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Dishonored 2

Dishonored 2

  • Publisher
    Bethesda Softworks LLC
  • Developer
    Arkane Studios
  • Release date
    11 Nov 2016

Game Description Slip into the job of an otherworldly professional killer in Dishonored 2: The Legacy of the Mask. Depicted by IGN as "great" and "outstanding successor", pronounced a "masterpiece" by Eurogamer and portrayed by Game Informer as "one of the best anecdotes about vengeance and a flat out must": Dishonored 2 is the successor to Dishonored, Arkane Studios Action - Blockbuster from the principal individual viewpoint and the champ of in excess of 100 honors as "Game of the Year". Play your way in our current reality where mystery and innovation impact. Do you assume the job of Empress Emily Kaldwin or her Imperial Patron Corvo Attano? Will you clear your path through the game inconspicuous, utilize the inflexible battle framework - or pick a blend of both? By what method will you join your character's extraordinary forces, weapons and apparatuses to bring down your rivals? The story responds to your choices and accepts alarming turns as you handle the game's advanced missions. StoryDishonored 2: The Mask's Legacy happens 15 years after the Lord Regent's passing, and the feared Rat Plague is just history. A frightful burglar has taken the position of royalty from Empress Emily Kaldwin and the destiny of the island realm remains in a precarious situation. As Emily Kaldwin or Corvo Attano you travel from the amazing avenues of Dunwall to Karnaca, a once spectacular beach front town where the way to Emily's come back to the honored position is covered up. With the indication of the outcast and incredible new powerful capacities you chase your foes and get back what has a place with you.Important featuresThe professional killers Emily Kaldwin and Corvo Attano as characters with discourse yield pass on their own points of view and passionate responses to the world and story. Utilize the characters' unique forces, apparatuses and uncommonly custom fitted weapons in an innovative manner to investigate the world - regardless of whether you are battling through the roads or sneaking over the rooftops. It is up to you which adversaries you take out and which you save. Heavenly powers Advanced bone specialty and new upgrade trees permit you to alter your forces in totally different manners. Become a living shadow to sneak quietly towards your objectives. Interface adversaries so they share a typical fate - or do magic over foes to administer their minds.An inventive world From Dunwall's oily, rodent swarmed avenues to the rich vegetation of the outlandish coastline of rotting Karnaca, dive into adapted settings propelled by Arcane's exceptional illustrations and story groups. The world is its very own character - wealthy ever, design and various individuals. This is likewise accentuated by one of a kind crucial, for example, the residue area hit by dust storms and warring groups, or the madman's manor, which is outfitted with versatile dividers, savage snares and fighters. The Void engineDishonored 2: The heritage of the cover is delightfully enlivened by the new void motor, which makes a major jump forward in rendering innovation. The void motor depends on id Tech and has been vigorously adjusted by Arkane Studios. It is intended to help exceptional workmanship heading and to completely use the amazing equipment of the present age. The void motor considers huge advances in every single game framework, including practically responsive computerized reasoning for stealth and battle, just as light and realistic rendering, story introduction and astonishingly thick city situations.

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AGM score 87%
IGN 9.3
GameSpot 8
Metacritic 87
health
fps
death
flags
male protagonists
bink video
gun
crouching
wasd movement
cutscene
boat
wrench
grenade
barrier
polygonal 3d
robots
flying enemies
skull
water
credits menu option
fork
bird
sequel
puzzles
swarming enemies
mustache
rail track
game over
pax prime 2015
multiple protagonists
leaning
fantasy
stealth
action-adventure
door
the locked door
vent crawling
doctor
moral decisions
voice acting
coin
bullet
palette swap
non-player character
stat tracking
clone
double jump
bed
table
glitch
first-person perspective
time manipulation
female protagonists
pipe
elevator
heads up display
secret area
statue
liberation
sequence breaking
scripted events
sword
fire
maze
inventory
teleportation
swimming
arrow
shovel
transformations
fish
book
shopping
lantern
hat
electricity
key
bench
pressure plate
heart
vision obstruction
curtain
map
been here before
saw
multiple endings
traps
original soundtrack release
loading screens
message on the wall
barrel
cigar
xbox one x enhanced
gold
crossbow
breath meter
earrings
searching corpses
steampunk
singing
toilet
knife
ring
theft
throne
plot twist
egg
apple
banana
difficulty level
crafting
climbing
mask
upgradeable weapons
motion blur
e3 2016
healing food
the game awards 2016
the game awards nominee 2016
beard
descendants of other characters
piano
cup
shelf
corpse
facial hair
female antagonists
lifesaver
zoom
execution
black market
rogues
time travel
murder
button
flowers
rope
bathtub
sink
smoke
fence
carrot
poster
couch
rug
bowl
bucket
pacifist playthrough
blueprint
sock
foreshadowing
auto-save
water level
chandelier
special vision
radial menu
assassin
blood
window
candle
pickaxe
decapitation
stealth kill
potato
immersive sim
full body awareness
dust
propeller
safe
cage
extreme violence
mutilated corpse
chains
gear
severed head
newspaper
graffiti
barb wire fence
cash register
paper
light bulb
fake in-game advertising
target
clock
loading screen advice
electric fan
broom
smoking
wheelchair
matress
swimming pool
beggar
hook
syringe
e3 2015
space whale
moving bodies
sneaking mission
robot
ball
fan
locker
wwise
audio logs
grenade cooking
witch
harp
4k ultra hd
theme song
billiard ball
child art
rubble
medal
butterfly
severed limbs
outside of the map
havok physics
grapes
pear
chemistry
tutorial
paintings
wanted poster
paint brush
hunting trophy
enemy spawner
pax west 2016
screwdriver
less-lethal weapons
air duct
inventor
supernatural
production babies
rose
vision cone
consumables
bust
ashtray
best action/adventure game: nominee - 2016 (the game awards)
pool cue
microphone
whale
2" x 4''
globe
bird nest
laboratory apparatus
code writing
radiator
chalkboard
silent protagonists who talk in sequels
anchor
enforced boundary
pool table
retrievable traps
paint
scripted death
letterboxing widescreen
water pipe
outsider's mark
dishonored
grenade indicator
sponge
assassins creed
gazebo
best action/adventure game: winner - 2016 (the game awards)
prey
arkane
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About Dishonored 2

