Dragon Age: Origins
Release date3 Nov 2009
The makers of Mass Effect and Baldur's Gate present the Dark Fantasy epic Dragon Age: Origins, a Gray Guardian, one of the last individuals from an unbelievable request to look out for the nation. At the point when an old foe rises again and the realm takes steps to sink into common war, destiny has picked you to join the torn nation lastly decimate the curve demon.Explore an amazing universe of BioWare's most profound universe so far ideas more than 80 hours of gaming fun and is More than double the size of Mass Effect Travel to many areas and inundate yourself in a torn world that is very nearly annihilationAn epic story that reacts to your style of play and advances accordinglyComplex moral decisionsThere are no simple decisionsTake care of your choice One of the six distinct origins from the beginning for a customized Dragon Age: Origins experienceDecide how to manage complex issues, for example, murder, double-crossing, readiness to make penances or satanic fixation on kids without a decent/underhanded sign of what you are disclosing to you t and should singular character improvement make your own saint after your own model or let your creative mind run free utilize the broad prospects of the character creation to make your own, interesting legend shape with your choices during the game the character and virtues of your character dive into Intense, wicked battlesFight gigantic, fearsome creaturesUnleash unbelievable powers and browse in excess of 100 unique spells and abilitiesExperience the adrenaline surge of extreme fights with fierce weapon use and stunning, dangerous spells
About Dragon Age: Origins
Dragon Age: Origins is released by Electronic Arts in 3 Nov 2009. The game is designed by BioWare. Dragon Age: Origins is a typical representative of the Role-playing (RPG) genre. Playing Dragon Age: Origins is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Dragon Age: Origins will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 3 Nov 2009 released games such as:
- 🎮 Dragon Age: Origins Collector's Edition
- 🎮 Dragon Quest IX: Sentinels of the Starry Skies
- 🎮 Might & Magic: Clash of Heroes
- 🎮 Star Ocean: The Last Hope
In addition to Dragon Age: Origins, the representatives of Role-playing (RPG) games also belong:
A complete list of games like Dragon Age: Origins can be found at AllGame here.
Dragon Age: Origins is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Dragon Age: Origins is perfect for playing alone or with friends.
At AllGame you can find reviews on Dragon Age: Origins, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
This section tells the history of the world of Dragon Age: Origins
In every origin story, the player is introduced to Duncan, a Grey Warden who is trying to find recruits to join the order. By the end of their origin story, the player's character is selected as a potential Grey Warden, and leaves with Duncan. The player and Duncan journey to a fortress called Ostagar in southern Ferelden, to join Cailan, the King of Ferelden, and Loghain, a legendary general and Cailan's father-in-law. The three leaders plan to make a stand against the encroaching Darkspawn before the Blight can overwhelm Ferelden. Duncan can sense the influence of an Archdemon, a god-like being hosted in the body of a powerful Dragon that commands the Darkspawn, which means that this would be the first true Blight in over 400 years. It is of utmost importance that this Blight is ended before it can gain momentum, as previous Blights have left Thedas all but in ruins.
Dragon Age: Origins in Review - Review: The best role-playing game of the year
Whether family or career, Mercedes or BMW, GameStar or ... GameStar, life is full of important decisions. This also applies to every role-playing game that the Canadian developer Bioware published before Dragon Age: Origins in the course of its almost 15 years of existence. How do I behave in conversations? Do I resolve conflicts diplomatically or by force? Am I willing to sacrifice my fellow combatants for the good of others?
After Biowares Baldur's Gate, Knights of the Old Republic, Jade Empire and Mass Effect, Dragon Age: Origins is back on freedom of choice; almost everything your hero does (or doesn't do) affects history. Bioware packs this constant either-or into an excitingly told, often dramatic and in the genre currently unrivaled emotional pool. So you should make an important decision right now: read on!
