
Black Mesa
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PublisherCrowbar Collective
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DeveloperCrowbar Collective
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Release date5 May 2015
Black Mesa is the fan-made reconsidering of Valve Software's Half-Life. You are Gordon Freeman, a hypothetical physicist at the Black Mesa Research Facility. At the point when a normal trial turns out badly, you should battle your way through an interdimensional outsider attack, and a homicidal military tidy up group so as to spare the science group ... also, the world! Nineteen sections of battling through top-mystery labs , running on brutal desert scenes, sneaking into relinquished railroads, and jumping across dimensionsMind-Blowing designs and impacts, at no other time seen on the Source EngineFace off against a multitude of great foes, refreshed with new highlights and drawing in AIWield an arms stockpile of military equipment, logical models, and the notable crowbar through amazingly nitty gritty environmentsThe all-new soundtrack and voice acting make a more vivid encounter than any time in recent memory beforeFrag your companions across ten famous maps from the Half-Life universe, including: BounceGasworksStalkyardUndertowCrossfireCreate your own mods, models, and maps with the Black Mesa Source SDK, and offer it with the network on the Steam Workshop.Collect the full arrangement of exchanging cards, foundations, emojis, and accomplishments! Highlighting Steam Cloud, Steam Workshop, shut inscriptions in different dialects and halfway controller support.Run. Think. Shoot. Source.
AGM score | 84% |
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GameSpot | 0 |
Metacritic | 84 |
About Black Mesa
Black Mesa is released by Crowbar Collective in 5 May 2015. The game is designed by Crowbar Collective. Black Mesa is a typical representative of the Adventure genre. Playing Black Mesa is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Black Mesa will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 5 May 2015 released games such as:
- ๐ฎ The Black Watchmen
- ๐ฎ Lovers in a Dangerous Spacetime
- ๐ฎ Mimpi
- ๐ฎ Lost Orbit
In addition to Black Mesa, the representatives of Adventure games also belong:
- ๐ฎ RPG World - Forgotten Lands
- ๐ฎ Season Match 2
- ๐ฎ Unruly Heroes - Soundtrack
- ๐ฎ gogogofriend
A complete list of games like Black Mesa can be found at AllGame here.
Black Mesa is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Black Mesa is perfect for playing alone or with friends.
At AllGame you can find reviews on Black Mesa, gameplay videos, screenshots of the game and other Adventure representatives.
The story
This section tells the history of the world of Black Mesa
The plot of Black Mesa is almost identical to Half-Life's storyline, playable through the "Lambda Core" chapter. As in the original game, the player controls Gordon Freeman, a scientist working at the Black Mesa Research Facility. He is tasked to place a sample of a strange material into an electromagnetic instrument, using the Hazardous Environment Suit Mark IV to do so safely. However, the sample material causes a "resonance cascade", devastating the facility and creating an interdimensional rift to an alien dimension called Xen, bringing its alien creatures to Earth. Freeman survives, finds other survivors, and makes his way to the surface with the protection of his hazard suit to get help. Upon reaching the surface, however, he finds that the facility is being cleansed of any living thing - human or alien - by armed forces. From other scientists, Freeman finds the only way to stop the alien invasion is to cross over to Xen and destroy the entity holding the portal open.
Black Mesa - Analysis
Unlike Half Life: Source , what comes to us now is a complete reissue of the original game. It's not just about putting in the old textures, tweaking the lighting, and raising the resolution. The work has gone into infinity of details, although Black Mesa maintains the original spirit very well. The same traps, moments of tension or situations in which it is difficult to know where to pull are present.
Working with environments borders on the unhealthy. Very detailed keypads, lightning bolts and totally new explosions, rooms that hardly fit one more element ... however, the result is not as homogeneous as one would expect. This type of detail shows that we are not dealing with a commercial game, but rather an initiative by amateurs. Once this is assumed, you just have to let yourself be carried away by the effort you show in the characters. Their stories, off-camera talks or what happens to them, suddenly, make us live a most interesting story. One that must be lived with attention and some relaxation, at least in the moments that allow it.
The animations, however, while improving the original are not up to scratch. Mechanical gestures and faces that waste available resources are common. This section shows quite well that finding a realistic result is only within the reach of very professional teams, with expensive resources and a very clear artistic direction. Still, it does.
