
Call of Duty: Modern Warfare 3
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PublisherActivision
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DeveloperInfinity Ward
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Release date1 Nov 2011
The unsurpassed smash hit FPS arrangement ever, winning numerous Game of the Year grants, comes back with the epic spin-off of Call of Duty®: Modern Warfare® 2. You're prepared to do it at the breaking point of the world Prepare for a realistic rush that lone Call of Duty can convey. The progressive multiplayer experience is back, greater and in excess of anyone's imagination, with new maps, game modes and highlights. The community Modus will advance with new Spec Ops missions and now additionally offers leaderboards, just as the 'Survival' mode, a unique, activity stuffed mode.
AGM score | 85% |
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IGN | 9 |
GameSpot | 8.5 |
Metacritic | 81 |
About Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 is released by Activision in 1 Nov 2011. The game is designed by Infinity Ward. Call of Duty: Modern Warfare 3 is a typical representative of the Adventure genre. Playing Call of Duty: Modern Warfare 3 is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Call of Duty: Modern Warfare 3 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Call of Duty: Modern Warfare 3 is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Call of Duty: Modern Warfare 3 is perfect for playing alone or with friends.
At AllGame you can find reviews on Call of Duty: Modern Warfare 3, gameplay videos, screenshots of the game and other Adventure representatives.
The story
This section tells the history of the world of Call of Duty: Modern Warfare 3
On August 17, 2016, hours after killing General Shepherd, Captain Price and Nikolai evacuate a dying John "Soap" MacTavish from Site Hotel Bravo, Afghanistan. Soap receives medical attention in a safehouse run by Nikolai's Loyalist allies in Himachal Pradesh, India, but Vladamir Makarov's forces arrive in an attempt to kill the trio. After the doctor is shot down, Yuri, Nikolai's best soldier, who has as much a grudge against Makarov as Price, gives Soap an adrenaline shot to keep his heart going, and helps secure a safe route out of the country. Meanwhile, the war between Russia and the United States continues, despite the U.S. Capital being secured. The actions of Delta Force's Team Metal — made up of Sgt. Derek "Frost" Westbrook, "Grinch", "Truck", and their C.O. "Sandman" facilitates the Russian army's withdrawal from the invasion of Lower Manhattan, New York City. They begin by destroying a jamming tower on top of the New York Stock Exchange, then hijack a Russian Oscar II submarine in the East River with the assistance of the US Navy SEALs, in order to use its ordnance against its own fleet. Eventually, Russia pulls back its forces from the US East Coast. On October 4, 2016, Russian President Boris Vorshevsky announces his plans to make peace with the U.S. at a summit in Hamburg. However, during the flight, Makarov's men hijack Vorshevsky's plane and force it into a crash landing on the tarmac of an airport. F.S.O. Agent Andrei Harkov attempts to secure Vorshevsky, but is killed when Makarov appears inside what the F.S.O. believe to be a evacuation helicopter Makarov kidnaps the President, and plans to capture and torture his daughter Alena, to force the President to give Makarov access to the Russian nuclear arsenal that has the capability and destructive power to destroy the entire continent of Europe.
Call of Duty: Modern Warfare 3 - Análisis
A good example of this we see with the recent announcement of the launch of the last of the downloadable content for the FPS of the season, COD: Modern Warfare 3. Under the name of Collection 4: Final Assault comes this pack of five maps that comes to put an end to the new content for the title of Sledheghammer Games and Infinity Ward. There have been a total of 24 pieces of content that have included both multiplayer maps and new game modes and cooperative missions for Special Operations.
A wealth of content that has its icing on the cake with five new locations for both its multiplayer modes and Special Operations modes. They respond to the names of Offshore, Decomission, Parish, Gulch and Boardwalk, and they have in common an intricate design and have been created specifically for the occasion - no reworking of old maps, nor similar shortcuts. This for a current price of 1,200 Microsoft Points (about 15 euros when they come out on PC and PS3, still without an official release date).
The first two will not be new to members of Call of Duty Elite , the subscription service for the digital content of this game, since they were launched about a month ago. These are two medium-sized scenarios, each located on an oil platform and in a ship graveyard, respectively. Although the former bases much of its appeal on the different heights to which we will be forced to compete, the latter is a more open circular setting with various structures and ships scattered throughout the environment.
