
Divinity: Original Sin II
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PublisherLarian Studios
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DeveloperLarian Studios
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Release date14 Sep 2017
The awesome is dead. The vacancy is coming. What's more, the forces that are inside you will before long stir. The battle for divinity has started. Choose admirably and scarcely trust anybody since obscurity sneaks in each heart. Who will you be A meat-eating mythical being, a supreme reptile or an undead become alive once again? Find how distinctively the world responds to you - relying upon who or what you are - time for new divinity! Set up your gathering and create associations with your sidekicks. Annihilation your adversaries in complex strategic turn-based fights. Utilize nature as a weapon, use stature furthering your potential benefit and control the components to accomplish triumph. Ascend to the god that Rivellon urgently needs. Investigate Rivellon's huge, multi-layered world - alone or in drop-in/Drop-out center mode with up to four players. Go where you need, let your creative mind go out of control and find endless approaches to communicate with the world. Past Rivellon's limits, more undertakings anticipate you in the all-new PvP and game ace modes - pick your kin and where you originate from. Or on the other hand pick one of six one of a kind pre-made characters with their own accounts and missions. Or then again make it yourself as a human, reptile, mythical being, predominate or undead. All choices have their outcomes, and there are no restrictions to what you can investigate and try different things with. Go any place you need. Address whoever you need. What's more, associate with all the fixings! Murder NPCs without losing your advancement - and converse with each creature. Indeed, even phantoms may conceal a mystery or two ... Experience cutting edge turn-based battle. Thump down your foes with essential mixes. Use tallness furthering your potential benefit. Ace in excess of 200 aptitudes in 12 expertise schools. Be that as it may, be careful - the game AI 2.0 is our most tricky development to date, multiplayer mode with up to four players on the web or on a split screen. Play with your companions on the web or locally on the split screen - full controller bolster included. Ace mode: widen the skyline of your experiences and make your own accounts in the ace mode. Download battles and mods from different players from the Steam Workshop. 4K support: Experience another time of RPGs with amazing 4K!
AGM score | 96% |
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IGN | 9.6 |
GameSpot | 10 |
Metacritic | 93 |
About Divinity: Original Sin II
Divinity: Original Sin II is released by Larian Studios in 14 Sep 2017. The game is designed by Larian Studios. Divinity: Original Sin II is a typical representative of the Role-playing (RPG) genre. Playing Divinity: Original Sin II is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Divinity: Original Sin II will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Divinity: Original Sin II is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Divinity: Original Sin II is perfect for playing alone or with friends.
At AllGame you can find reviews on Divinity: Original Sin II, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Divinity: Original Sin II - Review
Nonetheless, the most important role-playing games released on PC have also been published on consoles to offer a wider number of players the chance to try their hand at fantastic adventures on worlds other than those in which you normally live. The intention is commendable, but the application is something that deserves a more detailed analysis.
Divinity: Original Sin 2, also reviewed in its PC version here, is one of the best RPGs in recent years, capable of combining an exciting plot with an interaction with the scenario that is simply unprecedented in the genre. Just to give an idea of what it is possible to do: you can destroy a barrel of oil to spread its contents on the ground, and then use a flame, even magical, to set the whole area on fire. Maybe a group of enemies is in a pool of water? An electric shock will shock them all! The combinations are almost infinite, for example the same pool of water can be frozen, thus making the enemies on it fall to the ground ... or maybe you can hit it with a fireball making it evaporate and thus creating a curtain of fog which greatly reduces the accuracy of attacks through it. The only limit, really, is the player's inventiveness and imagination.
The fights are turn-based and always made unpredictable by an artificial intelligence that knows how to exploit the territory and uses the interactions between the elements just described in an intelligent and rather ruthless way. It is not at all uncommon for you to come up with some complex strategy against enemies when maybe a wizard of theirs casts a spell that reverses the situation, perhaps cursing the water that we would have made steam by poisoning and paralyzing part of the team of characters.
