Doom 3: BFG Edition - Análisis
Eight years later, and without being expected, Doom 3: BFG seems to arrive at the right time. It's the best-looking version of Doom 3 we've seen on consoles, and it includes the Resurrection of Evil expansion, a pretty solid 8-level mini-campaign, plus Doom 1 and 2 with most of their corresponding expansions. Although some elements seem somewhat rusty, and their appearance and mechanics have that somewhat dated touch, the quality of the game itself shines in a way that fans of the saga will enjoy. Doom 3 makes you the newest addition to a civilian investigation being carried out on Mars, where the Union Aerospace Corporation has begun investigating artifacts extracted from an archaeological site. Anyone who has ever seen a b-movie will already know that things are going to get complicated very quickly, and all hell is about to break loose - figuratively and literally - on the city.
There are not a few games that take us to a world about to collapse, but few do so as convincingly as Doom 3 . Corporate propaganda disguised as public service announcements spews its verbiage from the information points, while stressed-out workers give the callus on their respective platforms. If you feel like it, you can get down to business by shooting anything that moves without stopping or taking a breath, but it is worth taking some time to read the letters, listen to the audio-logs and soak up the atmosphere that will make you believe that it really you are on mars. Doom 3 uses this great setting to get you right into the action and make you feel like you really are part of that terrifying madness.
The clever (if slightly aggressive) lighting helps create that atmosphere, giving the complex an environment of sterilization and coldness before the inevitable demonic invasion, and after it, helps us believe that the macabre horror movie that happens before our eyes it is real. Despite not being technically impressive by today's standards, this lighting is applied in a very artistic way, elevating the simple appearance of a monster to one of those moments that, if we had them in hand, would have made us spill the popcorn of a wince, as if we were playing the first Resident Evil.
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