You could think of a total transformation of Half Life, Black Mesa , follows a very specific line. Adapt the graphics, change the sound with the intention of improving the experience, but always with the impositions required by using an engine like Source. That is, many sensations remain and the way of playing is similar to the original. The pipes we climb are the same as a decade ago and the necessary jump is also. However, the inertia with which the screen moves is slightly different, as well as the default viewing angle or reactions to weapons.
Precisely, respect for the available weaponry is something that does not quite materialize. Given the harshness of Half Life's weapons , or how fast everything seemed to move, unequal attention has now been paid to elements such as the recoil of some of them. The effects of the shots are also not as complex as one would expect for a game made from scratch. Distances do not credibly influence. These details are overcome with how fun the formula remains, including the metal bar that is missed in other games.
The history of Black Mesa is the same one that dazzled us many years ago. The beginning of the game, imitated many times with respect, leads us back to facilities where something is not right. Non-playable characters, enemies, and our esteemed security guard rediscover why Half Life was captivating. The sensations of discovering, of using the few available resources or of feeling that everything is lost return. Although they are overshadowed in some cases with too simple stage designs for 2012. Although, precisely, that is the idea. Bring back the game that meant a before and after in first person shooters.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Black Mesa
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Davide "Quedex" GiuliviBlack Mesa - Review
Beautiful things take time.
The young researcher Gordon Freeman will presumably have spent years to graduate from MIT. Entry into the headquarters of his first employer, located in the torrid subsoil of New Mexico and accessible only by a slow monorail tram, requires just as much patience. The reconstruction, by a handful of voluntary modders, of the entire Black Mesa complex, where the government carries out curious experiments based on anti-mass spectrometers and materials of alien origin, could consequently only take years. Eight, to be precise, spent using Valve's Source engine to narrate the misadventures of a young doctor of theoretical physics, his efficient safety suit and his beloved crowbar.
Years go by, but the legendary introduction on the monorail still impresses.
If you are old, plot and protagonist may remind you of something. Something perhaps already revisited years ago by Valve itself, which limited itself to raising the resolution of a few textures and improving the lighting of the original title in its Half Life Source, keeping the game mechanics unchanged. To you old people it must be said that Black Mesa goes much further and, in addition to introducing new polygonal models for characters and environments, a renewed AI of the enemies, an original and full-bodied musical sector and a physics of objects worthy of the third millennium, comes to contemplate the structure of the levels, widening it in some sections and cleaning it up of those boring platform sections which represented the only weak point of one of the most significant FPS in history. Of course, Gordon still has to jump between moving rotors and dizzyingly rusty pipes, but the On a Rail, Surface Tension and Lambda Core sections are now much more enjoyable and easily passable than in the past and leave more space to the logical puzzles typically faced by those who have to deal with bullet-resistant gargantuan aliens or marine tentacles that can be eliminated only with a blaze of missile afterburner. If you are old, it is finally good to inform you that, once we reach the reactor, this prodigious effort of modding ends without allowing us to annihilate, in barrel of gluons, the Nihilath in its disorienting asteroidal habitat with low gravity, insinuating the hope that the team of development can work, in the next eight years, in creating an even better ending than the original.
The Vortigaunt, in this first episode, are particularly hostile.
As usual, young people have to worry a lot less. Between one flirtation and another of their exciting life, they can download the mod for free from the official website, take advantage of the Source SDK made available by Valve within Steam or wait for the consequences of the low-handed victory that Black Mesa has collected in the Greenlight section of the Gabe Newell platform. The result will be the same: a dozen exciting hours inside underground installations infested with aggressive jumping facial crabs, treacherous biting lianas, hideous acid spitting polyps and unusual dogs capable of investing us with sonic waves capable of violently throwing us against the walls .
There are people who just don't learn from their mistakes.
All under the gaze of an enigmatic and distressing man with a briefcase, probably absorbed in the idea that, if the playability of Black Mesa does not disfigure in front of the latest generation FPS, probably in 1998 his progenitor must have seemed a cursed prodigy in the eyes of contemporaries.
