Call of Duty 4: Modern Warfare
Release date5 Nov 2007
This new activity spine chiller by the honor winning group from Infinity Ward, the makers of the Call of Duty® arrangement, offers the most serious and top notch activity experience ever. Call of Duty 4: Modern Warfare arms players with a stockpile of cutting edge and amazing weapons and vehicles, and takes you to the most sweltering battlefield around the globe to battle a slippery foe, battling as a U.S. Naval force or British SAS fighter through a keen history, peppered with astounding turns. Players utilize modern weapon innovation and utilize the capability introduced for composed land and air assaults on a front line where speed, aptitude and great correspondence are imperative to endurance. The game likewise carries another profundity to multiplayer, offering on the web players new and drawing in approaches to record their achievements.Authentic, propelled weapon innovation - offers an armory of in excess of 70 new and real weapons and hardware, from ambush rifle with laser focusing on, Claymore mines, .50 gauge expert sharpshooter rifle up to the M-249 SAW submachine firearm. With extra gear, for example, night vision goggles and suits for most extreme disguise, Call of Duty 4: Modern Warfare offers players unbelievable chances to arrive at the mission objective. Composed assaults - offer the most great activity ever; This game highlights modern warfare from troopers to satellites, where the utilization of air support is basic to mission achievement. The adrenaline surges in your veins as you are brought into the battle zone by the helicopter and a naval force of assault helicopters and fly contenders debilitate the foe positions under your order and seek after your foes to their most profound concealing spots Generation will enrapture the player and suck them into the activity; Call of Duty 4: Modern Warfare offers stunning embellishments, including reasonable profundity reproduction of the field of view, 'rim-lighting', 'character self-shadowing', 'texture streaming' and physical impacts, along these lines offering the player the most photograph practical game ever . The blend of similar illustrations and reasonable battle with the honor winning Call of Duty sound plan will offer players a completely extraordinary battle understanding. Exceptional profundity in multiplayer mode - guided by the achievement of the multiplayer method of Call of Duty 2, COD 4 offers an exceptional multiplayer experience and a novel network - Interaction. The 'Create-a-Class' choice permits players to modify their hardware and tweak it for use. Experience focuses offer new overhauls and 'perks' through the span of your vocation, and matchmaking and positioning records offer better approaches to praise achievement. The multiplayer method of Call of Duty 4: Modern Warfare offers unmatched and addictive multiplayer maps.
About Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare is released by Activision in 5 Nov 2007. The game is designed by Treyarch. Call of Duty 4: Modern Warfare is a typical representative of the Simulator genre. Playing Call of Duty 4: Modern Warfare is a pleasure. It does not matter whether it is the first or a millionth hour in Simulator, there will always be room for something new and interesting. Thrilling levels and gameplay Call of Duty 4: Modern Warfare will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Call of Duty 4: Modern Warfare is versatile and does not stand still, but it is never too late to start playing. The game, like many Simulator games has a full immersion in gaming. AllGame staff continues to play it.
Call of Duty 4: Modern Warfare is perfect for playing alone or with friends.
At AllGame you can find reviews on Call of Duty 4: Modern Warfare, gameplay videos, screenshots of the game and other Simulator representatives.
This section tells the history of the world of Call of Duty 4: Modern Warfare
In Call of Duty 4, the player assumes the role of two characters in the fictional war that takes place in the game. Sgt. John "Soap" MacTavish, a member of the British S.A.S. and Sgt. Paul Jackson, a member of the United States Marine Corps. Though missions for both characters take place in different locations they are both fighting toward the same goal; to stop the terrorist forces of Khaled Al-Asad and Imran Zakhaev from using a nuclear weapon they have obtained.
Call of Duty 4: Modern Warfare put to the test - Greatly staged, straightforward continuous action
The Belgian writer Amélie Nothomb writes quite provocatively in her novel Liebessabotage: "The only thing that could be honestly said about war is not said: that one wages war because one loves war and because it is a good pastime." It is doubtful whether this applies to real battles. For the first person shooter Call of Duty: Modern Warfare , however, it hits the bull's eye. Seldom have combat missions been so gripping, so fascinating? the game depicts the contemporary war in drastic drama.
Now is war!
The subtitle Modern Warfare says it all: After the first two parts of the series ( Call of Duty 3 was developed by Treyarch and only appeared for consoles), the developer Infinity Ward is leaving the famous World War II battlefields of 1944 and 1945 and dedicating himself to it the presence.
