Fire Emblem Fates: Conquest
Release date25 Jun 2015
Fire Emblem Fates is split into 3 story paths. Conquest is one of the 2 base stories, the other being Birthright. The other story path can be bought digitally at a discount through the in-game store. The 3rd story path is Revelation, a DLC that was released later. You need to be have completed chapter 6 in either game to access the other stories, and the DLCs, path. Conquest is the hardest of the 3 paths having no ability to grind experience from maps, tougher mission objectives, and giving less money and experience for those missions.
About Fire Emblem Fates: Conquest
Fire Emblem Fates: Conquest is released by Nintendo in 25 Jun 2015. The game is designed by Nintendo SPD. Fire Emblem Fates: Conquest is a typical representative of the Role-playing (RPG) genre. Playing Fire Emblem Fates: Conquest is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Fire Emblem Fates: Conquest will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Fire Emblem Fates: Conquest is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Fire Emblem Fates: Conquest is perfect for playing alone or with friends.
At AllGame you can find reviews on Fire Emblem Fates: Conquest, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Fire Emblem Fates: Conquest Criticism
Some of the most powerful moments experienced in contact with Fire Emblem Fates: Conquest come from crucial decisions made during intense turn-based tactical combat, and it was these moments that kept me going for more than 40 hours. Whether it was the relationships established and developed between my soldiers or the horrible final loss of one of them, overshadowed by an enemy blade, I appreciated every moment. This imposing challenge, visually very colorful and designed for veterans of the Fire Emblem saga, is magnified by the presence of exciting and varied missions and offers vast possibilities for customization.
Conquest is undoubtedly the most demanding segment of the Fire Emblem Fates collection - you can also consult our test of Fire Emblem Fates: Heritage , sold and tested separately.
The magnificent anime-oriented graphics and superb soundtrack offered by the Fire Emblem Fates triptych live up to the excellent Fire Emblem Awakening released in 2013. The very European aesthetic of the kingdom of Nohr, for which only glory counts , strongly contrasts with that of the peaceful Hoshido, whose architecture and culture were influenced by Japanese medieval times. This visual bias makes it easy to distinguish the characters and makes the confrontations more readable. The two enemy families confront each other during a staggering campaign, filled with tough battles. In Conquest, you play Corrin, a young nobleman born on the lands of Hoshido but raised under the banner of Nohr who chose to confront his adoptive brothers and sisters in order to put an end to the conflict between the two kingdoms.
The harsh decisions made on the battlefield are an integral part of the demanding and addictive turn-based tactical combat system offered here. Attacks are subject to a percentage chance of success as a dice throw, melee weapons and other ranged weapons are balanced by the laws of the famous stone-leaf-scissors: swords and magic beat axes and arrows, the latter take advantage over spears and concealed weapons, finally spears and concealed weapons beat swords and tomes. Each choice made on the battlefield is fraught with consequences and conditions the outcome of your skirmishes, but your actions also have an impact on the way your troops evolve. Thus, you can determine which units to send to combat, select their weapons and equipment, and choose the best time to launch an assault on the enemy or, on the contrary, withdraw.
The experience gleaned in combat obviously allows you to increase the level and statistics of your troops, but, and this is one of the popular characteristics of the Fire Emblem saga, your soldiers can also improve by developing affinities with the warriors fighting alongside them. By building these relationships, you unlock new secondary dialogues that enrich the main plot and add personality and depth to the characters, often revealing their real motivations and imperfections. Felicia, for example, this hardworking servant whom you will meet at the start of your journey, proves to be very clumsy, while Xander the obedient prince of Nohr with a nuanced personality fights with conviction for the kingdom, even if he does not always agree with the decisions made by his father.
This work on personalities and bonus statistics adds incredible depth to the perfectly calibrated combat system of Fire Emblem Fates: Conquest. The percentages of success and the damage caused by the attacks depend on the distance, the enemy classes and the proximity between your different allies. If each of the proposed classes has a specific function in combat, you can evolve these and obtain surprising results. For example, when Corrin's class evolves from Prince of Nohr to Noble of Nohr, his Draconic Hex spell can be cast as a result of standard attacks, adding an effect that greatly reduces enemy stats and makes him vulnerable to a final attack. Silas' Vow of Friendship power, which is extremely risky but can pay off, adds additional damage if it is close to another main character with 50% or less life at time of attack. These complex abilities can really change the outcome of a fight when used at the right time on the right unit. Building strong relationships attracts new powerful soldiers to join your troops, and this virtuous circle continues as you develop relationships with your new recruits.
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