The problem of both scenarios is their excessive complication, facilitating the task of those who enjoy camping in the best trim corners. For the rest it is a good job, optimal for most game modes, except Earth Wars, due to its high number of players.
The other three new maps -Parish, Gulch and Boardwalk- offer a better finish, although they have in common the intricacy of their structure, full of corridors and shortcuts. If we were to highlight one of these, it should be Gulch, a stage in the Colorado canyon that offers two asymmetric sides separated by a stream. Both for its graphic appearance and its finish, it deserves a prominent place among the multiplayer maps of COD: Modern Warfare 3 .
The other two locations do not detract excessively from this one, but do not reach the same level. Boardwalk places us in a fair next to the beach, full of small attractions, arcades, interiors of buildings ... A good setting that offers a note of color within the gray tone of the maps of Modern Warfare 3 . Parish on the other hand places us in a war-torn New Orleans, with which we can expect a good-sized urban scene, but full of small corridors and nooks and crannies. Two good sites for the battle that suffer from a small evil with the respawn, being somewhat imprecise and unfair at times. Surely Infinity Ward will solve this problem, rounding off the offer.
Juan García is Video Game Editor at IGN Spain.
Other reviews
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Petra SchmitzCall of Duty: Modern Warfare 3 in the test - the multiplayer: in-team experience
Modern Warfare 3 proves the usual quality of its predecessors in the multiplayer test. At the same time, Infinity Ward's Shooter brings an innovation that o...
Who would have thought that Call of Duty: Modern Warfare 3's multiplayer would surprise us with teamwork-enhancing elements and game modes?
While in the predecessors of the Call of Duty series, almost everything was designed for quick kills and quick individual successes, the developers Infinity Ward and Sledgehammer Games are doing something new with Modern Warfare 3 (at least in the multiplayer part). And it even works!Launch confirmed!
The developers have apparently been inspired by Crysis 2 for the first of the new game modes in Modern Warfare 3 - keyword "Dog Tag". In Crysis 2 you unlock shooting rewards when you collect the dog tags of killed opponents. In the new Modern Warfare 3 mode "Kill confirmed", the small metal plates also want to be collected. Because only then does a team get the point for the kill. That doesn't sound very spectacular at first, but it becomes exciting simply because every player can pick up the dog tags. Even if he's not the one who took down the enemy.
So far, so lame, after all, dog tags would only be a delayed way of calculating points. But not every shot, not every dog tag necessarily means a counter, otherwise the detour via the identification tags would be meaningless. The trick is that every player can really collect every dog tag. So that of a dead teammate to outsmart the opponents.
Both teams must therefore always watch out for tokens lying around, their own as well as enemy ones. Anyone walking past it with their eyesight should be pulverized with the Predator missile. However, one shouldn't blindly rush to every dog tag either. Clever players like to use them as bait and lurk in poorly visible corners for careless brand collectors in order to get another shot.
Team defender
The second new game mode focuses even more on clever teamwork. Or in other words: He promotes it more directly. "Team defender" (stupid name) is actually about a flag. The group that owns the pennant gets double points for kills. It is therefore not only important to the team, but also to every individual player to carry the flag as long as possible in their own ranks.
Ultimately, Modern Warfare 3 is again about climbing the ranks of soldiers and unlocking weapons and perks (special abilities such as higher damage or reduced recoil). The result of the lure: Even with teams that are randomly thrown together, the cooperation works surprisingly well, the teams actually try to protect the flag bearer - or to eliminate it.
In addition to the two new game modes, the well-known classics such as Deathmatch, Team Deathmatch, Search & Destroy, Dominion and Capture the Flag are also represented again. As usual, you don't have access to all multiplayer variants from the start, the selection depends on your level. With the (darned quick) achievement of rank 20, you can finally tackle the whole boom on hardcore (no ammunition display, no crosshairs, team fire, bullets cause significantly more damage).The attack packages
Surveillance drone? Attack helicopter? Or would you prefer a stationary gun? Those were, and still are, the questions when Modern Warfare is about streak rewards. In Modern Warfare 3, however, it works a little differently than before. Infinity Ward and Sledgehammer have put the rewards into packages, divided into "storm", "support" and "specialist".
