Release date26 Feb 2013
Obligated to an inappropriate people, with his life on the line, veteran of the US Cavalry and now procured firearm, Booker DeWitt has just a single chance to start from scratch. He should save Elizabeth, a strange young lady detained since adolescence and secured up in the flying city of Columbia. Compelled to confide in each other, Booker and Elizabeth structure a ground-breaking bond during their challenging departure. Together, they figure out how to outfit a growing armory of weapons and capacities, as they battle on airships in the mists, along fast Sky-Lines, and down in the avenues of Columbia, all while enduring the dangers of the air-city and revealing its dim secret.Key FeaturesThe City in the Sky - Leave the profundities of Rapture to take off among the billows of Columbia. A mechanical wonder, the flying city is a delightful and dynamic world that holds an exceptionally dull mystery. Impossible Mission - Set in 1912, employed weapon Booker DeWitt must safeguard a strange young lady from the sky-city of Columbia or never leave it alive. Whip, Zip, and Kill - Turn the city's Sky-Lines into weaponized thrill rides as you flash through the flying city and dole out deadly hands-on punishment.Tear Through Time - Open Tears in existence to shape the war zone and reverse the situation in battle by pulling weapons, turrets, and different assets out of slender air.Vigorous Powers - Throw hazardous fireballs, shoot lightning, and discharge murders of crows as devastatingly incredible Vigors flood through your body to be released against all that contradict you. Custom Combat Experience - With dangerous weapons in a single hand, incredible Vigors in the other, and the capacity to open Tears in reality, battle your own specific manner through the skimming city of Columbia to save Elizabeth and arrive at opportunity. 1999 Mode - Upon completing BioShock Infinite, the player can open a game mode called "1999 Mode" that gives experienced players a sample of the sort of plan and equalization that no-nonsense gamers appreciated, thinking back to the twentieth century.
About Bioshock Infinite
Bioshock Infinite is released by 2K Games in 26 Feb 2013. The game is designed by Virtual Programming. Bioshock Infinite is a typical representative of the Adventure genre. Playing Bioshock Infinite is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Bioshock Infinite will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 26 Feb 2013 released games such as:
In addition to Bioshock Infinite, the representatives of Adventure games also belong:
- 🎮 Gene Rain:Wind Tower
- 🎮 Dark Romance: Hunchback of Notre-Dame Collector's Edition
- 🎮 Golden Treasure: The Great Green Soundtrack
- 🎮 True Survivor
A complete list of games like Bioshock Infinite can be found at AllGame here.
Bioshock Infinite is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Bioshock Infinite is perfect for playing alone or with friends.
At AllGame you can find reviews on Bioshock Infinite, gameplay videos, screenshots of the game and other Adventure representatives.
This section tells the history of the world of Bioshock Infinite
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.
BioShock Infinite - Analysis
Bioshock Infinite finally arrives at our paws, although many have already seen progress published in IGN Spain with the first five minutes of the game, for example, and many information that have been coming to the editorial during the last months, although the game, He has been talking since 2010. A long time? Without a doubt: Ken Levine already explained at the time that the development of this Bioshock Infinite had suffered a thousand problems, changes of approach, even at a deep level in its playable concept, etc ...
All this, if we pull the newspaper archive, it could presage a resounding disaster, but it is not so. Bioshock Infinite is a special title, very special: To begin with, it is again a true Bioshock , with the successes and virtues that dazzled us in 2007 and, thank God, at least for the one who subscribes, without the mistakes of a second part That should never have been launched.
Bioshock Infinite is, as I tell you, a very special experience because it bases its pillars on a story, a narrative development, which is of absolute five stars: The story of the search for the private detective, Booker DeWitt , initially raised as a work with the that paying off a debt with unwanted creditors will catch you in a way that you have not felt for a long time. And that this year there are good titles that delve into that aspect as Tomb Raider , for example.
But Bioshock Infinite is also different thanks to a terribly well bashed script, which is developed during the achievement of phases of what is, nothing more and nothing less, than a well-built FPS and based on Unreal Engine , so users of PC probably will not be too surprised by its technical finish, but yes, that's for sure, with a fabulous artistic direction.
But let's leave the technical aspect for later and let's focus on the construction of a game that returns to the table a series of iconic elements, at the height of the Big Daddy and the Little Sisters , especially in a pursuit of terribly charismatic characters, thanks to some careful dialogues and, as I mentioned above, an argument and a script that will keep you hooked and surprised in its multiple turns, unexpected situations and, of course, a final apotheosis, this time unitary, which will leave you, at least He has done it to me, totally silent. And then you will be willing to comment with friends.
For starters, the city of Columbia is, again, a living entity, at the height of Rapture (our IGN USA teammates compare it with the big ones in the sector like City 16 of Half-Life 2 and I agree) that it will catch you , both for its improbable character and for its careful realism and, above all, for the genius of the combination of both. Columbia is also a utopia as Rapture was: the megalomaniac project of its founding father, Comstock , now turned into divine messiahs and revered by his fellow citizens at a much higher level than seen in the first installment of Bioshock . This Bioshock Infinite , through Columbia , its foundation, its history told in visors for non-existent tourists throughout the city and that you must see yes or yes, puts on the table a series of much more transcendental issues such as racism, the class struggle, social utopia, leadership ... There is a lot of chicha behind a story that, without fear of doing any spoiler, has meeting points with, for example, the film Origen .
