
BioShock
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PublisherFeral Interactive
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Developer2K Australia
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Release date21 Aug 2007
BioShock is a shooter, not at all like anything you've ever played previously, wealthy in weapons and strategies more than ever. A total arms stockpile is available to you, from straightforward guns to projectile launchers and substance slingshots, yet you are likewise required to adjust your own DNA to make a much increasingly deadly weapon: you. Injectable plasmas invigorate you superhuman: shoot electric stuns into the water to dispose of numerous adversaries without a moment's delay or freeze them, and afterward crush them with a straightforward wrench.No adversary experience resembles some other and no other player turns into this game precisely like it You play. Adjust your body: fingerstorms and swarms of executioner hornets that incubated from your own veins. Hack into frameworks and outlines and improve your weapons and make new sorts of ammo. Transform everything into a weapon: the earth, your body, discharge and water and even your deadliest enemies.Experience a novel world in the profundities of the oceans.BioShock: Breaking the MoldThis free download takes you in the background of BioShock. Download now!
AGM score | 94% |
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IGN | 9.7 |
GameSpot | 9 |
Metacritic | 95 |
About BioShock
BioShock is released by Feral Interactive in 21 Aug 2007. The game is designed by 2K Australia. BioShock is a typical representative of the Role-playing (RPG) genre. Playing BioShock is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay BioShock will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 21 Aug 2007 released games such as:
- ๐ฎ The Lord of the Rings Online
- ๐ฎ EverQuest II: Rise of Kunark
- ๐ฎ Guild Wars: Eye of the North
- ๐ฎ Super Paper Mario
In addition to BioShock, the representatives of Role-playing (RPG) games also belong:
- ๐ฎ Cultist Simulator
- ๐ฎ Asheron's Call
- ๐ฎ Everquest: Lost Dungeons Of Norrath
- ๐ฎ Moonlighter
A complete list of games like BioShock can be found at AllGame here.
BioShock is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
BioShock is perfect for playing alone or with friends.
At AllGame you can find reviews on BioShock, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
The story
This section tells the history of the world of BioShock
BioShock takes place in 1960 in the middle of the Atlantic Ocean, where Jack, sole survivor of a plane crash, discovers the entrance to the recluse underwater city of Rapture, at the end of a civil war which left most of this utopia in disrepair. Finding himself in an alien world, he has no choice but to fight for his survival against the Splicers, degenerated citizens addicted to the genetic material known as ADAM, and all the traps laid down by the city's visionary founder, Andrew Ryan. His only help lies in Atlas, a revolutionary man seeking to escape safely to the surface with his family.
BioShock - game review
Features of a perfect game! They exist? The perfect game doesn't have to be non-linear, it doesn't have to give us 150 hours of gameplay, it doesn't have to have a multiplayer mode or 300 types of cars to choose from. These types of measures - conscientiously scored pros and cons - are fun to save average people, pull them into the status of "events", or God forbid hit. Meanwhile, truly great titles do not have to boast of a substantial list of advantages that would look nice on paper and in the browser window. At such an altitude the air is already thinned out enough that the standard procedure cannot cope. Because you see: we seriously considered placing BioShock on the first hundred points on our scale. In a world where 2-3 titles are hype every year, judging them at something of 95%, the production of 2k Games would deserve it. But on the other hand - the assessment is just a label that so high could raise unnecessary controversy and distract attention from the essence of the problem. And the problem is that BioShock mercilessly humiliates the entire video game industry.
You know how this epic begins. The hero participates in a plane crash, as a result of which he lands in water in the middle of the ocean. Not having a special choice, he swims to a nearby structure, reminiscent of a lighthouse. He finds an elevator that takes him to the underwater city. Utopia, created by a visionary and madman at the same time. An ideal world in which science is not bound by ethical norms. However, it immediately turns out that something is wrong. The city is overrun by psychopaths, destroyed, slowly agonizing, under ocean pressure. Having no special choice, the hero begins to follow the indications of a certain Atlas, with whom he establishes radio communication.
Incredible views, the music cuts into the heart, the action does not slow down for a moment - the first hour spent with BioShock is the most intense piece of introductory gameplay that saw the light of day. The game starts with an earthquake, and then the tension increases. We hear the backing track - some missing Debussy prelude? We hear the voice of the city's creator, who greets us in his possessions - did Orson Welles rise from the dead to record it? Opponents appear. We acquire the ability to use magic. Explosions. Water breaks into the corridor. We're running away. We're running. And we'll run like this for several hours. The game will not give us peace, it will not let us fall asleep until we finish it.