Call of Duty 4 grabs the currently most popular enemy image, terrorism: The Russian ultra-nationalist Imran Zahkaev, with the help of the allied gang leader Al-Asad, instigates a coup in a fictional Middle East state in order to distract attention from a gigantic attack on the east coast of the USA. While US marines are playing world police on the Arabian Peninsula, Zahkaev feels safe in the hinterland of Azerbaijan. But the troublemaker did not expect the British elite Special Air Service (SAS), which had been on his back for years.
Ship ahoy, the first
True to its predecessors, in Call of Duty 4 we slip into the roles of several protagonists once again: the US marine Paul Jackson, the SAS sergeant "Soap" McTavish and his superior Captain Price. We play the latter in a flashback. Everything starts with McTavish in the all-round successful tutorial: Before we can take part in a secret operation on a freighter in the Bering Strait, we have to put our skills to the test on a training course.
Depending on how fast we fight our way through a wooden replica of the ship's upper deck and how exactly we aim at the cardboard opponents that fold up, does the game suggest one of four levels of difficulty? a sensible and unobtrusive way of guiding the player.
Ship ahoy, the second
After training, the game puts us in a helicopter approaching the freighter. The sea rages below us, lightning flashes through the sky, we rappel down. And it suddenly becomes clear to us why the mission is called "crew dispensable": The AI comrades did not hesitate for a second to shoot the captain and the officers on board. We watch with dismay as the special unit executes a drunk man and two sleepers in their bunks with cold efficiency. We noticed why the procedure is so unscrupulous when we sneaked over the deck to further superstructures: the boat is full of terrorists. To distinguish who is who here would jeopardize our commitment.
We storm into the heart of the ship and finally find what we feared: a nuclear warhead. The recipient is a certain Al-Asad. No sooner have we discovered the dangerous cargo than a radio message overtakes us: Enemy planes are approaching. They want to prevent us from recovering the bomb. Then there is a crash, the ship groans, creaks, and listens. We only have to flee. In principle, this first mission is still part of the tutorial because it introduces you to the basic mechanics of the game: if you move forward at the right moment, you win. Those who holed up in one place have to expect new waves of opponents for a while. There are also areas where you have to take out all enemies before you can continue, but these are rare. Later, you are the one who animates the AI comrades to move by shifting your position forward. Captain Price takes on this task on the ship.
Intro to die for
In the first of three acts, Call of Duty 4 changes the protagonist after each mission. But we are not yet in the first act, nor are we in the prologue. At the point where the actual intro begins. In it we slip into the shoes of a fourth person, namely the head of state of the fictional Arab country. We are thrown into the back seat of an old Mercedes, we are hit in the face with the butt of a rifle. We are driven through a city where chaos reigns. Everywhere we see how Al-Asad's henchmen intimidate, subdue, and execute the population.
We don't want to reveal where the journey ends at this point, but we can safely say that we haven't seen such a haunting opening sequence since Chronicles of Riddick: Escape from Butcher Bay . By the way: Be sure to watch out for the nasty guy in the no less nasty tracksuit, who threatens you with a submachine gun from the passenger seat. You'll meet him again later. Even if not as originally planned by the SAS.
Plans to curse
In general, in Call of Duty 4, things rarely go as planned. We notice this at the latest in the first mission we serve as US Marine Paul Jackson. With a huge roster, Black Hawks goes to the heart of the coup in the Middle East. The aim is to find Al-Asad. According to our sources, the man is holed up in a house near a television station.
The approach already worries us: the helicopters are under massive fire. It can't be a walk in the park. On the ground we first see our AI comrades erecting a roadblock with barbed wire, then our fears are confirmed: Al-Asad's supporters are teeming with people. Some rush towards us, shooting wildly, others are holed up behind walls and on roofs. Bullets hiss and break through walls. Missiles and grenades fly. And of course Al-Asad is not in the target building.
A new order sends us to a television station. From there the putschist sends his pithy propaganda messages into the country. We continue through the dusty city, where cars explode under fire, where terrorists lurk in back streets that are difficult to see, where friends and foes are falling in rows.
At the end of the nerve-wracking mission it turns out that the films come off the tape; the gang leader has long since flown out. As a »soap« we have to experience how the rescue of an informer among the ultra-nationalists almost fails because of a Stinger missile. And in the “Demoralization” mission something happens that even hard-nosed editors can swallow properly. Just now, as Jackson, we have rescued the pretty pilot of a shot down Apache (you know: no woman is left behind!), We are puffing in our Chinook when the entire gameplay is turned upside down by something horribly unexpected.
