Donkey Kong Country Returns
Release date21 Nov 2010
Under the influence of a group of evil Tikis, the animals of Donkey Kong Island have raided Donkey Kong's banana hoard and stolen his stash of bananas - and being an ape of large appetites he understandably wants them back. Good thing that you are along for the ride. With Donkey Kong Country Returns, Retro Studios brings Donkey Kong back to a banana and platforming hungry public in a new side-scrolling adventure with familiar characters and new levels that reignite the passion players had for the Super NES original and all things Donkey Kong.
About Donkey Kong Country Returns
Donkey Kong Country Returns is released by Nintendo in 21 Nov 2010. The game is designed by Retro Studios. Donkey Kong Country Returns is a typical representative of the Adventure genre. Playing Donkey Kong Country Returns is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Donkey Kong Country Returns will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 21 Nov 2010 released games such as:
- 🎮 Shantae: Risky's Revenge
- 🎮 Need for Speed: Hot Pursuit
- 🎮 Super Meat Boy
- 🎮 BioShock 2: Minerva's Den
In addition to Donkey Kong Country Returns, the representatives of Adventure games also belong:
- 🎮 叙事曲：难忘的回忆 / Ballade: with Memories
- 🎮 Mission Indeed 2.0 FPS
- 🎮 Rising Islands - Art Book
- 🎮 Redemption
A complete list of games like Donkey Kong Country Returns can be found at AllGame here.
Donkey Kong Country Returns is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Donkey Kong Country Returns is perfect for playing alone or with friends.
At AllGame you can find reviews on Donkey Kong Country Returns, gameplay videos, screenshots of the game and other Adventure representatives.
Donkey Kong Country Returns 3D - Análisis
The story is told through cute scenes, which tell the comical (and pointless) story of the robbery of the Donkey and Diddy banana preserve, and how their animal friends are hypnotized (basically a declaration of war in the domains of the monkey). The objective in each level is to run, jump, burst barrels and climb until you reach the goal, making you along the way with as many bananas as possible. Considering the (exquisitely high) difficulty, it is not a small feat, precisely.
Luckily, the adaptation of controls to 3DS is perfect. The shake gesture is removed from the WII controller and the Nunchuk, and replaced by controls more similar to the original layout on SNES. And it feels great, in addition to the great detail of being able to choose between controlling with the crosshead or with the joystick. As for his faithful companion Diddy, just like in the Super Nintendo, his role is relegated to going on Donkey's back and using a glorious jet pack in the single player mode, providing a boost with his backpack - cannon that allows our monkey to access new areas. The game also includes a local cooperative mode, where one player can play as Diddy and the other as Donkey , similar to the New Super Mario Bros series , and it is a lot of fun. However, whoever is looking for a full gaming experience and avoid losing many lives will probably opt for the single player mode.
One of the most prominent features of Donkey Kong Country Returns is that the more you play, the more creative the worlds and levels become. We go through beautiful sunsets that melt Donkey in a silhouette, forests full of dangers, a huge factory and even a volcano. Squeezing our platforming skills into each new world is a pleasure, and thanks to the simplicity of the controls and how easy it is to get hold of them, the real difficulty comes from creative level design.
And it's no joke, the game can be brutally difficult, especially if you are trying to get all the collectibles. The challenge is satisfying, and it takes us back to the golden days when developers weren't concerned with making us want to throw the controller at the wall. Of course, do not break your 3DS . Surely you will regret it later.
For those who don't remember the "old school" days of burning difficult levels too fondly (or even not born), the "New Mode" has been added. This enables aids like extra life and special items (like a balloon that saves us if we fall) that give newbies a chance to get in on the action. As if this were not enough, if we die many times, it will auto-trigger an automatic game function that makes Donkey Kong Country Returns play itself, literally, to help you overcome the area you had stuck in, and so you can follow. This is a very suitable addition for the enjoyment of the youngest or simply the least advanced players.
Although the experience is generally identical to that of the previous Donkey Kong Country Returns in WII, as expected, we perceive a drop in frames per second, going from 60 in the desktop console version to 30 in 3DS , what which translates into somewhat less fluidity, resulting in a slightly less satisfactory result. And while the looks are good and the levels are as memorable as ever, the graphics and colors don't have the sharpness of their WII counterpart, which is a shame. It is largely hard to tell, but it is certainly a plus for the original version. The three-dimensional effect is very successful and is squeezed especially in distance effects (sometimes the monkey is catapulted to a more distant area of the stage for a few minutes to get items), objects that fall near the screen and specific moments in the levels in which we are mounted on wagons, since the road coils and causes approaches and distances from our point of view that are certainly spectacular. Special mention to a moment when the waves advance towards the screen, in which the sensation is squeezed to the maximum. However, in games like New Super Mario Bros 2 or Zelda Ocarina Of Time , the stereoscopic effect gave a smoother, more polished impression.