Davide "Quedex" Giulivi has been wasting money on hardware for twenty years and has always prided himself on looking like Gordon Freeman, especially when he wields a crowbar against unfortunate bystanders. You can find it on Facebook and Twitter.
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Florian ZandtBlack Mesa in the test: is the Half-Life remake convincing?
22 years after the release of the original and five years after the early access start, the new shooter edition is ready. Our test clarifies whether this time w...
By the way, the screenshot gallery already tells you visually. But there's more to a good remake than just looks.
This is what it looks like
That's what it sounds like
What also contributes to this are the expanded dialogues that draw us into the world of Black Mesa. Scientists discuss current research projects in more detail, for example, even if the characters themselves remain one-dimensional. This is partly due to the fact that some characters share the speakers - and they don't always sound professional, but sometimes just too stilted.
Instead, a dynamic and gripping soundtrack now accompanies important parts of the game. For example, when we go into the field for the first time against the HECU soldiers wielding submachine guns and shotguns, who thanks to significantly better AI sometimes attack us from the side, strategically use grenades and withdraw to set a trap for us.
The sound effects are only partially based on the original. The noises when switching between weapons, for example, are identical, while the newly and very fairly distributed medstations now sound different. Important: The crowbar is in no way inferior to its model from the original half-life in terms of sound and effect.
A modern game flow
This particular weapon is also a good example of the extent to which Black Mesa does things differently than the original. Namely not only in the obvious things like the graphics and the sound, but also in small details. If we find the crowbar still on the floor in Half-Life , it is stuck in a door in Black Mesa, and we have to pop the thing out first, so earn it.
The development team not only relocated the weapons in the levels, but also adapted the flow of the game to modern conditions. For example, the smaller switch puzzles now require more manual labor. For example, before we can put two Tesla coils into operation to defeat a powerful opponent, we have to pick up two power cables and plug them into the sockets provided.
This modernization does not stop at the puzzles, but also becomes clear in the level design. An example: The section "On rails", in which we steer a tram through an underground transport system, was unnecessarily angled in the original and characterized by a lot of backtracking. The remake clearly detoxifies this level and, with its successful lighting, even creates a slight horror atmosphere in places.
Xen is finally good!
Keyword atmosphere: While the levels on earth for Black Mesa were more or less simply polished up and, in the case of the outer levels, increased, there is a lot of work going on in the alien home Xen . Even the first steps on the completely redesigned planet are breathtaking: extraterrestrial air rays fly past us, everything shines and glitters, in the distance the tower that houses the final boss is bathed in eerie red light.
On our way through the extraterrestrial world we keep finding remnants of the research expedition that triggered the alien invasion, and we explore an abandoned base of scientists. All of this is implemented excellently and much better than in the original; especially because we get a deeper insight into the alien world. A cherry on top: Black Mesa explains why the originally hostile Vortigaunts support us in the sequel, Half-Life 2.
Black Mesa has limits
With Xen, however, it becomes clear what the team has not managed to do quite so well. Because the original Half-Life was characterized by a consistently crisp level of difficulty; in the newly designed version of the alien planet, this drops significantly compared to the levels on earth. Some work still needs to be invested here.
And despite the harmonious atmosphere, the limits of the source engine become clear on Xen. With newer technology, for example, one could have gotten even more out of particle effects. Apart from the technical aspects, we would have liked to have fine-tuned the hopping passages . They are more than annoying and sometimes disrupt the otherwise very successful flow of the game - especially because climbing ladders feels much more inflexible than in the original.
A half-life for everyone
With all the love that Crowbar Collective has put into the remake, we have to finally ask ourselves an important question: Who is Black Mesa for? For nostalgic people who have since failed because of the original's graphics? Or for those who don't know Half-Life but finally want to know what all the adulation is about? Or for people who have no contact with the series and are simply looking for a new shooter?
We think: The Half-Life remake appeals to all groups. Hardcore half-life fans will find a successful mix of the atmosphere of the original and comfortable innovations . Newcomers can look forward to a modern shooter with an interesting story that transports the charm of a bygone era into the here and now, without looking old-fashioned.
Videos
If screenshots are not enough, you can enjoy creative videos from Crowbar Collective
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