The start of the game
Dragon Age: Origins begins classically: You choose from three races (human, elf or dwarf) and classes (warrior, magician or villain), distribute points to six roleplaying-typical character values and miss your hero with all sorts of ledge-like sliders likeness.
Depending on class and origin, Dragon Age offers six different, approximately two-hour introductions to history, the so-called Origin Stories. As a prospective magician, for example, you have to take an exam that immerses you in a surreal dream world to hunt a demon. Human warriors find themselves in the home castle in the middle of an attack by enemy soldiers, as a result of which your own father falls and you just get away with your life.
The six opening variants already make it clear how much love organic goods have put into the characters and the story and spiced them up with drama. As urban elves, we have to watch how our cousin Soris' bride is murdered by human guards because she refuses to serve as a pleasure object at their "parties". The narrative intensity is underlined by excellently staged cutscenes. Both the animations and the finely drawn facial expressions make every emotion of the characters visible.
»Test video: Watch the Dragon Age game
The game owes three reasons that Dragon Age: Origins maintains its entertainment value in the 30 to 40-hour campaign, which is the same for all hero classes after the respective introduction, until the end.
Point 1: the quests. Above all, the story-relevant orders present you with tasks that are as varied as they are gripping. In the Brecilian Forest, for example, you get to the bottom of a werewolf curse that has haunted the local elves, but in the course of time you come across indications that someone else is involved. In the tower of the magician's circle you will meet the demon of inertia, who will quickly lock your hero into your own consciousness, where you will work your way through an unreal labyrinth with shape-change talents. Dragon Age aims to unite all the races of Ferelden in the battle against an arch demon and its dark brood. Whom you knock for when is up to you, the actual quests are still strictly linear. Instead of being allowed to freely explore the world as in Risen, you go through predefined »hose levels«, which hardly encourage exploration due to fewer branches, but keep you going with cutscenes and script events.
Compared to Mass Effect, Bioware has reduced the density of secondary tasks, but integrated them better into the storyline. For example, if you find oil bottles in an abandoned house before the story-relevant battle for Redcliffe and get the blacksmith Bevin to exchange the schnapps reel for his hammer, you will fight the undead with fire barricades and strengthened AI troops. In addition, almost all quests offer several solutions. Bevin, for example, can either be persuaded (assuming he has the right talent) or wants to get his missing daughter Kaitlyn to safety first. Or maybe it works to put the sword on the dwarf's throat. Critics at a high level: Some quests drag on due to areas that are sometimes unnecessarily large. Two stories down in the Magician's Tower or a few caves in the Frost Summit Mountains would actually have been more here.
The AI heroes
Item 2 on the list of motivational elements: the characters. As is typical of a bioware role-playing game, Dragon Age: Origins gathers several AI-controlled comrades, one of which is more distinctive than the other.
For example, while the warrior Alistair looks suspiciously at every stranger, the cynical magician Morrigan always likes to let the guns speak in case of doubt. If there are moral conflicts, you should consider what your colleagues have to contribute to the topic. If you vote against a view too often, the moral value and thus the combat strength of the corresponding hero will decrease. In the worst case, he even leaves the group. To counteract this, you can provide good weather with gifts. Here, too, tact is required; Pushing a diamond necklace into Alistair's hand is less impressive than the healer Wynne. The corresponding comments are not only funny, but also strengthen the bond with the heroes. The latter, in particular, will give you rough remorse more than once in the game.
In addition to their own comrades-in-arms, many quest givers also score points with quirks and quirky details, such as the dwarf dealer Garin, who has sniffed too often at the poisonous lyrium ore and therefore started to stutter. In addition, the characters (NPCs) react differently to inquiries depending on the origin of your hero. While you, as a member of the Elves, will find rejection and distrust in the populated capital Denerim, human heroes bite granite at the pointed ears in the Brecilian Forest. This ensures a decent atmosphere plus and increases the replayability through partly different quests. The villain also managed Bioware well. Why Loghain Mac Tir, the former leader of the human armed forces, betrays his king and tries to start a civil war despite the threat of the Dark Brood, makes him (especially if you know the novel about Dragon Age) an opaque and interesting rival.
