Far Cry 5 - Critique

Author: Daemon Hatfield
Date: 2020-07-30 17:28:50
Translated from English by IGN France.

Since Far Cry 3, blasting my way through the outposts taking out enemies one by one has been one of my favorite things to do in video games. I'm happy to report that the systematic elimination of murderous bad guys is just as fun in rural America as it is in the Himalayas, and that Far Cry 5 is another great game in Ubisoft's open-world series, in which we have even more fun. It might be a little familiar, but the combat system, physics, and its faun system blend together to create unexpected moments of intense and hilarious action.

This time around, you take on the role of a Sheriff's Deputy as part of a response unit in the fictional town of Hope County, MT. Rural America might not be as exotic and exciting as a tropical island or a remote mountain, but it is an open and massive world, where things are constantly blowing up, wild animals leaping, and where you find countless number of enemies to practice shooting. The mountains, valleys, plains, forests, rivers, lakes and caves of Hope County make it a place where there is never a way to be bored.

With those sets and all that action, Far Cry 5 is a nice game, but not on the same level as, say, Horizon: Zero Dawn. Even comparing it to another recent open-world from Ubisoft, it's not as alluring as Assassin's Creed Origins. It's generally quite pretty, but I was sometimes distracted by the sudden appearance of textures, caused by the density of the landscape. Even on PS4 Pro, it was hard not to notice the trees magically appearing when walking through the desert. Moreover, apart from the 4K resolution, there is no marked difference between the PS4 and PS4 Pro version.

You can also count the number of different cultist faces on the fingers of one hand, so expect to meet the same people over and over again. To complete my technical complaints, I also have to count on very long loading times - over 60 seconds - on PS4 and PS4 Pro, a few missions forcing me to restart, and even a single freeze of the game.

As for the narrative, this dark corner of Montana is controlled by a man named Joseph Seed, a megalomaniac leader not as charismatic as Vaas or Pagan Min (from the previous two Far Cry). He doesn't have any particularly memorable lines of dialogue, and his motivation for wanting to end this world is murky. But the story ends in an unforgettable way, making this an open-world adventure worth completing.

I really liked the ability to choose between a male or female hero - a first in a Far Cry game, while personalizing it a bit. Alas, this is only a cosmetic decision, as your character is mute (so there aren't two different voices), and most people will call you “The Deputy”. For a series like Far Cry, the customization options seem a bit conservative. You unlock them as you progress, so it's not as basic as it sounds, but they're rare and most of the time it's a shirt or jeans. . The only exception is a caveman costume from Far Cry Primal - I wish I had seen more. And since the game is first-person view, you won't see much ... unless you die a lot.

While the music is most of the time similar to that of any action movie, or episode 24, the menu acoustics is a tune that I will listen to even without playing the game. also some original gospels sung by the worship choir, which are both pleasant and frightening.

However, is Far Cry 5 a particularly political game? I do not think so. There are a few things (which you can cite in commentary) about the connection between rural America, guns, and the Second Amendment, and I met a character who is a satire of a stereotypical Trump supporter (in a mission called “Make Hope Great Again”). But the story does not seem to relate to current events or to any political ideology. The vibe is more like an '80s action movie, set in a conservative state. Rural America is not ridiculed or mocked. Instead of relying on stereotypes, the characters you meet are well written, and most are both charismatic and funny.

The story takes place in an open world which, like many Ubisoft productions, is full of things to find, where there is so much going on all the time that it's easy to let go. distract from the main mission. This is not a flaw - I like games with a lot of possibilities. One of the funniest moments was when I rescued a woman held hostage by the cult, and the instant she thanked me, an animal jumped on her from nowhere, and killed her. Hey, I would have tried.

In addition to fighting, you can also count on solving environmental puzzles to find lucrative hiding places. In one of the side missions, goods are locked in a hangar on stilts, overlooking a lake. You have to refer to the name of the quest to find a first clue, and once you go to see a mission on the other side of the lake, you will be able to see through a window a latch that can be destroyed with one blow. sniper rifle. Face it, it's not The Witness, but these simple challenges provide moments for reflection in the midst of the chaos.

While this recipe for emerging gameplay makes Far Cry just as addicting as ever, there is some repetitiveness, however. The tasks you have to complete, the weapons at your disposal or the sequences of supernatural dreams are now part of the clichés of the series, similar to those we have in Far Cry 3 and 4, so there is no is nothing very surprising. It's always great to play, and the brutal combat is always so satisfying no matter what you do (thanks in part to the fun and unrealistic killmoves), but Far Cry 5 isn't a revolution because it doesn't do much. efforts to stand out.

