
Dishonored
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PublisherBethesda Softworks LLC
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DeveloperArkane Studios
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Release date9 Oct 2012
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.
AGM score | 90% |
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IGN | 9.2 |
GameSpot | 9 |
Metacritic | 89 |
About Dishonored
Dishonored is released by Bethesda Softworks LLC in 9 Oct 2012. The game is designed by Arkane Studios. Dishonored is a typical representative of the Adventure genre. Playing Dishonored is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Dishonored will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 9 Oct 2012 released games such as:
- 🎮 Batman: Arkham City - Armored Edition
- 🎮 Tiny and Big: Grandpa's Leftovers
- 🎮 Giana Sisters: Twisted Dreams
- 🎮 Bleed
In addition to Dishonored, the representatives of Adventure games also belong:
A complete list of games like Dishonored can be found at AllGame here.
Dishonored is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Dishonored is perfect for playing alone or with friends.
At AllGame you can find reviews on Dishonored, gameplay videos, screenshots of the game and other Adventure representatives.
The story
This section tells the history of the world of Dishonored
Dishonored is set in Dunwall, an industrial whaling city where strange steampunk-inspired technology and otherworldly forces coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is besieged by plague and ruled by a corrupt government armed with industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever
Dishonored - Analysis
As we have been able to verify by squeezing the game to the fullest, the atmosphere and the worked script of Dishonored is a real gift. The adventure takes place in the city of Dunwall, a metropolis belonging to an empire composed of several islands. The design of the scenarios, and everything else (characters, costumes, buildings, transport ...) is a mixture between nineteenth-century England and very advanced technological elements but of 'steam' aesthetics. In fact, all feed on the energy obtained by whale oil, the main energy source of the islands.
But the empire is not going through its best moments. A rat infection invades the islands and the plague is ravaging. Although the rich classes of the city of Dunwall are safe from infection in the rich neighborhoods, thanks to the fact that they are protected by electrified doors that disintegrate anyone who tries to cross them, in addition to other technological devices such as robots and hundreds of guards that keep Outcasts at bay. Beyond these voltaic arches and security measures, in the most depressed neighborhoods, the poor survive or become infected and become afflicted (a kind of stinking zombies).
With this panorama, we get into the skin of Corvo , the Protector Lord of Empress Jessamine, who returns to Dunwall after a hard trip through the islands to try to find the cure for the plague. After returning without any solution, we will attend a murder. The empress is killed before our eyes and her daughter Emily, the heiress to the throne, is kidnapped. In addition, the usurpers are responsible for charging us the dead, they will accuse us of the murder and will condemn us to death.
In the first bars of Dishonored we will flee the prison, while we take control of Corvo , thanks to the small help of a group of conspirators who want to recover Emily to sit on the throne and unmask the usurpers, who now control the empire. When we met them, we became a mysterious masked murderer, with the aim of taking down the usurpers. For this, it will be necessary to make a series of selective murders, to bring down the corrupt dome of usurping and magnicidal leaders.
The magic weapons and powers of Corvo if you go to the next page.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Dishonored
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Andrea MadernaDishonored - Review
We gamers are a strange breed. Always ready to move following the tides, disliking a game from the first announcement and ending up spitting in his face at any ...
Dishonored, needless to deny it, is part of the group of good children. The nice ones, to whom we love, who we want very strongly, succeed to the end and to whom we are also willing to forgive various pranks, because they commit themselves and all in all they also have the qualities. It is as a healthy bearer of fascinating, deep and rather rare gameplay ideas in the modern video game, even more so in the titles with first-person view. It is because it is the only high profile game of 2012 brave enough to present itself with a graphic style out of the usual canons and attempt the path of new intellectual property, without exploiting an existing brand in the form of a follow-up, prequel, reboot, spin-off or who knows what else. It is, finally, because we all love Harvey Smith very much and because, twelve years after Deus Ex, with a few highs and many lows in the middle, it would also be appropriate to see him bring out another unforgettable masterpiece.
Did he succeed? History will tell. For sure, however, Dishonored keeps all promises good or bad and looks like one of the most deserving games of 2012. Maybe it will be a bit overrated by super fans and myself, maybe it will also be a little underestimated by the big one a slice of the public that if they don't read the usual headlines does not open their wallets, but deserves all the praise possible and even a few more.
