Fire Emblem Fates: Revelation - Análisis

Author: Carlos G. Gurpegui
Date: 2020-07-30 16:22:08
Note: This review focuses on the differences in Fire Emblem Fates: Revelation, from Conquest and Kindred. To discover the main and common characteristics of these games, we invite you to visit their original analysis.

If C onquista and Estirpe worked together as two sides of the same story, with Revelations Intelligent Systems it breaks symmetry and opts for a third way. The decision that puts us in the position of choosing sides is quite simple: either we join our adoptive family and fight alongside Nohr or we support our own blood and fight alongside Hoshido. However, there is always a third option that is often overlooked in the face of this type of decision and it is the third way, that of independence . At Revelations we choose not to support either side. The decision to remain independent (not neutral) causes both factions to try to finish us off and to live on the fringes of both armies and always harassed by their troops.

The narrative option of Revelations is, a priori, the most interesting among the options that make up the Intelligent Systems triptych. We quickly discovered that Garon, ruler of Nohr, may not be acting of his own free will and that there is an outside entity that is pulling the strings behind the war. Again the white Manichaeism of the saga soaks everything and spoils to some extent the story they want to tell us. Once again we find ourselves facing the evil embodied in a powerful enemy and redemption as deus ex machina to avoid certain problems in his script.

However, Fire Emblem: Revelations may be the most interesting of the three paths offered by the full Fates experience. It must be played after completing both paths because, although it is a third path parallel to the other two, it is better understood knowing what end both previous paths have. Revelations works as a snap to the plot of the two previous paths and allows us to visit scenarios and moments that we have lived in the previous alternative stories from a third point of view.

The group of characters that we will control during Revelations is more heterogeneous than in the previous paths, since by functioning as a kind of outlaws we have access to characters from both factions . This makes the customization of our army the most interesting in the entire saga since we can combine troops from both sides and even get them to have opposite professions thanks to the different evolution stamps.

Revelations manages to perfectly combine the ease and linearity of Estirpe with the scenarios and strategies of Conquest as it presents us with some of the most powerful combat scenarios of the three games. Fighting through ice walls that hide our enemies or battling through unexplored caves make fighting have a different aura than seen so far. Without being as simple as Estirpe, we found a campaign accessible to those less given to the Fire Emblem combat system, leaving Conquest as the most complex of the three game options. The My Castle game mode is also reinforced by having the possibilities of construction and modification of the two previous paths allowing a much higher level of customization of our castle.

With Revelations Intelligent Systems closes its last installment of the Fire Emblem franchise and gives us another good handful of hours for our laptop. Fire Emblem: Fates is one of the most ambitious games to have appeared on the Nintendo console and has far exceeded our expectations.