While "Sturm", as the name suggests, is still about more and more kills (thanks to the attack helicopter, for example) and "Spezialist" is about constantly adding perks, "Support" gets interesting. This package contains unusual rewards such as the bulletproof vests that can be placed in the level and which team members can cheerfully help themselves with in order to be better protected.
The player who made the vest available will receive 50 points for each security fumble they put on. The reconnaissance drone, which is used to mark opponents for those of fellow campaigners, works in a similar way. If they then turn off a spotted enemy, points are awarded again. The highlight of the support package: The shooting series are not reset when you bite the grass, but just keep increasing and increasing. On the other hand, the classic way of doing things is “Sturm” and “Spezialist”: If you jump, you have to shoot your way back to the reward.The weapon levels
In the past, the individual improvements for individual shooters depended on the challenges, today the weapon levels are decisive. The more often and better you use the Scar-L to get on your enemies, the more equipment you unlock for the rifle. And only for this one rifle. If you want to try a fresh weapon, you have to re-acquire aiming aids, silencers, camouflage patterns and special perks (reduced recoil or higher cartridge damage).
The cards
First of all: If you get lost in your own apartment, you should better avoid the multiplayer mode of Modern Warfare 3, because most maps are not at all catchy. Many angles, narrow paths and dead ends let the first games degenerate into real confusion.
It takes a lot longer than, for example, Call of Duty: Black Ops to find your way around. In our opinion, potential classics such as "Array" for Black Ops are also missing - none of the maps from Modern Warfare 3 is really outstanding. Even so, the card design is all in all good, because in very few cases snipers are preferred. However, in Modern Warfare 3 you shouldn't run around as much as in the past, otherwise the next enemy from the next corner will definitely bolt you a load of lead in your back.
The matchmaking
Infinity Ward said it clearly in advance: Modern Warfare 3 is working again with the console-based peer-to-peer matchmaking via the IWnet, which annoyed us in the second part with interruptions to the host and with waiting times in the lobby. In any case, we have to accept this horse's foot if we want to rise in the ranks. And please, who doesn't want that? There are also dedicated servers, as announced, but they are all about pure gaming fun, without any achievements or level increases.
We welcome the free choice of servers on the one hand, but on the other hand we want to earn new weapons and perks. Incidentally, that's what the majority of players want right now, which is why there is currently comparatively little going on on the dedicated servers. And our pious wish that Modern Warfare 3 might simply switch to the Black Ops server system should remain a pious wish.
The Spec-Ops mode
One of the great strengths of Modern Warfare 2 was the co-op operations, the so-called Spec-Ops missions. There are also in the sequel, 16 in number. In fun variations we fight our way with a human fellow rider through sections known from the solo campaign, only with different goals and under different conditions.
In Prague, for example, in a sniper mission we should not only advance and sneak up to the end of the level, but also rescue as many rebels as possible who are being held captive by Russian soldiers. It's tricky, because if we're discovered, the prisoners always have to believe it first.
On the Russian President's plane, we do not shoot as Russian security officers who have to protect the head of state, but take on the roles of kidnappers. The missions, in which the two co-op players have different tasks at different locations, are particularly successful: For example, one player has to race through the warehouses and docking facilities of Canary Wharf in London under time pressure, while the other sits at a camera system and automatic guns steers to shoot the way clear.to survive
A little tip: Before you dare to try the co-op variant »Survival«, you should definitely play a little Spec Ops. Because in both modes you rise in rank (regardless of the rest of the multiplayer), but it's faster in Spec Ops. You need the ranks in order to be able to buy essential equipment such as protective vests in the struggle for survival. Only co-op soldiers from level 10 have access to them.
Survival - that's what Survival is all about. The game incites the two co-op fighters more and more waves of opponents on the neck. At first it's just a few normal types of shotguns, later helicopters and heavily armored Juggernauts arrive. The two buy new ammunition, weapons, rockets & Co. at terminals with the money they have earned from kills and round bonuses. It gets tricky not only because of the strength of the opponents, but also because the shopping terminals are often what feels like kilometers apart. Agreements about purchases and a joint approach are extremely important, otherwise it will soon be overdone.
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World War III - Call of Duty: Modern Warfare 3 review
The review was based on the PC version.
