
Company of Heroes
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PublisherRussel
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DeveloperRelic Entertainment
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Release date12 Sep 2006
Extra USER REVIEWS are on the "Company of Heroes - Legacy Edition" page. Mods that totally patch up COH1 for Steam are additionally on the Legacy Edition page. Depiction WWII Simulation: Company of Heroes is reclassifying the continuous technique sort and restoring the hardships of brave troopers, demolished combat areas and unbelievable front lines. Beginning with D-Day, the attack of Normandy, players as pioneers of Allied Squads will take up the battle against the German war machine and endure probably the bloodiest and most startling clashes of World War II. A rich single player battle offers an artistic encounter and lets you reproduce the boldness and the resolution of the normal warrior in remarkable situations.Film single player crusade - which re-institutes the changes and choppiness of the Second World War more than ever Trade with exceptional authenticity. Exceptional activity and designs - which increases present expectations for continuous system games. Intuitive & completely physical front lines - utilize the Havoc motor and Rag-Doll-Physics. 2 to 8 players in multiplayer mode - battle by means of LAN or Internet in imaginative manners Teamplay.A famous engineer: Relic Entertainment - is described by the capacity to consolidate quick and concentrated continuous technique activity with astonishing designs and an enthralling story.
AGM score | 92% |
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IGN | 9.4 |
GameSpot | 9 |
Metacritic | 93 |
About Company of Heroes
Company of Heroes is released by Russel in 12 Sep 2006. The game is designed by Relic Entertainment. Company of Heroes is a typical representative of the Real Time Strategy (RTS) genre. Playing Company of Heroes is a pleasure. It does not matter whether it is the first or a millionth hour in Real Time Strategy (RTS), there will always be room for something new and interesting. Thrilling levels and gameplay Company of Heroes will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 12 Sep 2006 released games such as:
- 🎮 Company of Heroes
- 🎮 The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king
- 🎮 The Lord of the Rings: The Battle for Middle-earth II
- 🎮 Anno 1701
In addition to Company of Heroes, the representatives of Real Time Strategy (RTS) games also belong:
- 🎮 Command Ops: Battles from the Bulge
- 🎮 RollerCoaster Tycoon 3
- 🎮 Sword of the Stars
- 🎮 Kingdom Under Fire: Heroes
A complete list of games like Company of Heroes can be found at AllGame here.
Company of Heroes is versatile and does not stand still, but it is never too late to start playing. The game, like many Real Time Strategy (RTS) games has a full immersion in gaming. AllGame staff continues to play it.
Company of Heroes is perfect for playing alone or with friends.
At AllGame you can find reviews on Company of Heroes, gameplay videos, screenshots of the game and other Real Time Strategy (RTS) representatives.
Company of Heroes tested - flagship strategy game in World War II
If Valve manages to stretch the wrong paths of a dull physicist on more and more half-life episodes - then this snack system must work even more in a world war! We do not want to assume that Relic (Dawn of War) thought so in their latest work Company of Heroes, but there is a clear indication of episode intentions: in real-time title, you only replay a single section of the Second World War and liberate it Normandy from the German army. How to lead the soldiers and vehicles of the American Able company from D-Day to the showdown at Falaise. Company of Heroes is however so intense and full of astonishing moments that you quickly forget the series scolding. This is also due to the great physics, but we can reassure you: there are no boring physicists, and between the missions there are always atmospheric story sequences in the game graphics.
Straightforward war
Company of Heroes does not make war as realistic as Sudden Strike or Blitzkrieg. Instead, the developer Relic falls back on his Dawn of War philosophy: The battles should be rapid and gaudy. The basic structure is therefore simple: The Allies only build six main buildings in which they buy soldiers and vehicles and research upgrades. In addition, they can convert any number of houses into barracks, where they hire infantry groups (one to six men each) or bring them back to their target strength after losses.
You get the three resources fuel, ammunition and manpower almost automatically in the course of the battles: As in Dawn of War, the raw materials flow continuously into your account if you capture corresponding checkpoints. This brings dynamism: you have to constantly advance into the opposing territory and attack points there, but at the same time defend your own positions. This is tricky due to the low unit limit - you cannot secure all points at the same time. Therefore, the clever AI often steals an unguarded point, the front line often shifts.
Bombenstimmung
Does »The front line shift« sound too dry to you? Don't worry, because this is where Company of Heroes' greatest strength comes into play: the battles are simply spectacular!
In artillery shots, for example, dirty fountains shoot into the air, thanks to physics it rains debris, before the explosion you can hear the projectiles whistling through the air. You can zoom and rotate the camera freely, in close-up view you can literally look over the shoulder of the finely animated soldiers. Elite rangers, for example, flap themselves into bomb craters to fire from cover. You can recognize every hatch, every wheel, every dented steel plate by tanks - because the vehicles, like the infantry, are highly detailed. You can dismantle blocks wall by wall, level them with artillery or burn them with flamethrowers. Together with the great weapon sounds and physics, this exaggerated illustration captivates immensely. Now three direct hits are enough to disassemble the tank.
Coverage thanks to physics
Behind the gripping staging is also a tactically demanding game in which you won't get very far without thinking. Foot soldiers, for example, intelligently seek cover behind walls or in craters - but only if you assign them a suitable position.
The mouse pointer helps, which indicates the quality of the coverage from red (endangered) to green (nothing like that!) Using an icon. In addition, points show how the boys will be distributed in the cover. So it can happen that not all fighters find their place in the bomb crater. Then you should assign a new position to the remaining soldiers. Or blow up a new crater. Because the physics effects make sense in a playful way; for example, you can ram an archway with a tank so that a machine gun squad can entrench behind the rubble. Alternatively, send the soldiers to houses where they fire from the windows - if no enemy tank rolls up and blows up the walls.
Dance of the tanks
Speaking of tanks: the colossi are powerful, but not overpowering. Because their armor is thinner in the back than in the front, a single hit in the back can cause serious damage. So you should try to maneuver out and flank tracked vehicles.
This usually degenerates into micromanagement, for example when two tanks orbit for seconds. However, a reverse gear command à la Panzers is missing; You have to move your vehicles in mini steps if you want them to roll backwards. There is clear visual feedback in the fights: bullets bounce off the front armor harmlessly, when the back hits the armored plates whirl. You can also destroy the engine or gun of the tank. This also works with Bazooka teams, who are hard hit by steel giants in the house battle. The anti-tank guns finally reload slowly, but make short work of tracked vehicles. Stupid, however, that the AI senselessly does not fight against Pak shelling from time to time.
You are all important!
The good unit balance ensures even more tactical depth: every type of troop is useful, even with the infantry. For example, engineers repair vehicles and lay mines, sandbags (as cover) or barbed wire. MG teams secure bottlenecks, mortar teams wear down opponents, flame tanks burn out occupied houses. Almost every unit also has useful special talents: soldiers throw grenades, Sherman tanks cover themselves in a smoke screen for protection. The use of skills costs raw materials; after use, they must also recharge. Nevertheless, special attacks often decide the battles.
You can read the complete test of Company of Heroes in GameStar issue 11/2006 or online as a pdf in the magazine archive.
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