Dark Souls III
Release date24 Mar 2016
As fires fade and the world falls into ruin, developer FROMSOFTWARE and director Hidetaka Miyazaki continue their critically-acclaimed and genre-defining series with Dark Souls III. Fans and newcomers alike will get lost in the games hallmark rewarding gameplay and immersive graphics. Now only embers remain…
About Dark Souls III
Dark Souls III is released by FromSoftware in 24 Mar 2016. The game is designed by FromSoftware. Dark Souls III is a typical representative of the Role-playing (RPG) genre. Playing Dark Souls III is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Dark Souls III will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 24 Mar 2016 released games such as:
- 🎮 The Witcher 3: Wild Hunt - Blood and Wine
- 🎮 The Banner Saga 2
- 🎮 Wanda: A Beautiful Apocalypse
- 🎮 Solitairica
In addition to Dark Souls III, the representatives of Role-playing (RPG) games also belong:
A complete list of games like Dark Souls III can be found at AllGame here.
Dark Souls III is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Dark Souls III is perfect for playing alone or with friends.
At AllGame you can find reviews on Dark Souls III, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Dark Souls III - Análisis
As we already advanced in our impressions of the first four hours of play, Dark Souls 3 is the meeting point between the tradition of the series and the new times. In this way, it is a title that constantly walks the fine line between nostalgia and innovation in different sections: history, gameplay, influences ... Everything evolves from Hidetaka Miyazaki's previous work, and at the same time looks towards back with pride, knowing how to perfectly distill the best of Dark Souls 1 and 2. All this also being, a title as demanding as we expected, although in its first bars it may seem the opposite (calm, the difficulty rises after the first bouts) .
Perhaps it is a nod to the less common in the series, perhaps it is that From Software they wanted us to feel comfortable with Dark Souls 3, and then destroy our morale, by increasing the complexity of the enemies little by little, to extremes that will make us throw the controller against the wall (as the previous installments of the series have known how to do). Is Dark Souls 3 the most difficult of the three? That is difficult to affirm, since Dark Souls managed to catch us off guard and now, we already have 'callus' made regarding the rhythm of the game and the demands of its gameplay. At least, we can affirm that From Software has invented new ways to despair with this title, without making us lose the illusion for killing such an enemy or overcoming a certain ambush. In that sense, Dark Souls 3 is perfect, being also the most varied title of its style that we remember.
Do not panic, that variety does not come in the form of flashy news that changes the face of the series, but in the form of a thousand and one different situations that will test our limits . How could it be otherwise, Dark Souls 3 revolves around its demanding battles and the exploration of its rich and spectacular game world (which stands out both in terms of level design and artistic presentation). The cornerstone of the set is the title control system , which is a mixture of the agility we saw in Bloodborne with the slower mechanics of Dark Souls 2. In this way, we return to equip ourselves with our shields and take care of the distance with the enemies, although our abilities have grown, both in defense and attack. For example, we will move in a more agile way, being able to dodge enemies more easily, and even platform somewhat (with two control systems, such as DS or DS 2). At the same time, our weapons will have special abilities that will consume PC as if it were magic, expanding the range of options in the series (strong and loose attack, cover. Dodge and parry).
This leads us headlong to one of the big changes in Dark Souls 3, the blue bar that appears (which comes back from Demon's Souls), PC, which also does not reload over time as if they do the vigor bar or the . More physical players will be able to bypass it, and focus on 'normal' attacks, as they need to further boost vitality and energy, but the magic classes will need to pay close attention to this bar. In addition, with this new bar comes the appearance of a new type of specific study. The 'grace' of the matter is that we have a total number of estus, being able to vary in the blacksmith the proportion of one type and another of canteen. That is, there are new elements to take into account in Dark Souls 3, which serve to add a series of layers of extra depth to the proposal (as if it were necessary).