The game design concept behind Dishonored is the idea of "choices and consequences", the same of which Warren Spector is babbling every time he opens his mouth. It provides that the player is offered a goal, inserted in a broad context in which it is necessary to go from point A to point B, covering the distance in total freedom and facing the consequences of every gesture made, even those undertaken without realizing too much that choices were being made. Dishonored is not clearly the dream of the game where everything is possible, indeed it has rather clear boundaries, but it is perfectly structured to give the player the illusion of real freedom. There are no obvious pre-defined paths, there are no sudden and "Manichaeistic" moral choices ", there is no categorical need to decide a priori what to do. Instead, there is an articulated game system, vast, full of opportunities, within which it is possible to move in a fluid way, also constantly changing one's attitude, following the inclination of the moment and, in essence, "living" the 'adventure.
Dishonored tells the story of Corvo Attano, the bodyguard of the empress, a man accused of high treason and forced to move through the shadows in an attempt to find revenge, redemption, redemption. The story takes place in Dunwall, a sort of bizarre, gloomy, imaginative reinterpretation of the great British cities of the late nineteenth century, where an oppressive regime took power with a surprise blow and dominates through violence and cruelty. To complicate matters, there is also a viral plague, spread by dogs and mice, which further fuels the atmosphere of gloomy oppression, and the inevitable explosion of assorted criminal pockets. In this context, Corvo joins a group of rebels in an attempt to overthrow the usurpers to the throne, and also ends up involved in the machinations of a mysterious paranormal figure, which gives him access to a series of magical powers.
All this, in terms of the game, is configured through a mix of more mechanics, perhaps none explored in depth as in other titles, but all very well made, functional and above all perfectly blended together. The game undoubtedly pushes towards a stealth approach, made of moving in the shadows, avoiding direct confrontation and fleeing through tunnels, roofs, cornices (and, be careful, for the joy of which you cannot stand that stereotype anymore, you can complete the I play without seeing a single air duct), but it is still possible, however much more complex, to pose as Arnold Schwarzenegger of the good times and to eliminate everything and everyone in a riot of explosions.
The mechanics, as mentioned, are multiple. There is a classic FPS element, with firearms, a crossbow that can be equipped with various projectiles, assorted bombs, weapon upgrades and offensive magical powers. There is the platform element, beautifully made, which allows you to hover in flight with wonderful elegance and to orchestrate reckless escapes, tactical stalking, furious assaults from advantageous positions. There is hand-to-hand combat, consisting of a simple but functional scheme of attacks, saves and counter-moves. There is all the classic set of executions and surprise stealth assaults. And, of course, there are magical powers, which integrate on multiple levels with all possible game activities. Scattered around the rooms, hidden but identifiable through a special gadget, there are bone amulets, which are used to enhance various characteristics, and runes, to be spent to develop the range of available powers, by purchasing or upgrading them.
Every now and then Dishonored allows himself completely surreal settings.
The supernatural abilities are not many, but they are very well differentiated from each other and, moreover, often, in making them level up, the evolution of the single power is very significant. Given the fact that, however, it is practically impossible to be able to develop all the skills in a single playthrough, it becomes fundamental to understand how to characterize your alter ego, clearly also on the basis of the style you want to play with. As it happened in the original Deus Ex, and indeed a thousand times more, to develop the character in one direction or the other, but also the simple decision whether and how to use those powers, offers access to radically different experiences and puts in hand to the player a feeling of incredible power. The power of experimentation, of discovering entire completely hidden areas of which no one even hypothesized the existence, of being constantly amazed because we tried to do that thing and the game offered the right answer, showing that yes, it was contemplated and allowed.
Among other things, in addition to everything already listed (or even just suggested: it would be a shame to remove the pleasure of discovery from those who read), Dishonored also offers the possibility of getting by often in words, or perhaps through the ears. Dunwall is populated with characters who chat with each other providing important details, or perhaps suggesting optional missions, and to whom it is sometimes possible to go directly to try to solve this or that task in a peaceful way. The peaceful way, among other things, is totally foreseen by the game: carrying out the events without killing anyone (or even without ever being seen) is possible at every level, without ever having to "cheat", and each single mission provides more than one way to arrive at a nonviolent resolution.