This side of Original Sin 2 is by far its best aspect in this version too. The fantastic interaction with the environment and the tactical depth of unprecedented combat offer a type of challenge that is difficult to find elsewhere on the platform. Speaking of challenge, however, we also come to the biggest problem of this version for PS4: the control system, which sometimes manages to be a more subtle enemy of the worst demon.
The Larians have done a decent job to enclose the versatility of mouse and keyboard on a controller: with the left stick the character moves and with the buttons of the controller some options are activated, such as moving objects, examining them, eating, interacting, etc. Sometimes to do something you need to use a combination of buttons or enter a secondary menu ... for actions that with a mouse required at most a click and a drag. The cumbersomeness of the control system would also be bearable, if it were not for this, however, creates other problems. The object with which you interact is shown in real time based on what is close to the character, I have happened several times to enter a house or shop, wanting to talk to the owner, but that has moved to the last second, and instead of starting a conversation, the system made me try to steal something, with often disastrous consequences.
Are problems with the control system enough to make it unplayable? No. In the end, just do a little practice, arm yourself with patience, and maybe take advantage of a secondary pointing mode that simulates the pointer of a mouse, which however is not perfectly done. In fact I think it is a real shame that we have to face these difficulties, because I also imagine how it can be experienced by a player who wants to try another role-playing game after having tried maybe The Witcher 3 and collides with artificial obstacles created not by the game itself, but by trying to control the game itself. The main risk is that the hypothetical player will get tired and abandon the game, thus precluding the possibility of immersing himself in a title that in itself is among the best exponents of the genre.
A final note I want to reserve it for a feature that had been requested loudly on PC: the local coop. Having two controllers available, you can play in the company of a friend, facing the whole adventure in a close-knit team. If you want to go this way I would recommend using the "Lone Wolf" talent for both characters created.
My advice? If you have a computer that can run Original Sin 2 it is better to prefer that platform. In the event that for any reason you only have a PS4 available I would invite you to seriously reflect on the fact that the control system will prove to be cumbersome and at times frustrating, bearing in mind that if you can overcome this "barrier" what remains is one of the best existing classic RPG experiences.
MODUS OPERANDI
I unlocked the game on PS4 thanks to a code provided by the developer, playing it on a Lenovo Y27G gaming monitor. I had already had the opportunity to try the original version thoroughly when it came out and I was able to appreciate that the gaming experience was faithfully recreated. I had fun experimenting with characters I hadn't created in my PC experience, at least until an entire city attacked me accusing me of being a thief, when in reality I just wanted to talk to a merchant.
Other reviews
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Gustavo MaesoDivinity: Original Sin II Definitive Edition - Análisis
Divinity Original Sin 2 already became one of the best contemporary role-playing video games last year and, without a doubt, one of the best releases of 2017. A...
Everything in life can be improved, even if it is an extensive and worked role-playing game that has sold more than 1.5 million copies and achieved an average of Metacritic notes of 9.3 at its launch. That is what Larian Studios have thought and their legion of fans have also thought about it, that they have been suggesting changes and improvements that now come in this adaptation to the game consoles (and that will also reach users of the PC version in the form of a free update) .
We have spent a few hours in the game's story mode with the PS4 controller and, of course, our focus has been on adapting the control. It is true that there is no better way to handle this game than with a keyboard and a mouse, but the adaptation is quite successful and effective , saving distances. Not surprisingly, its developers are not new to this, because they already adapted the first installment quite well. Getting the controls takes a while, but for this we have created the new game tutorial, which we strongly recommend to complete in its entirety.
The handling of the characters with both joysticks is very natural, and we can change the hero in the group with a wheel that appears on the screen by pressing L2. Pressing R2 will display an on-screen menu wheel that will give us access to the Character, Inventory, new Journals, Crafting options, Equipment and Skills. The L1 and R1 buttons serve to navigate between the menus, but also to navigate between the objects we find, which makes it easier to explore and open and expel boxes, bags, chests and corpses without the help of the mouse pointer .
