DmC: Devil May Cry -- Definitive Edition - Análisis

Author: David Soriano
Date: 2020-07-30 16:14:46
DmC: Definitive Edition could have been one of so many remasters that are put on sale to contribute something or not, almost automatically. There have been numerous recent examples and even more those to come -Borderlands: a very beautiful Collection or Dark Souls II: Scholar of the First Sin-. However, in this specific case that we are dealing with today, the Ninja Theory game may provide at least arguments that may cast doubt on its buyback.

We have already left a record in our impressions, and it has been certified when testing the final product, that in the absence of DLCs of the weight and size of those that the Borderlands of the Handsome Collection have had, some new ingredient had to be used so that the rehash did not repeat at least. We are quite satisfied in this regard. Precisely due to the nature of this game, we are going to focus the text on the improvements and additions that this version offers, leaving the core of the experience as something to discover by pulling file with our original analysis.

The pillar of the adventure will remain the same, so all those who hated the rudder that Ninja Theory imposed on the saga by falling into their hands, you will be in the same ... surely you will still hate "Dante emo "and all that that entailed. On the contrary, those who feel identified with the style of play that was intended to be created will be in luck and spend long hours pounding pad buttons.

Not only does man live in appearance and many did not finish convincing the gameplay of the original. To try to bring a smile to your detractors, some improvements have been included that without radically changing it, they are corrections that are appreciated. It is legal to start with the inclusion of the option to set the objectives. Such an old and effective option in most third-person action games had been overlooked in the Devil May Cry reboot.

The new generation console player in this case should give a couple of kisses to those of PC, since a large part of the additions of this reissue were born in compatible either through mods approved by the studio or through the community's own feedback that ended up being relevant. Those who hated control in DmC and yet were delighted with that of the classic Devil May Cry will see this time how everything has been restructured and balanced so that Dante distributes bast as before. Many may not notice the difference, as it tends to be subtle, but nothing like cleaning the cobwebs and fighting in the original to realize the great work done.

As usual, one of the first commercial baits to sell a product with these characteristics is referring to the inclusion of "all the downloadable content released to date". In a title like DmC, that little knew us and the slogan "at 1080p and 60fps " -which it really fulfills- no longer sounds repetitive and has made us not expect anything but those amounts.

So what's so special about this DmC: Definitive? Earlier we have referred to the feedback of the true fans of this game in its old version of PC . The poor fishmongers have served as guinea pig and test bench to see what could be coupled, so with this new version they will not look over their shoulders or shout their "PC Masterrace!".

From these origins the so-called Hardcore mode is born. Just like its namesake in Fallout New Vegas, this difficulty modifier is independent of the difficulty level itself. It includes a series of handicaps or penalties so that our path is less than rosy. Some of the most powerful attacks will see their power reduced and we will be more vulnerable to the loss of the ranking.

Without assuming a return to the omelette that greatly revolutionizes the way of facing the challenge posed by the game, it is an interesting element that changes it somewhat and makes us have to be more methodical and conscientious to overcome the challenge at hand.

More revolutionary is the one known as Indispensable Style mode , which will make it necessary to reach a category S style marker for our enemies to absorb damage, so in many phases of the game we will have to cautiously "farm" multiplier to exit of the step.

Also from the work of a modder on PC the Turbo mode is born, especially recommended for a second or third game in which we have refreshed the memory of the two-year lapse between releases and in turn have automated the different variants of more or less wingspan that includes the disk in next-gen.

As its name may suggest, Turbo mode refers to the speed with which the assembly moves on the screen. The fact that with this modifier everything goes 20% faster, will also make our eye-hand coordination have to be increased and the level of specialization in this game reaches master levels.

This state of nirvana can also be reached if one chooses to dare with the "The gods must die" the most daunting level of difficulty to date , which suppresses the option of healing us, so giving without hardly receiving is a strategy that It will be quite complicated to carry out.

Among the DLCs, beyond those that influence the purely aesthetic, we want to highlight The Fall of Vergil , which acts as an expansion and also involves a change of character, going on to control Dante's brother. In addition to the good reviews it took at the time, increase the duration of the overall with about 4-5 hours of play.

In the same way, the one known as the Bloody Palace is included in the disc content, which proposes different levels in which to face a series of waves of enemies of increasing difficulty. Despite the fact that its importance and number of hours of play may be greater than La Caída, the fact that it is not premium content at the time does not increase the value of the Definitive Edition.

If, at a playable level, a new acquisition can be justified mainly for fans of the original title, (the sales did not accompany either and it seems difficult to capture now a virgin audience of this experience), the same cannot be said regarding the visual.

As we mentioned before, DmC: Definitive Edition meets the standard of 1080p and 60fps demanded as the flag of the new generation. While the rate of images per second plays in favor of the experience and feels like a glove to the genre that increase in fluidity, the increase in resolution highlights some flaws in the visual.

The greater sharpness and level in textures is mainly noticeable in CGI scenes, because what is said ingame the scenarios are a mixture of lights and shadows in which some textures have been worked correctly and others have been omitted from the retouching, meaning that they seem more blurred than the original. Having both face to face the differences are noticeable, but they are not so evident either, much less that they distance something from the result seen in PC years ago.