Dragon Age: Inquisition review - the best RPG since Skyrim
2014 will surely be remembered as one of the best RPGs in the history. This year we had the opportunity to play, among others Dark Souls 2 , South Park: The Stick of Truth , Divinity: Original Sin , Diablo 3: Reaper of Souls and the recently released Legends of Grimrock II . So far we have not received so many diverse representatives of this genre that would simultaneously hold such a high standard. The newest game from BioWare studio, Dragon Age: Inquisition, also joins this noble group at the very end. After the weaker second installment of the series, the Canadians prove that they know their work and are still able to create real masterpieces.
In Dragon Age: Inquisition , we again find ourselves in the land of Thedas, torn by conflicts, which also needs a hero this time. Although the script of the third installment of the series is unlikely to be original and is quite a classic story of a hero saving the world, the way it is conducted and the quality of the presentation deserve applause. Unlike most fantasy RPGs, we will not perform miracles alone or with a small group of heroes. As the founder of the eponymous Inquisition, we will have to strengthen the strength of our organization, gain powerful allies and achieve the right influence before we set off on the final battle. We will achieve these goals by performing tasks, managing our army or diplomacy, as well as taking care of appropriate supplies. The creators of Dragon Age have managed to sensationally evoke a sense of belonging to a larger organization. Only through its actions will we be able to influence the fate of the world. This is much more plausible than the story of a lonely hero by whom the most powerful of rulers kneel.
Dialogues, of course, have a big impact on the positive reception of the plot. They have all been dubbed and almost all well written. Although there are sometimes oddly played lines, there are surprisingly few of them for such a huge amount of material . The dialogue wheel that started in the first Mass Effect also returns , but it has been significantly changed since Dragon Age II . The artificial division into good, bad and "funny" answers has disappeared. Instead, statements are marked with icons that allow you to identify the emotions that accompany a specific sentence. Thanks to this, it is easier to make the right choice and it is more difficult to find a situation in which our hero will say something that we did not expect. However, it is somewhat surprising that the possibility of playing the role of an anti-hero has disappeared. This time we always strive for one good or another, but it depends on us what we consider fair or honorable. We can be a gracious leader who will acquit a prisoner held in a dungeon or sentence an unfortunate man to a quick death. This is a step in the right direction, because the lines of the bad hero known from the previous parts always sounded artificial and were not very convincing. Rather, they played the role of a complex scoundrel rather than an interesting antihero.
We are also glad that most of the information about the world can be obtained through conversations . The magician from Tevinter will be happy to tell us about his homeland, its customs and political system, and from the dwarven merchant we will learn about the current situation in Orzammar. Fans of reading will also find something for themselves. The codex known from the previous parts has been very extensive, and the number of unlockable entries in it is really considerable.
BioWare has already accustomed us to creating interesting and original characters. It is no different in this case. The Inquisition is filled to the brim with heroes we want to get to know better, and talking to them is pure pleasure. Nine characters can join our team, among whom we can find a whole range of characters and nationalities. From the eccentric and narcissistic Dorian of Tevinter, to the solitude-preferring Blackwall of the Gray Guard of Orlais. However, team members are not enough. Other inquisitors who do not accompany us during the tasks are also interesting. The charming chief of diplomacy Józefina, commanding the spies and known from the previous installments of the Leliana series or the Cullen army manager, whom we met as a Templar in Dragon Age II . We can spend long hours talking with companions, and there are many opportunities for romance. Sometimes even too much ...
The biggest revolution in Dragon Age: Inquisition is the game world in which we will spend our time. It is true that it is still divided into separate locations, but their size has changed significantly. In the game we will find some really vast lands that have been filled to the brim with content. They contain a whole lot of side quests, secret dungeons, abandoned temples and interesting collectibles. When I first discovered one of such locations, I felt like I was playing GTA or the next installment of Assassin's Creed , not a classic RPG. You might be a bit overwhelmed at first with the options available, but once the daze wears off, you'll quickly appreciate the efforts the developers put into bringing Thedas to life. People who like the so-called Maximizing games must be prepared for over 100 hours of playing, and if someone plans to carefully listen to all the dialogues available in the game and read each of the notes they find, they may spend more than 150 hours in Dragon Age: Inquisition . In addition to several large lands of Ferelden and Orlais, the game also features smaller locations related to various quests. Their size resembles the spots from the previous installments of the series. Although most of them also hold a high level, there are unfortunately exceptions like the capital of the Empire, Orlais, which is not only small, but also terribly depopulated and sterile. Fortunately, this is a nasty exception, not the rule.
Graphically, Dragon Age: Inquisition looks phenomenal. The developers of the game made great use of the Frostbite 3 engine and prepared a real feast for the eyes. All spell effects and landscape elements look especially good. In no other game I have seen such wonderfully made waterfalls and forests. Like small elements, and they can please the eye even after several dozen hours spent on such fun. The only major drawback is the absolute lack of environmental destruction. We can't even smash the barrel in front of the house, which begs to be treated with an ax. It is so surprising that the game was created on the same engine as Battlefield 4 , in which we could destroy almost everything. Switching from Diablo 3 or Dark Souls may hurt fans of destruction.