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Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare

  • Publisher
    Activision
  • Developer
    Treyarch
  • Release date
    5 Nov 2007

This new activity spine chiller by the honor winning group from Infinity Ward, the makers of the Call of Duty® arrangement, offers the most serious and top notch activity experience ever. Call of Duty 4: Modern Warfare arms players with a stockpile of cutting edge and amazing weapons and vehicles, and takes you to the most sweltering battlefield around the globe to battle a slippery foe, battling as a U.S. Naval force or British SAS fighter through a keen history, peppered with astounding turns. Players utilize modern weapon innovation and utilize the capability introduced for composed land and air assaults on a front line where speed, aptitude and great correspondence are imperative to endurance. The game likewise carries another profundity to multiplayer, offering on the web players new and drawing in approaches to record their achievements.Authentic, propelled weapon innovation - offers an armory of in excess of 70 new and real weapons and hardware, from ambush rifle with laser focusing on, Claymore mines, .50 gauge expert sharpshooter rifle up to the M-249 SAW submachine firearm. With extra gear, for example, night vision goggles and suits for most extreme disguise, Call of Duty 4: Modern Warfare offers players unbelievable chances to arrive at the mission objective. Composed assaults - offer the most great activity ever; This game highlights modern warfare from troopers to satellites, where the utilization of air support is basic to mission achievement. The adrenaline surges in your veins as you are brought into the battle zone by the helicopter and a naval force of assault helicopters and fly contenders debilitate the foe positions under your order and seek after your foes to their most profound concealing spots Generation will enrapture the player and suck them into the activity; Call of Duty 4: Modern Warfare offers stunning embellishments, including reasonable profundity reproduction of the field of view, 'rim-lighting', 'character self-shadowing', 'texture streaming' and physical impacts, along these lines offering the player the most photograph practical game ever . The blend of similar illustrations and reasonable battle with the honor winning Call of Duty sound plan will offer players a completely extraordinary battle understanding. Exceptional profundity in multiplayer mode - guided by the achievement of the multiplayer method of Call of Duty 2, COD 4 offers an exceptional multiplayer experience and a novel network - Interaction. The 'Create-a-Class' choice permits players to modify their hardware and tweak it for use. Experience focuses offer new overhauls and 'perks' through the span of your vocation, and matchmaking and positioning records offer better approaches to praise achievement. The multiplayer method of Call of Duty 4: Modern Warfare offers unmatched and addictive multiplayer maps.

