
Dishonored 2
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PublisherBethesda Softworks LLC
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DeveloperArkane Studios
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Release date11 Nov 2016
Game Description Slip into the job of an otherworldly professional killer in Dishonored 2: The Legacy of the Mask. Depicted by IGN as "great" and "outstanding successor", pronounced a "masterpiece" by Eurogamer and portrayed by Game Informer as "one of the best anecdotes about vengeance and a flat out must": Dishonored 2 is the successor to Dishonored, Arkane Studios Action - Blockbuster from the principal individual viewpoint and the champ of in excess of 100 honors as "Game of the Year". Play your way in our current reality where mystery and innovation impact. Do you assume the job of Empress Emily Kaldwin or her Imperial Patron Corvo Attano? Will you clear your path through the game inconspicuous, utilize the inflexible battle framework - or pick a blend of both? By what method will you join your character's extraordinary forces, weapons and apparatuses to bring down your rivals? The story responds to your choices and accepts alarming turns as you handle the game's advanced missions. StoryDishonored 2: The Mask's Legacy happens 15 years after the Lord Regent's passing, and the feared Rat Plague is just history. A frightful burglar has taken the position of royalty from Empress Emily Kaldwin and the destiny of the island realm remains in a precarious situation. As Emily Kaldwin or Corvo Attano you travel from the amazing avenues of Dunwall to Karnaca, a once spectacular beach front town where the way to Emily's come back to the honored position is covered up. With the indication of the outcast and incredible new powerful capacities you chase your foes and get back what has a place with you.Important featuresThe professional killers Emily Kaldwin and Corvo Attano as characters with discourse yield pass on their own points of view and passionate responses to the world and story. Utilize the characters' unique forces, apparatuses and uncommonly custom fitted weapons in an innovative manner to investigate the world - regardless of whether you are battling through the roads or sneaking over the rooftops. It is up to you which adversaries you take out and which you save. Heavenly powers Advanced bone specialty and new upgrade trees permit you to alter your forces in totally different manners. Become a living shadow to sneak quietly towards your objectives. Interface adversaries so they share a typical fate - or do magic over foes to administer their minds.An inventive world From Dunwall's oily, rodent swarmed avenues to the rich vegetation of the outlandish coastline of rotting Karnaca, dive into adapted settings propelled by Arcane's exceptional illustrations and story groups. The world is its very own character - wealthy ever, design and various individuals. This is likewise accentuated by one of a kind crucial, for example, the residue area hit by dust storms and warring groups, or the madman's manor, which is outfitted with versatile dividers, savage snares and fighters. The Void engineDishonored 2: The heritage of the cover is delightfully enlivened by the new void motor, which makes a major jump forward in rendering innovation. The void motor depends on id Tech and has been vigorously adjusted by Arkane Studios. It is intended to help exceptional workmanship heading and to completely use the amazing equipment of the present age. The void motor considers huge advances in every single game framework, including practically responsive computerized reasoning for stealth and battle, just as light and realistic rendering, story introduction and astonishingly thick city situations.
AGM score | 87% |
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IGN | 9.3 |
GameSpot | 8 |
Metacritic | 87 |
About Dishonored 2
Dishonored 2 is released by Bethesda Softworks LLC in 11 Nov 2016. The game is designed by Arkane Studios. Dishonored 2 is a typical representative of the Role-playing (RPG) genre. Playing Dishonored 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Dishonored 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Dishonored 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Dishonored 2 is perfect for playing alone or with friends.
At AllGame you can find reviews on Dishonored 2, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
The story
This section tells the history of the world of Dishonored 2
Dishonored 2 is set 15 years after the Lord Regent has been vanquished and the dreaded Rat Plague has passed into history. An otherworldly usurper has seized the throne from Empress Emily Kaldwin, leaving the fate of the Isles hanging in the balance. As either Emily Kaldwin or Corvo Attano, travel beyond the legendary streets of Dunwall to Karnaca – a once-dazzling coastal city that holds the key to restoring Emily to power. Armed with the mark of the Outsider and powerful new supernatural abilities, hunt down your enemies and forever alter the fate of the Empire.