Things get a little more difficult when using the skill bar and actions in a fight. Although you can use some buttons of the digital pad to apply a shortcut (if we press the right arrow of the pad we will immediately hit the ground or the selected enemy) its selection and use is somewhat tedious. When the fight begins we can deploy the bottom bar by pressing Triangle and, once so, move through the skill cells or combat actions with the joystick and one by one. So we will select them and then, with a pointer on the screen handled with the left stick we will select the target where we want to download it. Of course, this takes much longer than doing it with a mouse or, much better, with the numerical shortcuts of a keyboard. Fortunately, as you know, we are talking about a turn-based combat game, so we can take our time to choose well and deploy our attacks and defenses without haste (except in Arena mode, there is time limit in turns).
Saving this obvious fault, the game control is really worked and optimized to play with the console controls , but it is also true that it will need a learning and a few hours of adaptation so you can easily master it. Beyond this, there is also the problem of being handled by huge menus of skills, equipment configurations, hundreds of small cells in the inventory, etc. by analog joystick stroke. But it is the price of enjoying this genre on console.
Although the original game already had the option of the cooperative game, in this Definitive Edition the option of the local cooperative in split screen has also been included . This option works perfectly and allows you to share the game in your own room, although with the handicap of seeing everything somewhat reduced in half screen. The game is much more enjoyed when shared and the possibility of doing it online with up to 3 more players is highly recommended.
As for the technical section, the console version of Divinity 2 complies very well, showing all the detail and graphic preciousness of the original game , with the expected loss with respect to how it looks on a last generation PC, but saving very well the furniture. Of course, we have suffered some sporadic pulls, especially when the game saves automatically. The audio, as in the original, is wonderful, with an extraordinary soundtrack and great vocals (in English with Spanish subtitles).
But the real novelty of this edition is the Arena Mode , a fantastic new fighting mode that we can enjoy in local mode (with turns passing the command on the same console) or online mode. We can host a game or join any of them and we set the rules: the map (there are currently 13 maps and are divided into 2, 3 and up to 4 contestants), the limit of seconds for each turn, the number of heroes available in each group, the number of available squares, the game mode (All against all or Kill the King) and even the inclusion or not of different 'Mutagens', special abilities granted to all heroes in different shifts (such as wings that allow to travel long distances in the same turn). There is a special mutagen called Sudden Death and that can be activated in turn 7 to minimize the health of the heroes and the game ends without much more delay.
The arcade mode has 16 characters from the game, many of them characters already known from the title but that were not playable and that will be available here. The maps also have chests that can be looted during the game and grant important rewards that can unbalance the combat. We can also configure this arcade mode, designed for multiplayer, to enjoy it alone against AI . -
Leif JohnsonDivinity : Original Sin 2 - Critique
Translated from English by IGN France.
Some rats will never hear right. The other day, I met one at the top of a flight of stairs, and the latter asked me if the crucified zombie creatures just below us were dangerous, to which I replied by l affirmative. But this rascal imagined that I was lying in my own interest, and decided to attack them ... before ending up toasted by the lightning bolts that spurted from their mouths. I warned you little guy. I, who had always imagined that conversing with animals would open the doors of deep wisdom, I was forced to admit that such interactions in Divinity: Original Sin 2 proved above all that they were as stupid as us.
Such moments are among the main reasons that make me love the new adventure of Larian Studios so much. This is one of the most brilliant RPGs released in years, especially if you are a fan of the "old-fashioned" isometric approach adopted by the inescapable Baldur's Gate which helped define this genre at the beginning of 90s. But unlike Obsidian's (excellent) Pillars of Eternity, applied and inspired copying is not the main objective here. Divinity: Original Sin 2 is a masterpiece where excellence shines at all levels, whether it is its wide possibilities in terms of character choice, its rewarding combat system or all these small interactions, such as my discussion with the rodent, who make his world giving pride of place to Fantasy as fantastic as credible.
