Deus Ex

Deus Ex

  • Publisher
    Square Enix
  • Developer
    Westlake Interactive
  • Release date
    26 Jun 2000

In this philosophical first-person Western RPG set in a dystopian 2052, JC Denton, a nano-augmented agent for the anti-terrorist organization UNATCO, is tasked with stopping the invasion of Liberty Island by the terrorist group NSF. As events unfold, Denton finds that he plays a large part in a world-spanning conspiracy which forces him to ponder his allegiances, beliefs, morality, and view of right and wrong.

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AGM score 88%
IGN 9.4
GameSpot 8.2
sci-fi
xfire
car
e3 2000
health
first person shooter
airplane
flags
machine gun
health pack
anti-personnel mine
bomb
turret
gun
helmet
pistol
first aid kit
assault rifle
sniping
crosshair
real-time combat
instant kill
sniper rifle
boat
rocket
mods
grenade
expanding crosshair
binoculars
hazard symbol
aliens
robots
digital distribution
crate
rocket launcher
skull
destructible environment
water
single-player only
lightsaber
computer
steam
gamersgate
shotgun
leaning
direct2drive
auto shotgun
glasses
stealth
glass
vent crawling
drugs
rpg
cyborg
mutants
radiation
experience points
gog.com
moral decisions
dystopian world
prostitute
voice acting
helicopter
mech
role playing
bullet
rivaling factions
non-player character
movement penalty
table
gloves
first-person perspective
jersey barrier
british academy video game awards
e3 1999
boss fight
bosses
explosives
elevator
secret area
sword
fire
inventory
swimming
switch
ladder
book
rat
shrub
bone
bottle
vision obstruction
compass
been here before
blunt weapons
vase
hidden room
cyberpunk
multiple endings
original soundtrack release
resistance
barrel
onlive
gibs
infinite resource spot
pre-rendered backgrounds
plasma rifle
flamethrower
armor
crossbow
breath meter
meme origin
searching corpses
artificial intelligence
open-world
dialogue trees
conspiracy
good vs evil
last stand
toilet
knife
branching story line
message
plot twist
flare
god complex
attachments
killing rats
underwater gameplay
candy
orange
difficulty level
throwing weapons
upgradeable weapons
exploding barrel
healing food
retrievable projectiles
environment as weapons
disease
street light
functional mirrors
piano
shelf
warning sign
corpse
pants
vending machine
boots
games on demand
weapon modification
improvised weapon
sawed-off shotgun
shirt
aggressive door-opening
headshot
frag grenade
trilogy
ammo box
subtitles
monks
alcoholic beverages
reflection
particle system
keyboard
shadow
button
flowers
trash can
frying pan
cardboard box
houseplant
smoke
pillow
desk
fountain
using dialogue to avoid combat
couch
bulletin board
television
mirror
water cooler
pacifist playthrough
trophy
foreshadowing
grass
drowning
head jumping
cat
breakable glass
wine
game of the year edition
retail games with steam activation
falling damage
first person melee
death of a salesman
interactive environments
hobo
lock picking
lock picks
fully customizable controls
alignment
immersive sim
nonlinear development
grenade launcher
night vision goggles
7.62 mm nato
hacking
safe
gangs
newspaper
camera
paper
cigarette
baton
quicksaving
office chair
aluminum can
phone
valve
smoking
automated teller machine
surveillance camera
fire extinguisher
trash bag
magazine
light up crosshair
crowbar
silencer
matress
gas mask
vigilante
energy drinks
prostitution
triad
air grille
espionage
disarm
knock out
injury
ballistic vest
enemy distraction
moving bodies
killing children
hostile a.i.
shadow stealth
basketball
robot
21st century
locker
steel chair
unseen recurring characters
the future
energy weapons
role-playing shooter
invisibility
in-game e-mail
a.i. construct
futuristic shades
rapid fire
missile launcher
destroyed landmark
inventory grid
evil organization
cybernetics
billiard ball
barricade
goggles
monster infighting
energy cell
inventory loss
retreat
tutorial
paintings
changing sides
verticality
rebels
film noir
nanotechnology
formal clothing
less-lethal weapons
multiple ammo types
air duct
patrol
super soldier
limb targeting
stealth camouflage
keypad lock
electromagnetic pulse
portable cover
deus ex machina
futuristic
opengl
plasma gun
trench coat
stun baton
dystopian
functional toilets
inebriation
chinese accent
functional faucet
mysterious ally
illuminati
code writing
see through walls
greys
emp grenade
wobble aiming
operating an operating system
throwing knife
loss of consciousness
microscope
get games
phone booth
chemical warfare
pinball
dart
pool table
pinball machine
vacuum cleaner
retrievable traps
forced defeat
knights templar
portrait
persistent corpses
tracker music
unreal engine 1
gas grenade
pda
radiation suit
pepper spray
hack tool
health station
dispenser
bullpup rifle
tutorials disguised as diagnostics
disposable pick
wrist crossbow
game developers choice awards 2001
men in black
dragon's tooth sword
ps20
zyme
plasma cell
interactive achievement awards 2001
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About Deus Ex

Deus Ex is released by Square Enix in 26 Jun 2000. The game is designed by Westlake Interactive. Deus Ex is a typical representative of the Role-playing (RPG) genre. Playing Deus Ex is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Deus Ex will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 26 Jun 2000 released games such as:

In addition to Deus Ex, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Deus Ex can be found at AllGame here.

