Bayonetta 2 - Review

Author: Gianluca "Ualone" Loggia
Date: 2020-03-03 00:08:10
Click here for the review of the first Bayonetta. We recommend that you read that first, especially if you have never played either game.

Originally released as a Wii U exclusive in late 2014, Bayonetta 2 is the sequel to one of the most important action games ever, probably the best stylish action game ever. With these premises, it was difficult to even want something that would go even slightly away from the road traced from the previous episode. And indeed Bayonetta 2 does not. Hideki Kamiya, director of the first chapter, passes the baton here to colleague Yusuke Hashimoto, while still providing his contribution as supervisor and screenwriter. In all honesty, though, if this information wasn't made clear by the game's credits (and of course by the official PlatinumGames statements of the time), I would never have noticed. That is, if they had told me "Bayonetta 2 is a game of Kamiya", I would have believed it quietly, because the style and quality of the first episode were quietly transported to this second chapter.

Rather. To be honest, Bayonetta 2 is perhaps also a cleaner and more refined pinch than its predecessor. Of course, being basically a "more of the same", he is not able to amaze as he did the first episode, but his task of offering other tasty hours of play in the company of the sexiest witch of the video games absolves him of the greatest. The combat system, the total strength of the first chapter, is in splendid shape also in Bayonetta 2, where it has not been practically touched, except for very small details, a general balance and a single addition. The latter is the Apotheosis of Umbra, activated by pressing L when enough mana has accumulated (hitting enemies without being hit in the meantime) and which allows you to unleash for a short period of time (until you unload the accumulated mana again ) only powerful attacks, the same ones that are generally reserved for the final stages of a combo.


For the rest, the game is practically identical, obviously with 16 new chapters to play (compared to the 17 offered by the first episode) and a new plot, which picks up and expands the story told in the previous game. In this regard, it is highly recommended to start Bayonetta 2 only after completing the campaign of the first episode. And not only for the plot, but also, as already said in the review of Bayonetta, to enjoy in the right order the game design surprises that Kamiya, Hashimoto and companions have prepared.

Graphically we are on the same levels as the first Bayonetta, from a technical point of view, but this second episode stands out quite a bit with regards to the colors, much brighter and more flashy. Which is something that you may or may not like, clearly, depending on your taste. I don't mind both visions: I like the slightly darker and more nocturnal style of the first Bayonetta, but I am also amused by the chromatic explosion of Bayonetta 2.


The new chapter is also very well-paced, perhaps even too much, as it slips away a little faster than the first (it took me 12 hours to finish the main storyline at the Normal level, while to finish the first, at the same difficulty, it takes I employed 16), but fortunately Bayonetta 2 also inherits the excellent game structure from Bayonetta, which guarantees practically infinite replayability, especially for those who want to fully embrace the philosophy of stylish action games. That is, the one for which the game should not simply be finished, but completed on all difficulties and, if possible, with the highest ratings.

In addition, Bayonetta 2 also offers a multiplayer mode, a bit coop and a little versus, in which two players can fight a series of challenges together, helping each other, but also trying to get the best score. It is a mode that can also be tackled alone, in the company of the CPU, and is a good way to try fights against particular bosses or groups of enemies, as well as to gather a few haloes useful for buying new techniques, accessories, objects. consumables or alternative versions of weapons owned.