Apparently, it is only an addition to the multiplayer mode, but I cannot agree with this statement in any way. The single-player campaign was an important component of the next installments of the Call of Duty series from the beginning of its existence - I dare even say that it is more important than the online battles, which owe their enormous popularity to chance. Regardless of who did not start preparing a story about brave soldiers struggling with the overwhelming enemy, he always focused his attention mainly on it. The third game in the Modern Warfare series is no exception.
I must admit that I had some concerns that the dilapidated Infinity Ward studio would cope with the task. I was even convinced that the departure of key employees would somehow affect the final shape of the campaign and result in radical changes in the current formula. Fortunately, nothing like that happened. The easily rebuilt team boldly followed the path set by its predecessors and - which we can already confirm - found its way perfectly in the subject. The qualitative leap between the second and third installments of the series is practically imperceptible, which of course has its good and bad sides.
Let's start with the plot, heavily criticized in the predecessor. The new game continues the threads started in Modern Warfare 2 and definitely ends them - the authors did not leave any wicket to the possible "four". The Russians continue to conduct intense military operations in the United States, but their appetite is not diminishing. In MW3, the conflict also covers the countries of Western Europe - so World War III becomes a fact. The campaign traditionally takes us to various corners of the globe, where we perform strenuous tasks. Once, together with a group of brave soldiers, we make our way through the streets of devastated New York, only to land a moment later in Sierra Leone with a small commando unit. The story sticks together on the knee, but it is not of the highest caliber - anyone who remembers the "two" certainly knows what to expect.
Traditionally, the campaign is not long - on the standard level of difficulty, the whole thing can be completed in no more than 6 hours, and this only if we are not in a hurry anywhere. Nothing has changed in the very structure of individual missions. We are still running along the cleverly designed route, from which it is impossible to deviate from it in any way - it is prevented by both obstacles in the corridor and invisible walls. From time to time, we have to sit in the cabin of a vehicle or a helicopter and thus make our way through a fragment of the map. There is no question of greater freedom in controlling vehicles.
The gameplay is a script festival typical of the series. Programmed scenes push Modern Warfare 3 towards an interactive movie, the amount of non-standard events here is huge. Thanks to this solution, the game is a real pleasure to watch. Something is happening all the time, we are still surprised by something effective, and although some solutions have been copied alive from previous Infinity Ward productions, there is no shortage of new ideas - a good example is the mission called Turbulcje, the action of which takes place on board an emergency landing airliner.
The creators of the "three" showed again that in terms of spectacularity, the competition does not reach the heels of this series. What is happening during this very short campaign could be easily shared with five other productions. And although at times there is no realism in it, so what? Modern Warfare 3 can be compared to a typical Hollywood film production - if we limit ourselves to savoring its special effects, we will be delighted. On the other hand, if we start looking for meaning and depth in it, we can forget about having a good time.
Of course, the sheer volume of scripts also has its downside. It happens that some scenes fire up late, leading to downtime - in a lively action game, waiting longer for partners to graciously open the previously closed door is very frustrating. The programmed actions also mix the ranks of the opponents who have never sinned with intelligence in this cycle. A great example of such a curiosity are situations when our companions run ahead according to the program and we are left behind. Allies often leave behind their backs living enemies who can't decide who to shoot at.
I liked the campaign in Modern Warfare 3 and I will definitely remember it better than last year's Black Ops . In both cases, the authors exaggerated with fireworks, but I liked the crazy vision of World War III much more than the Bond adventures of heroes in the latest production of Treyarch. This is by no means a masterpiece, but simply a solidly tailored corridor shooter: effective, spectacular and raving. On the other side of the barricade, of course, there are disadvantages: frequent errors in scripts, brazen enemy respawn and the intelligence of the Stone Age enemies. Military fans will also complain about the complete lack of realism, and fans of visual effects about the antediluvian engine, which I will not compare to the competing Frostbite at this point.