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AGM score 84%
IGN 9.4
GameSpot 7
Metacritic 89
military
war
tank
nuclear bomb
m1 abrams
xfire
online
car
game critics awards
customization
health
first person shooter
death
missile
airplane
explosion
deathmatch
machine gun
male protagonists
health pack
corrupt government
bink video
bomb
turret
gun
helmet
crouching
wasd movement
cutscene
pistol
assault rifle
sniping
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real-time combat
instant kill
friendly fire
political thriller
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mercenary
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boat
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military uniform
rocket
leaderboard
multiplayer scoreboard
suicide
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guerilla warfare
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camping
kill to death ratio
kill stealing
dedicated servers
inverted controls
submachine gun
spam
expanding crosshair
rifle
scope
flanking
anti-aircraft gun
prone
run 'n gun
fascism
hitbox
camouflage
ammo
text chat
barrier
tea-bagging
strafing
recoil
objective-based team gameplay
battle dress uniform
control point
record breakers
team killing
teamplay
no scope
anti-cheat system
killcam
hit marker
polygonal 3d
tire
achievements
digital distribution
crate
split-screen multiplayer
rocket launcher
downloadable content
xbox live
briefcase
computer
terrorists
steam
train
slow-motion
unlockables
mustache
stamina bar
regenerating health
bridge
multiple protagonists
shotgun
controversy
ski mask
end credits rap songs
damage flash
exploding vehicles
direct2drive
auto shotgun
usp
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stealth
time limit
door
glass
vent crawling
radiation
experience points
nuclear fallout
voice acting
greatest hits
modern warfare
helicopter
soldier
artillery
bullet
modern military
ranking system
gatling gun
stat tracking
dropship
table
gloves
animation canceling
glitch
cloud
60 fps on consoles
first-person perspective
ferris wheel
realism
linear gameplay
jersey barrier
british academy video game awards
betrayal
jump
countdown timer
explosives
lightning
staircase
heads up display
statue
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silent protagonist
ladder
fish
human
book
sand
rain
bench
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player character
vision obstruction
shaky cam
low health warning
tombstone
blunt weapons
vase
catwalk
rock
playstation network
tree
original soundtrack release
loading screens
sprinting
barrel
grenade throwback
trip mine
cigar
muzzle flash
sleeping enemies
sniper
thermonuclear weapon
ak-47
nuclear war
leveling up
scroll
compass bar
artificial intelligence
toilet
knife
male antagonist
english accent
level cap
flashback
end credits songs
surprising character switches
attack dog
war veterans
horsemen of the apocalypse
attachments
false protagonist
banana
melon
orange
difficulty level
games that ask you to "press start" but will accept other buttons
infinite spawn
throwing weapons
upgradeable weapons
rpg elements
exploding barrel
wind
light bloom
claymore
air current
dog
palm tree
checkpoints
late title card
street light
king of the hill
truck
pre-release public testing
shelf
racial stereotypes
corpse
ragdoll physics
pants
facial hair
wooden chair
vending machine
twin stick control
level titles
shipping container
zoom
boots
difficulty achievement
games on demand
high definition graphics
voice chat
getting stuck in geometry
non-standard difficulty titles
collector's edition
depth of field
weapon modification
matchmaking
prestige
aggressive door-opening
headshot
close quarters combat
frag grenade
difficulty description
ranked match
subtitles
blamed for real life murders
professional gaming
spotlight
disembodied voice
keyboard
bicycle
fruit
trash can
present
cell phone
mouse
bathtub
cardboard box
photo
sink
smoke
pillow
fence
poster
couch
bulletin board
post-credits plot twist
television newscast
television
mirror
refrigerator
bucket
water cooler
oven
ship
saw blade
grass
auto-save
auto-aim
breakable glass
special vision
idle animations
circle-strafing
crawling
blood
racism
game of the year edition
plate
window
basket
falling damage
perks
wood
street sign
hand rail
drive-by intro
novint falcon support
special forces
light machine gun
iron sights
spectating
screen splatter
grenade launcher
laser sight
air strike
night vision goggles
svd dragunov
red dot sight
military jargon
7.62 mm nato
instant replay
last man standing
cage
lens flare
recurring character
chase
usurper
fn p90
mutilated corpse
wilhelm scream
blood splatter
protagonist death
interactive cutscene
easy mode
sixaxis support
cutscene dissonance
building
bus
torture
camera
graffiti
government
hip-hop
barb wire fence
cash register
tractor
fake in-game advertising
radio
laptop
c4
lawnmower
bulldozer
office chair
clock
calendar
phone
electric fan
valve
cheat code
enemy sniper
power line
file cabinet
fire hydrant
billboard
russian accent
team deathmatch
fire extinguisher
luggage
enemy reaction
magazine
speaker
body armor
silencer
matress
m1911
opening credits during gameplay
satellite dish
gas mask
helicopter crash
uzi
rappelling
shooting range
hay bale
desert eagle
persistent bullet holes
mp5
beretta m9
barrett m82
car bomb
machine pistol
microtransaction
profanity
sandbag
flashbang
ballistic vest
guided by radio
surround sound
evil old white guy
sneaking mission
seal team 6
let me invert that for you
united states navy
united states air force
watermelon
teddy bear
locker
steel chair
kevlar
infographics
first-person regain consciousness
unseen recurring characters
rapid fire
machinima
superweapon
operation clusterfuck
grenade cooking
shotgun shells
loot boxes
premium currency
islam
pov cutscene
automated sentry gun
bloody wall
sounds of despair
developer console
brick
assault
radar
outside of the map
secondary weapons
bunny hopping
rail shooting segment
speedrun
multiplayer party system
stg 44
heterochromia
famous quotes
playable via wine
assist
black-and-white
united states army
stacking
tutorial
ambush
aggro
eavesdropping
expendable npc
southpaw
new guy
unclimbable hills
clan
e3 2007
rpg-7
mp5k
magnum
holding your breath
weapon slot loadout
m4 carbine
propaganda
m14 rifle
skorpion vz. 61
nameless location
fim-92 stinger
h&k g3
fgm-148 javelin
story bullet
can't swim
opengl
satellite images
haystack
covert machinegun
m60
developer avatar
m21 sniper rifle
production babies
hmmwv
disorientation
3 round burst
m16a4
m249 saw
m2 bradley fighting vehicle
aks-74u
ak-74
assist points
m4 super 90
push to talk
m67 fragmentation grenade
wallbanging
united states marine corps
m-203 grenade launcher
uh-60 black hawk
5.56mm round
stock
spray and pray
clan tag
unmanned aerial vehicle
ghillie suit
videography
microphone
faceless hero
interactive achievement awards 2008
in-game announcer
pallet
shopping cart
cubicle
female dropship pilot
wobble aiming
draw
playable epilogue
swing set
baby carriage
chalkboard
wheelbarrow
toolbox
canonical death
unskippable tutorial sequence
turret sequence
sudden death
pump action shotgun
bandolier
holiday themes
no respawn
spike video game awards 2007
major league gaming
falling blocks
company
crash landing
enforced boundary
kill streak
backstab
forced defeat
tutorials disguised as diagnostics
grenade spamming
playlists
cinder block
pre-game lobby
down but not out
respawn time
scripted death
fmod
playground slide
water tower
geiger counter
no-reticle aiming
clip
acog scope
gp-25 grenade launcher
counter-terrorists
automated grenade throw
preventing disaster
grenade indicator
washing machine
clothes dryer
m40 sniper rifle
eotech sight
h&k g36
spetsnaz
mil mi-24 hind
lockheed ac-130
grate
kamikaze
baiting
strafe-jumping
bullet penetration
bomb defusal mode
special air service
wallhack
directed escape
paint can
german shepherd
boeing-vertol ch-47 chinook
iw engine
quick scoping
rpd
printer
four antagonists
zooming out to orbit
hearing impairment
wailing and screaming
guns
dmr
lobster
water heater
t-72
wii zapper compatibility
bmp-1
kill streak reward
twitch aim
remington 700
platoon
winchester 1200
id tech 3
s10 nbc respirator
attachable grip
howie scream
overpressure ammunition
breaching charge
sound board
call of duty 4: modern warfare
call of duty 4: modern warfare game
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About Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare is released by Activision in 5 Nov 2007. The game is designed by Treyarch. Call of Duty 4: Modern Warfare is a typical representative of the Simulator genre. Playing Call of Duty 4: Modern Warfare is a pleasure. It does not matter whether it is the first or a millionth hour in Simulator, there will always be room for something new and interesting. Thrilling levels and gameplay Call of Duty 4: Modern Warfare will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 5 Nov 2007 released games such as:

In addition to Call of Duty 4: Modern Warfare, the representatives of Simulator games also belong:

A complete list of games like Call of Duty 4: Modern Warfare can be found at AllGame here.

Call of Duty 4: Modern Warfare is versatile and does not stand still, but it is never too late to start playing. The game, like many Simulator games has a full immersion in gaming. AllGame staff continues to play it.

Call of Duty 4: Modern Warfare is perfect for playing alone or with friends.

At AllGame you can find reviews on Call of Duty 4: Modern Warfare, gameplay videos, screenshots of the game and other Simulator representatives.

The story

This section tells the history of the world of Call of Duty 4: Modern Warfare

In Call of Duty 4, the player assumes the role of two characters in the fictional war that takes place in the game. Sgt. John "Soap" MacTavish, a member of the British S.A.S. and Sgt. Paul Jackson, a member of the United States Marine Corps. Though missions for both characters take place in different locations they are both fighting toward the same goal; to stop the terrorist forces of Khaled Al-Asad and Imran Zakhaev from using a nuclear weapon they have obtained.

Call of Duty 4: Modern Warfare put to the test - Greatly staged, straightforward continuous action

Author: Petra Schmitz
Date: 2007-11-14 13:14:00
Shock factor: high. Surprise factor: high. Goosebumps factor: high. Adrenaline factor: very high. Enthusiasm factor: see rating.

The Belgian writer Amélie Nothomb writes quite provocatively in her novel Liebessabotage: "The only thing that could be honestly said about war is not said: that one wages war because one loves war and because it is a good pastime." It is doubtful whether this applies to real battles. For the first person shooter Call of Duty: Modern Warfare , however, it hits the bull's eye. Seldom have combat missions been so gripping, so fascinating? the game depicts the contemporary war in drastic drama.

Now is war!

The subtitle Modern Warfare says it all: After the first two parts of the series ( Call of Duty 3 was developed by Treyarch and only appeared for consoles), the developer Infinity Ward is leaving the famous World War II battlefields of 1944 and 1945 and dedicating himself to it the presence.

Call of Duty 4 grabs the currently most popular enemy image, terrorism: The Russian ultra-nationalist Imran Zahkaev, with the help of the allied gang leader Al-Asad, instigates a coup in a fictional Middle East state in order to distract attention from a gigantic attack on the east coast of the USA. While US marines are playing world police on the Arabian Peninsula, Zahkaev feels safe in the hinterland of Azerbaijan. But the troublemaker did not expect the British elite Special Air Service (SAS), which had been on his back for years.

