
Final Fantasy XIV: A Realm Reborn
-
PublisherSquare Enix
-
DeveloperSquare Product Development Division 3
-
Release date27 Aug 2013
Take part in the ever-changing FINAL FANTASY as you experience adventure and investigate the world with companions around the world.The Starter Edition is ideal for learners as it incorporates the award-winning FINAL FANTASY XIV: A Realm Reborn and your adventure as a warrior of light all the way up to level 50.Join others from all over the world and start your own FINAL FANTASY adventure today! Note: FINAL FANTASY XIV online packages on Steam can just be added to an European Square Enix account that has enrolled the base game "FINAL FANTASY XIV Online Starter Edition" "(or recently known as" "FINAL FANTASY XIV: A Realm Reborn"). To see your 20-digit registration code after purchase, basically click on "FINAL FANTASY XIV" in your Steam "library" and select "Show item key" in the Steam customer. The codes will always be available there in the event that they are required again. The registration codes can be recovered immediately at the Mogry station http://sqex.to/Msp. In the event that this is the first occasion when that "FINAL FANTASY XIV Online" is installed and enrolled, the registration code can be reclaimed during the installation procedure.
AGM score | 63% |
---|---|
GameSpot | 4 |
IGN | 8.6 |
About Final Fantasy XIV: A Realm Reborn
Final Fantasy XIV: A Realm Reborn is released by Square Enix in 27 Aug 2013. The game is designed by Square Product Development Division 3. Final Fantasy XIV: A Realm Reborn is a typical representative of the Role-playing (RPG) genre. Playing Final Fantasy XIV: A Realm Reborn is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Final Fantasy XIV: A Realm Reborn will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 27 Aug 2013 released games such as:
In addition to Final Fantasy XIV: A Realm Reborn, the representatives of Role-playing (RPG) games also belong:
A complete list of games like Final Fantasy XIV: A Realm Reborn can be found at AllGame here.
Final Fantasy XIV: A Realm Reborn is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Final Fantasy XIV: A Realm Reborn is perfect for playing alone or with friends.
At AllGame you can find reviews on Final Fantasy XIV: A Realm Reborn, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
The story
This section tells the history of the world of Final Fantasy XIV: A Realm Reborn
Eorzea. A land embraced by Gods and forged by Heroes. Seeking control of this realm and its abundant crystal resources, the Garlean Empire sends forth a massive host on a campaign to conquer its southern neighbour. Driven by madness, the commander of the invading forces silently plots to tear the moon from the heavens and hurl it down upon the land. The people of the realm soon learn of this foul scheme and join their hands in prayer in an eleventh-hour attempt to entreat the aid of the gods, only to see their endeavours fail. From within the moon emerges Bahamut, an ancient terror seething with rage fuelled by countless generations of imprisonment. Sensing the tug of fate, a powerful magus channels the last of his strength to send Eorzea’s heroes in to a temporal rift. There they wait, untouched by the flames of destruction, until they are needed again. Those heroes are you, and the hour of awakening is now. Come and witness… A Realm Reborn.
Final Fantasy XIV: A Realm Reborn - Análisis
After several months of delay, the video game that is causing a furor in the mmorpg panorama arrives on PlayStation 4 . It is none other than Final Fantasy XIV A Realm Reborn , the work of a Square Enix that has revived a little more with this new installment, although at the cost of making the same chapter twice. And it is that thanks to Naoki Yoshida the game is being a real success in all the platforms through which it has happened so far. They are not excessive, PC and PlayStation 3 , but among them they already managed to gather almost 2 million subscribers, a figure that has already been surpassed after the release of the version that we are now going to analyze.
More of the same, but better
That's right, because Final Fantasy XIV A Realm Reborn is the same that we already enjoyed in August of last year in the aforementioned machines and that we already analyzed in its day, but improved graphically, with new features and much more accessible for expert players ( or fans) of the mmorpg. Square Enix has done an excellent job of harnessing the potential of PlayStation 4 by making Final Fantasy XIV A Realm Reborn perform in a great way just as a current PC would. That is, the video game is displayed at a 1080p resolution as computer users usually play. PlayStation 3 players have to settle for 620p resolution rescaled at 720p. In addition, the rate of images per second, that is, the fps, works by nature at 60fps, having slight lows in places with a large polygonal load. However, it is possible to set the speed at 30fps in a fixed and stable way by means of an option attached to the game configuration menu, which ends the speed variations.
Final Fantasy XIV A Realm Reborn on PS4 shows the same graphic detail as the PC version . We have noticed that in some parts such as the clothes of the characters have some details more worked or that for some strange reason, certain objects look somewhat sharper, however everything else is exactly the same. In the video that we attach in the analysis and pausing in the foregrounds made to the characters these aspects can be appreciated, although we notice that they are mild and few. The differences with respect to the version appeared on PS3 range from an increase of frames in the animation of characters and enemies, more details in the visual field both near and far, more characters rendered on the screen, improvements in loading times (although they continue being slower seconds slower than in PC), better textures and more graphic effects on the screen.