A large list of shortcomings, however, does not change the fact that the campaign in Modern Warfare 3 is an extremely pleasant experience. The more I think about it, the more I am convinced that the phenomenon of this series is that it becomes more and more frivolous every year. When others try to provide a realistic picture of the war or try to shock players with shaking scenes (like in Homefroncie ), the creators of Call of Duty do their thing - they get in the car, damage the brakes in it, and then put the accelerator into the metal without worrying about whether on the way they will hit something or not. Modern Warfare 3 is another no-holds-barred ride, full of explosions, pathos, scenes with collapsing national symbols and Commando-style actions with Schwarzenegger. After all, in no other game you will not scrap four Hinds with a minigun in the first mission.
I really don't know how long Call of Duty will be able to keep going on the same pattern, but for now it doesn't look like anything will change in this regard. And guess what? It doesn't bother me, actually.
Krystian "UV Impaler" Smoszna
" Call of Duty has come a long way in recent years ..." - unfortunately, we will have to wait for such a start of the review of Infinity Ward's production. This year's edition of the best-selling series goes too close to the path set by Modern Warfare 2 . Thanks to this, on the one hand, we get a familiar product in which millions of players will feel at home, and on the other hand - a thick line that stands out from many good solutions from Black Ops .
Once again, we are dealing with an extremely dynamic online shooter, in which the corpse is thick, the distance from the closest enemy does not exceed a few meters, and the joy of casual killing is sometimes overshadowed by too much scrap metal flying over the map. The formula still works very well, but the distinct bloopers in the PC version and Activision's general lack of ambition cast a shadow over the overall network mode.
At first glance, it is difficult to distinguish Modern Warfare 3 from the previous part from 2009. Both in terms of technology, as well as the available equipment and game modes, only cosmetic changes have been made here. Graphics are definitely of secondary importance, but the engine, which a few years ago was strikingly backward in relation to the competition, resembles a gentleman in a midlife crisis. It seems to show how much it cannot, but everyone can see what it is. A small number of elements of the environment are destroyed: a light bulb will explode with sparks, the car will explode from a fragmentation grenade, and a chicken in the market will turn into bloody fluff from a lost ball. Not every game needs any destruction of the environment, but the stiffness and inviolability of the arenas is more and more noticeable every year, and PC owners will not use a fraction of the power of their hardware configurations.
In Modern Warfare 3 on PC you can clearly feel the limitations of the priority platforms for Activision. It is a pity that Infinity Ward gave up the "middle path" chosen by Treyarch in World at War and Black Ops and brought ideas that worked well on consoles alive to another environment. The unpopular matchmaking, of course, returns. On the one hand, it allows you to quickly join the game in the mode we are interested in, on the other - it does not even allow you to choose a map or play on specific rules. The effect is one - we keep wandering, hoping to find a game with the arena we like, and we keep our fingers crossed so that the enemies do not abuse the hated types of weapons. One cannot forget about breaking the rhythm of host migrations and the strange key to choose them - there are skirmishes in which only the host has a good ping. Support for dedicated servers does exist, but due to their exclusion from the ranking games - you will not get a single experience point there for your profile - they are terribly neglected for now. Suffice it to say that most of them were empty on Sunday at noon. No wonder, because character development is one of the most important multi elements in the Call by Duty edition.
On the occasion of the unlocking frenzy, however, one gets the impression that Modern Warfare 3 has unknowingly become a kind of parody of the series in this regard. During the first hours of the game, bonuses, decorations and notifications fall into an avalanche, and the characteristic melody informing you about the completion of a challenge is hit more often than a headshot. Suffice it to say that after 1.5 hours of fun I was already level 16, and then I reached the 25th rank later. Progress slows down over time, but the carrot is never so far away that it is not worth launching one more round ... and each match gives you thousands of experience points because the action takes place at a dizzying pace.
In the most popular modes - Team DM still at the top - the gameplay is dangerously close to total chaos. Once, we run into someone's back and send them into the sky in series, only to have the same opponent stick a knife in our back a few seconds later. Other times, we just die from a grenade thrown from the other end of the map. The end about 10 meters away.
Added to this is the impression that the boards are "shallower" compared to, for example, those from Black Ops . The best example is Resistance, which is practically limited to running around the streets connecting two semi-open areas - no ingenious connections between buildings, windows overlooking the enemy's alley, fighting for the floors of a key tenement house. One gets the impression that the action takes place only in the "level". Fortunately, a few larger maps are still included - such Seatown saves the game's honor and at the same time provides bloody clashes in narrow streets and long-range shootouts.
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