Bioshock Infinite

Bioshock Infinite

  • Publisher
    2K Games
  • Developer
    Virtual Programming
  • Release date
    26 Feb 2013

Obligated to an inappropriate people, with his life on the line, veteran of the US Cavalry and now procured firearm, Booker DeWitt has just a single chance to start from scratch. He should save Elizabeth, a strange young lady detained since adolescence and secured up in the flying city of Columbia. Compelled to confide in each other, Booker and Elizabeth structure a ground-breaking bond during their challenging departure. Together, they figure out how to outfit a growing armory of weapons and capacities, as they battle on airships in the mists, along fast Sky-Lines, and down in the avenues of Columbia, all while enduring the dangers of the air-city and revealing its dim secret.Key FeaturesThe City in the Sky - Leave the profundities of Rapture to take off among the billows of Columbia. A mechanical wonder, the flying city is a delightful and dynamic world that holds an exceptionally dull mystery. Impossible Mission - Set in 1912, employed weapon Booker DeWitt must safeguard a strange young lady from the sky-city of Columbia or never leave it alive. Whip, Zip, and Kill - Turn the city's Sky-Lines into weaponized thrill rides as you flash through the flying city and dole out deadly hands-on punishment.Tear Through Time - Open Tears in existence to shape the war zone and reverse the situation in battle by pulling weapons, turrets, and different assets out of slender air.Vigorous Powers - Throw hazardous fireballs, shoot lightning, and discharge murders of crows as devastatingly incredible Vigors flood through your body to be released against all that contradict you. Custom Combat Experience - With dangerous weapons in a single hand, incredible Vigors in the other, and the capacity to open Tears in reality, battle your own specific manner through the skimming city of Columbia to save Elizabeth and arrive at opportunity. 1999 Mode - Upon completing BioShock Infinite, the player can open a game mode called "1999 Mode" that gives experienced players a sample of the sort of plan and equalization that no-nonsense gamers appreciated, thinking back to the twentieth century.

