FIFA 16 - Review

Author: Chris Schilling
Date: 2020-07-30 18:49:29
Translated from English by IGN France.

Direct free kicks are not common in Fifa 16. But if you get a foul at the limit of the 18-meter zone, you will be entitled to a short video of the referee setting up the defensive wall at the level. of the regulatory 10 meters, before putting an ephemeral mark on the ground. You will surely notice that the mark does not disappear until some time after the free kick. I couldn't help but wonder if the time spent modeling this wouldn't have been more useful elsewhere. While Konami is reaching new heights with PES 2016, this isn't the best year to dwell on these kinds of details, especially as it impinges on the time EA should have used to step back and think about the whole game. If last year's edition was very close to that of its historic rival (PES 2016), there is a big gap with that of this year.

It's quite ironic that this is happening this year, when we know that FIFA is the only game to bring the most innovative functionality. This year's World Cup provided women's football with a much larger audience than in previous years, and it's really encouraging to see, for the first time, 12 international women's teams represented in this game. isn't content with cloning the male game: you'll see some noticeable differences when playing with women, since they were filmed in motion capture, and the whole thing looks really authentic. I don't think this is an accurate representation of women's play though. Indeed, the quality of their game is close to the level of a championship club with unusually high passing statistics. I still preferred to play with women's teams rather than with men's teams, especially because of the differences in mechanics. However, goalscorers seem to take longer to execute their shots, and women don't necessarily have the ball touch that male superstars do. That doesn't stop the games from being more dynamic, unpredictable, and really exciting. The only problem is that playing with the women's teams seems to bring a lot more anomalies: I had a bug that made a pre-match tackle training impractical, since on three occasions my defensive line was stuck on the line. of the 18 meters when I was the only one to go forward.

One of the reasons why the women's game shows the best of FIFA is that the level of the players is not as high, and so the few touches of the balls a little heavy or the errors have the effect of allowing to take back control. ball more easily. In the men's game, you may go several minutes without being able to approach the ball. When you have it, FIFA lets you pass the ball a little faster than before, and you can probably shoot faster, avoiding a defender blocking your way in a final swing.

When you don't have the ball it feels even more like a non-contact sport. Although tackles are a bit too powerful in PES, they are barely usable here. Instead, you're better off directing opponents toward other defenders, or the sideline, hoping they miss a pass, or make a control foul, which will allow you to take the ball off their feet. Even Martin Tyler, whose comments are more fleshed out this year, is sympathetic to the team who haven't had the ball for a long time: “It must be so frustrating - They just can't get the ball back. ". Touched, Mr, Tyler. The referees will blow their whistles at the slightest collision, but it makes sense: without it you would never have a free throw.

The other changes are rather superficial. I'm sure the cameraman walking along the sidelines is another novelty, or they are much more present than I remember. This year, you can rush to them after scoring a goal to celebrate your coup. One of the new features of this edition sees Tyler handing over the microphone to Alan McInally, who will give the score for the other matches in progress. It is not known, however, if these scores come from other matches played online at the same time, or if they are pure fiction. All this serves to immerse the player in an atmosphere of real broadcasting. Either way, it's an unnecessary distraction. And it never occurred to anyone to take away Alan Smith's comments, remembering how the ball got into goal, all while shattering the feeling of total immersion.

In addition, small annoyances pile up. It is almost impossible to make a cross unless you do it low to the ground. Any strike in the air tirelessly heads for the cage, hopelessly drawn to the defenders' heads, like a tractor beam (unless you're the defending team, of course). The automatic selection of players looks even more capricious than before: I watched helplessly as my winger headed for the ball, during one of the few successful crosses, only to give up the ball to the profile of my scorer in 5 meters behind. While the new sustained fire seems like a good addition to your attack set, it's still a double-edged sword, as a basic pass lets you prevent it from hitting its target. Only the dribble without touching, which can be changed to a larger feint, is successful. Especially since it allows you to engage the impetuous defenders, before accelerating the pace.

Shots are more dynamic and unpredictable, but it is exceedingly frustrating to patiently create an opening only to see your goalscorer miss an opportunity because of hazardous behavior. Goalies are excellent, although classic shots seem hopelessly drawn to their gloves, and their parries often land in front of the closest defender. The finesse shots are a little too powerful for my taste, but it's a real pleasure to manage to create the space to place a shot in the top corner.

All of these little tweaks to animations, dribbling, and shooting bring on what EA calls Magic Moments, which comes across as an unfortunate way of defining things that have been around in FIFA for years now. These moments manage to make me jump off my chair for moments of intense joy. I wouldn't say these are frequent moments, but they stay present and more intense thanks to a great atmosphere. Beyond the addition of women, if there's a time when FIFA can take on PES, it's here. Like when you manage to place a cannonball just under the crossbar, and the crowd screams for joy. Or when the supporters sing the anthem of their club during an equalizer in extremis; I challenge any fan not to do the same.

It would be silly to underestimate the charm of FIFA Ultimate Team (FUT). Konami's MyClub has made great strides this year, but FUT shines with its speed. FUT's new feature, Draft, is a compendium of these improvements: it's a way to take part, without having to invest a lot of hours building your team. In this mode, you are given the choice from a list of players for each position, from which you can assemble a team capable of defeating anyone. You must then participate in four increasingly difficult matches, with bonus FIFA coins, and a set of multipliers depending on your results and the level of difficulty. Win all of your matches and you'll earn gold and premium packs for your FUT team. It may take you a while to collect the 15,000 FIFA Coins to pay for registration, although you can spend real money to be able to achieve this. Micro-transactions are rarely welcome in full-price paid games, but the cost of FIFA Points is reasonable, and the value of the reward is equivalent to what some would have spent to get FUT packs.