Do not imagine that it all comes down to conversations with rodents. It is above all a great adventure, filled with high-fantasy quirks that affect the world in which you evolve, and which rests less on Tolkian absolutes than on the darker and more nuanced morality that makes the universes of Dragon Age and Game of Thrones so attractive. Original Sin 2 has important claims about marginalization and exclusion, choosing to focus on the characters known as "wizards of the Source", enslaved by the rest of the world through magic necklaces which the protects from their unique abilities. If you discover the saga, no need to worry about the universe portrayed by the first part released in 2014. This sequel takes place centuries later, the context of the time and the characters of Divinity: Original Sin entered the legend, and this new adventure brilliantly develops its own intrigue.
The narrative itself alternates in a remarkable way serious and light moments, a delicate balance which was sometimes lacking in the first Divinity: Original Sin. It is also extremely rich, from descriptions of the narrator to the most personalized responses of specific races or fully dubbed characters. This quality also extends to side quests, which are distinguished not only by their writing, but also by the way they are discovered. As with many other things in this world, Original Sin 2 encourages you to experiment and look for them in the strangest places, since they do not appear as a yellow exclamation mark above a NPCs. Sometimes you will come across the ghost of a knight impaled for centuries playing hide and seek with the child you clicked on out of curiosity.
Not to spoil anything, Original Sin 2 is as graphically sumptuous as any other game of its caliber. Everything on the screen shows the extreme attention to detail and placement, from the delicate arrangement of the vegetation on a sandy beach to the animations of a Winter dragon recognizing after being released from its chains . The title is also magnificent, offering particular importance to the little stories of objects and NPCs, when other games of the genre use them for purely "decorative" purposes. Talking to a random character can allow you to discover touching stories, which, if they have no impact on the plot, are nonetheless particularly moving and enriching. Animals, as mentioned above, often offer you a completely different view of events if you have the Pet Friend ability to talk to them. One of the best moments offered by Original Sin 2 is to search the surroundings for these little wonders.
Other RPGs do this too, but Original Sin 2 manages to stand out thanks to its well-written intrigue taking place in a living world that offers you impressive freedom and flexibility. It's not enough to argue or fight to end most conflicts: instead, the game allows you to use unconventional tactics like teleport spells to bypass puzzles and excessive NPCs. You play a character whose powers affect the world around him, but you have the pleasant feeling that the world imagined by Larian is not there only to respond to your whims. Sometimes, an NPC playing a key role in one of the long-term side quests can for example die during a chance meeting if we do not intervene quickly enough, which will prevent you from knowing the sequence of events until what you start over (or reload) a game.
Few modern games are brave enough to block major content like this based on your decisions or those of your partners, and this approach gives these choices crucial importance. Even more impressive, creative solutions and disastrous interactions like these never hinder your ability to complete the main quest, which implies that Larian has thought about all the possible consequences flowing from the approach you choose to complete a quest. All this greatly contributes to making this world realistic and credible.
In reality, this degree of freedom can even cause friction if you play in cooperative mode (up to 4 players), especially knowing that your acolytes can - as in real life - choose to flee or go about their business, and thus completely changing the way you run your business. NPCs essential to the completion of certain quests can die while you sell your junk in town. Different players can collect the various pieces of cursed armor that is of interest only when worn by a single player, and the bonuses it offers become useless if you cannot agree to it. topic. And, of course, it sometimes happens that they refuse to lend you a hand during a fight, which makes your victory even more hypothetical than when you select the (already very demanding) normal mode.
Among the many interesting things that Original Sin 2 offers, the arrival of the "Game Master" mode which allows you to create personalized scenarios in real time with your friends (like the Dungeon Master during a paper game / Dungeons and Dragons pencil), which turns out to be particularly fun and increases the replayability of the title once the main story is finished. I did find, however, that the unpredictable nature of the standard cooperative campaign mode also transcribes the unique approach that makes Dungeons and Dragons so much fun, although, as with any game that requires a cohesive and coordinated team to be successful, you will get more out of this mode. co-op by playing with friends you trust, rather than random gamblers in the game lobby.
