Dragon Quest VIII: Journey of the Cursed King
Release date27 Nov 2004
Dragon Quest VIII: Journey of the Cursed King, known in the PAL regions as Dragon Quest: The Journey of the Cursed King, is a role-playing video game developed by Level-5 and published by Square Enix for the PlayStation 2.
About Dragon Quest VIII: Journey of the Cursed King
Dragon Quest VIII: Journey of the Cursed King is released by Nintendo in 27 Nov 2004. The game is designed by Square Enix. Dragon Quest VIII: Journey of the Cursed King is a typical representative of the Role-playing (RPG) genre. Playing Dragon Quest VIII: Journey of the Cursed King is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Dragon Quest VIII: Journey of the Cursed King will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 27 Nov 2004 released games such as:
- 🎮 Final Fantasy XI: Chains of Promathia
- 🎮 Paper Mario: The Thousand-Year Door
- 🎮 Kingdom Under Fire: The Crusaders
- 🎮 X-Men Legends
In addition to Dragon Quest VIII: Journey of the Cursed King, the representatives of Role-playing (RPG) games also belong:
A complete list of games like Dragon Quest VIII: Journey of the Cursed King can be found at AllGame here.
Dragon Quest VIII: Journey of the Cursed King is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Dragon Quest VIII: Journey of the Cursed King is perfect for playing alone or with friends.
At AllGame you can find reviews on Dragon Quest VIII: Journey of the Cursed King, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Dragon Quest VIII : Journey of the Cursed King - Critique
Some portages give you the pleasant feeling of having reunited with an old friend, while others are like an awkward reunion in the company of old comrades with whom you no longer have anything in common. Fortunately, Dragon Quest VIII: The Odyssey of the Cursed King is a timeless role-playing game that is proving to be as valid and wonderful as it could be when it was first released in 2005. Its mechanics and basic structure remain solid. , and these are even reinforced by the arrival of certain new cleverly implemented functions.
Basically this is a Japanese RPG in its purest form. The turn-based combat system differs little from those adopted by its countless colleagues, the quality of its storytelling constantly oscillates between “charming quirk” and “bizarre charm”, and the way you travel between towns, dungeons and open environments overflowing with enemies feel surprisingly familiar.
What differentiates this adventure from the majority of its peers, including all those released after its great debut on Playstation 2, remains the control it shows when it comes to making its entire universe coherent. Not a single introduced element feels out of place, and not a single feature sees its potential spoiled, in this game's relentless quest to demonstrate just how rewarding the traditional structure of a JRPG can be. Everything from visual rendering and writing to battles and world map design has been thought out and designed with obvious flair and skill, and such successes can only be done by developers who understand. precisely the video game framework to which they are attached.
Take for example the character design, which turns out to be simply amazing and certainly represents one of the best works of famous manga artist and character designer Akira Toriyama. This is the man who drew a plethora of characters that you inevitably know, from Dragon Ball to Chrono Trigger, and the cast offered by Dragon Quest VIII meets the same quality standards as the aforementioned sagas.
The main reason why the game continues to be so attractive and timeless comes down to its character-design, its graphic cell-shading style and its wide palette of colors which manages to protect it from the ravages of time. This quality of design helps to give each character a unique personality, even before they have said a word. Yangus is more of the chubby and short legged type, a body type that perfectly portrays his rough and inelegant personality to say the least, while the sometimes pompous and arrogant Angelo adopts a very elaborate and trendy dress style, which turns out to be perfectly matched to his personality. .
This important work in terms of visual identity is further reinforced by a complete vocal dubbing (knowing that some voices are exclusive to this portage), and the strong presence of the different dubbers gives even more weight to this brilliant localization carried out in the language. by Shakespeare. Much of the vocal work produced takes on a burlesque dimension that emphasizes the humorous initial script, and this bias remains in perfect harmony with the deliberately grotesque approach adopted by the main plot.
The plot behind this campaign, which blithely exceeds 80 hours of playtime, takes on a simple concept: you must travel the world to discover how to break the spell that turned King Trode into a tiny little green troll and the princess into a big horse. White. Here's a synopsis that wouldn't have gone wrong in the Aqua Teen Hunger Force movies, Pee-Wee's Big Adventure, or in one of the Monty Python feature films - but with (usually) more swords and dragons.