Ship ahoy, the first

True to its predecessors, in Call of Duty 4 we slip into the roles of several protagonists once again: the US marine Paul Jackson, the SAS sergeant "Soap" McTavish and his superior Captain Price. We play the latter in a flashback. Everything starts with McTavish in the all-round successful tutorial: Before we can take part in a secret operation on a freighter in the Bering Strait, we have to put our skills to the test on a training course.

Depending on how fast we fight our way through a wooden replica of the ship's upper deck and how exactly we aim at the cardboard opponents that fold up, does the game suggest one of four levels of difficulty? a sensible and unobtrusive way of guiding the player.

Ship ahoy, the second

After training, the game puts us in a helicopter approaching the freighter. The sea rages below us, lightning flashes through the sky, we rappel down. And it suddenly becomes clear to us why the mission is called "crew dispensable": The AI comrades did not hesitate for a second to shoot the captain and the officers on board. We watch with dismay as the special unit executes a drunk man and two sleepers in their bunks with cold efficiency. We noticed why the procedure is so unscrupulous when we sneaked over the deck to further superstructures: the boat is full of terrorists. To distinguish who is who here would jeopardize our commitment.

We storm into the heart of the ship and finally find what we feared: a nuclear warhead. The recipient is a certain Al-Asad. No sooner have we discovered the dangerous cargo than a radio message overtakes us: Enemy planes are approaching. They want to prevent us from recovering the bomb. Then there is a crash, the ship groans, creaks, and listens. We only have to flee. In principle, this first mission is still part of the tutorial because it introduces you to the basic mechanics of the game: if you move forward at the right moment, you win. Those who holed up in one place have to expect new waves of opponents for a while. There are also areas where you have to take out all enemies before you can continue, but these are rare. Later, you are the one who animates the AI comrades to move by shifting your position forward. Captain Price takes on this task on the ship.

Intro to die for

In the first of three acts, Call of Duty 4 changes the protagonist after each mission. But we are not yet in the first act, nor are we in the prologue. At the point where the actual intro begins. In it we slip into the shoes of a fourth person, namely the head of state of the fictional Arab country. We are thrown into the back seat of an old Mercedes, we are hit in the face with the butt of a rifle. We are driven through a city where chaos reigns. Everywhere we see how Al-Asad's henchmen intimidate, subdue, and execute the population.

We don't want to reveal where the journey ends at this point, but we can safely say that we haven't seen such a haunting opening sequence since Chronicles of Riddick: Escape from Butcher Bay . By the way: Be sure to watch out for the nasty guy in the no less nasty tracksuit, who threatens you with a submachine gun from the passenger seat. You'll meet him again later. Even if not as originally planned by the SAS.

Plans to curse

In general, in Call of Duty 4, things rarely go as planned. We notice this at the latest in the first mission we serve as US Marine Paul Jackson. With a huge roster, Black Hawks goes to the heart of the coup in the Middle East. The aim is to find Al-Asad. According to our sources, the man is holed up in a house near a television station.

The approach already worries us: the helicopters are under massive fire. It can't be a walk in the park. On the ground we first see our AI comrades erecting a roadblock with barbed wire, then our fears are confirmed: Al-Asad's supporters are teeming with people. Some rush towards us, shooting wildly, others are holed up behind walls and on roofs. Bullets hiss and break through walls. Missiles and grenades fly. And of course Al-Asad is not in the target building.

A new order sends us to a television station. From there the putschist sends his pithy propaganda messages into the country. We continue through the dusty city, where cars explode under fire, where terrorists lurk in back streets that are difficult to see, where friends and foes are falling in rows.

At the end of the nerve-wracking mission it turns out that the films come off the tape; the gang leader has long since flown out. As a »soap« we have to experience how the rescue of an informer among the ultra-nationalists almost fails because of a Stinger missile. And in the “Demoralization” mission something happens that even hard-nosed editors can swallow properly. Just now, as Jackson, we have rescued the pretty pilot of a shot down Apache (you know: no woman is left behind!), We are puffing in our Chinook when the entire gameplay is turned upside down by something horribly unexpected.

The way to the final

What distinguishes Call of Duty 4 from its predecessors is not only the leap into modern times, but also that the game tells a story at all, including several storylines and a huge portion of variety. Where the Englishman McTavish and his three companions in the first act (eight missions) sneak over fields and villages at night, rivet opponents with silenced weapons and only become loud when friendly Russian soldiers rush to help, US soldier Jackson always lashes out with several Squads brute force through the Middle East.