The structure of the main quest is a bit different, however, in that in order to get to Joseph Seed you will first need to eliminate his three lieutenants (his siblings). Each of them rules their own area of Hope County, and to get there, you'll need to build points of resistance by freeing outposts, rescuing captives, and ending their reign. It's a fun progression system that gives you a constant visual cue with the help of a slowly filling resistance meter. It also provides a very video game path with several bosses on your way to the end. Hope County is really open, and you can explore it in any order you want.

The four cult leaders all have unique personalities and different recruiting tactics, and turn out to be successful villains. Faith Seed, the only female, is probably the most interesting because she uses a drug called the Bliss to induce hallucinations in her victims, providing some visually interesting moments in Far Cry 5. Jacob Seed also fascinated me to its end. . He's a former soldier who doesn't necessarily believe his father is actually talking to God, but is very happy to deal with fanatics that he doesn't hesitate to exterminate if he considers them weak. But I don't think these villains like Vaas from Far Cry 3 are remembered because they're not visually interesting, and while the writing is pretty good, there's no truly striking dialogue.

Another big change is that while Far Cry has always been - and still is - a game for you to play on your own, in the case of this fifth episode, you're spending more time in the company of other characters. There are more friendly NPCs to meet, all well written and helpful. My favorite turns out to be this farm boy named Hurk, who is certainly inspired by Kenny Powers, and very funny - one of the funniest characters in video games right now. He appeared in Far Cry 3 and 4 as a pre-order bonus and as a DLC, it's really a good thing to see him integrated into the campaign this time around.

We can also count on the Gun for Hire system, which allows both to make friends while opening the way to new combat possibilities. Nine different specialists can be recruited, offering special assistance like air support, sniper fire, and even animals that will hunt and terrorize your enemies. For example, when an enemy sees you, the local boss will send whatever he has to destroy you at you, which can be quite annoying when trying to squeeze through an outpost. But when you recruit pilot Nick Rye to your side, he will follow you everywhere and automatically attack those who attack you, and can even destroy enemy planes. It is rather convenient.

I also like the way the crafting system works. It's still there, but turns out to be a bit more efficient, so you won't spend as much time picking up leaves and branches. Likewise, hunting is toned down as animal skins are no longer the necessary resource to upgrade your gear. Instead, you earn points by completing challenges - like killing a certain number of enemies with an assault rifle, or crossing a set distance with your wingsuit - and you can spend them as you see fit. What's nice is that this system allows for greater flexibility in progression, and it regularly rewards you with points for just playing normally.

Speaking of the wingsuit, I barely used it as there are a lot more ways to be in the air now. Unlike Far Cry 3 and 4, planes and helicopters are plentiful in Hope County. There is something exciting about piloting a helicopter taking the most scenic route to your destination. When you get there, that extra firepower can also come in handy.

The entire story can also be played in co-op with a friend in real life, and that's when Far Cry 5 takes its insanity level up a notch. Two players generate double the chaos, and it's really fun walking around Montana where a pal sows destruction in his wake. It's a shame that only one player (the host) cannot have the merit of completing the missions - so the second player will have to complete these missions again on their own (or become a host in turn).

Far Cry Arcade, a brand new mode separate from the campaign, where you can create your own levels, is another great replay value of Far Cry 5. It aims to keep you playing, long after you've finished. with Hope County. However, as it stands, it's a bit of a letdown if you're looking to play rather than create. Editing tools are plentiful and a handful of different types of missions can be created, but it's not something that you can quickly pick up on in order to come up with your own level. Creating a level that is worth playing takes time, patience, and some skill in level design.

As such, much of what's available to play in Far Cry Arcade is boring and silly. There is a level called Resident Evil 7 recreating the mansion from the horror game saga, but all you do is walk outside the building. Another is called Ragdolltest, where you have to take out 216 enemies making their way towards you - oh, and you're invincible, removing any challenge.

There are a few fun levels available at launch, most of which were created by the developers of Ubisoft. There is a level where you have to get out of a prison without regenerating health in particular. You can see the potential of this fashion, but it will take talented and passionate designers to transform the try.

Far Cry Arcade also includes elements from other Ubisoft games, such as Watch Dogs, Assassin's Creed Unity or Far Cry Primal. But the assets available are mostly not what you expected, and not all of them are recognizable. For example, Primal allows you to have branches, piles of bones, or a bloodied rock. No mammoth, no saber-toothed tigers, no cave either. This is a missed opportunity to make us go completely crazy.