Deus Ex is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Deus Ex is perfect for playing alone or with friends.

At AllGame you can find reviews on Deus Ex, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

Deus Ex

Date: 2020-03-03 05:50:39
Hot action and cool role-playing: Only a cybernetically pimped agent can protect the world from the machinations of dark circles.

Every American knows the pyramid that is emblazoned on the US dollar. It is said to stand for the Illuminati secret society - but if there is one, it stays in the background in the action game Deus Ex. Because no one thinks that the sect-like union has something to do with the bad plague that threatens all of humanity. Or that it could be behind the fact that only selected people and powerful men receive the cure ambrosia instead of all people at risk.

Even the black-clad elite agent JC Denton has no idea of the backers. He is currently completing his first assignment for the anti-terrorist organization UNATCO and frees hostages from the Statue of Liberty in New York. For the first time there is talk of ambrosia and vanished transport containers. Gradually he comes across a conspiracy - even the Illuminati have their fingers in the dirty play with the remedy. Ambrosia: This is the divine bread from Greek mythology, and the masterminds want to rule over the earth like gods.

Secret bunkers

This is how bizarre conspiracy theories usually sound - a little it tingles in the stomach when thinking of powerful brotherhoods in hidden bunkers and huge laboratories in remote deserts. After file X triggered a real conspiracy boom, a PC game is finally picking up on the subject: Deus Ex, the latest work by designer legend Warren Spector. In the last issue we were able to present you with an exclusive pre-test of the highly anticipated action title with an RPG touch, and now the finished sales version has reached us. The most important innovation: Contrary to what was planned, only the texts were translated, not the speech.

In the role of the cybernetically upgraded agent JC Denton, you should find out who is behind the disease and how to stop it. The controls are based on common 3D action games: You see the world from a first-person perspective and steer the protagonist using the mouse and keyboard. You shoot with one mouse button, with the other you use objects or speak to people.

Global use

Similar to his colleague James Bond, JC Denton also has to work on several continents. About a quarter of the program takes place in New York, mostly in the area around the Statue of Liberty. You will also get to know a market and a discotheque in virtual Hong Kong, sneak into a magnificent cathedral in Paris and explore the dark secrets of an underwater laboratory. Usually you have a clearly worded mission and need to get a certain item, take out an enemy commander or just get to a specific room. The program reacts very flexibly to your decisions and procedures. If there are dialogues after the mission has been completed, the people there know what you did and make appropriate comments.

Real world levels

In terms of level design, Deus Ex is at first glance similar to 3D action games like Half-Life - but ultimately there are many more solutions for every problem. Instead of shooting on linear paths from A to B, you have the freedom here: Either fight your way through the main entrance into the research laboratory of the powerful genetics group Versalife and kill the heavily armed guards with rocket launchers. Or you crawl through the ventilation system, but there you have to switch off light barriers and crack computer-aided alarm systems. You benefit from the fact that you can manipulate significantly more objects than in Half-Life, for example. You can break almost any window, break open doors with a crowbar or rocket launcher, boxes can be piled up - so you can get over a locked gate, for example.

Diverse battles

Of course, the global masterminds cannot be stopped without shootings. Against soldiers and robots, heavily armed terrorists and heavily armored steel warriors, you can only get ahead with gun violence. The opposing group acts somewhat differently than in 3D action games. As soon as a security guard has switched from watch to attack mode, he no longer stands still or marches head-on towards you, but immediately flies to the side and dodges your shots, takes cover or calls for reinforcement via the alarm button. Instead of using the heavy rocket launcher, you can either use the sniper rifle, put the guards to sleep using the stun arrow, or sneak up behind you and hit them unconscious with the rubber truncheon.

biochips

As the game progresses, you will continue to expand Agent Denton's skills. The decisions for the nine implants are particularly difficult. These are nanotechnical improvements that Denton can plant under the skin in small containers. Each offers two possibilities for improvement, both make sense - but you can only choose one: Do you want to be invisible for a few seconds from robotic radar devices - or from the eyes of soldiers? The former are rarely a problem - but when they do, the Iron Warriors are particularly aggressive. Guards regularly pose a threat, but do much less damage per shot.

The second role-playing element is the "skills". These are eleven skills that can be used at any time, such as computer hacking skills, knacking skills or pistol marksmanship. As soon as you have completed special campaigns, you will receive experience points. You collect them and improve your skills. As long as super agent JC Denton has not improved his shooting range knowledge, the crosshairs of the sniper rifle will still shake vigorously if you leave the mouse completely still.

Another option to let you choose a specific role is to use the designers with the small inventory. You don't have all the weapons and extras available, you have to weigh up what suits your style of play - rocket launcher or armored vest, submachine gun or binoculars? You can compete in three levels of difficulty, the hardest is called "Realistic" and it also plays like this - almost every enemy hit lets you bite the grass immediately.

German version

For the test, we had the finished US version of Deus Ex. Although Eidos Germany originally wanted to publish a completely localized version of the game and even had already booked the voice actors, only a partially translated version should now appear. The (good) English speakers remain, but all texts and subtexts should be displayed in German. In this way, it is also possible to run through the program without knowledge of English in Germany - but because of the sometimes quite long texts, this should be much less fun.

According to Eidos, the program should neither be defused nor cut in any way for the local market. Blood flows in Deus Ex, but in a rather reserved manner

The expanded version of the article and additional screenshots can be found in GameStar 8/2000.

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Screenshots

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Deus Ex - scene 1
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