Dead Cells - Review

Author: Stefano "Stef" Castelli
Date: 2020-03-03 05:24:34
My relationship with Dead Cells begins over a year ago, when I get my hands on the PC's "Early Access" version of this unknown two-dimensional action game. The impact was quite powerful, especially thanks to the level of cleanliness that the game already had at the time: I spoke to you readers of IGN Italia in this preview and in fact since then I have never stopped playing it, thus going through its various incarnations until you get to this coveted "definitive" publication. In the meantime, the PC version has been joined by the Xbox One version, which I used for the tests of this review, while the game has prepared to be released simultaneously on PlayStation 4 and Nintendo Switch. This is to say that whatever the platform you like to play on you have no excuse for not recovering it, here.

But what is Dead Cells? The most fashionable way to label it would be to use the term "metroidvania" again, so as to place it alongside that crowd of two-dimensional action games, among which titles such as Castlevania: Symphony of the Night, Super Metroid and the most recent Ori And the Blind Forest stand out. and Shadow Complex. Games that resume the classic two-dimensional gameplay with hero who jumps and kills enemies here and combining it with a not really linear exploration of more or less large maps, perhaps seasoning everything with a healthy growth of our character.

Here, Dead Cells does all this and even a little more, but it allows itself to do it in its own way, taking practically all the elements that distinguish the genre and mixing them to create a good new flavor. Before him the game that had best attempted this kind of operation was the valid and fun Rogue Legacy (which of course I invite you to recover, this too has been published practically everywhere).

In Dead Cells there is a gloomy medieval world in which some kind of plague called Malaise has obscured the sky, corrupted men and made people particularly unbearable. All problems that the nameless protagonist has not worried about for a long time, since he is dead and headless, thrown into a damp cell to rot. But here is a sticky mixture of green slime and lights is sent to the cell, slips into the poor man's body and brings him back to life, providing him with a stylish "Eye of Sauron" style light globe (but much less bad) .

Here we come into play, impersonating this super-unfortunate devoid of head and memory who finds himself exploring a not particularly friendly world: after the first steps we will meet creatures of all kinds eager to send us back to the world of the dead. Fortunately someone has to love us because in the cell he made us have an old rusty sword, a piece of wood to be used as a shield and the bow that we used when we were dressing up as an Indian (I wrote "well", not "very well" ). By choosing two of these three useful tools to take with us we will therefore increase our faint hopes of survival, since not without amazement we will immediately discover that mister SenzaTesta is a really efficient death machine. He knows how to fight, jump, dodge, archery and even withstand a good number of shots before returning to the body. Maybe there is something from his past that we don't know? You can bet on it and it is precisely on this that the ephemeral plot of Dead Cells rests, decidedly banalotta but topped with a delicious dose of black humor that is served from time to time (and of which I will not reveal anything else, rest assured).