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AGM score 94%
IGN 9.4
sci-fi
economy
game critics awards
rock music
first person shooter
fps
death
shooter
explosion
flags
male protagonists
corrupt government
bink video
turret
gun
crouching
wasd movement
pistol
first aid kit
melee
crosshair
real-time combat
political thriller
reloading
mercenary
sniper rifle
boat
communism
villain
suicide
wrench
scope
fascism
binoculars
polygonal 3d
robots
achievements
mad scientist
digital distribution
power up
crate
rocket launcher
downloadable content
water
single-player only
steam cloud
credits menu option
sausage
breaking the fourth wall
terrorists
steam
steam achievements
playstation 3
ps3
mustache
enemy health indicator
bridge
game over
multiple protagonists
hammer
shotgun
controversy
horde mode
molotov cocktail
playstation trophies
nut
action-adventure
door
the locked door
priest
moral decisions
self-referential humor
nuns
dystopian world
anarchism
voice acting
cannon
coin
rivaling factions
non-player character
gatling gun
a.i. companion
fireball
bed
table
gloves
cloud
first-person perspective
currency
alternate historical
betrayal
boss fight
bosses
female protagonists
jump
pipe
explosives
damsel in distress
save point
staircase
heads up display
secret area
final boss
mini-boss
statue
can't kill innocents
fire
parallel worlds
backtracking
easter egg
teleportation
shield
shovel
switch
ladder
human
book
bow
lantern
hat
electricity
key
bench
bottle
saving the world
heart
player character
vision obstruction
tombstone
curtain
map
been here before
shoes
dimension travel
valuable garbage
saw
context sensitive
falling object
monomyth
contest-driven development
traps
rock
tree
message on the wall
playstation plus
resistance
barrel
crying
meat
cake
infinite resource spot
horse
capitalism
gold
bag
searching corpses
banker
steampunk
insanity
artificial intelligence
singing
toilet
knife
male antagonist
floating island
anti-hero
hallucination
plot twist
poverty
steampunk machinery
new protagonist in sequel
women in refrigerators
working for the enemy
airship
bad parents
parents
fictional currencies
god complex
coffee
xbox 360 controller support for pc
apple
banana
melon
orange
difficulty level
xbox one backwards compatibility
bell
games that ask you to "press start" but will accept other buttons
mask
motion control
rpg elements
wind
light bloom
fire manipulation
story driven
beard
balloon
top hat
street light
umbrella
horror
echolocation
piano
truck
cup
shelf
racial stereotypes
warning sign
unreal engine 3
games with gold
facial hair
wooden chair
vending machine
lifesaver
cover system
shipping container
hardcore mode
zoom
boots
games on demand
dlc season pass
collector's edition
chest-high walls
shirt
secret achievements
execution
e3 2011
gamescom 2011
normal mapping
pax prime 2011
pax east 2011
victory gong
subtitles
monks
alcoholic beverages
time travel
shadow
tea
flowers
fruit
trash can
vine
playing cards
rope
pop culture reference
frying pan
lily pad
white noise
photo
sink
smoke
pillow
necktie
hot dog
fence
french fries
carrot
fountain
lgbt
poster
couch
falling sequence
bucket
stained glass
cheese
cart
fireplace
experiments gone awry
suit and tie
revolver
gramophone record
dress
teapot
potato chips
saw blade
footprints
twister
breakable glass
chandelier
radial menu
alternate reality
finishing move
assassin
blood
racism
plate
log
window
candle
retail games with steam activation
basket
first person melee
crepuscular rays
bread
interactive environments
stool
high dynamic range
dolby digital
street sign
lock picking
lock picks
sweeping vista
goblet
hand rail
tomato
reversible cover art
sociopath
potato
e3 2012
lightning manipulation
bread crumb trails
immersive sim
gull
full body awareness
physx
iron sights
screen splatter
propeller
cage
religion
full motion video
chains
blood splatter
protagonist death
pre-order exclusive
interactive cutscene
superpowers
playstation home tie-in
divine punishment
pedestrians
guitar
torture
newspaper
camera
government
cane
cash register
mayor
paper
fake in-game advertising
radio
flip off
ceiling fan
cigarette
office chair
clock
phone
electric fan
broom
lighthouse
smoking
enemy sniper
wardrobe
handcuffs
fire hydrant
surveillance camera
russian accent
benchmark included
beer
d.i.c.e. awards 2014
wheelchair
luggage
light up crosshair
blimp
matress
urinal
lock
censored version
badge
game developers choice awards 2014
rich snob
prostitution
narcissist
microtransaction
telekinesis
southern american accent
the 1980s
evil old white guy
killing children
sneaking mission
ball
coat
watermelon
locker
bible
dancing
first-person regain consciousness
wwise
glowing eyes
audio logs
scientist
role-playing shooter
aquarium
biblical quotes
shooter game
christianity
aural characters
theme song
playstation move support
angel
child art
bloody wall
rubble
movie reference
sounds of despair
coal
purse
urinating
environmental kill
charging heavyweight enemies
stock up area
onion
mauser c96
concept art
fireworks
directx
atheism
ice cream
popcorn
pear
cults
paintings
cult leader
changing sides
anvil
verticality
hunting trophy
random character speech
totalitarian government
konami code
film noir
screwdriver
sidekick
multiple ammo types
propaganda
anti-villain
the end is the beginning
futuristic
first person
dystopian
alternate history
1910s
dark scifi
controversial
stainless pot
episodic content
bowler hat
homage box art
sandwich
combat knife
tesla coil
jump scare moment
lamp post
oar
functional toilets
production babies
grandfather clock
playstation now
substitution cipher
rose
vision cone
flickering light
substance abuse benefit
parking meter
acoustic guitar
nosebleed
record player
cereal
inebriation
supernatural arm
consumables
typewriter
banjo
bust
mid-game haircut
gatling turret
chinese accent
violin
whiskey
cockroach
pax east 2012
ashtray
frame rate lock for console games
movie projector
clerics
bonesaw
big daddy
little sisters
exploding props
plasmid
bathysphere
coat rack
cello
steam pre-purchase rewards
matryoshka doll
zealot
absinthe
sightseeing binoculars
time since last checkpoint
functional faucet
southern american themes
pickle
aerial lift
animal weaponry
cotton candy
thimble
cannon turret
vox populi
the founders
boys of silence
barbershop quartet
zucchini
sky-hook
bioshock infinite
bioshock infinite game
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About Bioshock Infinite

Bioshock Infinite is released by 2K Games in 26 Feb 2013. The game is designed by Virtual Programming. Bioshock Infinite is a typical representative of the Adventure genre. Playing Bioshock Infinite is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Bioshock Infinite will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 26 Feb 2013 released games such as:

In addition to Bioshock Infinite, the representatives of Adventure games also belong:

A complete list of games like Bioshock Infinite can be found at AllGame here.