Dishonored 2 is released by Bethesda Softworks LLC in 11 Nov 2016. The game is designed by Arkane Studios. Dishonored 2 is a typical representative of the Role-playing (RPG) genre. Playing Dishonored 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Dishonored 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 11 Nov 2016 released games such as:

In addition to Dishonored 2, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Dishonored 2 can be found at AllGame here.

Dishonored 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Dishonored 2 is perfect for playing alone or with friends.

At AllGame you can find reviews on Dishonored 2, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The story

This section tells the history of the world of Dishonored 2

Dishonored 2 is set 15 years after the Lord Regent has been vanquished and the dreaded Rat Plague has passed into history. An otherworldly usurper has seized the throne from Empress Emily Kaldwin, leaving the fate of the Isles hanging in the balance. As either Emily Kaldwin or Corvo Attano, travel beyond the legendary streets of Dunwall to Karnaca – a once-dazzling coastal city that holds the key to restoring Emily to power. Armed with the mark of the Outsider and powerful new supernatural abilities, hunt down your enemies and forever alter the fate of the Empire.

Dishonored 2 - Analysis

Author: José L. Ortega
Date: 2020-07-30 23:57:31
It is unfair that Dishonored 2 is being discussed more because of the new policy that Bethesda has taken for the analysis of its releases than for the quality that awaits the title inside. In our journey with the title of Arkane we have constantly had the feeling that we are facing a true work of greatness. And that, lately, few have been able to transmit it. After completing the adventures of Emily Kaldwin and Corvo Attano - once with each character - it has become clear to us that we have before us one of the most interesting proposals of the year. A true gem that may not have the recognition it deserves due to the fact that both its development and its launch have been, like its protagonists, in the shadow of other more recognizable projects. An unfair fact that we already saw how it happened in the original delivery.

Dishonored 2 starts up, after completing a rather eloquent optional tutorial in which we review the basic notions of control taking control of Emily and receiving instructions from Corvo , her father. The plot, which takes place fifteen years after what happened in the first installment, shows Emily as imperial majesty and Corvo as royal protector. But suddenly, in full tribute to Jessamine Kaldwin , mother of the young protagonist, the Duke and Delilah Kaldwin , Emily's supposed aunt, end up giving a rather bloody coup. After the events, one of the most important decisions in the game takes place, whether to take control of Emily or Corvo . We opted for the first option.

As we tell you in our various game advances , after trying the two characters, Emily seems more skilled and with more forceful and original powers than her father's. Still, to fully enjoy the adventure, as stated by Harvey Smith , game director, you need to complete it at least a couple of times: one with each character . Dishonored 2 inherits a rather peculiar form of narrative from its predecessor, breaking down its narrative details not through elaborate cinematic scenes, but through the hidden notes on stage or conversations we hear between the various characters.

A perfect integration between narrative and gameplay taken care of down to the smallest detail, and which is part of the freedom provided by the idiosyncrasy of the saga, offering the player the possibility of enjoying the main premise without too much fanfare, and that the most purist and lovers of the subtlety can get to know the ins and outs of the plot by exploring the settings and taking the time to read each note to know the background and the motivations that lead the characters of the adventure to carry out their acts. A different, distinctive style that suits you like a finger, although to the less curious it may seem due to this fact that the main story is quite simple. Only by reading the notes and listening to the audio messages on stage will we learn that it is not just an epic of revenge for regaining the throne.

The action of Dishonored 2 takes us to the places of the coastal city of Karnaca , also surrounded by oppression. It is true that its setting, despite having a fabulous artistic design, has given us less personality than the almost perfect Dunwall we saw in the first installment (and which serves as a framework for the first and last mission), but in its favor it has the immense range of possibilities it offers, being another of the key signs of the success of the franchise. Hundreds of nooks and crannies to explore and countless objects to find. In addition, resources are scarce, so it is more than recommended to make a detour in order to find some ammunition or runes to be able to improve the skills of the character in its corresponding tree, since that is where the essence of the adventure resides.

In addition, as we move towards our goal, secondary options are opened that, if carried out, can make our task easier. For example, we helped a poor looking young woman who wanted a specific corpse to bury. With the fly behind the ear, we did it and it rewarded us by removing the electricity from a pathway so that we could cross it to reach our goal, thus avoiding having to make a hole for ourselves in a place infested with enemies. Throughout the adventure you have to make various decisions that affect the development of the adventure, being another of the facets that urge the player so that, almost involuntarily, they want to replay the adventure almost without realizing it to see what would happen. having chosen the other option.

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Dishonored 2.

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