Diablo III: Reaper of Souls - Recensione

Author: Tatiana Saggioro
Date: 2020-07-30 22:12:29
I was in Paris when they announced Diablo 3 during the Blizzard WorldWide Invitational and, like all those present in the room, when the Diablo III logo appeared on the mega screen, I had the same face as a child when at Christmas he is in front of the gifts under the tree. I was then in the front row enjoying the login problems of the launch, but also all the subsequent multiplayer fun, in the company of friends. Fun that, however, underwent a certain downsizing on the second lap, when, after yet another meeting with Diablo, I said enough. I ended up in a cul de sac: my equipment was not adequate for the level of challenge, trying to get new pieces required to go over areas already seen and reviewed in the hope of finding useful loots, but above all I would have had to devote my time more to the auction than to the game. Besides, the best pieces cost a fair amount of gold that I didn't own. Alternatively I could have used a credit card or devoted myself heavily to crafting. Instead, I opted to devote my time to other titles.

This experience of mine probably sums up the characteristics of Diablo 3, in fact, of Diablo 3 version 1.0, for better or for worse, which have been evident to all players a bit. A lot of fun in multiplayer, but contaminated by some defects: the excessive linearity and repetitiveness as well as an unbalanced relationship between the large amount of "dropped" objects and their effective usefulness. Imbalance that forced you to spend your time between the pages of the Auction House or to redo the exact same dungeons for the umpteenth time. Thus, once the main storyline was exhausted, you could miss the push that allowed you to move forward. Certainly boredom was alleviated with friends. We can indeed say anything about Diablo III, but not that it wasn't a lot of fun in multiplayer. But if you are not that type of player, if inside you do not burn the sacred fire of the loot and if you are not devoured by that insatiable desire to become extremely powerful at any cost, to then climb all levels of difficulty, also passing over questionable choices, the gaming experience proposed by Diablo 3 in the long run was likely to be disappointing.

The lack of new ideas had made the game developed by the Team led by Jay Wilson an hack and slash not up to its fame and that easily bored you. And it bored me. I do not blame the blame exclusively on the auction, but when for about ten euros you can find on the market stocks like Torchlight with random dungeon, some interesting ideas that you don't find in the progenitor of the genre, you ask yourself some questions. And Blizzard must have asked it too. Given the growing criticism of fans and the decreasing number of players, the Californian software house had to run for cover. Already the console version of Diablo 3 (of which you can read our review here) got the controversial Auction House out of the way, but above all the patch 2.0.1, which preceded the launch of the expansion by a month, gave a vigorous turning to the game, taking it in a more coherent direction with the noble franchise. The improved quality of the loots, an "intelligent" drop system that allows you to find equipment suitable for your class, combined with the new Paragon System, have made the game much more rewarding, igniting the interest of many players, myself included, towards this expansion.

Indeed, to mark a decisive turning point for the game has finally arrived Reaper of Souls, Diablo 3's first expansion that introduces the new villain of the situation: Malthael, the Angel of Death, who has decided to bring mankind to extinction, unworthy of existing. The new Fifth Act adds a new chapter to the Diablo saga, proposing unpublished environments with maps to be explored decidedly extended, enriched then by mini events, large quantities of Blue, Yellow and Purple monsters. The main plot is not that shines for originality and twists, but lays the foundation for any future expansion. But I would have liked it to last a little longer, especially by virtue of the fact that this expansion costs almost like a full game. Once the main campaign is over, the game opens up to new possibilities: Reaper of Souls in fact introduces the Adventure Mode that allows you to freely explore Sanctuarium, thus avoiding having to repeat the story or relive it with the different classes.

The fact that all difficulty levels are unlocked right away offers the significant advantage of choosing the difficulty that is most congenial to us, giving the player a greater sense of freedom. Although, in terms of challenge, the difficulty at Normal to Expert levels is definitely set down. The game is so all in all simple, but you just have to go to the Master level to find a greater challenge, especially if you find yourself facing multiple groups of monsters at the same time, including perhaps Champions and Elite. It is, however, with Tormento and its four additional difficulty levels, that the game definitely raises the bar and becomes - rightly - challenging even for our computers, since the amount of monsters and effects on the screen not infrequently creates some latency problems .