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Dota 2

Dota 2

  • Publisher
    Valve Corporation
  • Developer
    Valve Corporation
  • Release date
    9 Jul 2013

The most played title on SteamEvery day, a great many players overall are diving into fight as one of more than 100 Dota legends, in light of the fact that regardless of whether they have only ten or a thousand hours of experience, there is continually something new to find. With ordinary updates that extend ongoing interaction, highlights and saints, Dota 2 is continually developing. A combat zone, innumerable prospects Unique saints, different abilities and incredible items guarantee that no game round is the equivalent in Dota. Every legend can take on different jobs and amass the correct gear from an assortment of things in each game. Dota doesn't limit your in-game prospects, it allows you to concoct your own one of a kind style.All saints are freeCompetitive parity is Dota's crown gem. To guarantee that each player has similar possibilities, every pertinent part of the game, for example, the huge number of saints, are unreservedly available. While fans can gather corrective things to improve the legends and fun extensions of the region, all that you have to play is prepared for you before your first game. Carry your companions with you. The universe of Dota is entangled and continually moving, however it's never past the point where it is possible to begin. You can get familiar with the various jobs while playing against bots as a group, or test distinctive saints in demo mode. Our social and expertise based game hunt will assist you with finding the correct partners and adversaries in each game.

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AGM score 91%
IGN 9.4
GameSpot 9
Metacritic 90
text chat
record breakers
polygonal 3d
digital distribution
steam cloud
steam achievements
third-person perspective
regenerating health
platform exclusive
voice acting
rivaling factions
animation canceling
fan service
water effects
countdown timer
sword & sorcery
slashing weapons
steam trading cards
fodder enemies
day/night cycle
good vs evil
sibling rivalry
rpg elements
flaming weapon
the game awards 2017
the game awards nominee 2017
the game awards 2016
the game awards nominee 2016
pre-release public testing
real money transaction
in-game achievement menu
phong shading
cosmetic items
gamescom 2011
life drain
professional gaming
survival mode
internet culture reference
steam workshop
falling damage
instant replay
e3 2013
sexualized women
blood splatter
loading screen advice
overweight character
glowing eyes
free to play ( f2p )
loot boxes
steam trading
town portal scroll
steam play
character select screen
item combination
splash damage
asteroid impact
thinly veiled disguise
in-game announcer
copyright infringement
holiday themes
source engine
multiplayer online battle arena
valve anti-cheat
kill streak
weaponized fish
organized play
website integration
best esports game: nominee - 2017 (the game awards)
reference to previous role
aegis of the immortal
best esports game: nominee - 2016 (the game awards)
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About Dota 2

Dota 2 is released by Valve Corporation in 9 Jul 2013. The game is designed by Valve Corporation. Dota 2 is a typical representative of the Strategy genre. Playing Dota 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Strategy, there will always be room for something new and interesting. Thrilling levels and gameplay Dota 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 9 Jul 2013 released games such as:

In addition to Dota 2, the representatives of Strategy games also belong:

A complete list of games like Dota 2 can be found at AllGame here.

Dota 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Strategy games has a full immersion in gaming. AllGame staff continues to play it.

Dota 2 is perfect for playing alone or with friends.

At AllGame you can find reviews on Dota 2, gameplay videos, screenshots of the game and other Strategy representatives.

Dota 2 - Analysis

Author: Juanma Castillo
Date: 2020-03-03 03:01:51
Defense of the Ancients, the germ of DOTA 2, began as an original custom map (mod) of the Warcraft 3 created in 2003 and since then, has not stopped growing. This marvel of virtual entertainment, was never released from the hand of one of his parents, the famous, never seen, IceFrog, which guarantees that he has never lost his essence that summoned more and more players every day. With the passage of time a site was made within electronic sports, it is not a MOBA, it is something else, it is a signed ARTS (Action Real Time Strategy), Valve.

In 2010, Valve announced that it was time to evolve. DOTA 2 was underway. In 2011 they launched the closed beta and after two long years of testing and tuning, on July 9, it went on sale at the modest price of € 0. Free to play!

Graphically the game has taken a huge leap compared to DOTA . The graphic engine of the game is Source and with it, Valve has made DOTA 2 visually very attractive. Obviously it does not have high definition or hyperrealistic graphics, but a scenario has been achieved in which it is pleasant to play: it is fluid, colorful and, in general, superior to the graphics of the League of Legends , its main competitor.

Although it is a pretty colorful scenario, it is not loading. Valve has opted for the use of textures and soft tones that results in a map that invites to be filled with blood and shrapnel as we fight to win the victory.

After downloading DOTA 2 from Steam , it is time to start the game that receives you with a very nice user interface, simple and easy to use. In the upper left corner we can make all the game settings we want, from graphics and audio to controls and the viewer. We have total freedom to reallocate shortcuts, which guarantees that, if you have a way of playing already acquired by another title, you can assign exactly the same shortcuts for DOTA 2 .

Once DOTA 2 is adjusted to our whim, we appreciate that the UI is distributed in three blocks: The upper one is the one that allows us to move from one menu to another. The law is intended for social functions of chat and friends. It will be in the left block where the different functions and submenus of the menu that we previously selected in the upper block will appear dynamically.

From the different menus, Play and Learn, they will quickly become your favorites. The community button will take you to the clans and teams section, while Store will be in charge of tempting our portfolio again and again. From Ver, we can become spectators of any public or tournament game (which in some cases will ask for a ticket, a payment pass) as well as the possibility of downloading repetitions.

Veteran players will find with great satisfaction that the game mechanics have not changed and that if they ever feared the disappearance of those who rewarded the skill, this has not happened. Getting the last blow still requires concentration and the action of denying 'creeps' (the enemies controlled by the computer) to your opponent, remains of vital importance. The cargo animal is still present, and can be sent to make purchases at the secret stores distributed by the map. Of course, always being careful that the opposing team does not find it, because hunting it not only gives them money, but it takes three minutes to reappear what greatly delays the team.

With this, I want to say that DOTA 2 is still the DOTA we knew: A map where teams of five players, represented by heroes with different skills and mechanics, fight to finish as many times with our opponents and gain their base. To do this, the map offers us three streets or roads that go to the enemy base, protected by turrets of each of the two factions. The map, in addition, is interconnected by other secondary streets where we can hide, plan strategies, end their computer-controlled settlers to obtain improvements and bonuses, etc. Everything that regular players of the genre, on the one hand, and fans of the original DOTA , on the other, expect to find.

Another mechanic that is maintained is the loss of money by death, something that must be taken into account because if a player starts a streak of deaths, - if he begins to fall at the hands of the opposing team continuously -, it will become A big disadvantage for the team. The possibility of accumulating neutral 'creeps' in the camps or taking them out of them to intercept your lines of 'creeps' and, thus, delaying the surge to an area closer to your tower facilitating the farmeo, - ending with They give gold and gain experience.

Nor could the guards, of two types, those who give vision and those who detect invisible units be missing. As always, they will be key to good map control.

Keep reading our analysis of DOTA 2 for PC

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Screenshots will help you evaluate the graphics and gameplay of Dota 2.

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If screenshots are not enough, you can enjoy creative videos from Valve Corporation