Diablo 3: Reaper of Souls - Ultimate Evil Edition - Recensione

Author: Gianluca "Ualone" Loggia
Date: 2020-07-30 21:41:31
Last year Blizzard finally brought Diablo 3 on console, with excellent results (as evidenced by our review of the time). The game control system, which on the PC was all about ferocious mouse clicking and using keyboard skills, was masterfully adapted to the controllers of PlayStation 3 and Xbox 360. To the point that it almost seemed like the game was born to be played on consoles. Also thanks to the fun local multiplayer, absent in the computer version, which was added to the inevitable online one and allowed four players to have fun side by side on the sofa, as in the old days. But above all, we repeat, thanks to the way the control system was adapted, which made Diablo 3 one of the best hack 'n slash available on console, if not the best. Only flaw? The graphics. PlayStation 3 and Xbox 360 already last year were in the process of greeting the advent of the new generation of consoles and were struggling to keep up with the graphics that Diablo 3 could have on a fairly powerful computer.

A year later, Blizzard publishes Diablo 3: Reaper of Souls - Ultimate Evil Edition, for PS3, Xbox 360, but also (perhaps it should be said above all) for PS4 and Xbox One, thus bringing its Action RPG also on the consoles of new generation. And so he adds the missing piece to make that of Diablo 3 on console a (almost) perfect conversion.

But, as the essay says, one does not live by graphics alone, especially when the context is that of a game that, yes, is beautiful to watch, but still has a classic style, as tradition for a genre, that of Action RPG hack 'n slash with isometric view, which its saga has helped to spread.

The innovations are very many and are going to affect, sometimes even in a profound way, the game structure. It begins with a new portion of the countryside, Act V, which brings us new (beautiful) scenarios, new enemies, new minibosses and a new total megacapton, Malthael, fascinating and interesting to fight.

The playable characters, which among other things can be exported from previous versions of the game, after connecting the PlayStation Network and / or Xbox Live accounts to Battle.net, in order to continue with them from where they remained (for more information read the our indications and watch our video, find it all here), they can now reach a new maximum level, 70, and then clearly continue to evolve with the levels of Excellence, shared between all the classes. Speaking of classes, with Reaper of Souls a new one was introduced, the Crusader, which seemed truly exceptional for the way it was cared for and for the way its skills, really well thought out and balanced, are capable of translating into a play that is both fun and satisfying.

And so far, new portion of the campaign, new scenarios, new enemies, new final boss, new maximum level, new playable class, new craftsman, we are faced with that good amount of content that generally makes an expansion interesting.

But to make Diablo 3: Reaper of Souls - Ultimate Evil Edition a truly different edition, of Diablo 3, is the introduction of a whole new game mode, conceived by Blizzard to meet the players who had a little fed up with two things. The excessive linearity of the Campaign mode and the need to always repeat the same acts of the game, albeit with ever increasing difficulties, in order to see your characters increase in level and acquire new powerful weapons and armor.

The new Adventure mode resolves these two potential problems of the original game in a clear way, representing a truly incredible boost for the longevity of the title and also for its ability to keep glued to the screen for hours and hours, a capacity that was not already scarce with the basic version of Diablo 3, indeed. How does it work? Simple. Once the Act V of the main campaign is completed, the Adventure mode is unlocked, which offers specific, and above all infinite, tasks within the game areas. Tasks that the player can complete in the order that suits him best and that are always very immediate, fast and fun. Definitely the best way to level after finishing the game's campaign, both to accumulate the level of Eccelleza after reaching the cap of the level 70, and to see new characters grow, since, once unlocked, the Adventure mode becomes available for all playable characters and can be easily alternated with campaign mode, being able to switch between them at any time.

There are still other small exclusive goodies of the console versions, such as monsters that travel through friend lists. After killing our character or that of a friend of ours, some monsters can invade the games of the other members of our friends list, becoming stronger and stronger, until someone manages to kill them, avenging his companions and making them receive them too, through the mail inside the game (another novelty), a legendary object. And then, since Diablo 3: Reaper of Souls - Ultimate Evil Edition is a game apart from the original Diablo 3, there is obviously a new list of Objectives and Trophies, much more balanced and engaging than the previous one. Platinizing or millare Reaper of Souls will still be a feat, especially in terms of time, but the progression will be more exciting this time.

I played Diablo 3: Reaper of Souls - Ultimate Evil Edition by exporting my characters from the original version of Diablo 3 for PS3 to the new versions for PS4 and Xbox One. On PS4 I brought my nun Monza (eh, it's called that) from level 42 to level 70 (new maximum level before Excellence), I also played a bit with my level 30 barbarian in hardcore mode and I tried the new class, the Crusader, especially in the new Adventure mode. On Xbox One (where the game was running temporarily at native 912p pending the day one patch - but already so the version for the Microsoft console was practically indistinguishable from the one for PS4, thanks to the excellent antialiasing) I dedicated myself to Hardcore mode, creating a new character and starting the campaign from the beginning.