Escape from Monkey Island
Release date1 Nov 2000
This is the fourth chapter of the Monkey Island series. As normal, prepare to find lots of salty humor and engaging game play from this legendary series. Loaded with lusciously rendered backgrounds and more monkeys than you can handle, Escape from Monkey features an original cinematic story full of drama. The game is highlighted by hundreds of challenging puzzles.
About Escape from Monkey Island
Escape from Monkey Island is released by Aspyr Media in 1 Nov 2000. The game is designed by LucasArts. Escape from Monkey Island is a typical representative of the Adventure genre. Playing Escape from Monkey Island is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Escape from Monkey Island will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 1 Nov 2000 released games such as:
In addition to Escape from Monkey Island, the representatives of Adventure games also belong:
A complete list of games like Escape from Monkey Island can be found at AllGame here.
Escape from Monkey Island is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Escape from Monkey Island is perfect for playing alone or with friends.
At AllGame you can find reviews on Escape from Monkey Island, gameplay videos, screenshots of the game and other Adventure representatives.
Escape from Monkey Island - game review
At the sound of the name LucasArts, the heart of every adventure enthusiast trembles with joy ... The company, initially known as the George Lucas concern (as the Games division of Lucasfilm), is one of the precursors of modern adventure games, once providing hundreds of hours of fun to every Amiga user and ( back then still very poor) PC thanks to the absolutely cult game Maniac Mansion. After releasing a few more adventure games (including the famous Maniac Mansion by Zak McKracken), the company took a slightly different, much more commercial direction, while taking the more 'artistic' name LucasArts. The commercialization of LucasArts products was then based on the use of trademarks reserved by the Lucas empire, such as the characters of Indiana Jones, or the world and characters of Star Wars. Fortunately, despite the company's change of direction, it released fresh and even revolutionary games (such as the famous X-Wing, one of the precursors of the genre called space simulator, currently represented by such titles as Starlancer or Tachyon: The Fringe), and not she forgot about her first fans - adventure game geeks. For them, the company used the character of Indiana Jones (Indiana Jones and the Holy Grail and Indiana Jones and the Fate of Atlantis - the latter is the first graphic adventure game in which the action could follow one of three paths), but also decided to try to create a game not based on the original film. Secret of Monkey Island became this game, a wonderful adventure game set in the heyday of the era of piracy and privateering, in which the main fiddle is played by Guybrush Threepwood, probably the only man in the area who is not yet a pirate, but would love to be one. The success of Secret of Monkey Island, of course, resulted in the release of a continuation with the subtitle LeChuck's Revenge and the third part - Curse of Monkey Island. In the difficult situation of LucasArts, caused by (at least this is what it looks like ...) directing its products towards the younger part of players (the best example are games based on the very mediocre Episode One of Star Wars), the management decided to revive the Monkey Island series, to the delight of (but also fear - what will they do with our beloved game?) fans of the series.
The first mentions of Escape from Monkey Island appeared about a year ago and shocked fans of the original game as LucasArts announced that the program will be fully transferred to the third dimension. This step is quite crazy, especially for people who are not used to steering a character with cursors ... So at first, Escape from Monkey Island was written off. This situation continued until the demo version of the game was released, which fortunately alleviated the fears of most fans and made them long to wait for the release of the full version of Escape from Monkey Island. And here it is - continuation of the legend, realized in a very controversial "adventure man" way.
Can this method discourage anyone from playing? I will answer briefly - maybe. I, as a fan of not only the adventure genre, but also more dexterity forms of computer entertainment, had little problems with adapting to the new control system, and especially with getting used to the specific angularity of three-dimensional characters, especially since I could compare them to what I saw in Curse of Monkey Island (made in the convention of an animated film, pampered to the limit, by the way). At first, I was bothered by Guybrush's characteristic stutter in some locations, as well as frequent and confusing camera changes (whoever played Alone in the Dark or Resident Evil knows what I mean). The need to use only the keyboard is also very unpleasant - Guybrush can perform a given action only if the player leads him to an object or character at a sufficient distance. And this is definitely making the player's life difficult - why the mouse has not been implemented in this game (I emphasize), I have no idea. I hope that in the next part of Monkey Island (and one of the dialogues during the game continues), the authors will decide to restore the option of operating the entire game with a rodent ...
Another very, very annoying element is too many pseudological puzzles in the game. While the puzzles on the Insult Swordfighting level from the first part of the game were still poor to accept, in the fourth part their intensity and, above all, difficulty were definitely exaggerated. In the third act of the game we are forced to take part in very strange (and very complicated) fights with monkeys (sic!), Winning which we will need an old-fashioned piece of paper and a pen, thanks to which we will be able to write down our fighting tactics ... pages I have long missed a game that will require just writing down certain things on a piece of paper (such as writing down appropriate combinations of insults in Insult Swordfighting from the first part of the game, or, from another barrel, drawing maps in Eye of the Beholder). So for some players, fighting with monkeys may turn out to be a very tiring element, for me they were a nice break from coming up with solutions to logical puzzles included in the game.
