Dead Space

Dead Space

  • Publisher
    Electronic Arts
  • Developer
    EA Redwood Shores
  • Release date
    14 Oct 2008

Just the dead endure. A mammoth mine boat loses power and the lights go out after an unusual old curio has been uncovered on a far off planet. Architect Isaac Clarke sets out on a fix strategic experiences a nightmarish bloodbath - the whole team has been butchered and tainted by an outsider plague. Isaac is all alone, is adhered and needs to battle for endurance right now. Deliberately dismantle your adversaries - the necromorph - one appendage after another. Weightlessness: assaults can emerge out of anyplace. Find the startling truth of this stunning spine chiller.

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AGM score 88%
IGN 8.7
GameSpot 9
Metacritic 88
sci-fi
military
xfire
game critics awards
health
death
shooter
explosion
male protagonists
health pack
turret
gun
wasd movement
melee
real-time combat
instant kill
reloading
villain
suicide
engineer
record breakers
hazard symbol
polygonal 3d
aliens
gravity
achievements
mad scientist
flying enemies
crate
downloadable content
single-player only
breaking the fourth wall
briefcase
steam
train
puzzles
slow-motion
unlockables
ps3
swarming enemies
hand-to-hand combat
third-person perspective
origin
exploding vehicles
direct2drive
playstation trophies
action-adventure
door
the locked door
item container
mutants
gog.com
voice acting
greatest hits
palette swap
non-player character
bed
gloves
glitch
currency
linear gameplay
betrayal
tragic hero
exploration
darkness
boss fight
countdown timer
explosives
elevator
save point
secret area
final boss
statue
can't kill innocents
scripted events
weapon room
fire
backtracking
undead
inventory
easter egg
love
silent protagonist
switch
transformations
human
book
shopping
electricity
key
bench
escort mission
bottle
saving the world
player character
evade
reward sound
laser
weak spot
recurring boss
been here before
charge
saw
fetch quests
poison
catwalk
games on which comic books are based
context sensitive
hidden room
walking protagonist
original soundtrack release
message on the wall
sprinting
instant death
crying
no hud
exploding enemies
muzzle flash
multiple death animations
infinite resource spot
monsters
tech trees
flamethrower
damage model
future sport
random loot
breath meter
safe spot
insanity
artificial intelligence
toilet
baby
knife
questing
sadism
tentacles
hallucination
plot twist
quick time event
ancient advanced civilization technology
ambient music
women in refrigerators
innocent people die
monster in a box
xbox 360 controller support for pc
melon
difficulty level
xbox one backwards compatibility
games that ask you to "press start" but will accept other buttons
alternate costumes
upgradeable weapons
rpg elements
physics manipulation
dynamic soundtrack
flaming weapon
two-handed weapons
environment as weapons
action game
checkpoints
macguffin
adventure game
invented language
horror
over the shoulder
shelf
warning sign
corpse
ragdoll physics
games with gold
female antagonists
vending machine
level titles
arcade cabinet
games on demand
high definition graphics
getting stuck in geometry
weapon modification
gore system
dismemberment
improvised weapon
headshot
secret achievements
trilogy
forced slow walking
henchmen
curb stomp
subtitles
vomiting
exploding gas tanks
decontamination
particle system
disembodied voice
launching enemies into the air
shadow
comic book
shower head
skeletons
white noise
sink
pillow
nonexistent light source
poster
couch
mirror
trophy
experiments gone awry
breaking through windows
minigames
saw blade
stomping
zero gravity combat
new game plus
footprints
weightlessness
walking on walls
pregnancy
auto-aim
boss assistance
idle animations
more than two eyes
blood
necromancy
decapitation
inappropriate loot
tomato
bread crumb trails
novint falcon support
laser sight
oxygen tank
lens flare
inside a living creature
religion
one-man army
extreme violence
mutilated corpse
blood splatter
interactive cutscene
strategic dismemberment
giant killing
shake off
e3 2008
graffiti
government
flashlight
paper
fake in-game advertising
cigarette
loading screen advice
dumbbell
fire extinguisher
body armor
opening credits during gameplay
burning
satellite dish
tram
shooting range
playstation 3,...
reading
profanity
telekinesis
guided by radio
derelict vessel
automatic door
claw
watermelon
locker
games on which anime are based
space station
spaceship
hologram
glowing eyes
audio logs
the future
stasis chamber
energy weapons
power armor
knock back
porn magazine
monster closet
divinity explained by aliens
redshirt
fetus as a final boss
operation clusterfuck
collective conciousness
aural characters
theme song
cliffhanger
bloody wall
infinite ammo
unbeatable enemy
inconvenient malfunction
sounds of despair
item combination
splash damage
environmental kill
charging heavyweight enemies
stock up area
stationary boss
enemies that spawn enemies
severed limbs
blood trails
demonic infants
agile mutant/undead enemy
selective invincibility
enemies from stasis chambers
detachable body parts
plasma
escape from exploding building
elevators that mask loading times
corridor crawler
adaptation
havok physics
giant monsters
stacking
cults
cult leader
changing sides
corpse spasms
ghostly manifestation
expendable npc
enemy spawner
survival
button mashing
weapon slot loadout
alternate fire
air duct
playing dead
limb targeting
interactive achievement awards 2009
space suit
alien languages
plasma gun
jump scare moment
substitution cipher
flickering light
nosebleed
ashtray
exploding props
reversed controls
securom
menus don't pause gameplay
survival horror
scary children
loud ambient noises
arrival by crash landing
secret identity
character says the name of the game
dead end
harder versions of earlier levels.
laboratory apparatus
hud video messages
unbreakable glass
pumpkin
toolbox
six degrees of freedom
turret sequence
mid-development ip split
workbench
microscope
debilitated movement
magnetic boots
crying babies
crash landing
fuse
asteroid
exploding head
signature weapon
examination table
scripted death
eponymous level title
chessboard
ammo counter on weapon
x-ray picture
game developers choice awards 2009
horseshoe level design
no-reticle aiming
huddie
games on which movies are based
escape pod
dynamic slicing
persistent enemy
body stuck between elevator doors
dart board
chess pieces
kamikaze
unitology
necromorph
directed escape
mankind's monsterous future
concordance extraction corporation
buttstroke
walls covered with organic tissue
ripper
asteroids
jump scares
human anatomy model
pistol envy
peng
collapsable helmets
plasma cutter
rig
the marker
pulse rifle
line gun
force gun
c99 supercollider contact beam
hydroponics
severed hand cover art
the hunter
power node
dead space
dead space game
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About Dead Space

