Child of Light

Child of Light

  • Publisher
    Ubisoft Entertainment
  • Developer
    Ubisoft Montreal
  • Release date
    29 Apr 2014

Urgency reigns in the Kingdom of Lemuria The Black Queen has taken the sun, moon and stars. You play Aurora, a youthful princess with an unadulterated heart, whose spirit is associated with the realm of Lemuria. Leave on the mission for the three wellsprings of light, rout the Black Queen and reestablish the Kingdom of Lemuria. Principle Features An experience anticipates you! Child on Light is a fantasy pretending game made by the capable Ubisoft-Montreal group utilizing UbiArt Framework has been. Set out on a bizarre excursion through the tremendous universe of Lemuria and investigate legendary scenes or associate with its occupants as you find new places and their insider facts. The living universe of Lemuria During your outing through Lemuria you will make significant associates, from amicable pixies and little persons to wild wolves and dim winged serpents. Battle against beasts and malice legendary animals Aurora has the ability to battle animals of the dull and to recoup the taken light sources. Battle close by Ignuculus in an Active Time Battle framework. Your firefly companion can be constrained by another player, so you don't need to finish this experience alone.

see all / fold
AGM score 85%
IGN 9.3
GameSpot 8
Metacritic 82
hit points
mercenary
achievements
deliberately retro
xbox live
steam
fantasy
playstation trophies
turn-based
role playing
60 fps on consoles
female protagonists
side-scrolling
ghosts
magic
fairy
princess
sword & sorcery
human
saving the world
side quests
knight
coming of age
screen wipe
playstation network
playstation plus
three-word game title with conjunction or preposition
female protagonist
good vs evil
active time battle
mp
playstation tv support
rpg elements
games with gold
female antagonists
crown
wwise
pax east 2014
ubiart framework
cooperative
shared screen
expand / fold

About Child of Light

Child of Light is released by Ubisoft Entertainment in 29 Apr 2014. The game is designed by Ubisoft Montreal. Child of Light is a typical representative of the Role-playing (RPG) genre. Playing Child of Light is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Child of Light will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 29 Apr 2014 released games such as:

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A complete list of games like Child of Light can be found at AllGame here.

Child of Light is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Child of Light is perfect for playing alone or with friends.

At AllGame you can find reviews on Child of Light, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

Child of Light - Análisis

Author: Bruno Sol
Date: 2020-07-30 22:48:46
Analyzing a game like Child of Light is a pleasure. This Canadian production, the work of Ubisoft Montreal, is a beautiful tale with the soul of an old JRPG, which will fill with nostalgia all those who wasted their youth with classics of the caliber of Dragon Quest or Final Fantasy. The story of Princess Aurora, and her odyssey through the magical land of Lemuria, is the latest offspring born from the heat of the UbiArt Framework engine, the same that gave life to the delicious Rayman Origins and Rayman Legends. A true feast for the senses that reaches all desktop formats (PS4, Xbox One, PC, PS3, Xbox 360 and WiiU), proving once again that no matter how much the Unreal engine and the like gains in benefits, nothing can beat the beauty of 2D graphics.

The hypnotic voice of the narrator (the only one, and wonderfully localized in Spanish, that we will hear throughout the nearly 10 hours that the game lasts) will take us into a story that has all the elements of classic tales: a brave girl , an evil witch, a good father but with a terrible taste to choose second wives and all kinds of fantastic creatures. Some of Princess Aurora's allies (the protagonist of Child of Light ) could perfectly swell the cast of a fable of the Brothers Grimm (the archer mouse, the valiant dwarf ...) and others seem to be taken from a Lladró catalog (and yes , we talk about the pair of chickens, one happy and the other sad, formed by the brothers Rubella and Tristis). It is what involves Cirque Du Soleil in the development of a game. The kings of the pocho circus have advised Ubisoft Montreal both in the clothing and in the way of moving of the characters. But rest assured, there will be no tragic clowns here making giant bubbles to the rhythm of a depressing violin.

The mechanics of Child of Light combine 2D platforms with turn-based combat in true Final Fantasy style. With the right stick we will guide Aurora through beautiful two-dimensional landscapes (made by hand with an aesthetic that honors teachers of the caliber of Gustavo Doré) and with the right we will guide her faithful companion, the firefly Ignicus . The role of this ball of light will be crucial during play, especially during combat.

As if it were a Japanese RPG from the early 90s, Child of Light matches pit two characters from the Aurora group against three enemies at once. The rules are simple but severe: a bar located at the bottom of the screen marks the turn in which the contestants can execute their attacks. A strong impact will return our character to the beginning of the bar, but we can also invoke spells to avoid it, no matter how large the received chit is. As in the old days, the balance between attack and defense will be essential to emerge triumphant from the fight, especially when facing a boss.

The great drawback of Child of Light is that it only allows you to control two characters from our group during battles (although during the adventure Aurora will eventually recruit six allies for its cause, each with their own skill tree ). I suppose that everything is due to an aesthetic decision, but the truth is that it is a nuisance to have to be changing them at all times, depending on the strategy to be followed in each confrontation. Attack magic is associated with a specific element (fire, water, earth ...) that can wreak havoc on certain enemies. So in most cases you will have to rotate characters until you find the perfect combination of attack and defense. In addition, throughout the game you will be collecting Oculus , a kind of gems, which can be combined with each other and associated with a particular character, thereby multiplying their magical power.

Despite the forced character dance, and a too relaxed difficulty (we only found ourselves in real trouble in front of two determined bosses), the truth is that the mechanics of the combats are great. Simple to learn and full of strategic possibilities. For example, placing Igniculus on a specific enemy will slow down his turn, recharging the firefly's energy bar with the bushes of "wishes" (some brilliant orbs). Incidentally, Igniculus can not only be operated with the right stick. It is also possible to do it from the touch surface of the DualShock 4 and we can even ask a friend to take care of it, by plugging in a second controller, in a rather cooperative way quite nice.

If you want to know more about the adventures of the flying redhead, turn the next page

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Screenshots

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Videos

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