From the second act (five missions) we also guide Captain Price in a flashback through one of the most intense stealth missions in game history. In a camouflage suit, it goes together with Captain McMillan through the irradiated area around Chernobyl. If you are lying in the dirty green grass in a dirty green suit and several armored vehicles and soldiers pass only centimeters from you, you are guaranteed to feel as dizzy as we are. In the third act (four missions) we finally stay in the skin of "Soap" and fight our way through Azerbaijan to the best final in a very long time. After the credits there is the epilogue, a mission that actually has nothing to do with the rest, but is still very successful.

The way of the AI

Although Call of Duty 4 is actually a thoroughbred first-person shooter, the one-man-against-all feeling never arises. We always have the impression that only a part? albeit a very important one? to be a whole. This is due to the brilliant commitment of the escort soldiers. The guys are extremely clever most of the time. They seek cover, they throw grenades, they join us when we advance, give fire protection and shout hints, for example when they spot opponents. Sometimes Call of Duty 4 works with ready-made scripts to make the men look even more real. For example, two marines push a dumpster in front of them as cover to avoid falling victim to machine gun nests. Or Captain Price sneaks up on a lonely guard from behind and finishes them silently with the knife. And we all hear orders like, "Jackson, grab a rocket launcher and get it?" the helicopters down! "or" Soap, place a few claymores in front of the door and then play the decoy! «.

The fact that many comrades are killed, especially in Jackson's missions, has no consequences? the guys are replaced almost instantly. Important people like Captain Price are immortal. Your enemies remain cannon fodder that is easy to find, but compensate for this with clever maneuvers and sheer mass. Similar to Call of Duty 2 , the game always sends out new waves of attack when we stop at one position. Unlike in the predecessor, they dry up after a while. If you holed up in one place, Call of Duty 4 presents itself as a shooting gallery game. Because certain positions (e.g. on windows) are filled again and again by the program as long as there is sufficient supply. However, the hedging does not always work, because the enemies are clever enough in many places to use the level room. They move in our back, seek cover, seek close combat with rifle butt strokes, fire deliberately at explosive barrels and throw grenades like market women bouquets of flowers? sometimes through doors that are only ajar.

The way of the heroes

Grenades in particular prove to us that we are anything but immortal. Even on the easiest of the four levels of difficulty, a few hits and a nearby detonation are enough to knock Jackson or McTavish out of their shoes. Healing packages and a health bar are missing. Only a red coloration of the screen reveals that the hero is no longer well. Then it is enough to disappear from the field of fire. After a few seconds, a loud puff indicates the end of the self-healing process.

If you play on the hardest level of difficulty (veteran), not only is almost every thoughtless look out of cover fatal, but you also demand significantly more of your aiming skills. In a mission, for example, you have to take out an important person from a long distance with a sniper rifle. Your superior warns that the Coriolis effect (deflection of moving matter due to the rotation of the earth) must also be included in the shot. While you hardly notice anything on "Recruit" and "Soldier", the shot on "Mercenary" and "Veteran" draws a clearly visible curve.

Technology that excites

It's hard to believe, but the graphics engine that Call of Duty 4 uses is just a revamped version of the technology from Part 2. Even so, the lighting effects, models, animations and the level of detail are top notch. When AI comrades slide into cover, peek around corners or hit the ground, you almost don't want to believe in a game anymore. Flares paint the sky a ghostly red, bright flashes of lightning make the surroundings shine with a metallic glow, smoke grenades form impenetrable plumes, and when bullets hit walls, stone, mortar and plaster splinter.

Only the ground textures are sometimes muddy. And Infinity Ward could have done a little more with the background images, which depict mountains and sky. The sound is almost beyond any doubt. Shots sound terrifyingly real? especially when they hit walls. If you stand too close to a shooting tank, your ears will ring. Roar from friend and foe is haunted across the battlefields. However, the English voice output seems a tad better to us, as the German version simply lacks subtleties such as accents.

War we love

Call of Duty: Modern Warfare might be a relatively short first-person shooter? but due to the brilliant staging, the six to seven hours of solo playing time are among the most impressive that an action title has ever seen. The variety, the unexpected twists and turns, the tension, the bond with the AI comrades? All of this has seldom been so intense and at the same time so easily accessible for us. We can't help but honestly say about this game that it's a war that we love and wage because it's a good one? no, it is a fantastic pastime.

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Call of Duty 4: Modern Warfare.

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Videos

If screenshots are not enough, you can enjoy creative videos from Activision

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