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Black Mesa

Black Mesa

  • Publisher
    Crowbar Collective
  • Developer
    Crowbar Collective
  • Release date
    5 May 2015

Black Mesa is the fan-made reconsidering of Valve Software's Half-Life. You are Gordon Freeman, a hypothetical physicist at the Black Mesa Research Facility. At the point when a normal trial turns out badly, you should battle your way through an interdimensional outsider attack, and a homicidal military tidy up group so as to spare the science group ... also, the world! Nineteen sections of battling through top-mystery labs , running on brutal desert scenes, sneaking into relinquished railroads, and jumping across dimensionsMind-Blowing designs and impacts, at no other time seen on the Source EngineFace off against a multitude of great foes, refreshed with new highlights and drawing in AIWield an arms stockpile of military equipment, logical models, and the notable crowbar through amazingly nitty gritty environmentsThe all-new soundtrack and voice acting make a more vivid encounter than any time in recent memory beforeFrag your companions across ten famous maps from the Half-Life universe, including: BounceGasworksStalkyardUndertowCrossfireCreate your own mods, models, and maps with the Black Mesa Source SDK, and offer it with the network on the Steam Workshop.Collect the full arrangement of exchanging cards, foundations, emojis, and accomplishments! Highlighting Steam Cloud, Steam Workshop, shut inscriptions in different dialects and halfway controller support.Run. Think. Shoot. Source.

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AGM score 84%
GameSpot 0
Metacritic 84
sci-fi
military
rock music
health
first person shooter
mods
polygonal 3d
aliens
digital distribution
steam cloud
steam
steam achievements
remake
self-referential humor
non-player character
a.i. companion
fan service
jump
elevator
teleportation
silent protagonist
swimming
been here before
gibs
steam trading cards
conspiracy
electronic music
environmental puzzles
environment as weapons
pre-release public testing
ragdoll physics
level titles
phong shading
pop culture reference
experiments gone awry
microwave
breakable glass
assassin
blood
interactive environments
novint falcon support
one-man army
blood splatter
toilet paper
crowbar
opening credits during gameplay
helicopter boss
cameo appearance
color separation
inconvenient malfunction
chapters
developer console
severed limbs
inventory loss
no clip
expendable npc
magnum
alien invasion
starter weapon
unbreakable glass
steam greenlight
source engine
vortigaunt
headcrab
barnacle
hev suit
mod
blue screen of death
early access
total conversion
total overhaul
fan game
mod origin
resonance cascade
icthyosaur
snark
bullsquid
houndeye
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About Black Mesa

Black Mesa is released by Crowbar Collective in 5 May 2015. The game is designed by Crowbar Collective. Black Mesa is a typical representative of the Adventure genre. Playing Black Mesa is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Black Mesa will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 5 May 2015 released games such as:

In addition to Black Mesa, the representatives of Adventure games also belong:

A complete list of games like Black Mesa can be found at AllGame here.

Black Mesa is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Black Mesa is perfect for playing alone or with friends.

At AllGame you can find reviews on Black Mesa, gameplay videos, screenshots of the game and other Adventure representatives.

The story

This section tells the history of the world of Black Mesa

The plot of Black Mesa is almost identical to Half-Life's storyline, playable through the "Lambda Core" chapter. As in the original game, the player controls Gordon Freeman, a scientist working at the Black Mesa Research Facility. He is tasked to place a sample of a strange material into an electromagnetic instrument, using the Hazardous Environment Suit Mark IV to do so safely. However, the sample material causes a "resonance cascade", devastating the facility and creating an interdimensional rift to an alien dimension called Xen, bringing its alien creatures to Earth. Freeman survives, finds other survivors, and makes his way to the surface with the protection of his hazard suit to get help. Upon reaching the surface, however, he finds that the facility is being cleansed of any living thing - human or alien - by armed forces. From other scientists, Freeman finds the only way to stop the alien invasion is to cross over to Xen and destroy the entity holding the portal open.

Black Mesa - Analysis

Author: ร“scar Dรญaz
Date: 2020-07-30 22:02:54
Revisiting the classics seems so literary that I don't like the way it sounds. We deal with games! But with Black Mesa, it's nice to feel the original Half Life again. Yes, it is the same game as always. But compared to other adaptations of the past, it works well. On top of that, it is the perfect excuse to enjoy it again or, simply, discover why we are so many Gordon Freeman fans.

Unlike Half Life: Source , what comes to us now is a complete reissue of the original game. It's not just about putting in the old textures, tweaking the lighting, and raising the resolution. The work has gone into infinity of details, although Black Mesa maintains the original spirit very well. The same traps, moments of tension or situations in which it is difficult to know where to pull are present.



Working with environments borders on the unhealthy. Very detailed keypads, lightning bolts and totally new explosions, rooms that hardly fit one more element ... however, the result is not as homogeneous as one would expect. This type of detail shows that we are not dealing with a commercial game, but rather an initiative by amateurs. Once this is assumed, you just have to let yourself be carried away by the effort you show in the characters. Their stories, off-camera talks or what happens to them, suddenly, make us live a most interesting story. One that must be lived with attention and some relaxation, at least in the moments that allow it.

The animations, however, while improving the original are not up to scratch. Mechanical gestures and faces that waste available resources are common. This section shows quite well that finding a realistic result is only within the reach of very professional teams, with expensive resources and a very clear artistic direction. Still, it does.

You could think of a total transformation of Half Life, Black Mesa , follows a very specific line. Adapt the graphics, change the sound with the intention of improving the experience, but always with the impositions required by using an engine like Source. That is, many sensations remain and the way of playing is similar to the original. The pipes we climb are the same as a decade ago and the necessary jump is also. However, the inertia with which the screen moves is slightly different, as well as the default viewing angle or reactions to weapons.



Precisely, respect for the available weaponry is something that does not quite materialize. Given the harshness of Half Life's weapons , or how fast everything seemed to move, unequal attention has now been paid to elements such as the recoil of some of them. The effects of the shots are also not as complex as one would expect for a game made from scratch. Distances do not credibly influence. These details are overcome with how fun the formula remains, including the metal bar that is missed in other games.

The history of Black Mesa is the same one that dazzled us many years ago. The beginning of the game, imitated many times with respect, leads us back to facilities where something is not right. Non-playable characters, enemies, and our esteemed security guard rediscover why Half Life was captivating. The sensations of discovering, of using the few available resources or of feeling that everything is lost return. Although they are overshadowed in some cases with too simple stage designs for 2012. Although, precisely, that is the idea. Bring back the game that meant a before and after in first person shooters.

Other reviews

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Black Mesa.

Black Mesa - scene 1
Black Mesa - scene 2
Black Mesa - scene 3
Black Mesa - scene 4
Black Mesa - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from Crowbar Collective

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