of Battlefield 2: 22 contemporary combat vehicles, tanks, helicopters and, yay, jets! Like the soldier classes, the different vehicles also have up to 16 additional skills that can be unlocked. These are not just bonuses on armor or reload speed, as in Bad Company 2, but weapon systems that are decisive for the war.
Some of them were still standard equipment in Battlefield 2, such as the coaxial machine gun in tanks or air-to-surface missiles in heavy attack helicopters, other upgrades are brand new. An on-board fire extinguisher, for example, makes an aircraft that has been incapacitated, ready for use again, and thermal sighting devices help during night operations.
Jets! Jets! Jets!
So, now about the jets, and only one word: great! We dug up the old joystick from the times of Battlefield 2 in the basement, but were able to mothball the device straight away, because the mouse control works perfectly. The cockpits offer a very limited view and cannot be hidden, but the pursuer's perspective and the free view to the left and right (can be activated with the right mouse button) help.
While the weapons and vehicles of both parties, the USA and the Russians, are perfectly balanced, the pilots of the SU-25TM fighter-bomber complain about a disadvantage compared to their American counterparts in the A-10: the cockpit of the Eastern Bloc aircraft is reinforced with cross braces that severely restrict the view to the side. This becomes a noticeable disadvantage in hardcore mode without an outside view.
The annoying plane camping should come to an end in Battlefield 3, because the planes serve as entry points for the whole team. And who likes to wait ten minutes on the runway just to see someone spawn into the cockpit of the bomber that has just appeared?
The dynamic duo: attack helicopters
The most versatile weapon system in Battlefield 3 are the Viper and Havoc heavy attack helicopters. Experienced pilots have unguided and laser-based missiles, electronic defensive measures and even air-to-air missiles, with which the helicopters not only become tank killers but also jet killers.
The helicopter copilot meanwhile operates a heavy on-board gun (and later the popular TV guided missile) and can thus take on infantry. Nevertheless: No class and no vehicle in Battlefield 3 seem overwhelming to us, ultimately the skills of the player decide between victory and defeat. And that's how it has to be.
Bright to cloudy: the cards
At the start of sales, Battlefield 3 is offering nine varied maps, from the rainy, winding house map to hazy docks to the sunny desert landscape with burning oil wells, probably the largest battlefield in Battlefield history. The main game modes here are both the classic »Conquest« game, where we capture flag points in the usual manner, and the »Rush« game mode introduced with Bad Company.
One team must first switch off two electronics boxes called Mcom, the opposing team must prevent this. This is reminiscent of the bomb maps of the good old Counter-Strike , with the difference that the defenders can re-spawn indefinitely, the attackers cannot. When the two mcoms are destroyed, a new section of the battlefield opens until the invaders finally make their way to the last box. Extremely exciting! However, as in Bad Company 2, we would have liked more experience points for Mcom attacks in order to encourage the attackers.
Here at the latest we get to feel a little design blunder: the overview map. With the M key, our mini map is enlarged, which we can then zoom in three stages with the N key, but the scale is retained when switching back to the mini map. After every jump in and out of the overview map, we have to readjust with N until we have found the right scale for the respective map. Of course, it would be better: short range on the minimap, entire battlefield on the overview map.
At its best: level design, graphics and sound
In rush mode, the maps are even more interesting, because different vehicles are regularly available in the various sections, which significantly influence the course of the battle. The Damavand Peak map begins on a picturesque mountain slope, which the defenders dig up with an agile reconnaissance helicopter, while the attackers bet on Humvees. Afterwards, the invaders either plunge themselves in a helicopter or simply with a parachute from a huge cliff down into the valley, where tanks and a dim rock tunnel await the players. It is hardly noticeable that play objects are repeated here and there. The “warehouse with corner office” model, for example, is structurally identical in deserts, at ports and in the mountains. Nonetheless, the level design is excellent.
The whole thing is made even greater by the destructible environments, the incredibly real-looking lighting and the incredible sound. Everything in Battlefield 3 makes an absolutely realistic sound, be it a tree groaning in the wind, a splintering wall tile or of course a massive exploding tank. We can even hear that the jet pilot starts to press breathing in tight turns so as not to pass out. The surround sound backdrop that Dice has created here will serve as a benchmark for perfect game sound for a long time.
Blessing and curse: Squad system and battlelog
In Bad Company 2, the players form into squads. These are teams of four, each of which serves as an entry point for the others. The principle has not changed in Battlefield 3, but the squad selection is unnecessarily complicated. The system initially assigns us to a squad automatically, so that there are no one or two-man teams running around. If we want to join a certain squad manually, we first have to leave the automatic squad management. In any case, the system according to which the game determines the squad leader remains unclear.
The squad management of Battlefield 3 should ideally take place before the game, with the help of the battle log. It's a mixture of a web-based server browser with extensive player statistics and a kind of "Facebook for Battlefield" that trumpets our gaming successes on the Internet. Here we found clans, organize online friendships and compare medals and badges. Furthermore, we can form groups here (including voice chat) and then visit a server together. That worked largely flawlessly in our test, but it cannot replace the function of changing squad at short notice at your own request.
After all: unlike in the beta version, the graphics, sound and control options can now be changed without our soldier having to stand on the battlefield.
Also ran: Team Deathmatch and Co-op
It is probably due to the fierce competition with Modern Warfare 3 that Battlefield 3 also comes up with team deathmatch and co-op missions. But both are qualitatively worse than the rest of the multiplayer part. The deathmatch suffers mainly from the bad spawn system, which sometimes throws us into battle directly in front of an opponent, regardless of losses. As cool as the game looks and as crazy as the sound is, being bolted over two seconds after joining the game is about as much fun as digging an alpine tunnel with a sandpit shovel.
The co-op mini campaign consists of six quarter-hour missions in which the two of us knock down countless opponents, sometimes from a helicopter, sometimes as snipers and sometimes as simple infantrymen. So that it doesn't get as boring as it sounds, Dice made the opponents incredibly accurate - which doesn't make the whole thing more exciting, but annoying. Because there are no reset points in the co-op missions. Put the helicopter in front of the mountain face two seconds before the end? All over again, please! As a reward, unlockable weapons await us that we can use in the other modes. Because Battlefield 3 basically does not reveal how its guns differ in detail, for example in terms of accuracy or damage values, the incentive remains dubious.
The battlefield feeling
In the end, there is only one question left. And that is also the most important thing: what about "the old Battlefield feeling"?
Can I still have a daredevil high-speed dogfight between factory chimneys and in the next moment decide a pistol duel somewhere in a bunker? Are there still those crazy skirmishes where everything explodes and in the end there is only one left with a knife and three health points? Do people still shoot helicopters blindly with bazookas and then someone actually hits? Did someone accidentally run over his colleague again? Yes!
And does the tank get stuck on a garden fence? Is half the team messing around at the plane spawn? Are even corrugated iron huts indestructible? No! Battlefield 3 cannot offer the "old Battlefield feeling". Luckily. The new one is much better.
Screenshots will help you evaluate the graphics and gameplay of Battlefield 3.