The main story is obviously not the primary reason for losing yourself in the narrative, which instead boils down to the fantastic dialogues and the fun interactions between characters. It is truly a game that gives pride of place to improbable relationships and associations, which aims to demonstrate how people who seem to oppose everything are able to overcome their differences and unite in order to strive for a goal. which they would have been unable to reach individually. In this story, it is much more about the relationships between the characters than any quest.
An option to allow you to perform time lapse battles has been added, and this is an excellent feature that takes into account the nomadic nature of the 3DS console. The relatively brief moments of daily bus and train journeys can now allow you to progress quickly through the various dungeons, since you no longer have to wait during the combat animations. This is also particularly useful when you grind to gain levels in anticipation of a boss fight promising to be difficult.
Aside from this time saving option, the biggest change in how battles work is in confrontations, which no longer trigger randomly. If in its original version the monsters attacked you without warning (like a Pokémon or a Final Fantasy VII), you can now see them move within the play area and choose whether or not to engage combat (as is the case in Ni No Kuni or Final Fantasy XV).
This approach greatly changes the overall pace of the adventure, as it is now up to you to choose how often you draw your sword. If you come to the conclusion that it is better not to fight, due to low health or a lack of medicinal resources, you may choose to take a roundabout path to a town or refuge. which will allow you to avoid conflicts. Ultimately, it's always best to fight as often as possible in order to level up and become more powerful. Still, being able to retreat with my tail between my legs (rather than losing precious progress) is a welcome novelty, and it makes me feel even more responsible for my own destiny.
Battles take the basic turn-based approach, and require you to choose wisely when to attack or defend. The exploration component requires you to find the right compromise between the potential rewards that are open to you and the risk of dying and having to retrace your steps. By constantly placing me in front of this type of choice, Dragon Quest VIII managed to stimulate my interest and my attention, while embellishing these decision-making with a crazy script that regularly came to fill in the downtime with a little lightness.
These new features add some added value to this port, but they're not the only reason to devote your time to Dragon Quest VIII. As was the case more than a decade ago, these additions prove to us above all that it is quite possible to bring added value to a video game genre without necessarily breaking one of its fundamental rules.
If you've ever played the original game on Playstation 2, this nostalgic throwback will remind you how awesome this adventure was the first time around, and most of all prove to you that it hasn't aged a bit. If you discover this wacky adventure, it will give you a great example of the best that traditional JRPGs have to offer. Whether you are a novice or a connoisseur, the conclusion remains the same: Dragon Quest VIII is proving to be as entertaining as it could be in 2005.
We gathered the finest game reviews for you to have a better idea of the Dragon Quest VIII: Journey of the Cursed King
Biagio "Shinx" EtnaDragon Quest VIII: The Cursed King's Odyssey - Review
Dragon Quest VIII: The Cursed King's Odyssey is a classic that a JRPG enthusiast can't miss. Developed by Level 5 and distributed by Square-Enix, the ti...
Clearly, following the tried and tested structure of Japanese role-playing games, the heroic caravan is destined to become richer over time, including among its passengers the "good thief" Yangus, tough and combative, the charming Jessica, mistress of the magical arts and Angelo, known Don Giovanni with noble origins. Unique characters, ready to accompany us along our perilous itinerary and who already give me the "la" to talk about some additions to this remake. In fact, two new heroes will be able to join our group, mixing the party's skills properly and expanding the options during the fight.
Although they have been shown to the right and left in every corner of the internet, I prefer readers to decide whether and how to see new entries. You can easily find them on the net, but personally I recommend you discover them for yourself. Following the canonical nature of every good vintage JRPG, Dragon Quest VIII does not escape certain rules: the boundless world to be explored will see us first sadly on foot, then equipped with means (mechanical or "organic") capable of bringing us among the immense plains by land, by air and also by sea.