All this while still offering a dark medieval fantasy world full of secrets, dozens of weapons, armor and mysterious objects, lots of types of enemies capable of taking us to our limits ... Even a new type of damage has been added, ' freezing ', which adds to all the negative conditions that we must avoid in the game (bleeding, poison, etc). Without forgetting, of course, the same kind of vague but profound narrative that fans of the series like so much, and that gives so much foot to a thousand and one later cabal. Dark Souls 3 is no different in this regard, putting the challenge to the narrative ahead, but without wanting to put it aside at any time. Part of the blame lies with the care that has been given to the world, which allows us to imagine a thousand and one details and situations experienced, or to be lived, in the series, without ever revealing its secrets completely. Let's be clear, during our several dozen hours of play, contributions to the story through conventional narrative can be counted on the fingers of one hand. However, the characters we come across, the enemies we face, etc ... They speak much more than it seems at first glance.
We gathered the finest game reviews for you to have a better idea of the Dark Souls III
KwiśćDark Souls III review - the dying simulator says goodbye to the class
The review was based on the PC version.
The games from the Dark Souls series are something unique and special. Difficult, full of mysteries and requiring a lot of patience, they created a completely new sub-genre of traditional RPGs, which captivated a large group of players and gathered around them an almost fanatically devoted community. Unfortunately, with the premiere of the third part, From Software studio plans to close this chapter of its history, and thus suspend the production of further works of this type. Is the "three" a successful end to such an outstanding series? Did it live up to the previous scenes? Definitely yes! This is not only the best part of Dark Souls , but also the friendliest part to new players.
The adventure begins as standard with the design of the hero we lead. The character creator hasn't changed much since the first Dark Souls . The face models are still not the most beautiful, and the choice of class only matters at the beginning of the game. However, what makes the biggest impression are the models of weapons and armor. Just looking at a fully equipped mercenary, warrior or knight, you want to feel the chosen role as in a good paper RPG. The whole thing is complemented by great descriptions of classes and even predefined faces. Our hero can be an ugly and deformed swamp inhabitant or a mysterious divine descendant whom everyone looks at with admiration. Like small details, and make Dark Souls III delight at the start.
When our hero is finally ready, we are transferred to the first location, i.e. the frosty and gloomy valley known as the Ash Cemetery. It is a rather small and simple level, intended for learning the basic mechanics of the game. At the very end, we encounter a boss, but it is not a big challenge, even for beginners. Here you can see the creators' bow towards novices. The previous titles of From Software studio were able to reject them from the very beginning, and Dark Souls III tries to convince new fans that the devil is not as scary as he is painted.
The starting location also turns out to be a great place to test your weapons and choose the best class for you, and this choice is really difficult. The animations and sound of the attacks are a real masterpiece. No matter if we fight with an ax, dagger or scimitar, the blows we deal are incredibly fleshy and pleasant. Thanks to this, a clash with even the weakest undead is truly satisfying. The combat system itself has not changed much. However, this is not a disadvantage, because in this respect the Dark Souls series is light years ahead of any competition. You can still perform coups, retorts, break attacks or jump blows. Each of them is good for a different opponent and is useful in a different situation. Bloodborne fans may not be able to quickly dodge or regenerate health through a quick counterattack, but shields make up for this loss well. The only drawback of the combat system is the special attacks in the back, which can sometimes be quite annoying. Even with the perfect position behind the opponent, instead of being executed, our hero often performs an ordinary blow that deals much less damage. We then feel as if we have to fight the game itself, not the beasts we encounter.
