Deus Ex: Human Revolution

Deus Ex: Human Revolution

  • Publisher
    Feral Interactive
  • Developer
    Eidos Montréal
  • Release date
    23 Aug 2011

In Deus Ex: Human Revolution you play Adam Jensen, a security specialist, handpicked to oversee the defense of one of America's most experimental biotechnology firms. But when a black ops team breaks in and kills the scientists you were hired to protect, everything you thought you knew about your job changes. At a time when scientific advancements are routinely turning athletes, soldiers and spies into super-enhanced beings, someone is working very hard to ensure mankind's evolution follows a particular path. You need to discover why - because the decisions you take and the choices you make will be the only things that can determine mankind's future.

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AGM score 88%
IGN 9
GameSpot 8.5
Metacritic 89
sci-fi
customization
traffic cone
health
first person shooter
death
explosion
machine gun
male protagonists
turret
gun
wasd movement
cutscene
pistol
sniping
crosshair
real-time combat
reloading
sniper rifle
grenade
scope
polygonal 3d
robots
achievements
digital distribution
crate
rocket launcher
downloadable content
destructible environment
single-player only
steam cloud
computer
terrorists
steam
puzzles
steam achievements
third-person perspective
regenerating health
multi-monitor support
hostages
revenge
baseball bat
playstation trophies
stealth
door
stereoscopic 3d
vent crawling
cyborg
game reference
experience points
disgruntled subjects
dystopian world
prostitute
voice acting
greatest hits
helicopter
role playing
rivaling factions
non-player character
bed
t position
first-person perspective
jersey barrier
exploration
darkness
boss fight
bosses
jump
countdown timer
elevator
staircase
heads up display
minimap
can't kill innocents
prequel
fire
inventory
easter egg
love
switch
cactus
ladder
hat
item throw
rain
electricity
bench
bottle
slashing weapons
pushable block
laser
been here before
catwalk
context sensitive
cyberpunk
traps
original soundtrack release
message on the wall
playstation plus
onlive
alert
armor
crossbow
meme origin
searching corpses
level scaling
artificial intelligence
dialogue trees
conspiracy
toilet
branching story line
message
innocent people die
heroic sacrifice
xbox 360 controller support for pc
xbox one backwards compatibility
upgradeable weapons
light bloom
claymore
story driven
action game
late title card
must press start to play
ragdoll physics
games with gold
facial hair
vending machine
cover system
shipping container
zoom
games on demand
non-standard difficulty titles
banter during gameplay
collector's edition
chest-high walls
improvised weapon
aggressive door-opening
blind fire
headshot
secret achievements
frag grenade
trilogy
heavy
pax prime 2010
pax prime 2011
pax east 2011
e3 2010
black market
subtitles
decontamination
alcoholic beverages
keyboard
button
trash can
sunglasses
mouse
cardboard box
houseplant
fence
escalator
basketball hoop
using dialogue to avoid combat
internet culture reference
fake glitch
poster
couch
television newscast
television
refrigerator
bucket
pacifist playthrough
revolver
bomb disposal
breaking through windows
minigames
special vision
radial menu
guards
finishing move
blood
wine
game of the year edition
retail games with steam activation
scaleform
multiple gameplay perspectives
death of a salesman
bribery
interactive environments
line of sight stealth
dolby digital
lock picking
repetitive chitchat
hand rail
ambient occlusion
fully customizable controls
alignment
slip cover packaging
suspicious generosity
immersive sim
nonlinear development
novint falcon support
pc to console port
iron sights
laser sight
hacking
lens flare
full motion video
wilhelm scream
pre-order exclusive
gangs
newspaper
graffiti
paper
fake in-game advertising
c4
cigarette
office chair
electric fan
broom
ponytail
fire hydrant
surveillance camera
beer
fire extinguisher
trash bag
magazine
crooked cop
gas cylinder
silencer
newspaper vending machine
prostitution
sidewalk
machine pistol
espionage
reading
mission briefing
profanity
knock out
enemy distraction
guided by radio
bionic arm
moving bodies
basketball
robot
locker
first-person regain consciousness
audio logs
the future
scientist
role-playing shooter
invisibility
in-game e-mail
futuristic shades
missile launcher
inventory grid
cybernetics
color separation
bloody wall
pills
item combination
credit card
proximity mines
camera shift
first-person platforming
funicular
elevators that mask loading times
machina
tutorial
ambush
film noir
dildo
nanotechnology
less-lethal weapons
multiple ammo types
tranquilizer
air duct
patrol
super soldier
keypad lock
initial install
portable cover
deus ex machina
detective mode
tokyo game show 2010
functional toilets
playstation now
vision cone
substance abuse benefit
inebriation
functional faucet
surgery
armchair
sticky note
illuminati
laboratory apparatus
qr codes
clipboard
cubicle
super strength
code writing
vtol
more than 100% health
last known position
flechette
scotch
photocopier
tessellation
hud video messages
see through walls
peg leg
greys
laser fence
unbreakable glass
emp grenade
female dropship pilot
oscar mike
achievement hitching
rebar
gal friday
wobble aiming
floof
cdc engine
bullet curving
hasty operation sequence
sarif industries
belltower associates
purity first
rounding cover
diamondback
widowmaker
short circuit
company man
nanobalaclava
purity fist
deus specs
deus ex: human revolution -
deus ex human revolution game
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About Deus Ex: Human Revolution