The fights, although indispensable, are no longer random: in this remake the enemies are clearly indicated on the screen and it is up to us to decide whether to engage them in battle. This is certainly not an absolute novelty in the world of role-playing games and their evolution, but the inclusion of this feature in a title with twelve years on his shoulders could seriously damage the balance of the game. Not only does this not happen, but the struggles become even more intriguing, thanks to the introduction of new monsters, new protagonists and a gigantic work of global balancing.
Among the minor improvements, the bestiary has slightly increased, both through simple recoloring and thanks to brand new enemies. It also adds several objects and confrontations never faced in the combat arena (a place you will learn to love / hate). The positive note of these changes is the way they fit into the adventure: they are so comfortable, fun and well implemented that they get stuck in a practically invisible way in the flow of the action. By continuing to talk about combat, the opportunity to speed up animations is welcome, a magnificent option, especially for those who want to unravel the secrets of the game.
Other devices, apparently modest, make the gameplay fluid and with an enviable rhythm. First of all, there is a convenient quick save, indispensable given the portable nature of the conversion, but also very useful if a save point is well beyond our patience, desire to continue or simple tiredness. The map shows off on the lower screen and some icons indicate which monsters are recruitable for the aforementioned Arena. A bizarre camera will compete to amuse us both within the same game, through some sub-quests, and in the recreational and social sphere. There is in fact a small editor for the personalization of our shots, with consequent sharing via street pass.
Then there are the ninety pieces: new sub-quests, a completely new underground, the dubbing of the cut-scenes, the aforementioned heroes to be recruited, as well as the possibility of accessing a new ending. In short, if we exclude non-orchestrated music, Dragon Quest VIII is the best version of the game ever published: immense, technically finished and artistically sublime, an immortal masterpiece that all fans, including those who finished it twelve years ago, they should play without thinking about it for a second.
I downloaded Dragon Quest VIII: The Cursed King's Odyssey thanks to a code provided directly to me by the distributor. I played for over 70 hours, not only seeing the excellent remake, but enjoying the numerous additions.
DanteveliReview of Dragon Quest VIII on 3DS - RPG classic still in shape
The review was based on the 3DS version.
Japanese role-playing games seem to have passed their best years. Once upon a time, jRPG was the hallmark of consoles and the envy of PC owners. Currently, it's a niche genre with only a handful of items overshadowed by the classics. But is it really so? Maybe the titles placed on the pedestal were not that good at all?
Moving Dragon Questa VIII: Journey of the Cursed King from PlayStation 2 to Nintendo 3DS is a good opportunity to check the quality of the legendary jRPG games . Are we looking at these productions through rose-colored glasses? Well - no, as evidenced by the fun that the "eight" gives in 2017.
Curses, princesses and saving the world
According to the subtitle, we are dealing with the expedition of the king on whom the curse was imposed. A jester named Dhoulmagus has transformed the inhabitants of the kingdom into all sorts of creatures. Our hero sets out on a mission to remove the curse from the ruler and his subjects. He is accompanied by a king turned into a green creature, a princess turned into a horse and a bandit met on the way. This unusual team is following in the footsteps of Dhoulmagus to stop the villain once and for all.
Dragon Quest VIII tells a typical story at first glance. Evil Mage, Princess Rescue and Curse are standard parts of most RPG games. In this case, however, the known motifs have been implemented in an interesting way. The plot twists and interesting characters make exploring the plot of the game simply fun .
The Dragon Quest series created a framework for what we consider to be the characteristic elements of jRPG production. Therefore, it will not surprise anyone that we are dealing here with a turn-based combat system. Our characters and opponents perform alternate actions - attacks, defense, using items and using spells are the basis of the clashes. The whole thing was enriched with a tension system, i.e. the possibility of spending your turn four times to strengthen the planned attack. Thanks to this, the blow we inflict will be much more powerful than normal. There is a bit of risk involved with this system, but it does make boss fights a bit more exciting.
Journey of the Cursed King also offers the possibility of giving control over our team to the computer. We can choose from several default attitudes to characterize the characters. Thanks to this, they will automatically perform specific actions. This function is very useful because it significantly shortens the duration of the skirmishes. This is especially important when leveling up before a fight with a stronger boss.