The game follows ruts created over a dozen years of FPS development. We have here some Doom , some Call of Cthulhu , many System Shock . It was not decided to spice up the gameplay with any RPG elements, although we still have a lot of scope when it comes to character customization. The most important are of course the so-called plasmids, or "magical" skills of our hero. Some of them can be obtained while following the main axis of the plot, but most of them are prizes for sticking the nose into the deep recesses of the city. The use of most of this type of talent is twofold: on the one hand, they are used to eliminate opponents (electric shock, arson), on the other, they help overcome various obstacles (causing a short circuit, melting an ice block). In addition to plasmids, the hero will acquire a whole lot of passive skills, divided into 3 categories: physical, technical and combat.
Eliminating opponents is not easy. We are constantly suffering from a lack of ammunition and magic energy (EVE), and the artificial intelligence of opponents distinguishes them from the typical cannon meat for FPP. When they are injured, they retreat and look for medical equipment. They can hide behind obstacles and combine to get us from behind. Some are also terribly fast. The role of the greatest bastards is obviously taken by the characteristic characters in the costumes of deep divers, known as Big Daddies. It may seem that these are slow and clumsy mountains of flesh, but nothing could be more wrong.
In addition to a range of magical skills, you'll find a fairly large arsenal of conventional weapons in BioShock. The game requires that we use all available destruction tools. If you think that gameplay coloring is just a look at your eyes, because in every FPS you play the same way, you can go a bit here. Combining with the use of plasmids and using them in combination with a gun, shotgun and a rifle is the essence of the game. We have a lot of freedom in inventing ways to defeat opponents, and yet there are times when we feel helpless. The way out to the players was to place special capsules in the game world in which we respawn in the event of death. Without any consequences. It disturbs the balance of fun a bit, but without it the high level of difficulty could be an obstacle for many players.
Big Daddies are creatures very important for the course of the game, just like Little Sisters - the little girls they look after. "Sisters" deal with obtaining the priceless substance ADAM from the corpses. Without entering into the story details, for us it primarily means the possibility of upgrading statistics (health bar length, mana bar, additional skill slots, etc.) - very important from the point of view of the overall gameplay. Here also appears the famous moral dilemma that the player must face. To get to Little Sister, we have to get rid of her guardian (read: kill him). When we deal with him, we will face a choice: kill the little sister (160 ADAM) or save her from the claws of the "curse" (80 ADAM). The difference is noticeable, and this choice - in a broader perspective - affects the end of the game. So act wisely, player.
It is difficult to point out the most amazing aspect of BioShock . By way of elimination, I narrowed this dilemma to two categories: climate and visual design. The first one takes a handful of System Shock . Just like in the legendary cosmic horror movie, here too we have a constant sense of being watched. The "big brother" is Andrew Ryan, the already mentioned visionary and creator of the underwater city. Going through the subsequent levels of his psychedelic work will often feel like a laboratory rat. What are Ryan's true intentions? Is he really evil, responsible for the lurking evil in the city? Or maybe his intentions were honest? This ambiguity pleases and causes the story to avoid a clichรฉ. We don't really know which direction it all goes, and we have no reason to expect a special happy-end.
The game is an aesthetic experience that has never been seen in the history of video games. It's ubiquitous art-deco, this retro-atmosphere soaked in the aesthetics of fallout propaganda. Color! Intense, disturbing green. These ubiquitous advertising posters. Really amazing what is happening on the screen. And despite the general splendor, the charm of all this is not in the sheer volume of textures, effects and triangles. No, the essence is the idea, adopting an unusual convention and staying in it. Let's remember this when we go through the game with the action set in a space station, in a tower block, on the streets of the city, in an unconvincing cave. Thinking does not hurt, and the creators of BioShock know this very well.
And the music? It divides into two planes. The first is an orchestral soundtrack, which some time ago was made available for free download from the web. Gershwin is heard there, and Penderecki can be heard. 20,000 miles of undersea shipping like music. The second, for many more tasteful face of music in BioShock is quite a rich resource of oldschool hits from the forties and fifties. Point your thoughts towards such artists as Duke Ellington, Billy Eckstine and The Ink Spots, and you will be at home.
Speaking of dryness, BioShock is the most moving production in recent years. Moving in a way even absent in video games, reserved rather for more developed and emotional arts. It does not bring a technical revolution, it does not create a new genre - but it causes us to start seeing * more * in the game than just the purpose of the mission and the enemies standing in the way. Interactivity becomes a blessing. We are aware that we might as well watch a movie telling this story. Meanwhile, we are the center of events, we are looking around the ruined, underwater city, we find tapes with the terrifying recordings of its inhabitants. We regain faith in the creators of computer games.
Krzysztof "Lordareon" Gonciarz
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Streams
But that's not all! We also carefully prepared the best strips from BioShock.
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