The Day of the Tentacle: Remastered - Analysis
It was 1993, the first videogame of the Fifa Saga was released, there was no trace of the Internet and IGN still had three years to go. Even emerging from the hangover of the Seville Expo and the Barcelona Olympic Games, we were surprised to see the revival of the dinosaur fever at the hands of Steven Spielberg and that spectacular Jurassic Park. Meanwhile, on the radio stations in Spain, the songs of Mecano continued playing and Aerosmith released Get a Grip, his best-selling album. Meanwhile, the kids had a blast playing Gameboy or feverishly arguing in the first console battles between Super Nintendo and Megadrive.
The first half of the 90s were years in which the magic of the unknown magnified any title in the world of video games. Digital downloads did not exist, and rumors and legends about mysterious secret phases, which no one had seen or non-existent alternative endings, were our daily bread.
Then and since the late 80s, LucasArts set the trend with such legendary games as Maniac Mansion, Monkey Island, Loom or Indiana Jones and the Fate of Atlantis. Standard and point-of-click graphic adventurers were a totally different way of understanding and interacting with video games. Something that marked a point and part.
Dave Grossman and Tim Schafer worked on a continuation of Maniac Mansion. It was captured in 1993 with the eighth game to use the SCUMM engine. Day of the Tentacle, this classic that we bring you today.
Day of the Tentacle is the sequel to Ron Gilbert's game Maniac Mansion, which appeared for Commodore 64 and Apple II in 1987.
Years after the events of the Maniac Mansion, Purple and Green, two tentacles created by Dr. Fred Edison approach radioactive and toxic waste just outside the laboratory. The problem begins when Purple decides to drink from those residues. Then two small arms will emerge from his body along with increased intelligence and reckless and dangerous intentions to dominate the world.
This is where our trio of characters come onto the scene. Bernard Bernoulli, sole survivor of the original Maniac Mansion cast, receives Verde's letter advising him of the dark intentions of the evil Purple.
Bernard along with his friends Hoagie and Laverne set out to solve the problem using Dr. Fred's Cron-O-Latrines, travel to the past and try to make Purple never drink that toxic liquid. Something does not go as expected and the three characters are separated by space time. Bernard stuck in the present, Hoagie in the past, and Laverne in the future. Separated, they must collaborate through space time to carry out their mission.
Completely classic point and click adventure. We will have to talk to the different characters that we find, accumulate objects and combine them with each other and with the environment to progress through the story.
Day of the Tentacle has always enjoyed, even decades later, an active community. An independent film ?. There we have Elliott Ridgway. An independent sequel? From Germany with love.
But Day of the Tentacle fulfills what a video game is essentially to be. Funny. A hilarious, tart, and demanding adventure that will keep you glued to the screen and thinking about the game while you're not. In this game, LucasArts knew how to satisfy the needs of a generation in a perfect and masterful way.
What improvements does this remastered version include?
Following the path of remastering Monkey Island and Grim Fandango by LucasArts and Double Fine respectively, Day of the Tentacle comes to us with fully updated, high-resolution character illustrations. The same improvements have been implemented on the voices of the characters and the BSO. We can always go back to the original version at any time during the game.
The control has also been adapted for remastering. A very intuitive user interface both for PC, obviously, as for PS4 and Vita. For the most classic, we can also count on the actions and inventory bar features of the SCUMM in the classic version.
Interesting choice is raised by comments from the original team, Tim Schafer, Dave Grossman, Larry Ahern, Peter Chan, Peter McConnell and Clint Bajakian. You can activate comments from the options menu at any time. They are quite interesting comments so we recommend them. The options menu also includes a search engine with different conceptual images of the game.
Apart from the achievements and trophies, the Sony platforms present both cross-buy and cross-save, so we can alternate between the PS4 and the Vita in the same game.
By cons, few bad things we can say about this game. The risk taken by Double Fine is close to absolute zero. Classic that reaped countless successes, critically acclaimed, adored by the entire community of the time and more than desired and expected remastering.
Obviously it will not suppose what I assumed for its launch 23 years ago, the peak of the point and click graphic adventure genre, and it will not add that it was an adventure with an extra point of difficulty compared to other graphic adventures of the time.