Donkey Kong Country Returns

Donkey Kong Country Returns

  • Publisher
    Nintendo
  • Developer
    Retro Studios
  • Release date
    21 Nov 2010

Under the influence of a group of evil Tikis, the animals of Donkey Kong Island have raided Donkey Kong's banana hoard and stolen his stash of bananas - and being an ape of large appetites he understandably wants them back. Good thing that you are along for the ride. With Donkey Kong Country Returns, Retro Studios brings Donkey Kong back to a banana and platforming hungry public in a new side-scrolling adventure with familiar characters and new levels that reignite the passion players had for the Super NES original and all things Donkey Kong.

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AGM score 87%
IGN 9
GameSpot 8.5
Metacritic 85
real-time combat
instant kill
flying enemies
platformer
high score
enemies on cover art
2.5d
rail track
fantasy
animal protagonists
protagonist's name in the title
60 fps on consoles
spikes
jump
roll
collectibles
rain
cooperative play
rule of three
buddy system
silhouetted 2d
barrel
fodder enemies
mine cart
bats
mounts
tentacles
airship
fictional currencies
naru punch
boss hands
banana
balloon
level titles
pax prime 2010
e3 2010
particle system
vine
violent plants
sunset
lava stage
level select map
swinging
stomping
new game plus
living springboard
super guide
idle animations
dust
sideways wii remote gameplay
raft
crab
video game characters that play video games
western games based on japanese ips
franchise reboot
auto-scrolling levels
noscon
pirate ship
gamescom 2010
buddy jump
over 100% completion
mine cart sequence
octopus
co-op tether
barrel cannon
dk barrel
tutorial mascot
giant squid
tikis
boss level
mole
ape
seed parachute
my nintendo
collectibles spelling out words
gorilla
super bouncing
zinger
extra life balloons
banana coin
tiki mask
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About Donkey Kong Country Returns

Donkey Kong Country Returns is released by Nintendo in 21 Nov 2010. The game is designed by Retro Studios. Donkey Kong Country Returns is a typical representative of the Adventure genre. Playing Donkey Kong Country Returns is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Donkey Kong Country Returns will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 21 Nov 2010 released games such as:

In addition to Donkey Kong Country Returns, the representatives of Adventure games also belong:

A complete list of games like Donkey Kong Country Returns can be found at AllGame here.

Donkey Kong Country Returns is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Donkey Kong Country Returns is perfect for playing alone or with friends.

At AllGame you can find reviews on Donkey Kong Country Returns, gameplay videos, screenshots of the game and other Adventure representatives.

Donkey Kong Country Returns 3D - Análisis

Author: Juan García
Date: 2020-07-30 23:53:09
One of the favorites from the WII catalog, Donkey Kong Country Returns, revives on Nintendo 3DS. With some new levels and a new way to reduce the difficulty of the more complicated levels. Donkey and Diddy return triumphant on a masterful platform more fun than a barrel of ... You know.

The story is told through cute scenes, which tell the comical (and pointless) story of the robbery of the Donkey and Diddy banana preserve, and how their animal friends are hypnotized (basically a declaration of war in the domains of the monkey). The objective in each level is to run, jump, burst barrels and climb until you reach the goal, making you along the way with as many bananas as possible. Considering the (exquisitely high) difficulty, it is not a small feat, precisely.

Luckily, the adaptation of controls to 3DS is perfect. The shake gesture is removed from the WII controller and the Nunchuk, and replaced by controls more similar to the original layout on SNES. And it feels great, in addition to the great detail of being able to choose between controlling with the crosshead or with the joystick. As for his faithful companion Diddy, just like in the Super Nintendo, his role is relegated to going on Donkey's back and using a glorious jet pack in the single player mode, providing a boost with his backpack - cannon that allows our monkey to access new areas. The game also includes a local cooperative mode, where one player can play as Diddy and the other as Donkey , similar to the New Super Mario Bros series , and it is a lot of fun. However, whoever is looking for a full gaming experience and avoid losing many lives will probably opt for the single player mode.

One of the most prominent features of Donkey Kong Country Returns is that the more you play, the more creative the worlds and levels become. We go through beautiful sunsets that melt Donkey in a silhouette, forests full of dangers, a huge factory and even a volcano. Squeezing our platforming skills into each new world is a pleasure, and thanks to the simplicity of the controls and how easy it is to get hold of them, the real difficulty comes from creative level design.

And it's no joke, the game can be brutally difficult, especially if you are trying to get all the collectibles. The challenge is satisfying, and it takes us back to the golden days when developers weren't concerned with making us want to throw the controller at the wall. Of course, do not break your 3DS . Surely you will regret it later.

For those who don't remember the "old school" days of burning difficult levels too fondly (or even not born), the "New Mode" has been added. This enables aids like extra life and special items (like a balloon that saves us if we fall) that give newbies a chance to get in on the action. As if this were not enough, if we die many times, it will auto-trigger an automatic game function that makes Donkey Kong Country Returns play itself, literally, to help you overcome the area you had stuck in, and so you can follow. This is a very suitable addition for the enjoyment of the youngest or simply the least advanced players.

Although the experience is generally identical to that of the previous Donkey Kong Country Returns in WII, as expected, we perceive a drop in frames per second, going from 60 in the desktop console version to 30 in 3DS , what which translates into somewhat less fluidity, resulting in a slightly less satisfactory result. And while the looks are good and the levels are as memorable as ever, the graphics and colors don't have the sharpness of their WII counterpart, which is a shame. It is largely hard to tell, but it is certainly a plus for the original version. The three-dimensional effect is very successful and is squeezed especially in distance effects (sometimes the monkey is catapulted to a more distant area of the stage for a few minutes to get items), objects that fall near the screen and specific moments in the levels in which we are mounted on wagons, since the road coils and causes approaches and distances from our point of view that are certainly spectacular. Special mention to a moment when the waves advance towards the screen, in which the sensation is squeezed to the maximum. However, in games like New Super Mario Bros 2 or Zelda Ocarina Of Time , the stereoscopic effect gave a smoother, more polished impression.

To level the scales, the 3DS version boasts a complete extra world, with eight gorgeous new levels. In order not to give much information and cause spoilers, it is enough to say that they are as explosive as any of the previous ones in the adventure, and they are not there “filler”. Levels against the clock, local co-op, and a small number of secrets and collectibles lead to a retro-inspired adventure, a brilliant tribute to the adventures of the original Donkey Kong Country . The game has a comical look that sweetens every matchup and zone. The animations of monkeys (who, for example, scream when falling down a ramp) and enemies (bosses who get dizzy and stick out their tongues when falling, and rivals in flames who, when we turn them off, look to the sides scared and surprised, among others ) they sweeten our work by making us laugh out loud from time to time.

By Audrey Drake / Jose Antonio Rodríguez

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