The way to the final
What distinguishes Call of Duty 4 from its predecessors is not only the leap into modern times, but also that the game tells a story at all, including several storylines and a huge portion of variety. Where the Englishman McTavish and his three companions in the first act (eight missions) sneak over fields and villages at night, rivet opponents with silenced weapons and only become loud when friendly Russian soldiers rush to help, US soldier Jackson always lashes out with several Squads brute force through the Middle East.
From the second act (five missions) we also guide Captain Price in a flashback through one of the most intense stealth missions in game history. In a camouflage suit, it goes together with Captain McMillan through the irradiated area around Chernobyl. If you are lying in the dirty green grass in a dirty green suit and several armored vehicles and soldiers pass only centimeters from you, you are guaranteed to feel as dizzy as we are. In the third act (four missions) we finally stay in the skin of "Soap" and fight our way through Azerbaijan to the best final in a very long time. After the credits there is the epilogue, a mission that actually has nothing to do with the rest, but is still very successful.
The way of the AI
Although Call of Duty 4 is actually a thoroughbred first-person shooter, the one-man-against-all feeling never arises. We always have the impression that only a part? albeit a very important one? to be a whole. This is due to the brilliant commitment of the escort soldiers. The guys are extremely clever most of the time. They seek cover, they throw grenades, they join us when we advance, give fire protection and shout hints, for example when they spot opponents. Sometimes Call of Duty 4 works with ready-made scripts to make the men look even more real. For example, two marines push a dumpster in front of them as cover to avoid falling victim to machine gun nests. Or Captain Price sneaks up on a lonely guard from behind and finishes them silently with the knife. And we all hear orders like, "Jackson, grab a rocket launcher and get it?" the helicopters down! "or" Soap, place a few claymores in front of the door and then play the decoy! «.
The fact that many comrades are killed, especially in Jackson's missions, has no consequences? the guys are replaced almost instantly. Important people like Captain Price are immortal. Your enemies remain cannon fodder that is easy to find, but compensate for this with clever maneuvers and sheer mass. Similar to Call of Duty 2 , the game always sends out new waves of attack when we stop at one position. Unlike in the predecessor, they dry up after a while. If you holed up in one place, Call of Duty 4 presents itself as a shooting gallery game. Because certain positions (e.g. on windows) are filled again and again by the program as long as there is sufficient supply. However, the hedging does not always work, because the enemies are clever enough in many places to use the level room. They move in our back, seek cover, seek close combat with rifle butt strokes, fire deliberately at explosive barrels and throw grenades like market women bouquets of flowers? sometimes through doors that are only ajar.
The way of the heroes
Grenades in particular prove to us that we are anything but immortal. Even on the easiest of the four levels of difficulty, a few hits and a nearby detonation are enough to knock Jackson or McTavish out of their shoes. Healing packages and a health bar are missing. Only a red coloration of the screen reveals that the hero is no longer well. Then it is enough to disappear from the field of fire. After a few seconds, a loud puff indicates the end of the self-healing process.
If you play on the hardest level of difficulty (veteran), not only is almost every thoughtless look out of cover fatal, but you also demand significantly more of your aiming skills. In a mission, for example, you have to take out an important person from a long distance with a sniper rifle. Your superior warns that the Coriolis effect (deflection of moving matter due to the rotation of the earth) must also be included in the shot. While you hardly notice anything on "Recruit" and "Soldier", the shot on "Mercenary" and "Veteran" draws a clearly visible curve.
Technology that excites
It's hard to believe, but the graphics engine that Call of Duty 4 uses is just a revamped version of the technology from Part 2. Even so, the lighting effects, models, animations and the level of detail are top notch. When AI comrades slide into cover, peek around corners or hit the ground, you almost don't want to believe in a game anymore. Flares paint the sky a ghostly red, bright flashes of lightning make the surroundings shine with a metallic glow, smoke grenades form impenetrable plumes, and when bullets hit walls, stone, mortar and plaster splinter.
Only the ground textures are sometimes muddy. And Infinity Ward could have done a little more with the background images, which depict mountains and sky. The sound is almost beyond any doubt. Shots sound terrifyingly real? especially when they hit walls. If you stand too close to a shooting tank, your ears will ring. Roar from friend and foe is haunted across the battlefields. However, the English voice output seems a tad better to us, as the German version simply lacks subtleties such as accents.
War we love
Call of Duty: Modern Warfare might be a relatively short first-person shooter? but due to the brilliant staging, the six to seven hours of solo playing time are among the most impressive that an action title has ever seen. The variety, the unexpected twists and turns, the tension, the bond with the AI comrades? All of this has seldom been so intense and at the same time so easily accessible for us. We can't help but honestly say about this game that it's a war that we love and wage because it's a good one? no, it is a fantastic pastime.
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