And the level of these puzzles is really high, I would say the highest of all Monkey Island games. Although 90% of the solutions can be figured out by yourself, without the help of a walkthrough or hints from colleagues, unfortunately there are those 10% that simply cannot be solved without outside help (such as finding the fourth element of Governor Marley's inheritance on Melee Island) due to the great importance of the dexterity factor in chewing them. Exactly - dexterity. Thanks to the use of a non-mouse-assisted interface, the authors attempted a few unprecedented puzzles, in which, for example, you have to tap the appropriate key combination ... Fortunately, these puzzles do not interfere with the general perception of the game and are a nice diversion in intensive thinking, which the game forces ...
I wrote a few sentences earlier about the angularity of the graphics - this is the player's first impression. But the more we delve into the fascinating world of the Caribbean, the less this aspect of entertainment bothers us - I would even say that the three-dimensional graphics fit perfectly into the world of Monkey Island and work great in it! Driving Guybrush with the keyboard causes the problems I wrote about above, but on the other hand it allows for unprecedented situations and solving puzzles, such as solving the first puzzle we encounter in the game, when Guybrush is tied to the mast ...
The plot, fortunately, blurs all the unpleasant impressions caused by the game. Perfect coherence, interesting intrigue, and above all, numerous references to our times make the players discover the story planned by the authors with fascination and impatience. Although at the end the fantasy of the authors may disgust some of the more conservative players, in my opinion the monumental ending of Escape from Monkey Island fits perfectly into the convention set by the series (after all, in the second and third parts of the ending they were equally, if not more than in the fourth, weird. ..).
When it comes to the audio side of the title, LucasArts can have many reasons to be proud of it - one of them is the perfect refinement of iMuse, a system that adjusts music (not only in terms of volume, but also the drama of individual tracks) to the game situation. This system was first shown in the mentioned X-Wing, but only when listening and watching Escape from Monkey Island you can whisper one word with admiration - perfection ... The voices are also flawless, you can not hear any unexpected changes in the intonation of the voice suggesting breaks in recordings. You can see (or rather hear) that LucasArts, in terms of refining the sound, is trying to maintain its leading position in the computer games market. What's more - the company succeeds in this art ...
Overall, I have very mixed feelings about the fourth installment of the series. I am disgusted with the lack of mouse support and the angular graphics and arcade inserts annoy me, but you can't tear yourself away from this game. Please take it not only as a recommendation for this excellent title, but also as a warning ... This game is addictive, and very ...
We gathered the finest game reviews for you to have a better idea of the Escape from Monkey Island
Gunnar LottMonkey Island 4 in the test - good puzzles, stupid controls
The best adventure series of all time survives the leap into the third dimension. Monkey Island 4 is a lot of puzzling fun in the test despite moderate controls...
The almost legendary Monkey Island games have conquered a place in the hearts of many adventure fans since the first part, published in 1990. All previous parts were bursting with puns and cool ideas; some of the puzzles enjoy cult status. The hero and player's alter ego is the somewhat clumsy wannabe pirate Guybrush Threepwood. The fourth part, Escape from Monkey Island, changes graphically into the third dimension, but is otherwise hardly inferior to its predecessors in terms of whimsicality and fun. Connoisseurs of the series are confronted with old cronies and can enjoy the many small allusions to their predecessors. Monkey Island newcomers can do without any insider knowledge.
Elaine is dead
Australians are bad people. At least everyone our hero Guybrush Threepwood knows. And he only knows one thing: the nasty real estate shark Ozzie Mantis. Ozzie buys buildings in the previously intact pirate world of the Caribbean in order to turn them - oh dear - into tourist attractions. Terrible, but not even our poor would-be pirate's biggest problem.
To make matters worse, his lovely wife, Governor Elaine, was dismissed and pronounced dead during her three-month honeymoon. Guybrush has to help her with the re-election campaign. That is not easy, because Charles L. Charles, your dodgy opponent, has a deadly election platform: "Free trough for everyone!" - what pirate can resist that?
Until all the riddles are solved, the troubled Guybrush in Monkey Island: Escape from Monkey Islan d must travel to five islands and in the end defeat a very old friend. In between the puzzle sections, detailed cutscenes continue to tell the story, which run in a kind of drilled-out game graphics and fit very well into the appearance of the program.
Jump from the rock
The traditional strength of the Monkey Island games are the wacky puzzles. Need an example? In order to win cliff diving on Jambalaya, you have to: firstly blackmail a judge with confidential information, secondly screw up the final test in a pirate school in order to get the streamlined class dump hat. And thirdly, practice something disgusting in his bath oil for the cliff jump favorite and fourthly, jump the right figures on top of that. Most of the tasks are of a similar caliber - tricky, but can be solved with patience and imagination. However, a few are likely to overwhelm professionals. Especially since there are sometimes almost no indications at all about the correct procedure and you can only progress by trying things out happily.