Dishonored 2 - Analysis
Dishonored 2 starts up, after completing a rather eloquent optional tutorial in which we review the basic notions of control taking control of Emily and receiving instructions from Corvo , her father. The plot, which takes place fifteen years after what happened in the first installment, shows Emily as imperial majesty and Corvo as royal protector. But suddenly, in full tribute to Jessamine Kaldwin , mother of the young protagonist, the Duke and Delilah Kaldwin , Emily's supposed aunt, end up giving a rather bloody coup. After the events, one of the most important decisions in the game takes place, whether to take control of Emily or Corvo . We opted for the first option.
As we tell you in our various game advances , after trying the two characters, Emily seems more skilled and with more forceful and original powers than her father's. Still, to fully enjoy the adventure, as stated by Harvey Smith , game director, you need to complete it at least a couple of times: one with each character . Dishonored 2 inherits a rather peculiar form of narrative from its predecessor, breaking down its narrative details not through elaborate cinematic scenes, but through the hidden notes on stage or conversations we hear between the various characters.
A perfect integration between narrative and gameplay taken care of down to the smallest detail, and which is part of the freedom provided by the idiosyncrasy of the saga, offering the player the possibility of enjoying the main premise without too much fanfare, and that the most purist and lovers of the subtlety can get to know the ins and outs of the plot by exploring the settings and taking the time to read each note to know the background and the motivations that lead the characters of the adventure to carry out their acts. A different, distinctive style that suits you like a finger, although to the less curious it may seem due to this fact that the main story is quite simple. Only by reading the notes and listening to the audio messages on stage will we learn that it is not just an epic of revenge for regaining the throne.
The action of Dishonored 2 takes us to the places of the coastal city of Karnaca , also surrounded by oppression. It is true that its setting, despite having a fabulous artistic design, has given us less personality than the almost perfect Dunwall we saw in the first installment (and which serves as a framework for the first and last mission), but in its favor it has the immense range of possibilities it offers, being another of the key signs of the success of the franchise. Hundreds of nooks and crannies to explore and countless objects to find. In addition, resources are scarce, so it is more than recommended to make a detour in order to find some ammunition or runes to be able to improve the skills of the character in its corresponding tree, since that is where the essence of the adventure resides.
In addition, as we move towards our goal, secondary options are opened that, if carried out, can make our task easier. For example, we helped a poor looking young woman who wanted a specific corpse to bury. With the fly behind the ear, we did it and it rewarded us by removing the electricity from a pathway so that we could cross it to reach our goal, thus avoiding having to make a hole for ourselves in a place infested with enemies. Throughout the adventure you have to make various decisions that affect the development of the adventure, being another of the facets that urge the player so that, almost involuntarily, they want to replay the adventure almost without realizing it to see what would happen. having chosen the other option.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Dishonored 2
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Lucy O'BrienDishonored 2 - Review
Test translated from English by IGN France.
Every playthrough on Dishonored 2 is different. Since the first episode, studio Arkane has doubled the possibilities for the player to play in their own style with the arrival of two distinct skill sets, a deep, multi-faceted universe, as well as a wide range of level-designs that affect your approach for each new area you travel. Whether you choose the stealthy or the brutal approach, each of your parts proves to be a complement to the different plots taking place within this wonderfully twisted universe.
Fifteen years have passed since the events narrated by the first installment, and the world of Emily Kaldwin, the Empress of the Islands, finds itself in the greatest disarray when her evil aunt finds herself on the throne for obscure reasons. . Then comes the crucial decision of this Dishonored 2: Will you play Emily or will you prefer to choose her father and protagonist (main protagonist of the original opus) Corvo Attano? While their stories broadly follow the same pattern, with well-designed, minimalist dialogues tailored to the chosen character, it's important to consider your choice, since you'll be playing it for the 12 to 16 hour campaign, knowing that the duration of this varies according to the approach chosen (with a more expeditious brutal approach and a stealth approach necessarily slower).
Their basic skills are much the same. Players who want to focus on combat have access to a wide range of ammo for their pistol and crossbow, and mines can be used to stun or dismember your enemies. If you prefer to play it stealthily, each of the characters can smother the enemy when you manage to parry their blow with the right timing, and perform silent elimination by diving on them. When it comes to supernatural skills, Emily's "Far Reach" power works roughly the same as Corvo's "Blink" (allowing her to teleport short distances), and both characters can use Vision of Darkness, which allows them to distinguish enemies through walls and facilitates stealth.