»Video: The game world of Dragon Age: Origins
Point 3 of tension: the struggles. Those who meet opponents in Dragon Age: Origins will find themselves in tactically demanding battles of the Baldur's Gate brand, in which it is always important to pause cleverly, give orders in peace, cast spells and activate passive bonuses.
Advanced role players rub their hands: where do I place my warriors? Which enemy do I attack first? Should Morrigan freeze the undead magician in the background with her "frosty hug" or would you rather take care of the struggling mob with the area-effective "flame blow"? A sensible team is just as important as good timing. If the warriors run out of steam at the wrong moment due to overly researched endurance skills, even the most powerful broadsword will no longer help. Cool: If you do not want to decide what each knight should do next in every second of the fight, you can use the clear talent menu. Here you can determine how your colleagues should behave in special situations. Then, for example, Wynne automatically works healing spells if a colleague's life energy slips into dangerous areas.
Beginners will be overwhelmed by the enormous tactical depth of Dragon Age, especially since you already have to nibble on the battles on the second lowest of the four difficulty levels.
Professionals, on the other hand, not only get the playful challenge that Mass Effect missed not only because of the skirmishes and crisp boss opponents, but also because of the numerous, very well-balanced talents. For example, a magician can be trained in four magic genres, each with four talent trees, to become an elementalist, healer, supporter or conjurer. Specializations bring additional tactical depth: warriors with the title "Berserker" prefer slow but particularly strong blows, "champions" increase the morale of fellow combatants with battle cries. As diverse as the talents are, the arsenal is relatively lean; Similar to Risen, you can count the axes, swords, bows and crossbows on one hand. In addition, magic bonuses are often repeated. After all, you can permanently improve the equipment found with runes and at least partially individualize it.
There are downsides, especially in the technical area. Dragon Age: Origins scores with soft animations, detailed figures and chic magic effects.
The partly polygonal surroundings, arid vegetation and spongy textures are no longer up to date. The main problem with the actually excellent sound is that the own hero does not speak a single word - after Mass Effect a clear step backwards. The German dubbing of the other characters is okay, only we would have liked deeper voices for the dwarves. The occasional camera problems in big fights and especially the bugs can also be improved. The latter, however, are limited and should not deter you from the most important decision now: to buy this game. You can see more about the technology in the video below and our detailed technology check.
»Video: Technology in Dragon Age: Origins
Atypical for organic goods, Dragon Age is plagued by various bugs. The severity of the program errors is limited, but the masses are nevertheless negative.
Copy protection & versions
German version: Dragon Age: Origins has received an age rating from the USK of 18 years and appears uncut in this country.
Languages: You can install the game either in German or in English (text and language).
Copy protection: Dragon Age does not have to be activated over the Internet. Instead, the program checks the authenticity of the DVD every time the game starts.
Registration: If you want to play the enclosed additional quest package "Caught in stone", you have to activate and download it online with a code. This requires registration with Electronic Arts and only works once; after that the code is used up. This is how Electronic Arts wants to devalue second-hand versions of Dragon Age.
Version muddle: On November 5, Dragon Age will be released in two sales and download versions. At the same time, Electronic Arts also published the two additional content “Caught in Stone” and “Guardian Fortress”.
All versions come with the mighty Blood Dragon armor and the download code from “Caught in Stone”. If you buy the game used and the code has already been redeemed, Electronic Arts offers the package separately for 14.99 euros. »Guardian Fortress« is available for 6.99 euros. The two store versions offer the best price-performance ratio; the download counterparts are overpriced due to the lack of extras (printed manual, DVDs, etc.).
»Watch Dragon Age: Origins test videos
»Dragon Age: Origins walkthrough
»Character guide to Dragon Age: Origins
»Watch specials about the Origins stories, the characters & the game world
We gathered the finest game reviews for you to have a better idea of the Dragon Age: Origins
Dragon Age: Origins - game review
The review was based on the PC version.
