
Deus Ex: Human Revolution
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PublisherFeral Interactive
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DeveloperEidos Montréal
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Release date23 Aug 2011
In Deus Ex: Human Revolution you play Adam Jensen, a security specialist, handpicked to oversee the defense of one of America's most experimental biotechnology firms. But when a black ops team breaks in and kills the scientists you were hired to protect, everything you thought you knew about your job changes. At a time when scientific advancements are routinely turning athletes, soldiers and spies into super-enhanced beings, someone is working very hard to ensure mankind's evolution follows a particular path. You need to discover why - because the decisions you take and the choices you make will be the only things that can determine mankind's future.
AGM score | 88% |
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IGN | 9 |
GameSpot | 8.5 |
Metacritic | 89 |
About Deus Ex: Human Revolution
Deus Ex: Human Revolution is released by Feral Interactive in 23 Aug 2011. The game is designed by Eidos Montréal. Deus Ex: Human Revolution is a typical representative of the Role-playing (RPG) genre. Playing Deus Ex: Human Revolution is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Deus Ex: Human Revolution will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Deus Ex: Human Revolution can be found at AllGame here.
Deus Ex: Human Revolution is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Deus Ex: Human Revolution is perfect for playing alone or with friends.
At AllGame you can find reviews on Deus Ex: Human Revolution, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
The story
This section tells the history of the world of Deus Ex: Human Revolution
When a black ops team breaks in and kills the scientists Adam Jensen was hired to protect, everything he thought he knew about his job changes...
Deus Ex: Human Revolution in the test - the 45-euro man
In the 1970s, $ 6 million was still worth something. At that time, you could make two bionic legs, one arm and one eye for a test pilot who had failed. At least in the American TV series The Six Million Dollar Man. For the same amount, you will probably only get a cigarette lighter belly button in 2027.
But money doesn't matter in the case of Adam Jensen, the hero of the role-playing shooter Deus Ex: Human Revolution from Square Enix. He will be head of security at Sarif Industries, a bionics company, in 2027, and when the company is attacked by terrorists and seriously injured by Jensen, his employer suddenly gives him the latest robot limbs that his research department produces - free of charge! However, Jensen is supposed to find the mastermind behind the attack. And for what our hero experiences in his adventure, he not only needs cyborg limbs, but also a thick skin.
The story: Pure Deus-Ex-DNS
Deus Ex: Human Revolution is the sequel that fans of the first part have wanted for years. After the rather mixed Deus Ex 2 , part 3 again focuses on the virtues of the beginning of the series: a dystopian future scenario, great freedom of action and a story driven by complex, but not confused, conspiracy theories.
It is precisely the exciting story that characterizes the Human Revolution, which is why we want to tell you little about it. So in a nutshell: Six months after the attack, our hero ventured onto the streets of his hometown Detroit with his robot limbs for the first time.
Here he quickly realizes that the future is not as bright as his employer's advertising films claim: The artificial organs and limbs (so-called augmentations) advertised by Sarif Industries as saving humanity (and expensive) have divided the nation. In wealthy "Optis", the mechanically improved people, and starving normal men who cannot afford the augmentations that promise health, strength and superiority.
Subtle details instead of a mallet method
Where division occurs, extremism also arises: An organization called Purity First has declared war on biotechnology and its users. Are these fanatics behind the attack on Sarif? If so, why were the attackers augmented themselves? Gradually, Jensen is on the trail of a conspiracy that has eaten itself to the highest levels of government and threatens the future of all of humanity.
The cool thing about the story of Human Revolution is that Eidos Montreal doesn't just throw the story in front of us in striking cutscenes. Anyone who runs stubbornly and straight through the game misses a large part of the actual experience. Because on the side of the path, a wealth of loving, thoughtful details is waiting to be picked up by us.
Reading is a good keyword here: In addition to occasional news programs or conversations by the NPCs, the numerous ebooks lying around here and there, as well as an infinite number of emails on your own and especially on other people's computers, offer a lot of interesting and useful information about the game world. with which we gradually get a very complex picture of society in the near future - great!
Little big game world
Human Revolution works in many ways very similar to the first Deus Ex , including the player management. Instead of releasing ourselves into a completely free role-playing world, Eidos Montreal sets us down one after the other in freely accessible, but relatively small areas, in which we then have to fulfill a main mission and can simultaneously master several side tasks.
Jensen's adventure begins in Detroit and then leads him to Hengshan in China, Montreal in Canada and to other locations that we do not want to reveal here for the sake of the gaming experience. These changes of location provide the kind of variety that also makes James Bond films so interesting again and again. However, the associated levels are relatively small, they are on the order of the average shooter battlefields. In times of a GTA 4, a Detroit that consists of only a handful of streets and is "accidentally" sealed off from the rest of the world by traffic accidents and such adversities is quite artificial.
But the whole thing also has its advantages: the plot progresses briskly, we never have to ask ourselves what to do next, and we are also spared eternal searches for back yards thrown somewhere in the open world and others.
