Darksiders Warmastered Edition - Review

Author: Gianluca "Ualone" Loggia
Date: 2020-09-03 17:58:44
Something happened that I didn't expect, playing Darksiders Warmastered Edition these days. The original game, released in the early days of 2010, didn't convince me that much. The character design, curated by the great Joe Madureira (who also signed many of PSM's most beautiful covers), was fantastic to start with, but a little dispersed, in my opinion, in a technical implementation of the game not exactly excellent on console, where settings often a bit too bare and characterized by textures that were sometimes really ugly were also worsened by excessive aliasing and some frame rate drops (starting from the base of 30fps, at 720p resolution, which was more or less the default of the last generation).

In short, Darksiders was not really a champion in terms of technical realization, but this was not even so much, I think, his / my problem. As much as it could boast a pretty good gameplay, an at times exceptional level design and an intriguing and long-lasting satisfying sense of progression, Darksiders probably paid for being one of many third-person action and adventure games released in the last generation. To understand, exactly in the same days in which the title of THQ and Vigil Games arrived in stores, Bayonetta was also available, certainly very different (more focused on action and stylish combat), but definitely able to pass in second place plan the war adventure.

Here, perhaps the biggest problem, of my approach to Darksiders, was precisely that of having occurred after I had 100% completed the Platinum Games title on Xbox 360 (still wanting to play it - so much so that after a while I also platinized it on PS3). But beyond Bayonetta, I repeat, in the last generation it was just on a general level that Darksiders turned out to be one among many.

Today, however, I felt a different feeling, trying the Warmastered Edition of the game. Among other things, the term Warmastered (which combines Warmaster and Remastered) deserves at least a smile of approval. I was saying, a different feeling, because of third-person action games, in this generation, we haven't had so many, apart from some other remaster, the soulslike ones that are a fairly separate thing and, look a bit, Bayonetta 2 (it seems to do it on purpose), which however has found itself relegated to the platform less used by players in recent years, and in any case remains very different.

Impersonating War in Darksiders Warmastered Edition was therefore a pleasant return to old habits and the approach to the game, these days, has been very different and certainly tastier than what happened in 2010. It is certainly something very personal, God forbid, but it depends on the difference between two scenarios which can be common to everyone.

The game remains exactly the same, with all its pros and cons, some of which, however, canceled by the remastering, or by the new technical implementation that obviously uses the hardware of the new consoles. Darksiders Warmastered Edition is available for PC, PS4, Xbox One and Wii U and, except on the Nintendo console (where the game is stuck at the same 30fps as last generation), on all other platforms it runs at 60fps, which is already a fairly decisive leap forward compared to the past. The resolution also goes from 720p to 1080p, and textures and shadows are improved, where possible, for an overall performance on the screen much higher than the original. On PS4 Pro (the game also supports the latest Sony home console), Darksiders WE continues to maintain its target of 60fps, respecting it almost consistently, but shoots even higher resolution, adapting it to that of 4K screens ( without, however, offering any further advantage to Full HD owners, apart from the classic supersampling, which is less relevant here, given the already total disappearance of aliasing with the normal 1080p / 60fps version of the standard PS4).