Child of Light - Análisis
The hypnotic voice of the narrator (the only one, and wonderfully localized in Spanish, that we will hear throughout the nearly 10 hours that the game lasts) will take us into a story that has all the elements of classic tales: a brave girl , an evil witch, a good father but with a terrible taste to choose second wives and all kinds of fantastic creatures. Some of Princess Aurora's allies (the protagonist of Child of Light ) could perfectly swell the cast of a fable of the Brothers Grimm (the archer mouse, the valiant dwarf ...) and others seem to be taken from a Lladró catalog (and yes , we talk about the pair of chickens, one happy and the other sad, formed by the brothers Rubella and Tristis). It is what involves Cirque Du Soleil in the development of a game. The kings of the pocho circus have advised Ubisoft Montreal both in the clothing and in the way of moving of the characters. But rest assured, there will be no tragic clowns here making giant bubbles to the rhythm of a depressing violin.
The mechanics of Child of Light combine 2D platforms with turn-based combat in true Final Fantasy style. With the right stick we will guide Aurora through beautiful two-dimensional landscapes (made by hand with an aesthetic that honors teachers of the caliber of Gustavo Doré) and with the right we will guide her faithful companion, the firefly Ignicus . The role of this ball of light will be crucial during play, especially during combat.
As if it were a Japanese RPG from the early 90s, Child of Light matches pit two characters from the Aurora group against three enemies at once. The rules are simple but severe: a bar located at the bottom of the screen marks the turn in which the contestants can execute their attacks. A strong impact will return our character to the beginning of the bar, but we can also invoke spells to avoid it, no matter how large the received chit is. As in the old days, the balance between attack and defense will be essential to emerge triumphant from the fight, especially when facing a boss.
The great drawback of Child of Light is that it only allows you to control two characters from our group during battles (although during the adventure Aurora will eventually recruit six allies for its cause, each with their own skill tree ). I suppose that everything is due to an aesthetic decision, but the truth is that it is a nuisance to have to be changing them at all times, depending on the strategy to be followed in each confrontation. Attack magic is associated with a specific element (fire, water, earth ...) that can wreak havoc on certain enemies. So in most cases you will have to rotate characters until you find the perfect combination of attack and defense. In addition, throughout the game you will be collecting Oculus , a kind of gems, which can be combined with each other and associated with a particular character, thereby multiplying their magical power.
Despite the forced character dance, and a too relaxed difficulty (we only found ourselves in real trouble in front of two determined bosses), the truth is that the mechanics of the combats are great. Simple to learn and full of strategic possibilities. For example, placing Igniculus on a specific enemy will slow down his turn, recharging the firefly's energy bar with the bushes of "wishes" (some brilliant orbs). Incidentally, Igniculus can not only be operated with the right stick. It is also possible to do it from the touch surface of the DualShock 4 and we can even ask a friend to take care of it, by plugging in a second controller, in a rather cooperative way quite nice.
If you want to know more about the adventures of the flying redhead, turn the next page