Dead Rising 2
Release date24 Sep 2010
The continuation of Dead Rising, Dead Rising 2, sold a huge number of times, carries the zombie loathsomeness to Fortune City, America's most up to date and best amusement play area. With another story, 2 online multiplayer modes (2 player community battle and 4 player pay-per-see occasion with the adage "TV Show" that prompts individuals against zombies), a great many zombies and substantially more, Dead Rising 2 carries the Zombie loathsomeness to new heights.As Chuck Greene, you have 72 hours to protect your tainted girl and endure the swarms of hungry zombies before the military attacks and devastates the city with atomic weapons. To guarantee your endurance, you have to associate ordinary items to make deadly weapons and use them to eager insatiable zombies. Dead Rising 2 - here murders creativity.Main FeaturesThe continuation of the acclaimed and millions sold Dead Rising: Dead Rising 2 is greater and better with new combo weapons, multiplayer and a huge number of zombies on your screen! A great many zombies on your screen: the undead are all over and make a dynamic and compelling zombie executioner experience for the player. Assemble weapons to annihilate all the colossal measures of zombies without a moment's delay! Combo weapons: Players can associate 2 regular things with electrical tape to make extreme zombie devastation manifestations, for example, the Portamower and Paddlesaw. Combo cards can be opened in the game to give you which things go best together.New interactivity and new characters: another saint, Chuck Greene, needs to safeguard his contaminated little girl and endure 72 hours in Fortune City. 2 players community : For the first run through in the Dead Rising Universe, there is currently an online center mode wherein players can welcome their companions and face the zombie slaughter together - in the label group style! Executing zombies is considerably more enjoyment two by two! 4 Player Terror Becomes Reality: 4 players strive in a gladiatorial TV show called "Terror Is Reality" that zombies against a gathering of players right now. Multiplayer gore affects.
About Dead Rising 2
Dead Rising 2 is released by Capcom in 24 Sep 2010. The game is designed by Mercenary Technology. Dead Rising 2 is a typical representative of the Adventure genre. Playing Dead Rising 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Dead Rising 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Dead Rising 2 can be found at AllGame here.
Dead Rising 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Dead Rising 2 is perfect for playing alone or with friends.
At AllGame you can find reviews on Dead Rising 2, gameplay videos, screenshots of the game and other Adventure representatives.
Dead Rising Triple Pack - Análisis
Dead Rising was released to the market in August 2006 as an exclusive to Xbox 360 , becoming a compelling reason to take Microsoft's target. Behind the project was the Japanese Keiji Inafune , heavyweight within Capcom and think tank of such important projects as Mega Man, Resident Evil or Onimusha. The premise of the franchise that had just taken off was simple: to lock ourselves up for 72 hours in a shopping center full of zombies . A clear tribute to the work of master George A. Romero (Dawn of the Dead, 1978) and Zack Snyder's 2004 review. Of course, with a very Japanese vision -especially in regards to the characters- of all this universe.
Although perhaps a touch of Survival Horror would have attracted a specific audience, Dead Rising tried to balance between homage and parody , without ever becoming a pure horror game. The situations that were generated in the mall, the aesthetics and the treatment of the psychopaths / final bosses distanced the title from the ranks of Resident Evil, Silent Hill or Project Zero. However, let no one think that we are dealing with a kind of Saints Row of zombies, since the Capcom title had - and has - moments of considerable tension.
In Willamette , in the North American west, a series of strange cases begin to follow in which its inhabitants begin to attack indiscriminately others - zombies, of course. Always on the hunt for the news, Frank West , a freelance journalist, goes on an adventure to cover the news live and direct. Only armed with his camera, West arrives in the small town and realizes that everything is taken by the undead. Neither short nor lazy is thrown on the roof of the only shopping center in the city with the aim of taking cover and taking better photos. The problem will come when the zombies burst into the mall and the madness breaks out, that's where Dead Rising begins.
The formula was tremendously effective, with hardly any firearms, only armed with what we found in our path , we guided West through the countless areas of a dream mall - for an American redneck. The time limit -72h until the National Guard helicopter arrived- along with its light-hearted gameplay made it reap a number of successes , achieving an average of 85/100 in Metacritic.
Even without being a technical portent - there were a multitude of failures as well as a somewhat poor graphic section - Dead Rising impressed thanks to the large number of zombies that it displayed on screen and soon its audience began to clamor for a second part -which was more than necessary- . Thus, in 2010 it came to PS3 and Xbox 360 Dead Rising 2 , again from the hand of the Capcom-Inafune tandem, Microsoft losing the juicy exclusivity of the incipient saga.
Dead Rising 2 made a proposal similar to the previous installment but moving the stage to the city of Fortune , supposedly in the Nevada desert. The attraction of Fortune and the second installment of the series was that, in principle, the action was to be located in a city similar to Las Vegas , giving the title more freedom, as it was not limited to the walls of a shopping center. In addition, the new installment introduced a new story: that of motocross rider Chuck Greene and his infected daughter.
However, and despite being a remarkable game, the standards of the first installment were not reached. In the first place, Greene's story, due to his charisma as a character, was somewhat inferior to that of Frank West despite his sentimentality and the magnificent prologue Case Zero. And second place because Fortune City was not what was really promised : we were once again locked in a complex, it was not a city but a 'resort' that recycled many elements from the previous video game.
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