Release date26 Feb 2013
Obligated to an inappropriate people, with his life on the line, veteran of the US Cavalry and now procured firearm, Booker DeWitt has just a single chance to start from scratch. He should save Elizabeth, a strange young lady detained since adolescence and secured up in the flying city of Columbia. Compelled to confide in each other, Booker and Elizabeth structure a ground-breaking bond during their challenging departure. Together, they figure out how to outfit a growing armory of weapons and capacities, as they battle on airships in the mists, along fast Sky-Lines, and down in the avenues of Columbia, all while enduring the dangers of the air-city and revealing its dim secret.Key FeaturesThe City in the Sky - Leave the profundities of Rapture to take off among the billows of Columbia. A mechanical wonder, the flying city is a delightful and dynamic world that holds an exceptionally dull mystery. Impossible Mission - Set in 1912, employed weapon Booker DeWitt must safeguard a strange young lady from the sky-city of Columbia or never leave it alive. Whip, Zip, and Kill - Turn the city's Sky-Lines into weaponized thrill rides as you flash through the flying city and dole out deadly hands-on punishment.Tear Through Time - Open Tears in existence to shape the war zone and reverse the situation in battle by pulling weapons, turrets, and different assets out of slender air.Vigorous Powers - Throw hazardous fireballs, shoot lightning, and discharge murders of crows as devastatingly incredible Vigors flood through your body to be released against all that contradict you. Custom Combat Experience - With dangerous weapons in a single hand, incredible Vigors in the other, and the capacity to open Tears in reality, battle your own specific manner through the skimming city of Columbia to save Elizabeth and arrive at opportunity. 1999 Mode - Upon completing BioShock Infinite, the player can open a game mode called "1999 Mode" that gives experienced players a sample of the sort of plan and equalization that no-nonsense gamers appreciated, thinking back to the twentieth century.
About Bioshock Infinite
Bioshock Infinite is released by 2K Games in 26 Feb 2013. The game is designed by Virtual Programming. Bioshock Infinite is a typical representative of the Adventure genre. Playing Bioshock Infinite is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Bioshock Infinite will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 26 Feb 2013 released games such as:
In addition to Bioshock Infinite, the representatives of Adventure games also belong:
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Bioshock Infinite is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Bioshock Infinite is perfect for playing alone or with friends.
At AllGame you can find reviews on Bioshock Infinite, gameplay videos, screenshots of the game and other Adventure representatives.
This section tells the history of the world of Bioshock Infinite
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.
BioShock Infinite - Analysis
Bioshock Infinite finally arrives at our paws, although many have already seen progress published in IGN Spain with the first five minutes of the game, for example, and many information that have been coming to the editorial during the last months, although the game, He has been talking since 2010. A long time? Without a doubt: Ken Levine already explained at the time that the development of this Bioshock Infinite had suffered a thousand problems, changes of approach, even at a deep level in its playable concept, etc ...
All this, if we pull the newspaper archive, it could presage a resounding disaster, but it is not so. Bioshock Infinite is a special title, very special: To begin with, it is again a true Bioshock , with the successes and virtues that dazzled us in 2007 and, thank God, at least for the one who subscribes, without the mistakes of a second part That should never have been launched.
Bioshock Infinite is, as I tell you, a very special experience because it bases its pillars on a story, a narrative development, which is of absolute five stars: The story of the search for the private detective, Booker DeWitt , initially raised as a work with the that paying off a debt with unwanted creditors will catch you in a way that you have not felt for a long time. And that this year there are good titles that delve into that aspect as Tomb Raider , for example.
But Bioshock Infinite is also different thanks to a terribly well bashed script, which is developed during the achievement of phases of what is, nothing more and nothing less, than a well-built FPS and based on Unreal Engine , so users of PC probably will not be too surprised by its technical finish, but yes, that's for sure, with a fabulous artistic direction.
But let's leave the technical aspect for later and let's focus on the construction of a game that returns to the table a series of iconic elements, at the height of the Big Daddy and the Little Sisters , especially in a pursuit of terribly charismatic characters, thanks to some careful dialogues and, as I mentioned above, an argument and a script that will keep you hooked and surprised in its multiple turns, unexpected situations and, of course, a final apotheosis, this time unitary, which will leave you, at least He has done it to me, totally silent. And then you will be willing to comment with friends.
For starters, the city of Columbia is, again, a living entity, at the height of Rapture (our IGN USA teammates compare it with the big ones in the sector like City 16 of Half-Life 2 and I agree) that it will catch you , both for its improbable character and for its careful realism and, above all, for the genius of the combination of both. Columbia is also a utopia as Rapture was: the megalomaniac project of its founding father, Comstock , now turned into divine messiahs and revered by his fellow citizens at a much higher level than seen in the first installment of Bioshock . This Bioshock Infinite , through Columbia , its foundation, its history told in visors for non-existent tourists throughout the city and that you must see yes or yes, puts on the table a series of much more transcendental issues such as racism, the class struggle, social utopia, leadership ... There is a lot of chicha behind a story that, without fear of doing any spoiler, has meeting points with, for example, the film Origen .
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