PS4 features
This section is undoubtedly the best and the one that will decide if we want to buy Final Fantasy XIV A Realm Reborn for PS4 or for the previous ones. The main virtue of the console is its DualShock 4 remote. Thanks to him we will be able to broadcast the games that we make in Hydaelin, something that will come in handy when it comes to making the whole world aware of our tactics against that final boss that so sack gives us at certain times .. cof cof Twintania cof cof. Something funny that we also liked is that the built-in speaker of the PlayStation 4 controller emits sounds when we receive some important warning such as when our dungeon is already ready for us to enter.
The new options in terms of gameplay come thanks to two options. The first and almost most important of all the improvements introduced in Final Fantasy XIV A Realm Reborn is that users accustomed to playing on PC can now play on PlayStation 4 with USB keyboard and mouse, something essential for every mmorpg game player. We have tested both peripherals of different brands and wireless for the occasion and they work great. It was a necessary option that we do not understand why it was not added completely on PS3 (it only accepts keyboard). The second option is the possibility of controlling the video game with the PlayStation Vita laptop, although it is only advisable if we have control with DualShock 4 by default. Being PS Vita a receiver so to speak, it will pick up the image and settings of the original game so if we play with keyboard and mouse it will be quite difficult to use the skill bars. The touch screen will act as a mouse -like the touch panel of the DualShock 4- remote control while the rear panel of the console will serve as L2 and R2 buttons. We do not recommend this option if we are going to face fast enemies or high level dungeons.
So we find perhaps the best version of the video game to date and it will be difficult, except for a graphic update on PC, which is overcome. Because it is better? For the ease that a console grants without having to configure anything, for being exactly the same as the PC version, for its trophy system, for the option of remote control on PlayStation Vita or for the ease of retransmitting games as well as sharing videos and screenshots in different social networks without affecting the performance of the game (for this on PC we would need to buy a graphic capturer for the first example). As if that were not enough, Final Fantasy XIV A Realm Reborn does not require subscribing to PlayStation Plus in order to be played.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Final Fantasy XIV: A Realm Reborn
-
Alessandro "Zampa" ZampiniFinal Fantasy XIV: A Realm Reborn - Heavensward - Recensione
Warning: this is the first part of our review of FFXIV - Heavensward. In the coming days we will return to expand it, in conjunction with the progress in the ga...
For MMORPG players, the release of the first expansion probably coincides with the most beautiful time to live within the game: enough hours of play have been completed to have developed a certain knowledge of the universe of reference, it has usually entered a clan in which, in addition to complaining about the loot rules, we also tackled the end game and, above all, we were greedy for new content, because everything we could do has basically already done it
Here, Heavensward is no exception.
The first expansion of Final Fantasy XIV: A Realm Reborn arrives in fact just under two years from the distribution of the game and gives a shock to a world, Eorzea, which was beginning to not see new content for perhaps too long, expanding in every direction as much built with the original release and the many patches that followed it (A Realm Awoken, Through The Maelstrom, Defenders of Eorzea, Dreams of Ice and Before The Fall), thus closing the narrative arc of version 2.0.
The choice of the setting was guided both by a purely pragmatic issue, derived from the use of some assets of version 1.0, and because its setting, and the story that permeates it, are functional to raising the tone of the already complex story that saw the Scions protagonists of the first cycle of contents, which ended with the 2.55 patch of a few months ago.
The Ishgard in which the player finds himself after a not exactly glorious escape is cold and inhospitable, and due to the millennial war with Dravania he recovered with much more effort from the apocalypse that brought Bahamut with him. Just the war with the dragons will be the common thread of the entire version 3.0 of the game, of which Heavensward is only the first (powerful) step.
Even our review will necessarily have to be divided into several parts, because the amount of content is really endless, and although it does not come to match that of the initial release as said by Yoshida, it remains in any case impressive and above all complex to analyze. Three new classes, a main storyline fifty hours long that accompanies up to the sixty level, new areas and dungeons, not forgetting flying mounts, changes to existing jobs and all the contents that will be gradually introduced in the coming weeks, like the new ones token and especially Alexander, the new Raid.Despite the desire to jump into the new classes and those difficult to keep in check, the first thing I did was go on with the story, the only way to unlock both the dungeons and especially the new skills of the class. I, who have always been a Bard, by the way, have high expectations for my class: the addition of two songs that can be played simultaneously with the others that already exist radically changes the entire phase of supporting the job, allowing it, for example, to manage better damage reduction with Mage's Ballad active, but changing the way you play a lot, since each attack has a casting time. This is just a very small example of how deeply the development team has changed all the existing game mechanics, also going to change how (and how much) the primary statistics affect the secondary ones, forcing everyone to heavy overhaul of your equipment and raid builds.