To level the scales, the 3DS version boasts a complete extra world, with eight gorgeous new levels. In order not to give much information and cause spoilers, it is enough to say that they are as explosive as any of the previous ones in the adventure, and they are not there “filler”. Levels against the clock, local co-op, and a small number of secrets and collectibles lead to a retro-inspired adventure, a brilliant tribute to the adventures of the original Donkey Kong Country . The game has a comical look that sweetens every matchup and zone. The animations of monkeys (who, for example, scream when falling down a ramp) and enemies (bosses who get dizzy and stick out their tongues when falling, and rivals in flames who, when we turn them off, look to the sides scared and surprised, among others ) they sweeten our work by making us laugh out loud from time to time.
By Audrey Drake / Jose Antonio Rodríguez
We gathered the finest game reviews for you to have a better idea of the Donkey Kong Country Returns
Mattia "Zave" RavanelliDonkey Kong Country Returns 3D - Recensione
A mocking fate has marked the last ten years of Donkey Kong, the character who more than thirty years ago has allowed Nintendo to emerge from the shadows and qu...
Two and a half years later, Monster Games gives the game originally made by Retro Studios (Metroid Prime) a second chance. A traditional yet modern game arrives on 3DS, although Nintendo's platform games tend to make a little history in themselves, ignored as they are by the competition. Like New Super Mario Bros. before him, Donkey Kong Country Returns was born as an attempt to resume the ranks of the Donkey Kong Country speech, which ended temporarily with the trilogy published on Super Nintendo. Pulling the strings but also wrapping them, lengthening them and knotting them a bit in order not to be limited to a simple photocopy of what had been in the past. Mission largely successful, because Donkey Kong Country Returns is not only much better than the games triptych of the English of Rare, but also a platform game capable of looking even a random Super Mario straight in the eye.
The work of Monster Games behind this edition for 3DS leaves no room for particular criticism: all the original worlds have been transported on the small stereoscopic console, with the addition of a handful of extra levels and some tricks intended to make the game more bearable for those who do not live on bread and jumps calibrated to the millimeter. Why yes, Donkey Kong Country Returns 3D was and remains a title capable of offering a rare challenge, on average superior to the New Super Mario Bros. series, with some peaks that touch the pure frustration, but which generally maintains the high level of attention required and gratifies as only the best can do.
To be a big, big and clumsy gorilla, Donkey Kong finds himself stuck in an elegant and finely cured adventure. The level design prepared by the American team, which worked together with the producer Kensuke Tanabe (already together with Retro for Metroid Prime), is of great stature, both as regards the rhythm and the exploration phases. Because it is true that Donkey Kong Country Returns 3D has a two-dimensional development, but the secrets to be found (puzzle pieces and the letters that make up the name "Kong") are a flood and often positioned in an ingenious as well as cruel manner. Between runs, jumps, punches to the face, sessions on the iconic mining cart and flights made using a fiery barrel, this is not the variety that is missing from Donkey Kong Country Returns 3D. Nor does the interaction with the environment, given the number of surrounding elements that can be violently frantically, in search of yet another banana to be harvested.
Today as today, Donkey Kong Country Returns 3D is the most voluminous game available for 3DS: those who want to buy it in digital format should know that it is going through a 2GB and small change download. There is a reason: Retro Studios had slipped something like the triple of the textures in Metroid Prime 3 into the original game. Everything is evident when you enjoy the panoramas and the glimpses granted by the backdrops or the foreground elements. And it is fair to speak first, since Monster Games has rightly worked hard on the 3D effect of the game. Which works theoretically well, playing intelligently with the elements, enemies and game plans ... but which in practice more than once appears all too exaggerated, pushing to reduce the effect through the appropriate switch. And if it is true that to see Donkey Kong Country Returns 3D still remains a small gem, it is also true that the frame rate is not exactly granitic and that the small size of the screen does not always make reading what is happening very easy.
The new resources made available to players terrified by the level of difficulty (a greater number of shots that can be taken before losing a life, balloons that save from a fall and carts / barrels momentarily indestructible), work, but it is clear that the level design and positioning as well as attack and movement patterns of enemies remained unchanged. The enemy (level or creature that is) no longer proves to be benevolent towards the players, therefore, but simply grants some extra help. But it is also through some burning trial that you become a better player. And with his rigor, his cleanliness and his personality, Donkey Kong Country Returns can be a great way to "level up".
Mattia Ravanelli , Editor of IGN Italia, remembers perfectly the day when he was finally able to withdraw his Donkey Kong Country for Super Nintendo, booked for months. And he also remembers how he partially disappointed him, as opposed to Returns. Explain those damned "100 exits" on Twitter.
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