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Adrian WernerThief in a murderous release - Dishonored game review
The review was based on the PC version.
When Dishonored was announced in the middle of last year, hardly anyone expected that the next work of the creators of Arx Fatalis and Dark Messiah of Might and Magic was built on the previously canceled The Crossing. Initially, the new Arkane studio product did not arouse much interest, but everything changed when the first fragments of the game appeared on the network. Movies presenting the exploits of the masked killer attracted the attention of fans of more ambitious action games and aroused expectations. Did the French manage to meet them? Of course.
Dishonored is the story of Corvo Attano - Protector Lord of the Gristol empire and Empress's personal bodyguard. The story begins with his return home after months of seeking help from neighboring countries to combat the deadly plague ravaging Dunwall, the city being the capital of Gristol. As Corvo reports on his Empress expedition, assassins appear all of a sudden and rob the monarchy of his life. It quickly turns out that their services were bought by a group of nobles, who takes over power, and blames our hero for the murder. Former Lord Protector flees the dungeon and begins methodical revenge on all those involved in the plot. He accomplishes this goal by supernatural powers given by a mysterious being known as Outsider.
Dishonored works equally well as stealth and as a pure arcade game, in which the corpse densely dies, and the hero with a smile jumps into the crowd of enemies. In his right hand, Corvo holds a short, foldable sword, suitable for both fencing duels and silent cutting of throats. The left hand is used to activate power or use firearms, grenades and crossbows. This means that we cannot use power and e.g. a pistol at the same time, but when switching the left hand, the time slows down significantly, so this control solution is not limiting in any way.
The combat system itself was excellent. Corvo is not indestructible and a few accurate blows are enough to kill him. Blind chopping also ends tragically. Instead, you need to properly target each cut and carefully select the moment of the block, because only in this way we get the opportunity to lead a deadly counterattack. Firearms and crossbows help in survival, and several types of bolts (including firing and sleeping) help you deal with enemies. At the same time, the slow reload rate means that the game never changes FPS.
Corvo's arsenal is complemented by his superhuman powers. We start with the one called Blink, which allows you to teleport over short distances. By the way, we gain a ghostly undead heart that allows you to find runes during the mission. We don't buy new spells and their upgrades for them. Among them is, among others summoning rats, slowing down time, possessing other living beings, using the wind as a weapon, and a dark vision that lets you see enemies through the walls. There are also passive powers that increase agility, wound resistance, effectiveness in fencing and change the bodies of those killed into dust, which turns out to be very useful for stealth lovers. Added to this are whale bone talismans collected during the mission, which provide additional bonuses to ability.
It is commendable that all these attractions can be used in many ways. For example, to survive a fall from a great height, just hit the body of another person before hitting the ground. However, tallboys moving on mechanical stilts are easiest to kill by jumping with Blink to their throats. After several dozen minutes of fun, one gains such practice that the smooth combination of ordinary attacks and power becomes very natural.
The main plot of Dishonored is rather standard. We get a typical tale of revenge and even the twists and turns are easy to predict. However, all this was told efficiently, and the scenario provides a context that eliminates successive goals. A certain cliché of the presented story is rewarded by the construction of the world and its characters.
The universe created by Arkane is fascinating, coherent and full of great ideas. However, to see this, you need to work a little, because most of this information is contained in scattered diaries and audio logs or transmitted in eavesdropped conversations. An undead heart also plays a huge role, which not only is used to find runes and talismans, but on request reveals the truth about individual locations or shares interesting information about almost every character encountered. At the same time, he does it in an extremely poetic way and can get angry when we ask them about the story of an innocent man we killed.
Rushing blindly from one task to another means that all this wealth can be overlooked and such people will miss, for example, the story of giant whales, which after capture are cut alive to pieces during cruises home. Nor will they learn how corrupt some of the people we kill are, they will not hear the legend of Outer and stories about the world outside the walls of Dunwall, nor will they learn the truth about what really connected Corvo with the Empress. The stories contained in Dishonored can delight, but only if you put some effort into learning them.
Videos
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Streams
But that's not all! We also carefully prepared the best strips from Dishonored.
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