Bioshock Infinite is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Bioshock Infinite is perfect for playing alone or with friends.

At AllGame you can find reviews on Bioshock Infinite, gameplay videos, screenshots of the game and other Adventure representatives.

The story

This section tells the history of the world of Bioshock Infinite

Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

BioShock Infinite - Analysis

Author: Juanma Castillo
Date: 2020-03-02 21:14:41
Look that it was clear that many of us had the fly behind the ear with Bioshock Infinite, the new FPS action game from Irrational Games, parents of the great original Bioshock. In addition, the world has been and is very aware that it was the litmus test of Ken Levine's team to prove that they were not one day flower, that Bioshock had not been a stroke of luck and that they were geniuses of this We like video games so much.

Bioshock Infinite finally arrives at our paws, although many have already seen progress published in IGN Spain with the first five minutes of the game, for example, and many information that have been coming to the editorial during the last months, although the game, He has been talking since 2010. A long time? Without a doubt: Ken Levine already explained at the time that the development of this Bioshock Infinite had suffered a thousand problems, changes of approach, even at a deep level in its playable concept, etc ...

All this, if we pull the newspaper archive, it could presage a resounding disaster, but it is not so. Bioshock Infinite is a special title, very special: To begin with, it is again a true Bioshock , with the successes and virtues that dazzled us in 2007 and, thank God, at least for the one who subscribes, without the mistakes of a second part That should never have been launched.

Bioshock Infinite is, as I tell you, a very special experience because it bases its pillars on a story, a narrative development, which is of absolute five stars: The story of the search for the private detective, Booker DeWitt , initially raised as a work with the that paying off a debt with unwanted creditors will catch you in a way that you have not felt for a long time. And that this year there are good titles that delve into that aspect as Tomb Raider , for example.

But Bioshock Infinite is also different thanks to a terribly well bashed script, which is developed during the achievement of phases of what is, nothing more and nothing less, than a well-built FPS and based on Unreal Engine , so users of PC probably will not be too surprised by its technical finish, but yes, that's for sure, with a fabulous artistic direction.

But let's leave the technical aspect for later and let's focus on the construction of a game that returns to the table a series of iconic elements, at the height of the Big Daddy and the Little Sisters , especially in a pursuit of terribly charismatic characters, thanks to some careful dialogues and, as I mentioned above, an argument and a script that will keep you hooked and surprised in its multiple turns, unexpected situations and, of course, a final apotheosis, this time unitary, which will leave you, at least He has done it to me, totally silent. And then you will be willing to comment with friends.

For starters, the city of Columbia is, again, a living entity, at the height of Rapture (our IGN USA teammates compare it with the big ones in the sector like City 16 of Half-Life 2 and I agree) that it will catch you , both for its improbable character and for its careful realism and, above all, for the genius of the combination of both. Columbia is also a utopia as Rapture was: the megalomaniac project of its founding father, Comstock , now turned into divine messiahs and revered by his fellow citizens at a much higher level than seen in the first installment of Bioshock . This Bioshock Infinite , through Columbia , its foundation, its history told in visors for non-existent tourists throughout the city and that you must see yes or yes, puts on the table a series of much more transcendental issues such as racism, the class struggle, social utopia, leadership ... There is a lot of chicha behind a story that, without fear of doing any spoiler, has meeting points with, for example, the film Origen .

Keep reading our analysis of Bioshock Infinite for PS3, 360 and PC

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Bioshock Infinite.

Bioshock Infinite - scene 1
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Bioshock Infinite - scene 5

Videos

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