Keep reading our analysis of Bioshock Infinite for PS3, 360 and PC
We gathered the finest game reviews for you to have a better idea of the Bioshock Infinite
Mattia "Zave" RavanelliBioShock Infinite - Review
Bioshock Infinite does not begin when the rowing bath that transports Booker DeWitt to a lighthouse, in the middle of a storm, leaves him on the pier, taking aw...
The Wounded Knee massacre is one of the cornerstones of American history or, better said, an indelible stain. How indelible is the torment that carries within DeWitt, who took part in the massacre, but seems to have managed to go further, to make a living. And to see her collapse under the blows of a cruel fate: Anna died giving birth to their daughter, hers and Booker's. The one who takes control after an introduction that does not exist, is a desperate and cynical man, disillusioned and willing to do anything: "give us the girl and you will cancel the debt", echoes in his head. The girl is Elizabeth, the girl is held captive somewhere in Columbia, the girl is taken, brought back to the "real" world and given to whoever ordered the job, in that of New York. By doing so, Booker will be able to pay off the debt, a story already seen and written a thousand times, a unique and inescapable result of the anguish that leads to gambling addiction.
An image that does not manage to do justice in the first minutes of Bioshock Infinite.
The introduction, in Bioshock Infinite, is not there. Because the introduction is the first twenty minutes of play, from the landing of the wooden boat above, to the very short journey that changes the landscape, replacing the storm of the "world below", the clear skies and the afternoon sun of a perfect summer day kissing Columbia. Not only the female personification of the United States of America (at least until the arrival of the Statue of Liberty around 1920), but the name of the flying polis created by Father Comstock or, as they prefer to call it in those parts, "our prophet" .
Those of Bioshock Infinite are twenty minutes of opening capable of chaining to the chair, nailing to the sofa, entangling in a grip of charm and leaving frozen, because they are enraptured by what is painted on the screen. Columbia's reception center is a sequence of votive rooms, with water filling the floors up to the ankles, flowers and candles that illuminate the scenes and huge rosettes decorated with such vehemence, which only faintly reveal the light of the radiant day . Before entering the city, one must be baptized ... and this happens in the reception center rooms. But after, after an overzealous priest failed to completely mask his hatred and intolerance towards the inhabitants of the world below and he almost drowned Booker in the baptismal act ... then yes it can be considered begun adventure of Bioshock Infinite.
Columbia in its poignant perfection, as experienced by Booker on his arrival.
An adventure that comes six years after the title that started the series, published in 2007 and followed in 2010 by a sequel made by 2K Marin, rather than by Irrational Games. Ken Levine's team, already in 2010, was working on Infinite. If the first title marked the first phase of this generation in an epic and indisputable way, Infinite could represent the worthy final chapter. As far as the settings are at the antipodes, literally, the two games are more similar than expected, at least in the first half of the course of this third chapter.
Bioshock Infinite is still a shooter, a game that makes clashes with enemies its centerpiece, when it comes to pure and simple interaction. The Plasmids are gone, but only to be replaced by the Vigor and the sensations returned by the physical models, by the explosions of the blows and by the general rhythm remember all that was easy to appreciate from the previous releases. Wanting to be completely honest, the downside is that Bioshock Infinite proves to be somewhat predictable in mechanics.
As mentioned, the Vigor replace the Plasmids, which means that in Infinite you get around managing conventional weapons (pistols, rifles, rocket launchers, submachine guns and some other stuff of the same ream) and unconventional. Alternating the use of the two or, much better, combining them: the effects of the Vigor are rather elementary and someone remembers the most successful Plasmids of Bioshock. With Trappola di Corvi a flock of crows is launched that violently pecks the unfortunate, damaging them and leaving them open to the blows of a beautiful rifle. With the Devil's Kiss you literally set your neighbor on fire, while the Electric Trap ... well, electrifies the situation. This does not mean that Irrational has not found a way, time and ideas to insert something new: with Risacca, enemies are attacked through a flow of water, very useful to push them away (and maybe make them fall, mortally ... in the sky! ). But the second feature of Risacca also allows you to "hook" two or three opponents and drag them in the presence of Booker, canceling in some cases the advantages of snipers or some grenadiers who would prefer to keep at a safe distance. Second functionality, it has been said, because each Vigor has one, although in reality many are similar and involve the installation of mines on the ground (fire in the case of the Devil's Kiss, electric with the Electric Trap, crows' nests with Raven trap and so on).
Screenshots will help you evaluate the graphics and gameplay of Bioshock Infinite.
If screenshots are not enough, you can enjoy creative videos from 2K Games
But that's not all! We also carefully prepared the best strips from Bioshock Infinite.
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