Bendy and the Ink Machine - Análisis

Author: Miguel Ángel Escudero
Date: 2020-07-30 23:22:55
Joey Drew Studios Inc. brings us this scare and puzzle adventure where most of the bet is focused on a design inspired by the first animated Walt Disney sketches. These sketches ended up being, ninety years ago, the iconic and beloved Mickey Mouse and later his entire gang. Bendy & The Ink Machine brings us very similar characters -although slightly more twisted and gloomy- and a setting that takes us back to the early thirties of the last century. A design and setting that surprises and catches in the early stages and that maintains the type quite well despite having a somewhat simple and limited gameplay. Puzzles, exploration and walks from here to there through the stages, simple combat and the occasional scare. This is, basically, what we will find in this game which we will go through in this analysis.

Bendy & The Ink Machine puts us in the shoes of Henry, a former worker at the animated factory Joey Drew Studios. Our protagonist receives a strange invitation from his boss and studio owner, Joey Drew, to return to the offices. However, once inside we will realize that something horrible has happened - and continues to happen - because the studio is in a dilapidated state, there is nobody, everything seems abandoned and the walls and parts of the floor ooze black ink. Our first steps will be cautious, since we do not know what is really happening and various theories will go through our minds. Almost all true, everything is said, since the same narrative and playable proposal pulls clichés very hackneyed and used in countless productions of the same cut. However, in these early stages the game manages to surprise us and certainly keep us intrigued by what has happened in there .

The setting of the gloomy studio has all the typical decorations of a horror sequence. Its strategically well placed and flickering lights, intriguing silhouettes, ornaments that change its position suspiciously, the studio drawings - the bad vibes that the star character's smile gives off - those woods that creak in our path. All this makes us get fully into the action and relentlessly explore each room until we almost memorize the first scenario. The offices have several sections and the puzzles themselves - clues through the pause menu - invite us to go through each one of them in search of the objects that make the gears of the puzzle connect and lead us to a new challenge. We also have to take into account the recordings left by the studio workers themselves, who will be scattered around the stage and who will give us little brushstrokes of what has happened in the Joey Drew Productions studios. Without forgetting the occasional and predictable scare. Nothing serious for scary people and little for veterans in the art of being scared at the controls of a video game.

Thus, soon everything will turn into a nightmare bathed in ink and where before we had to flee we will spend in its final stages to combat the evil that lives in the studios. In this way we move from exploring to a transition in which combat -simple and simple- takes more prominence. The creatures that inhabit the studios will fall with a few blows and will not be a great difficulty unless we are unarmed or surround us. In addition the control system helps. We will only need three buttons to interact with the world that represents us. The only "but" that we can put is that sometimes our character is somewhat slow in his movements. However this makes all the sense in the world given the playable proposal. Even if we are not very agile, we will not have problems to flee when necessary and to take axes when necessary. We will not die because of it.

To tell the truth, the game takes characteristics from various genres and this leads to the fact that it does not stand out in any playable section. And it is that the exploration is mixed with the scares - not terror - and the simple puzzles to which a bland combat system is added. All this mix leads us to keep the original design and setting as the only certainly outstanding point of the set . All this is not an obstacle to affirm that Bendy & The Ink Machine is a pleasant and fun experience. Everything in him is surrounded by the typical halo that surrounds this type of independent productions and also shows it openly. It is not intended to revolutionize a genre or turn the indie scene upside down. It is simply a video game that aims to provoke tension, intrigue us with its history and surprise us with its theme . And that he does by far.

We talk about design again to refer to the technical and graphic section of the game. Everything that surrounds Bendy & The Ink Machine aims to evoke the thirties of the 20th century and not only that, but also reproduce the animation of the time. That is why dark tones, white and black flood almost every corner. In the same way that the scenarios start from designs made with wood or metal, depending on the room in which we are. Let's not forget that the game is set in what was a dream factory, an animation studio. Almost the entirety of the company went to hell after the events that occurred just before the start of the game and that decadence, that horror is impregnated on the walls. We will find work tables abandoned in a hurry, half-done sketches, intriguing messages. And thousands of inanimate eyes will be looking at us in every corner that we bend. Another detail lies in how the ink is represented - which has reminded us of a kind of paste similar to the infamous chapapote - from which enemies are formed. Lumps, bubbles come out of her, she feels gelatinous and dangerous, you know you should not go near her. It is frankly well done.

Despite this good detail, we fear that the technical section of the game will not come out very well from this analysis. We have noticed drops in the framerate and resolution problems in many of the texts that appear on the screen . And speaking of the texts, there are also typographical and lexical errors in their translation into Spanish.

We have analyzed Bendy & The Ink Machine in its version for Nintendo Switch which has received several technical cuts both in resolution and in polygonal load of the set. The game loses resolution when played in Portable Mode -especially in the texts of the recordings, many of them are barely understood.

However, you win integers with the console connected to the dock. It is there where the rivers of ink look best and the texts are perfectly legible. In addition to offering us a somewhat more stable image refresh rate. Visually it is a fairly modest game, it imitates the fat outline of animated productions and that is present as a design concept. The lighting, however, has seemed more than correct to us.

Finally, it only remains to refer to the sound section of the title. Footsteps, creaking woods, muffled giggles, eerie whispers float everywhere inside Joey Drew Studios. The laments of the enemies and the voices -in English- of the characters have a good level. The music, anecdotal in some points, is based on lively songs of the time, so the accomplished setting goes up one more point.