The strengths of Original Sin 2's very free approach are revealed from the character creation screen. You can choose to play one of the five races - human, elf, undead, lizard and dwarf - and select your class from a dizzying number of predefined models like the Sorcerer or the Metamorph, knowing that the latter allows you to change towering critters into chickens, or turning their arms into tentacles. A little too eccentric for your taste? The good news is that Original Sin 2 adopts an open class system, so you can become something different depending on the spells you learn and the points you assign to your character. And these are not simple cosmetic choices: the racial tensions and the innate skills of the heroes allow each character to differentiate themselves from the others, and creating a team made up of a member of each race demonstrates the usefulness of the diversity. Elven NPCs will no longer be more willing to come to your aid or accede to your requests if you have one of their representatives on your team, and the mere presence of an undead may seriously irritate certain NPCs who will then respond curtly to the other characters.
You can create fully personalized characters if you wish, but I find that Original Sin 2 is fully appreciated when you choose one of the six pre-designed "Origin" characters who take advantage of their own story. Quite simply because each of them benefits from a wide range of personalized dialogue options (and therefore fully doubled responses when interacting with NPCs). Take Sebille: a dangerous elf who wishes to take revenge on the lizard who enslaved her and forced her to commit unspeakable acts. She engraves the names of her victims on her arms and - like any good elf evolving in a dark-fantasy universe - can also chew the members of her victims to learn more about the past life of their unhappy owners. Next comes Lohse, an unhappy soul whose body is subjected to the worst ill-treatment by demons and spirits, which pushes it to fart the lead during the most untimely moments. My favorite is undoubtedly Fane, an undead scholar several thousand years old (who expresses himself strangely with a decidedly non-Skeletoresque diction). The clouds of gas that can kill others in your troop absolutely do not bother him - quite the contrary, since he is treated by swallowing poison and inhaling these toxic swirls. He can also pick locks using his bony fingers. But these skills come at a price: when he struts around without a helmet or magic mask, Fane can terrify key NPCs and push them to attack him ... or to escape.
The "Origin" characters that you do not choose can become your potential companions. But their respective goals and ambitions can create tension, and it's sometimes fun (and terrifying) to see them come into conflict. Take the example of Sebille. The Red Prince, a lizard who hunts down "Dreamers" whose visions can allow him to better protect his empire, finally finds one of their representatives near a beach. But it turns out that Sebille also wants to chat with this Dreamer. I authorize him to do so, and this last slices the throat of the unfortunate to the great anger of the Red Prince. It turns out that I could have avoided this carnage by refusing to comply with Sebille's request. Similar events can even have devastating consequences if you don't make regular backups, but I appreciate the fact that they force you to make careful decisions when it comes to choosing who to entrust a quest with.
Better still, these kinds of pleasures are not limited only to the countryside. Original Sin 2 also offers an Arena mode that allows you to face other players in PvP at any time.
It certainly happened to me to note some small bugs, but they were minor problems, like NPCs refusing to speak to me or puzzles that cannot be solved without reloading a game. These little annoyances perfectly symbolize the overall functioning of Original Sin 2, so much so that I sometimes asked if it was a bug or if I had to lift a curse first to be able to tackle it. Either way, Larian quickly posted effective fixes to address these issues.
Videos
If screenshots are not enough, you can enjoy creative videos from Larian Studios
Streams
But that's not all! We also carefully prepared the best strips from Divinity: Original Sin II.
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NazaturChallenge no vendors !run !dd2 !video !rip Day #461 dDoomer
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AdmiralKrullCan we Break out of this Prision | Baited breath for Diablo 4...5 days to wait
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NaturalPenguFreedoooooom!!! Or?!?
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BoldkeeperНу походу она лучшая
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ssjroneelDivinity duos
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tzrrkah[disabled gamer : quadriplegic] if i can play anyone can play
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