-
Sylvain TrinelFinal Fantasy XIV : Dad of Light - Critique
When we talk about video games associated with a series, the first reflex is to think back to the excellent episode of South Park dedicated to World of Warcraft...
In the case of Dad of Light (so far known as Daddy of Light), the situation is a little different since the series is based on a true story. Square Enix has therefore produced a drama in order to tell this tale which initially seems very strange, but which quickly proves to be fascinating.
Final Fantasy XIV: Dad of Light is a seemingly very classic Japanese drama, even if it falls into the shortest on the archipelago. And for good reason: there are only eight episodes, and in this case, only seven of them stick to the main story - the eighth being a bonus episode. What's more, each episode is only 24 minutes long. We therefore wait all the more for the scenario at the turn, since with so little time to tell its story, there is reason to be afraid.
The script takes us alongside Akio, a young boy who immersed himself in video games when he was a child, when his father offered him Final Fantasy III. But the responsibilities of his paternal evolving, their relationship has taken a hold in the wing, so much so that today they do not speak at all. The introduction of the series lasts only a few minutes to then place us in the present, while Akio has become a young active. But everything changes when his father abruptly resigns, without explanation. The boy then decides to offer him a PlayStation 4 with Final Fantasy XIV, to then guide him secretly in this online game and the world of Eorzea.
When I started watching the series, I really thought I was going to see a huge publicity for the MMO of Square Enix. With the Japanese publisher as producer, it was difficult to miss. But ultimately, even if certain "new" features of the game are clearly highlighted, the machinima-style sequences filmed in the game are not so numerous. The video game is used more as a pretext for solving intrigues in the real world rather than as a script support.
Akio is indeed a seasoned worker who has to deal with the small hassles of everyday life. Whether it's colleagues or family, the problems can be manifold. The trick is therefore in asking for advice with the gaming community, to then generate an IRL conclusion often accompanied by very funny gags. Contrary to the first impression that one can have on the secret relationship that is formed between the son and his father once in play, it quickly becomes natural and particularly touching. The revelation of the fourth episode also significantly changes the approach we have of the series.
Obviously, not everything is rosy in the world of Dad of Light. The scenario sometimes lacks twinge and does not hesitate to trample consistency a bit so that everything goes in its direction, and it is also necessary to do with the style of Japanese dramas. It can be seen that the series was designed for a Japanese audience without really taking Western trends into account; if you are allergic to gender, this new test is not likely to change the situation.
-
HedReview of the game Final Fantasy XIV: A Realm Reborn - a truly reborn MMO
The review was based on the PS3 version.
The fourteenth installment of the Final Fantasy series is one of the most spectacular failures on the MMO market in history . The game was released at the end of 2010 on the PC and was extremely critically received by fans. It was sterile, hermetic, strange, defective and empty, and as if all of this was not enough, the community had virtually no contact with the creators. Square Enix tried to save itself by changing the developer, but it was far too late for such moves. In the end, the publisher decided to take a desperate step - withdrew Final Fantasy XIV from circulation to calmly refine and remodel the product.
The basic version of "fourteen" turned out to be so weak that hardly anyone believed in the success of the Japanese plan. This decision, however, turned out to be good for everyone, because Final Fantasy XIV was quite successful. It is nice because it is one of the few items of this type available on consoles, namely on PlayStation 3.
The action of " fourteen" takes place in the world of Hydaelyn, on the continent of Eorzea, which survived a major cataclysm . Of course, this is known for the great trailer "extermination" thanks to Bahamut, indirectly symbolizing the fate of the first, unlucky version of Final Fantasy XIV . In the game we play the characters who participated in these events, but do not remember anything of their past. In this way Square Enix explains the development of the universe and the fact that now it meets veterans from the first part of the title and completely new people. The characters share one overarching goal - to help rebuild the world and defeat the forces that threaten it. We are also constantly experiencing reminiscences about the great battle and visions related to the mysterious crystal.
As is usually the case in this type of games, the story is conveyed in the descriptions of tasks, slightly too elaborate statements of characters and cut scenes. Only some of them have good voices, so be prepared for a lot of reading if you intend to follow the developments closely. It may not be a thrilling story, but I must admit that it serves interesting threads and has nice associations. The more that it is associated with a good gameplay mechanics - for example, service to one of the three factions, local city-states. Final Fantasy XIV also uses the typical style of the series - absolutely serious issues are intertwined with completely absurd trivia . So expect a mix of pathos and unsophisticated humor, stylized characters and fights with both powerful beasts and furious pudding. Final Fantasy full mouth and good, because - to be honest - thanks to this the game is a bit more expressive than the average fantasy production.