The so-called "Weapon arts" and the return of the mana bar associated with them (in a game called "focus"). In this part of the series, each weapon has one or two special abilities, for which the parry button is responsible. So in order to use them, we cannot hold a shield in our left hand. Among the new skills we find the dodges known from Bloodborne , a combat stance that allows you to land special blows or a shout that increases the damage dealt for several seconds and slightly changes our attacks. These abilities are usually very strong and helpful in combat, but you pay for using them with the previously mentioned focus points. The same points also allow you to cast spells and perform miracles. So the bothersome limitation of the spells used, present in the previous installments of the cycle, disappears. The special skills of the weapon turn out to be an interesting and effective diversion, but it is definitely hard to call them a revolution. Anyone who liked the combat system from previous games will certainly be pleased, but if someone did not like it, it will probably remain so. Magic fans, however, should not be disappointed when playing Dark Souls III . The spells are effective, effective and varied, and thanks to the mana bar and the right items, you can use them really often. Miracles are a bit worse, unfortunately. They seem significantly weaker, which makes playing a character on faith sometimes irritating.
When describing the chapel, it is also worth mentioning the changes affecting the course of the game. First of all, it is a location not directly connected with the rest of the available world. The only way to leave it is to teleport through the fire. Incidentally, the latter now function almost exclusively as fast travel and save points. We can also refill health and mana vials, repair equipment or use a chest to keep items, but that's about it. Their other functions were taken over by independent figures staying in the chapel. The lack of connection with the world and the limited functionality of the bonfires mean that we are forced to visit the seat of the blind guard much more often. After a few hours with the game, I think this is a positive change. Frequent visits increase attachment to this important place for the game world and facilitate systematic contact with its inhabitants. The problem could be the long loading time of the game when moving between locations, but luckily in the PC version it is much shorter than in Bloodborn .
Despite its name, the settlement is not limited to simple cottages. While visiting it, we will find ourselves in dark canals, on the top of a huge bell tower or in a tainted garden. This location is the essence of what we love the Souls series for, and luckily, it is no exception to Dark Souls III . We can find quite a lot of similar areas in the game. They are mysterious and complex (both horizontally and vertically) and full of secrets. For our perceptiveness, we are often rewarded with special items, new gestures, access to new alliances or the opportunity to meet interesting NPCs. The level designs are definitely one of Dark Souls III's strongest points. Unfortunately, the locations are also related to one of the few disadvantages of the game, namely their too much resemblance to the lands known from previous installments of the series. Someone who has played them all will feel déja vu every now and then. The borrowings are not limited to the earlier parts of Dark Souls . There are also many references to Demon's Souls and Bloodborne . Despite this, even the very similar in appearance spots were in most cases made so that they can charm and delight.
Network features have not undergone revolutionary changes, but some interesting facts have been added. In the game, we can still find helpful notes left by other players, or bloodstains, thanks to which we will find out how they ended their lives. However, the maximum number of summoned companions has increased. Now we can summon up to four other heroes, and we are haunted by a maximum of two red phantoms . However, increasing the player limit does not seem like a good move to me. Fights with bosses in such a large group are simply too easy, and PvP combat too chaotic. A positive change is the ability to switch covenants quickly and with impunity. To do this, just - as in Bloodborn - put the appropriate item in a special place in your inventory. Conservative fans will probably be outraged, but this solution allows for more diverse online gameplay without unnecessarily punishing players for changing their goals.
Finally, it is worth mentioning the difficulty level of Dark Souls III . First of all, this title is more friendly to new players than the previous versions of the series. The first levels seem rather simple, just like the bosses encountered there, and the game slowly learns the basic tactics and behavior of opponents. Thanks to this solution, probably a much smaller number of newcomers will bounce back from this production at the start. But veterans shouldn't complain. After an easy start, the game returns to its roots and can still make tears and nervously squeeze the pad. Surprisingly, often ordinary opponents or mini-bosses can be more demanding than the biggest enemies. The boss fights themselves, on the other hand, are not extremely difficult (in most cases), but very effective, inventive and still bring a lot of satisfaction, and that's what they are all about.
Screenshots will help you evaluate the graphics and gameplay of Dark Souls III.
If screenshots are not enough, you can enjoy creative videos from FromSoftware
But that's not all! We also carefully prepared the best strips from Dark Souls III.
You may also like
If you like Dark Souls III, but you're tired of it and want something new, you can try other games.