Character development is based on a skill system. Along with gaining experience levels, we receive points, which we allocate in specific trees. Each of the heroes has their own set of abilities, thanks to which the heroes are unique. The main protagonist may, for example, increase his skill with swords, boomerangs, spears or fists. The right number of points invested in a given skill unlocks new hits or strengthens the strength of our hits. In addition to this simple system, we also have an automatic increase in the number of health, mana, attack and agility points. Thanks to this, even novices should be able to cope with the development of heroes . There is no fear of cornering yourself and creating a useless figure.
Relatively simple gameplay and easy-to-understand rules make Dragon Quest VIII just right for the beginning of your adventure with jRPG games . At the same time, the well-balanced difficulty level ensures that experienced players will also find something for themselves here.
Big changes on a small cartridge
The portable version of Journey of the Cursed King differs significantly from the game we know from PlayStation 2. Randomly selected enemies have been replaced by enemies we see on the map. Thanks to this, we have a chance to avoid skirmishes if we don't feel like them. It is also easier to track down the monster that you are currently hunting. Two characters that were previously only NPCs can join our team - Red with fans and armed with claws Morrie allow you to use new strategies during fights. The ability to speed up the course of turns and changes in the interface make playing on a portable console more enjoyable. There were also new caves, items and creatures.
The coolest news is the introduction to the game of taking photos and the related mission system . Pressing the Start button during exploration takes us to photo mode. We can then set the camera, select the hero's position and place an additional character in the frame. Photos can be exchanged with other players using the SpotPass function. This accessory is gaining importance thanks to the photo challenge system. They encourage you to explore the game world more carefully and change the way you play. We provide photos of items, characters and monsters for which we are rewarded with stamps redeemable for prizes.
The introduced changes make Dragon Quest VIII: Journey of the Cursed King on 3DS more than just a regular game port. Thanks to the mass of additional attractions and improvements, completing this title for the third time was a lot of fun for me.
Graphics and music are a bit of a disappointment
Dragon Quest VIII is almost 13 years old. However, the visual setting of this production did not age even a day. This is due to the timeless graphic style that this title can boast of. Great character design was combined with cel-shading - as a result, we got a beautiful, comic-like appearance of the characters and their surroundings.
Journey of the Cursed King does not look as good on the 3DS as on the Sony console. Lower quality textures can be seen with the naked eye. However, if you look at this position only through the prism of the platform on which we play, we are dealing with one of the most beautiful works for the Nintendo console. It's just a pity that the 3D effect is only available in the inventory menu - applying it throughout the game would make the title look stunning.
If the camera work was a bit better, I would not have any objections to Dragon Quest VIII on the 3DS. Unfortunately, people using the console in the version without the second knob (which was added in the New 3DS version) will have to struggle with rotating the camera using the "D-pad" and the "L" and "R" buttons.
Recorded dialogue lines are not something that we see too often in games for portable Nintendo consoles. Dragon Quest VIII , however, boasts really nice voices of characters that talk a lot. Of course, the best is cockney Yangus, who speaks the dialect. In the audio sphere, the only thing you can fault is the soundtrack. The orchestral pieces that accompanied the gameplay on PlayStation 2 have been replaced by MIDI and they lose some of the atmosphere, but this is not too much of a problem. However, it is sad that a better soundtrack appeared in the Japanese version of the game. Due to licensing problems, we have to be content only with good music.
A "must have" for 3DS owners
The balance of advantages and disadvantages of DQVIII is definitely in favor of the new version of the game. Worse graphics and the problems with the camera resulting from the specificity of the Nintendo console do not matter when compared with the overall title, enriched with additional content and a number of improvements in the game. The novelties encourage experimentation and prevent the title from a decade ago from appearing to be something archaic. Dragon Quest VIII remains a brilliant game and undoubtedly deserves to be called a classic.
I'm inclined to say that Journey of the Cursed King for Nintendo 3DS is the definitive version of the game. The improvements and improvements to the PlayStation 2 release are great. New characters in the party and other additions will encourage fans of the series to re-explore this position. It is just as playable today as it was when it was originally released. I have no doubts that every fan of the jRPG genre should be interested in this title.
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