Deus Ex: Human Revolution is released by Feral Interactive in 23 Aug 2011. The game is designed by Eidos Montréal. Deus Ex: Human Revolution is a typical representative of the Role-playing (RPG) genre. Playing Deus Ex: Human Revolution is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Deus Ex: Human Revolution will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 23 Aug 2011 released games such as:

In addition to Deus Ex: Human Revolution, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Deus Ex: Human Revolution can be found at AllGame here.

Deus Ex: Human Revolution is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Deus Ex: Human Revolution is perfect for playing alone or with friends.

At AllGame you can find reviews on Deus Ex: Human Revolution, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The story

This section tells the history of the world of Deus Ex: Human Revolution

When a black ops team breaks in and kills the scientists Adam Jensen was hired to protect, everything he thought he knew about his job changes...

Deus Ex: Human Revolution in the test - the 45-euro man

Author: Fabian Siegismund
Date: 2011-08-22 20:15:00
For the test of Deus Ex: Human Revolution, we needed the right bionic spare parts: a fine-tuned story compiler, ears with an affinity for electronics, but also ugliness filter eyes and hands with an operating taste compensation system.

In the 1970s, $ 6 million was still worth something. At that time, you could make two bionic legs, one arm and one eye for a test pilot who had failed. At least in the American TV series The Six Million Dollar Man. For the same amount, you will probably only get a cigarette lighter belly button in 2027.

But money doesn't matter in the case of Adam Jensen, the hero of the role-playing shooter Deus Ex: Human Revolution from Square Enix. He will be head of security at Sarif Industries, a bionics company, in 2027, and when the company is attacked by terrorists and seriously injured by Jensen, his employer suddenly gives him the latest robot limbs that his research department produces - free of charge! However, Jensen is supposed to find the mastermind behind the attack. And for what our hero experiences in his adventure, he not only needs cyborg limbs, but also a thick skin.

The story: Pure Deus-Ex-DNS

Deus Ex: Human Revolution is the sequel that fans of the first part have wanted for years. After the rather mixed Deus Ex 2 , part 3 again focuses on the virtues of the beginning of the series: a dystopian future scenario, great freedom of action and a story driven by complex, but not confused, conspiracy theories.

It is precisely the exciting story that characterizes the Human Revolution, which is why we want to tell you little about it. So in a nutshell: Six months after the attack, our hero ventured onto the streets of his hometown Detroit with his robot limbs for the first time.

Here he quickly realizes that the future is not as bright as his employer's advertising films claim: The artificial organs and limbs (so-called augmentations) advertised by Sarif Industries as saving humanity (and expensive) have divided the nation. In wealthy "Optis", the mechanically improved people, and starving normal men who cannot afford the augmentations that promise health, strength and superiority.

Subtle details instead of a mallet method

Where division occurs, extremism also arises: An organization called Purity First has declared war on biotechnology and its users. Are these fanatics behind the attack on Sarif? If so, why were the attackers augmented themselves? Gradually, Jensen is on the trail of a conspiracy that has eaten itself to the highest levels of government and threatens the future of all of humanity.

The cool thing about the story of Human Revolution is that Eidos Montreal doesn't just throw the story in front of us in striking cutscenes. Anyone who runs stubbornly and straight through the game misses a large part of the actual experience. Because on the side of the path, a wealth of loving, thoughtful details is waiting to be picked up by us.

Reading is a good keyword here: In addition to occasional news programs or conversations by the NPCs, the numerous ebooks lying around here and there, as well as an infinite number of emails on your own and especially on other people's computers, offer a lot of interesting and useful information about the game world. with which we gradually get a very complex picture of society in the near future - great!

Little big game world

Human Revolution works in many ways very similar to the first Deus Ex , including the player management. Instead of releasing ourselves into a completely free role-playing world, Eidos Montreal sets us down one after the other in freely accessible, but relatively small areas, in which we then have to fulfill a main mission and can simultaneously master several side tasks.

Jensen's adventure begins in Detroit and then leads him to Hengshan in China, Montreal in Canada and to other locations that we do not want to reveal here for the sake of the gaming experience. These changes of location provide the kind of variety that also makes James Bond films so interesting again and again. However, the associated levels are relatively small, they are on the order of the average shooter battlefields. In times of a GTA 4, a Detroit that consists of only a handful of streets and is "accidentally" sealed off from the rest of the world by traffic accidents and such adversities is quite artificial.

But the whole thing also has its advantages: the plot progresses briskly, we never have to ask ourselves what to do next, and we are also spared eternal searches for back yards thrown somewhere in the open world and others.