Their skills really differ when you reach the later levels and gain the more advanced powers, which actually increase the fun. Take for example Emily's "Domino" skill: this has the effect of "binding" your enemies so that they experience the same fate. You can use this power to slay multiple enemies at once with a single poison dart while lurking in the shadows, or blow up the noggin of one and observe. with relish sprays of blood spurt from a multitude of skulls. If you choose Corvo, your possibilities are just as enjoyable: his ability to manipulate time allows him to stop it completely during the last stages, causes magnificent kills in slow-motion, and offers him a magnificent opportunity to flee after having perpetrated a “old-fashioned” assassination.
All of their skills can be combined in different ways, and playfully experimenting with these different possibilities allows Dishonored 2 to give us some wacky moments. With careful timing and proper preparation, you can for example send one of Emily's doubles into the fray, link the various enemies together with her "Domino" skill, before seeing them sadly cut to pieces. As Corvo, you can stop time in the midst of an alleyway clash and take possession of a nearby rat, which will leave them confused and disoriented when they find their prey has vanished. At its best, Dishonored makes you feel like you can take control of any situation using an almost endless number of creative approaches.
Renew without ceasing interest
You can't count on just one type of approach to get you through in Dishonored 2, as Arkane is constantly evolving the game mechanics within the various chapters on offer, which has the effect of making each of them crucial and unique.
In the Poussièreville district, dust storms obscure your vision every five minutes or so - and these also affect the guards' vision, giving you unique opportunities not found in other maps. In the Mechanical Manor, the layout of each floor can be changed using levers, which gives you quick escape possibilities as well as access to secret areas. When you arrive at the Royal Conservatory, you face enemies using the same teleportation technique as you. You must integrate these changes and evolve your approach according to each situation that presents itself to you.
These unpredictable additions to this (already) complex world kept me constantly on the alert and forced to think as I pursued my targets. And since death is ultimately a binary choice in Dishonored - killing fewer NPCs means you will be blessed with a "happier" ending, killing more will greatly facilitate your progress - this constant focus is very important.
The world and those who live in it
At the same time, the world of Dishonored 2 is proving to be extremely effective in adapting to the chaos that you can sow by traversing it. The city of Karnaca, drawing its architectural inspirations from the cities of Southern Europe, is not only magnificent, with its lush vegetation and its port seemingly devoted to whaling, since it also contains many secrets, Dunwall style for the first Dishonored, with main routes filled with guards, winding lanes, secret entrances and buildings infested with blood flies.
If I noticed some pop-in problems on the Playstation 4 version of the title (the only version used to carry out this test) in open areas - and a single crash - these were not really annoying , and the attention to detail shown by the developers of Arkane is simply astonishing. The beauty and pictorial aesthetics of the original opus have been preserved, and the presence of every piece of furniture, illustration or other architectural oddity seems thoughtful and cohesive. Discovering the coherent universe created by Arkane is certainly part of the joys felt while browsing Karnaca, from the eccentric advertisements to the newspapers shedding light on certain events taking place in this strange universe - the suspects named following a murder, for example, or the advances. technologies that are shaking the world.
The city is full of life. Unlike the deserted streets of Dunwall (town where the previous opus took place), whose emptiness was justified by an epidemic of plague transmitted by rats, Karnaca is a flourishing city. NPCs can offer you optional quests; a merchant may inexplicably ask you to protect him from an approaching enemy band, and you may hear two bloodstained whale hunters discuss the repercussions of your actions a few chapters earlier. If I am to believe my personal experience after performing two playthroughs, this last detail (as well as the more frequent appearance of killer insect nests depending on the number of people you have previously killed) represents the full impact of your actions on the world of Dishonored 2 as a whole, and it is still a pleasant blink of an eye.
AI also seems alive. The most common enemies react to your every move, and if you attack one of them a little too loudly near a group of enemies, that will surely be the start of trouble for you. They are fun to play with due to their attentiveness and reactions to group attacks - distract an enemy's attention and send them straight at a mine by throwing a bottle or making noise, bind them to his fellows using "Domino", and you can clean the area by exploiting his near-human behavior on the first try.
In reality, it is really with the Mechanical Soldiers that you can have fun at the expense of the AI of Dishonored 2. They are massive mechanical robots with blades instead of arms that can kill you with a single blow. , but since these react to movement, you can blind one of them which will then attack anything that moves indiscriminately ... including other enemies. More than any other AI in Dishonored 2, these bots represent real "opportunities on legs".