The long years of waiting for Dragon Age have come to an end. Much has happened around BioWare since the announcement of this "spiritual successor to Baldur's Gate ." Canadian developers managed to release Jade Empire , Mass Effect and become part of EA. The latter, in turn, gave us a controversial advertising campaign, which guided the slogan: "sex violence and Marilyn Manson", and in recent weeks there has been a lot of loud attention about DLC add-ons, debuting at the same time with the premiere of the game.
What came out of it? What was supposed to come out. An epic, addictive for dozens of hours game that should please a large group of computer erpeg lovers. However, it is worth explaining in black and white what Dragon Age: Beginning is and what is not and, above all, who it is intended for.
I promised myself that I would never use the meaningless term "classic erpeg", which often appears in relation to Dragon Age . Because what does it mean in relation to currently produced games? And what kind of classic works are we supposed to combine them to make the comparison make sense? BioWare simply created its own fantasy universe from scratch, its own mechanics and tries to activate the community gathered around the game (launching the BioWare Social Network website, launching the character editor). What is all this built on? Well, on the experience gained in Baldury , on the ideas we came up with in Knights of the Old Republic or on technological solutions from Mass Effect . I will not shed anyone's eyes, saying that the original world and story were created. The authors soiled Tolkien a bit, took some tried-and-tested plot solutions, anchored the whole thing in really well thought-out mechanics and for years polished and polished. All this makes a person who has dealt with role-playing games and likes this genre, launching Dragon Age: Origins, from the first minutes will feel at home.
We move around the game world, choosing available locations on a two-dimensional map. The position of our team is illustrated by the lengthening bloody trail, which is de facto a cleverly hidden loading screen. During the wanderings we can come across a random group of enemies, a trader or even a task related to someone from our team. We travel a team of four, whose members are recruited gradually while having fun. BioWare could not miss a starting point, in which we establish relations with our team members, in Knigths of the Old Republic it was Ebon Hawk, in Mass Effect Normandia, and here we simply have a camp.
We create only the main character, who can belong to one of three classes: warrior, mage or rogue. There are also three races available: human, elf and dwarf. For this we choose one so-called origin (the choice depends on the race and class), we divide points between 6 attributes (strength, dexterity, willpower, magic, cleverness, condition), then we spend one skill point and two points on talents. We can also edit the appearance of our hero. In fact, we've known so much since the free character editor was published. However, this is not the end. After level 7 and 14, we choose specializations (e.g. bard for a rogue, inquisitor for a warrior) that unlock new talents and give additional bonuses. To make it even more interesting, we can't just choose the specialization after reaching the appropriate levels. We need to learn them from someone on the team, find a teacher in the game world or read the appropriate book - none of these methods is easy, because, for example, the volumes we learn from are extremely expensive, and gold in the game world is not, unfortunately , under every bush.
Character development is sponsored by the letters S for specialization and M for clever spending points, which are always missing. This is really the key to victory - the rules in many cRPG games apply here. Let's forget about the characters who licked a bit of everything. An archer who can also fight with two types of weapons that are not afraid of two-handed weapons? Not in the beginning . From this we have a team to create champions in given fields within it - especially since the change of team members can take place when leaving the camp or in selected locations. People who stay in the camp also receive experience and, when we remember them, we can shape their coefficients in bulk. The problem may be insufficient funds to equip everyone, but if players complain about this type of inconvenience, it will probably be balanced in patches.
In the skills tab you will find, among others, crafts that are limited to three areas (creating traps, herbal medicine and brewing poisons). To create something, we need to have a recipe (in the case of traps - a plan) and necessary ingredients. It's definitely worth having a good thief on your team. Theft in the game world is devoid of major consequences, so this practice can be done at will. We ourselves should develop the skill of coercion - when developing strength it will pay off with a greater chance for effective intimidation, while developing cunning - for success in persuasion.