Dead Space is released by Electronic Arts in 14 Oct 2008. The game is designed by EA Redwood Shores. Dead Space is a typical representative of the Shooter genre. Playing Dead Space is a pleasure. It does not matter whether it is the first or a millionth hour in Shooter, there will always be room for something new and interesting. Thrilling levels and gameplay Dead Space will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 14 Oct 2008 released games such as:

In addition to Dead Space, the representatives of Shooter games also belong:

A complete list of games like Dead Space can be found at AllGame here.

Dead Space is versatile and does not stand still, but it is never too late to start playing. The game, like many Shooter games has a full immersion in gaming. AllGame staff continues to play it.

Dead Space is perfect for playing alone or with friends.

At AllGame you can find reviews on Dead Space, gameplay videos, screenshots of the game and other Shooter representatives.

Dead Space Reviewed - Great Adult Entertainment

Author: Fabian Siegismund
Date: 2008-11-06 14:57:00
"Atmosphere to cut" takes on a whole new meaning when you keep chopping up monsters.

In the Grimm Brothers' fairy tale, "From someone who set out to learn to be afraid," a young lad goes on a journey to learn what fear means. He lets himself be frightened in a dark church - without result. He sleeps under a gallows hung with seven corpses - boring. He even spends the night in a haunted castle and meets ghosts and yet he keeps moaning: "Oh, if only I was scared! Oh, if only it scared me! «The young boys of today no longer have this problem: The action game Dead Space from Electronic Arts is so exciting, if you don't get scared, you can't help.

»Watch or download the Dead Space test video
»Read the test of the Xbox 360 and Playstation 3 version (GamePro)
»Read the technical check on Dead Space

Scrap ripe

Isaac Clarke did not set out to learn fear, he set out to straighten the antenna. Isaac is a technician and is supposed to repair the communications system of the USG Ishimura mine spaceship with his team, because the giant spaceship has not sent any messages home for a long time. After work, Issac wants to meet his girlfriend Nicole, who works on the Ishimura. Before the radio connection was lost, she sent him a garbled message that worries our hero - something seems to be wrong on board.

Anything? How about: everything ?! Starting with the docking control system - Isaac and his colleagues' ship suddenly crashes into the hangar on approach. Peace and quiet from the short opening sequence have left the game with the crash landing and will not be seen for the next 15 hours until the credits of Dead Space .

Film ready

The characterization "cinematically staged" may have been overused a little in the course of the game test story, but it certainly applies to Dead Space . From the first scene on, we have the feeling that we are not sitting at our desk, but in a cinema chair. And that's not just due to the opening credits, which unobtrusively accompany the first few seconds of the game. It is the interplay of images, dialogues and soundscape that impresses us already in the shuttle reading sequence, for example when the Ishimura appears for the first time behind a large asteroid on cue, while the background music reaches a brief climax. The perspective contributes a significant part to the film feel. Right from the start, the camera hovers behind Isaac's right shoulder, constantly keeping an eye on the main character of this playable space shocker without blocking the view of important events. The result: So impressed by the look of the game, we keep pounding on the screenshot button until our hard drive threatens to overflow with images. And that even though nothing has actually happened yet.