This sense of life that travels the world of Dishonored 2 constantly encourages you to explore every nook and cranny, which is both rewarding due to the clever distribution of points of interest around the maps, and especially useful when you're directing. the main quests. You're an Assassin, but you still have at least two different ways to accomplish your task in Dishonored 2 - and one of them can only be unlocked after a close look at the various. clues and evidence scattered around an area. During my second playthrough, I thus discovered crucial information that I had missed the first time around, reading carefully a letter that I had hitherto ignored, and I imagine that I would still have a lot to discover then. of my third journey.
This sense of life that travels the world of Dishonored 2 constantly encourages you to explore every nook and cranny, which is both rewarding due to the clever distribution of points of interest around the maps, and especially useful when you're directing. the main quests. You're an Assassin, but you still have at least two different ways to accomplish your task in Dishonored 2 - and one of them can only be unlocked after a close look at the various. clues and evidence scattered around an area. During my second playthrough, I thus discovered crucial information that I had missed the first time around, reading carefully a letter that I had hitherto ignored, and I imagine that I would still have a lot to discover then. of my third journey.
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Francesco "Checco" DestriDishonored 2 - Review
And here we are, after the impressions on the first four hours of the game, with the complete review of Dishonored 2 tried for thirty hours on PlayStation 4 Pro...
Although the plot, the settings and the missions remain the same, the magical skills of the two characters change (and not a little), with Corvo keeping the powers already seen in Dishonored and Emily who instead has completely new spells available. This is also why I opted for Emily, while playing for a few hours as Corvo in a second run. Emily's choice will probably be the most popular, even if giving up some of Corvo's powers means not being able to enjoy an important part of the game. Just think for example of the power to slow down and stop time, which in Dishonored gave life to some of the most spectacular executions of the game and which Emily does not have.
In short, the choice between the two is not to be taken lightly and although many have criticized it, Arkane Studios has found an intelligent way to ensure very high replay value. Yes, as we will see in a little while, the game itself offers other elements that stimulate a wide replayability, but the two characters further increase this factor. After three hours in the role of Corvo, in fact, I realized that a second run with this character opens new and interesting glimpses even after finishing everything in the role of Emily.As already mentioned, the plot remains the same for both characters and, even without reaching who knows what peak, the narration of Dishonored 2 reserves pleasant surprises. The main theme is that of revenge embodied by the wicked witch Delilah Copperspoon, alleged sister of Jessamine (and therefore Emily's aunt) who one day, 15 years after the events of Dishonored, breaks into the imperial palace together with the Duke of Serkonos, transforms Corvo into a statue and imprison Emily. After escaping, our heroine begins a long and dangerous journey to take revenge on Delilah, discover its origins and fight it, not before having neutralized other characters closely related to the witch.
Emily, to be honest, is not a great character and apart from some nice gimmick (the crazy inventor Kirin Jindosh seems a steampunk version of Andrew Ryan), the plot of Dishonored 2 flows away without boring but without at the same time exalting the player despite the huge amount of documents, books, newspapers and letters that can be found in the game world. The two allies who accompany Emily (or Corvo) on this trip are also quite anonymous (better still Sokolov's Meagan), while the narrative background manages to be intriguing, especially thanks to the occult elements that are the basis of the whole story.Coming to the gameplay, Dishonored 2 is in fact an expansion and a "more of the same" by Dishonored. So if you liked the first one, you will also love this sequel, while if you do not know that little gem of four years ago, you will still not struggle to love Dishonored 2. Arkane Studios did not want to change anything of the original formula. Here then is the great freedom of action and movement, the stealth or more direct approach, the exploration of play areas characterized by a highly inspired level design, the alternation of weapons, magic and escapes.
Everyone can really play Dishonored 2 as they see fit and the more or less chaotic type of approach also slightly influences the game world. Personally I preferred to alternate stealth and action, but if you want you can play even without magical powers, or reach the end by killing only a few enemies (or not killing at all). Or you can stock up on bullets, grenades and mines and play more "boarding", or continually hide using the fundamental rapid movement (similar to that of Prototype). In all cases, the game works well, although it is not without defects.For example, stealth is double-sided. On the one hand, enemies can notice the slightest change taking place (an open door that was previously closed, a noise, the sudden absence of a guard), also responding quickly to an alarm and also attacking 6-7 at the same time. On the other hand, however, once we are in front of them, their behavior is often unwary and confusing, other times suicidal and rambunctious and all this without there being differences between the various types of enemies (human and otherwise) at the level of intelligence and readiness.
Videos
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Streams
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