Final Fantasy XII: The Zodiac Age - Análisis
A much larger world, a much more complex plot, a large cast of lively and vibrant characters, a new combat system ... It certainly scared some, scared a few and captivated the majority, as it anticipated its time Today we have been able to remember that feeling of fresh air enjoying Final Fantasy XII The Zodiac Age, with a good handful of novelties and a great face wash. Let's fight for Dalmasca once again, now in HD .
The incredible world of Ivalice welcomes us with some visual section that shines with its own light because of its extraordinary artistic facet, and that they have taken remastering with pleasure, to tell us an old story: the war between Arcadia and Rozaria. We will suffer from minute one with a land trapped between the fronts, Dalmasca, and with all its citizens. This is not the story of a hero ... it is the story of six heroes. It is the story of a nation . It is the story of freedom.
In the skin of Vaan, the loyal Basche, Princess Ashe, the duo Balthier and Fran and Penelo, the brave sextet we will embody, we will also gradually discover the improvements that this delivery has incorporated. For starters, the sonic surname The Zodiac Age is already a novelty in itself , although it is not so much for our Japanese brothers. Final Fantasy XII came out in 2006 in Japan, but it didn't take long to see an improved version of the game, which unfortunately has not reached us so far to the rest of the mortals. It included a new work system that makes our lives easier, allowing us to choose between 12 trades for our characters, at a rate of two per head. The works are visually associated with the 12 signs of the zodiac, and hence this name (how thin they spin these japs!) Although besides being a good omen for the game, it has no more weight than that. These 12 works open the 12 different license boards, making everything much more varied, orderly and organized. This makes it possible to make Final Fantasy XII: The Zodiac Age a better game, more varied and with more customization , creating our team of characters to taste able to scare the Empire itself.
Another novelty that we certainly miss in the original game is the possibility of pressing the L1 to double and quadruple the speed . Goodbye to the soporific walks through the huge scenarios that we will kick throughout our adventure ... and also goodbye to the tedious loading screens, since this theme has been streamlined including the option of automatic saving that will avoid us more than one scare. The icing on the cake is undoubtedly the option to activate the overprinted map on the screen to guide us as we move. As you can see, dynamism has been one of the priorities in this renewed Final Fantasy XII.
Because of the enormous game, there will be occasions when we need a break, and surely the new Challenge mode will enchant more than one with its charms. Using the characters that we have developed in the game, we can face up to 100 levels defeating increasingly powerful enemies, which will test our team, our gambits and our strategy. In addition, the objects and treasures we obtain in this way can be used in the main story, and that is always a cause for celebration.
These news have not been enough for you? Wait to see the graphic section of the game . All a display of beauty in really improved cinematics, and a more than passable in-game face wash that is appreciated, since the game has aged really well having been well anticipated to its time (and therefore misunderstood in the past by some). Certainly, do not expect it to be worthy of the capacity of the current console , but once accustomed to the somewhat old graphics, we will enjoy it without a doubt.
But if there is a novelty that we must underline is the sound section ... which shows the love, care and passion with which this Final Fantasy XII: The Zodiac Age has been made. Without doubt the original soundtrack is one of the most acclaimed in the saga, and the most recognizable despite not having the great Nobuo Uematsu (except in the song of credits). Therefore, it is wonderful to hear it rewritten by an orchestra, which gives it more majesty and intensity, (putting goosebumps on a servant). Also the sound in general has received the improvement of 7.1. and high definition, and the possibility of hearing voices in English or Japanese opens up.
Do you still want more news? Now we can finally make several characters use magic at the same time, we will also control the espers and the relays in the battle and the reward system has been improved, both the chests and the objects in the fights.
Everything is appreciated, but we have not managed to remove that feeling that already invaded us when we played it 10 years ago. FFXII is clearly a game that dreams of being online, but it remained enclosed within the walls of the local game, and it certainly became strong there, settling the new dynamics of the next titles of the saga: more dynamism, more fluidity, more depth and more customization, something that was lost with the first six titles of the saga.
Final Fantasy XII arrived in 2007 leaving us with a mature maturity of the saga. His know-how, his strong script, which gave us a richer and better narrated context. Its combat system at that time new and its magnitude. Its duration, of more than 50 hours of dungeons, stages, kinematics and adventures . Its evolution towards a much richer world, made it quickly considered one of the best in the genre. The most welcome Gambits (macros or action scripts for AI during the battles) opened up a new range of possibilities that made us plunge fully into this rich world of Ivalice. No doubt this remastering, with its graphic and playable improvements, makes it worthwhile to enjoy the Zodiac Age in all its splendor. Prepare for war, Dalmasca is waiting for you.