Poorly off

Even without striking horror, the first steps on board the Ishimura are scary enough. Why is it so dark here? And where are all the people? This is the largest mining spaceship of mankind, with a crew of a few thousand, and nobody welcomes us? Creepy. A few seconds later, Eerie climbs to Horror (who still has his mate Horrible with him) when suddenly a bulkhead closes behind us and separates us from our four companions. We have to watch helplessly through a pane of glass as horrific monsters break out of the ventilation shafts and tear two of Isaac's buddies into bloody chunks in a snap. Only technician Keindra and security officer Hammond can save themselves, but from now on we have to struggle alone. However, they both have something ahead of us: They carry assault rifles, so far we only have a space suit.

Leg off

Fortunately, we can find a plasma cutter, a kind of laser cutting device, in the next room. His former owner left us a tip: "Cut off your limbs". Smeared on the wall with blood. Said ex-owner spread plenty of it around the room before succumbing to his cruel injuries. You can understand the saying as the motto of Dead Space : The monsters called Necromorph, who mauled our friends, can only be destroyed by cutting them into pieces, because even without a head the beasts keep trying what they do best: kill. Each character in Dead Space therefore consists of separable body regions. With the right weapon, you can break them apart. The plasma cutter, for example, creates a cut about eight inches wide that you can use to split your opponents. In addition, the game offers six other weapons, each with two fire modes. Several laser beams serve as a target aid. They look chic and are extremely practical.

Pointless

The controls themselves are less practical. You can clearly see Dead Space that it was first developed on consoles and then not carefully adapted for the PC: The mouse reacts extremely spongy, so that precise aiming can be tricky. If we are then attacked from a blind camera angle, panic quickly spreads. Panic may well be intentional in Dead Space , but actually the limited field of vision that one always has to struggle with in computer games would be scary enough in this game. The fact that EA Redwood Shores has simply worked sloppily can be seen at the latest with the storage system: Sure, free storage does not have to be in a survival shooter (then it would no longer be really exciting), but more than a ridiculous 20 storage spaces are mandatory. At least Dead Space automatically saves your progress on a regular basis, so you don't have to repeat entire sections if you suddenly lose your head - Isaac is sometimes just as vulnerable as the Necromorphs.

HUDlos

Apart from the technical flaws, the operating principle of Dead Space is award-worthy: The game works completely without classic screen displays. Whenever Isaac goes to the map, rummages through his inventory, or watches video messages, holographic overlays appear in front of him. So we are never torn out of the game world by unadorned menus. A light bar on Isaac's back serves as a health indicator, next to it a semicircle shows how much stasis energy is still available to him. As a space technician, Isaac has two special tools: a gravity manipulator and a so-called stasis emitter. The gravity manipulator works like the Gravity Gun from Half-Life 2. We use it to lift objects and solve small physics puzzles. For example, we plug large batteries into the appropriate sockets to unlock electric doors. Theoretically, Isaac can also throw objects at monsters, but in practice this takes too long because of the spongy controls. The stasis emitter, on the other hand, is a useful weapon: We use it to slow down moving objects for a short time, including the Necromorph. Such a frozen enemy can be easily dismantled into individual parts - a cool device!

Weightless

Isaac's suit can do even more: Time and again, the technician comes across space ship sections where there is no gravity or where all oxygen has been used up. Then he trudges along the walls and ceiling with his magnetic shoes, while a fade-in on his neck reveals how long he can breathe. Because nothing is too difficult for the engineer, Isaac is allowed to upgrade his suit and weapons again and again at the workbenches distributed on the Ishimura, for example to get more health points or breathing air or to make his plasma cutter more powerful. The problem with this: All upgrades and all weapons in the game cost money. So you constantly have to decide whether you'd rather improve your existing arsenal or get a new one. One would think that everything in a mine spaceship hangs full of tools, but on board the Ishimura it seems that every member of the crew has to buy their equipment dearly in automated shops. Dead Space kindly hides exactly the ammunition in lockers and boxes for which you have weapons with you. However, you will not get enough money to try out all the shooting clubs during the game. A small consolation: laser, energy and beam cannons are just a waste of money, and you can't pack more than the other four guns into your limited inventory anyway.

Again, go!

Once you have played through Dead Space , you will be rewarded with a new super suit, lots of money and even keep your equipment to really crank it up in the second run. But only on the same level of difficulty as before, and that's pretty pointless. After all, you are now armed to the teeth and immensely rich. "But wait," you might say, "we're at the end of the game and the article, and no more words on the plot?" No, because it's really excellent, and you should find out what is aboard the Ishimura for yourself happened - because that's the charm of the game. But one thing can be revealed: Dead Space is so well told and exciting that it can easily rank alongside System Shock 2 and Aliens vs. Predator 2. The game generates many of the horror effects through its outstanding sound: Everyone knows that female voices singing children's songs from ventilation shafts are scary, but we would not have believed that we could be so frightened by a metal pipe that falls over somewhere in the corridors of a spaceship . If you still don't find Dead Space scary, try what ultimately helps the young man from Grimm's fairy tale: At night his wife pours him a tub of cold water with fish on it.

»Watch or download the Dead Space test video
»Read the test of the Xbox 360 and Playstation 3 version (GamePro)
»Read the technical check on Dead Space

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Screenshots

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Dead Space - scene 1
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