Many roads lead to Hengshan
Human Revolution gives us quite a free hand within the scenes. For every problem that Jensen has to face, there are several possible solutions. A gate blocks the way? We can probably get the access code from the two punks hanging around in front of it. Or we beat the information out of their wounds. Or we stack a few boxes on top of each other and climb over the fence. Or we use Jensen's countless augmentations to find an alternative way.
The robot body of our hero always learns new tricks in the course of the game: with an arm strength booster we even lift heavy garbage containers out of the way, improved ankles let us shoot up to three meters in the air (the six million dollar man would have fun with it) !) and with camouflage mode we simply walk past guards unseen.
Theoretically, there are a lot of possible solutions, but in practice we only have to use the augmentation in a very targeted manner. For example, with the special ability to "Break through a wall", we cannot simply make our way through the level at will, instead this trick only works in one or two places per section. This makes the level design seem rather constructed in places.
And then there is of course the classic: the ventilation shafts. Since the first Deus Ex there has probably been no game where so many such illogical crawls are always available exactly where our hero just doesn't know what to do. But which game obeys completely logical patterns - and who wanted that at all? But the fact that a street is connected to a side street by a ventilation shaft is a bit too obviously absurd: what should be aired there please?
An empty belly does not like to punch
The design trickery is most striking in Jensen's melee skills. He can knock out one or two opponents at lightning speed in a spectacular mini cutscene, but only as long as his internal batteries are full. If they are empty, the good man is completely defenseless without weapons, he cannot even push.
In terms of game mechanics, this makes sense: the developers don't want you to go through the whole game, because that would be far too easy. But within the Deus Ex universe that seems illogical, a few simple boxing swipes should always be possible for a cyborg. Nevertheless, the augmentations are fun, especially because they can be combined. The wall penetration is paired with the X-ray vision even more effectively, and those who have high-performance lungs can cover their opponents with gas grenades and then beat them up safely.
Many right ways, but one is right
Our experience points determine how many augmentations we can gradually unlock, and this in turn depends on our respective solution. Here, Human Revolution makes no secret of the fact that the most rewarding variant is always sneaking, in which, if possible, nobody should die (so no villain either).
A killed opponent is worth ten experience points, if we knock out the guy, there will be 50. If we get through the level without triggering an alarm, there is a powerful bonus on top. On closer inspection, the freedom of action in Human Revolution is not that far off. Ballerpurists will not get their money's worth here, especially because the shootings are sometimes more difficult than the sneak-and-beat solution. This is mainly due to the weapon behavior that takes some getting used to and the unstable cover system. Friends of quiet sneaking, on the other hand, have even more fun with the rich rewards for their favorite game.
Tomorrow's story, yesterday's technology
As futuristic as the story of Human Revolution is, the graphics appear outdated in many places. The lighting and color mood give the game an unmistakable character, but the loveless NPC faces of the supporting characters are a brake on the atmosphere. Not only do they look like they are made of rubber, there are also only a handful of different visages. For example, in the first mission we are greeted by a police officer, whose ten twin brothers fight on the side of the gangsters two rooms away or sell drugs in dark alleys a little later. This gives the term family ties a whole new meaning.
Eidos Montreal put a lot more effort into the faces and especially the clothes of the main characters, although we can at best describe the animations there as hard-working. No comparison with the lifelike facial expressions of a LA Noire , and even Alyx from Half-Life 2 looks a lot more believable - and the game is seven years old!
Ultimately, only Adam Jensen appears halfway human, despite his implants. And who would have thought that Jensen's German voice is actually better than the English original. Eidos Montreal hasn't gone to great lengths to get the weapon sounds, but the speakers and the game's music are consistently great. Canadian composer Michael McCann has woven an extraordinarily hauntingly atmospheric electronic sound carpet that is strongly reminiscent of Vangelis' soundtrack to the science fiction film classic Blade Runner. Goose bumps!
No tip for the waitress
Goose bumps of a different kind come with the loading times: they are horribly long. Depending on the size of the level, it can take a good minute to continue, even when changing from one game zone to the next. Surprisingly, Eidos Montreal has removed some convenience features since the last preview version of Human Revolution.
So we can no longer scroll the level cards with the arrow keys, but only by clicking and dragging with the left mouse button. Here and there, important quick keys are missing, such as looting defeated opponents or hacking minigames, which is annoying. After all, chopping is complex without being complicated, and is exciting even the hundredth time.
Human Revolution has quirks that cannot be dismissed by hand, but at the same time it has a mood and depth of play that is second to none. And with the unique cyberpunk agent conspiracy story, the new Deus Ex stands out from the crowd anyway.
Purebred shooter fans with sophisticated graphics, but only low role-playing claims prefer to wait for Rage , but who is willing to overlook graphic weaknesses, is more of a Schleicher type in action games, loves to soak up story details and sometimes two Spending hours just breaking into his colleagues' offices and reading their emails (of course only in the game, of course!) Will be fulfilled with Human Revolution, because the game can't be beat in that regard.
The six million dollar man was also topped: by the seven million dollar woman.
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