You fight like a girl!
Legendary since part 1: sword fights are bloodless and are won by the fighter who throws the most striking insults at his opponent. This principle is extended by Escape from Monkey Island: This time, for example, there is also an insulting arm wrestling. What an important part of pirate culture the cannonades of swearwords are can also be seen from the fact that Guybrush has to find the "ultimate insult" in order to win the game. This mega-abuse is so bad that even seasoned saltwater warriors lose all willpower when confronted with it.
Many puzzles are based on a clever combination of objects. Guybrush got a Tomb Raider-like inventory for this; the clear treasure chest from Monkey Island 3: Curse of Monkey Island is unfortunately no longer included in Monkey Island 4 . Superfluous objects kindly disappear as soon as a chapter is completed. Gag on the side: Sometimes characters complain when our hero wants to look into his things: "Honey, we talked about not spreading your messy inventory over the floor."
Well rendered, moderately animated
In contrast to the three 2D predecessors, LucasArts relies on Monkey Island: Escape from Monkey Islan d to 3D, as in Grim Fandango. The backgrounds shine in render graphics, while figures and objects are polygon models. The engine is not up to date: Most of the scenes appear too static, and with the not very detailed characters, the somewhat puppet-like animations are sometimes reminiscent of the Augsburger Puppenkiste. On top of that, the resolution cannot be screwed higher than 640 by 480 pixels. Nevertheless, it is enough in the graphics rating for a tight »good« because the locations are very stylish and meet the flair.
Unreservedly to be praised, however, is the splendid music that changes from scene to scene and conjures up a pirate feeling on the PC with unobtrusive Caribbean sounds. Michael Land, also chief musician at Monkey Island 3 , has created a soundtrack that is currently unparalleled.
Without a mouse
Warning: Monkey Island 4 uses the annoying keyboard controls, which Grim Fandango already damaged the fun of the game, but improved by two convenience functions. It completely dispenses with the mouse; Move the hero with the arrow keys. "Left" and "Right" cause a rotation on the spot, "Up" and "Down" make Guybrush run back and forth. When a manipulable object comes into his field of vision, he turns his polygonal head and (improvement 1) a line of text reveals what he can do with it: For example, "Go through a door" or "Juggle coconut". Pressing the return button then triggers the action. The standard commands "Take", "Use" and "View" are assigned their own buttons. The second improvement: There is a shortcut for exiting the picture to save the player having to go to the edge of the screen. The assignment can be freely selected, but for some inexplicable reason the control button cannot be assigned. Alternatively, you can use a joystick or gamepad, which even works quite well with the latter.
In order to reach distant places, Guybrush marches like in the predecessors directly over a drawn map that is available for every island. He travels between the islands by ship. To get that, our favorite pirate has to solve a number of puzzles first.
Sam & Max are also there
Does humor belong in computer games? LucasArts Adventures fans answer this question with a resounding "yes". Guybrush's adventures are overflowing with funny details. There are allusions to other LucasArts products (there is a crashed X-Wing in the tidal swamp), the real world (there is a »Planet Threepwood« restaurant on an island) as well as tons of other jokes and little absurdities. It already begins in the options screen: If you click on the menu item »Multiplayer«, the program mocks you verbatim. The designers Stemmle and Clark are guarantors for the proven humor: both LucasArts veterans who have already worked on jewels like Sam & Max or Indiana Jones 4. In the tidal swamp - if you look well - you will also have a somewhat surreal encounter with Sam and Max, the animal detectives from the game of the same name.
Allusions to the predecessors are also found in large numbers in the conversations, kindly mostly in such a way that they can also be understood by series beginners. Veterans still have a little more fun - how fitting that LucasArts wants to release a compilation with the first three Monkey games before Christmas.
Guybrush speaks German. And that's good: the local distributor, Electronic Arts, has dubbed the excellent voice output of the US version of Monkey Island: Escape from Monkey Island very well. Incidentally, Norman Matt, the same very good speaker who was already used in Monkey Island 3, was bought as the spokesman for Mr. Threepwood. We played the US and German versions in parallel during the test. We could not find any significant differences in quality, and we only noticed a few translation errors. In some places in the screen text, however, blunders happened: Some words were not transferred, which leads to unsightly sentences such as "Use partially complete ultimate insult with a bronze hat" in the interface line. The comprehensibility hardly suffers from this, however, as there is an image for every object.
The extended version of the article and additional screenshots can be found in GameStar 1/2001 or online as a pdf (premium subscribers only).
Screenshots will help you evaluate the graphics and gameplay of Escape from Monkey Island.
If screenshots are not enough, you can enjoy creative videos from Aspyr Media
But that's not all! We also carefully prepared the best strips from Escape from Monkey Island.
You may also like
If you like Escape from Monkey Island, but you're tired of it and want something new, you can try other games.