Many roads lead to Hengshan

Human Revolution gives us quite a free hand within the scenes. For every problem that Jensen has to face, there are several possible solutions. A gate blocks the way? We can probably get the access code from the two punks hanging around in front of it. Or we beat the information out of their wounds. Or we stack a few boxes on top of each other and climb over the fence. Or we use Jensen's countless augmentations to find an alternative way.

The robot body of our hero always learns new tricks in the course of the game: with an arm strength booster we even lift heavy garbage containers out of the way, improved ankles let us shoot up to three meters in the air (the six million dollar man would have fun with it) !) and with camouflage mode we simply walk past guards unseen.

Theoretically, there are a lot of possible solutions, but in practice we only have to use the augmentation in a very targeted manner. For example, with the special ability to "Break through a wall", we cannot simply make our way through the level at will, instead this trick only works in one or two places per section. This makes the level design seem rather constructed in places.

And then there is of course the classic: the ventilation shafts. Since the first Deus Ex there has probably been no game where so many such illogical crawls are always available exactly where our hero just doesn't know what to do. But which game obeys completely logical patterns - and who wanted that at all? But the fact that a street is connected to a side street by a ventilation shaft is a bit too obviously absurd: what should be aired there please?

An empty belly does not like to punch

The design trickery is most striking in Jensen's melee skills. He can knock out one or two opponents at lightning speed in a spectacular mini cutscene, but only as long as his internal batteries are full. If they are empty, the good man is completely defenseless without weapons, he cannot even push.

In terms of game mechanics, this makes sense: the developers don't want you to go through the whole game, because that would be far too easy. But within the Deus Ex universe that seems illogical, a few simple boxing swipes should always be possible for a cyborg. Nevertheless, the augmentations are fun, especially because they can be combined. The wall penetration is paired with the X-ray vision even more effectively, and those who have high-performance lungs can cover their opponents with gas grenades and then beat them up safely.

Many right ways, but one is right

Our experience points determine how many augmentations we can gradually unlock, and this in turn depends on our respective solution. Here, Human Revolution makes no secret of the fact that the most rewarding variant is always sneaking, in which, if possible, nobody should die (so no villain either).

A killed opponent is worth ten experience points, if we knock out the guy, there will be 50. If we get through the level without triggering an alarm, there is a powerful bonus on top. On closer inspection, the freedom of action in Human Revolution is not that far off. Ballerpurists will not get their money's worth here, especially because the shootings are sometimes more difficult than the sneak-and-beat solution. This is mainly due to the weapon behavior that takes some getting used to and the unstable cover system. Friends of quiet sneaking, on the other hand, have even more fun with the rich rewards for their favorite game.

Tomorrow's story, yesterday's technology

As futuristic as the story of Human Revolution is, the graphics appear outdated in many places. The lighting and color mood give the game an unmistakable character, but the loveless NPC faces of the supporting characters are a brake on the atmosphere. Not only do they look like they are made of rubber, there are also only a handful of different visages. For example, in the first mission we are greeted by a police officer, whose ten twin brothers fight on the side of the gangsters two rooms away or sell drugs in dark alleys a little later. This gives the term family ties a whole new meaning.

Eidos Montreal put a lot more effort into the faces and especially the clothes of the main characters, although we can at best describe the animations there as hard-working. No comparison with the lifelike facial expressions of a LA Noire , and even Alyx from Half-Life 2 looks a lot more believable - and the game is seven years old!

Ultimately, only Adam Jensen appears halfway human, despite his implants. And who would have thought that Jensen's German voice is actually better than the English original. Eidos Montreal hasn't gone to great lengths to get the weapon sounds, but the speakers and the game's music are consistently great. Canadian composer Michael McCann has woven an extraordinarily hauntingly atmospheric electronic sound carpet that is strongly reminiscent of Vangelis' soundtrack to the science fiction film classic Blade Runner. Goose bumps!

No tip for the waitress

Goose bumps of a different kind come with the loading times: they are horribly long. Depending on the size of the level, it can take a good minute to continue, even when changing from one game zone to the next. Surprisingly, Eidos Montreal has removed some convenience features since the last preview version of Human Revolution.

So we can no longer scroll the level cards with the arrow keys, but only by clicking and dragging with the left mouse button. Here and there, important quick keys are missing, such as looting defeated opponents or hacking minigames, which is annoying. After all, chopping is complex without being complicated, and is exciting even the hundredth time.

Human Revolution has quirks that cannot be dismissed by hand, but at the same time it has a mood and depth of play that is second to none. And with the unique cyberpunk agent conspiracy story, the new Deus Ex stands out from the crowd anyway.

Purebred shooter fans with sophisticated graphics, but only low role-playing claims prefer to wait for Rage , but who is willing to overlook graphic weaknesses, is more of a Schleicher type in action games, loves to soak up story details and sometimes two Spending hours just breaking into his colleagues' offices and reading their emails (of course only in the game, of course!) Will be fulfilled with Human Revolution, because the game can't be beat in that regard.

The six million dollar man was also topped: by the seven million dollar woman.

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Deus Ex: Human Revolution.

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Videos

If screenshots are not enough, you can enjoy creative videos from Feral Interactive

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