The title Origin helps in placing our protagonist in the game world (I purposely quoted the English subtitle here). The origin of the hero does not determine our actions, but firmly sets us in the world of the game. For the first two hours we learn the history of the Scourge from one perspective, and during the proper game our origin affects the content of dialogues with team members or encountered NPCs. These are not some gigantic changes in the course of the game, but they clearly allow us to identify with our hero. I liked the role of the team in the whole game - this is not brainless cannon meat, but a collection of expressive and interesting characters. In a few tasks, the focus is not on the hero created by the player, but one of his companions. We build relationships with comrades - everything is based on a simple mechanism: if - having a good and bad character in a team - we make a morally reprehensible decision, we will point a bad character, a good minus Of course, not every task and not every decision has such consequences. Added to this are gifts with which we can calm down a given character. Companions also have quests that activate in very different ways. It is impossible not to mention the dialogues or verbal scuffles that our companions deliver during the journey - the variants are thunderous, some more funny, others touching. Great thing
Before the premiere, I was afraid that this element would be treated neglected, fortunately I was wrong. The fight is demanding and forces close cooperation between team members, the use of special skills, healing potions and, above all, proper character development throughout the game. Using an active pause and tactical view from above is basically necessary for larger clashes and elite opponents. The situation may change after installing the first patch. about the increase of attack, defense and strength of strikes by all team members on normal difficulty.
Since the main locations can be visited in any order, the authors decided to slightly scale the levels of monsters attacking us, but players who have just faced Oblivion can sleep peacefully. For a long time I lived in a blissful ignorance, thinking that the so-called there is simply no level of scalding in Dragon Age . One of our forum members made me aware of this issue and only then did my homework by reading the official BioWare forum.
Of course, armor is the key to our survival, which is why we should scrupulously collect all epic items, keeping in mind those team members we are about to play. Here, unfortunately, there is one problem - inventory capacity. Even if we buy all the backpacks available in the game (without them, do not move), we will run out of space quickly and it is difficult to get rid of valuable armor.
Undoubtedly, it was the largest localization task faced by the Polish branch of Electronic Arts. The text to be translated was enormous, the translation team should be praised for the ingenious and intelligent translation of the large number of proper names created for the game. I noticed only small typos, but with such a great design, these little things do not affect the quality of the translation in any way.
The audio layer was slightly worse. Her biggest sin is the choice of voices, often completely incompatible with the character's appearance and character. Wynne, a woman who looks 50-60 years old, speaks to us in the voiced voice of a thirty-year-old, while in the original we have the voice of a wise, experienced old lady. Polish Morrigan was also terrible. Piotr Fronczewski should be praised - he proved to be perfect in the role of Sten. Polish Alistair and Zevran also managed. I also liked the native Loghain. Unfortunately, the problem appeared elsewhere. According to the publisher's data, 800 characters were dubbed. Actors in the Polish version employed 100, in the English version - 140. The difference may not be colossal, but only in theory. Unfortunately. If we consider the Polish dubbing market, an attentive player and TV viewer will easily catch moments like: "Oh! Again this lady from the headache pill ads. I've heard it several times in the game. " So it comes to absurd situations and at the beginning of the game - let's follow the path of a nobleman. We are witnessing a conversation of our mother with a friend and in both roles we hear the same actress! It's harder for us to remember English voices, that's why in the original the shortage of actors does not bother. It is worth noting that entering the game settings menu, we can change the language of spoken dialogues at any time, leaving Polish signatures. Despite these shortcomings, the native EA division came out of this extremely difficult task with a shield and I hope that this was not the last full polonization in its implementation.
Screenshots will help you evaluate the graphics and gameplay of Dragon Age: Origins.
If screenshots are not enough, you can enjoy creative videos from Electronic Arts
But that's not all! We also carefully prepared the best strips from Dragon Age: Origins.
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