The refreshed "fourteen" impressed me with the gameplay mechanics, which looks thoughtful. Let's start with the fact that in the game we create a hero representing, among others, one of eight classes, fulfilling the classic roles in MMO, i.e. tank, healer, support and DPS - the first of them is to focus the enemy's attention, the second to heal, the third support and fourth deal damage. An interesting fact is that from a certain point the classes can be freely changed and raised at the same time, thus acquiring additional skills, and even unlocking new directions of development . Not all abilities of another class can be applied to the main one, but there is plenty to choose from. As a result, the system is initially easy, but over time it allows you to create various combinations and creates a lot of scope to show off. One option is to unlock a special profession that combines the features of several others - my archer can, for example, turn into a bard. Good idea, because to some extent it eliminates the need to create several heroes to learn all the options.
Similarly, professional - let's say - classes that allow you to collect raw materials or produce items. Each of them is developed separately and as long as I'm not mistaken, there are no restrictions here. In addition, even a miner or alchemist has their skills - some of them allow you to trace minerals to collect, others facilitate mining itself or increase the chance of what we do.
Over time, we get access to more opportunities, often in places that have already been visited. An example is a very nice system of three associations, in which we make special levequests, deliver the indicated raw materials or products and earn seals. They can be exchanged for promotion or rewards, including for chocobo, which acts as a mount. There are also dynamically appearing events called Fate, most often involving a fight with a group of enemies or a boss. These tasks, which are particularly generous in terms of experience points, are very popular. In addition, there are instances of various types - full-fledged undergrounds, smaller group challenges and so-called "trials". You can start them with a team prepared in advance or rely on the companion search engine. This one can be slow, but it works well and works in the background, so we are not stuck in a place like a peg.
It's great that you can enjoy almost any form of spending time from an early level. Thanks to this, there is a lot to do in the refreshed "fourteen" and we always have plenty of opportunities to gain experience on every map. The multitude and variety are the qualities of "fourteen" - and for that glory Square Enix, because there was a fear that the company would not cope with the time filling players.
And Realm Reborn is by no means revolutionary in terms of combat mechanics, but offers solid solutions . The system was based on the skills of characters requiring time needed for their regeneration (cooldown) and a number of tactical or magical points. An interesting fact is that the game displays the area of operation of some attacks, so in many battles you have to constantly move. In general, however, it is quite typical MMO, with all the advantages and disadvantages of this type of production. So I will say this: there are many clashes, but we have fun because the title offers different experiences . There will be something for people who want to relax. There are also many places and more difficult situations. The dungeons and boss battles that have been designed in an interesting way pose a special challenge. They often summon midfielders and use unconventional plays - the lack of reaction from the team ends in a quick death.
I spent a lot of time with Final Fantasy XIV - all the time sitting on the sofa watching TV. It will not be unusual for fans of Final Fantasy XI , a game available on three platforms, including two consoles. I guess, however, that PC MMO enthusiasts may not believe that it is possible to tame such complex systems with a pad. I confirm that it is possible because Square Enix has put a lot of work into improving the interface. Of course, at first it seems incredibly complex, chaotic and bizarre (especially finding the camera aiming / blocking the enemy). After getting to know him better, however, I must say that it would be difficult to come up with something else. The console controller does not guarantee such precision as the keyboard and mouse, but it works well enough. Another thing is writing in chat - here it is worth equipping yourself with additional accessories, which is not a problem, just any USB keyboard, the game recognizes it without trouble. You can even connect a wireless mouse to PlayStation 3 and play on the same principles as on a PC .
The console version of Final Fantasy XIV: A Realm Reborn "runs well" but turns out to be far from perfect. It's probably not Square Enix's fault, it's just equipment and the need to squeeze out seventh sweats. In short, PlayStation 3 is clearly not making, which is why "fourteen" looks and works very unevenly on it . In some locations, you play literally 15 animation frames per second, others are fine. Such drops occur despite a clear deterioration of the visual setting - it can be seen in low resolution, poor quality textures, pixels and sometimes terribly stop-motion animation of characters and objects. The game loses readability, and on a smaller screen it can even give you a headache (especially around the city of Gridania). If you expect graphic fireworks, reach for the PC edition, which looks lovely .
In both editions, you'll get music that is just as pleasant to the ear. It's so atmospheric that it has survived until now, and usually in MMO I give up the soundtrack after 2-3 days of intense playing. I will only add that the voices of the characters were not everywhere - basically only in the most important cutscenes of the main story line. And that's good, because in my opinion it's lost money, which is worth spending on other aspects of the game.
Videos
If screenshots are not enough, you can enjoy creative videos from Square Enix
You may also like
If you like Final Fantasy XIV: A Realm Reborn, but you're tired of it and want something new, you can try other games.