Fire Emblem: Three Houses
DeveloperIntelligent Systems Co., Ltd.
Release date26 Jul 2019
Here, order is maintained by the Church of Seiros, which hosts the prestigious Officer’s Academy within its headquarters. You are invited to teach one of its three mighty houses, each comprised of students brimming with personality and represented by a royal from one of three territories. As their professor, you must lead your students in their academic lives and in turn-based, tactical RPG battles wrought with strategic, new twists to overcome. Which house, and which path, will you choose?
About Fire Emblem: Three Houses
Fire Emblem: Three Houses is released by Nintendo in 26 Jul 2019. The game is designed by Intelligent Systems Co., Ltd.. Fire Emblem: Three Houses is a typical representative of the Role-playing (RPG) genre. Playing Fire Emblem: Three Houses is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Fire Emblem: Three Houses will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 26 Jul 2019 released games such as:
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- 🎮 Ni no Kuni: Wrath of the White Witch
A complete list of games like Fire Emblem: Three Houses can be found at AllGame here.
Fire Emblem: Three Houses is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Fire Emblem: Three Houses is perfect for playing alone or with friends.
At AllGame you can find reviews on Fire Emblem: Three Houses, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
This section tells the history of the world of Fire Emblem: Three Houses
War is coming to the continent of Fódlan. Here, order is maintained by the Church of Seiros, which hosts the prestigious Officer’s Academy within its headquarters. You are invited to teach one of its three mighty houses, each comprised of students brimming with personality and represented by a royal from one of three territories. As their professor, you must lead your students in their academic lives and in turn-based, tactical RPG battles wrought with strategic, new twists to overcome. Which house, and which path, will you choose?
Fire Emblem: Three Houses - Análisis
Why, if not, were we going to worry so much because this or that character occasionally eats his favorite dish or comes to a seminar? In a nutshell: for interest. We are interested that you are motivated, that you trust us and the rest of your colleagues, as well as that you are well equipped and have improved your capabilities because all this will allow us to continue advancing on this path - almost endless. And today, after so many hours played, the depth is measured in Three Houses.
The 3 Houses share a roof
This video game does not give truce even though the combat is less protagonist than expected. But to explain this, we must first put ourselves in context: Byleth (or you, as you can put the name you want) is a young man new to Garreg March to practice as a teacher. You must choose a house to guide your students in their instruction and, like everything else in life, things do not go as expected from the beginning. It may be a brief summary, but it is the little that the three houses will share without being spoiler, since each story is almost independent and has unique narrative elements . Thus, in the choice between Golden Deer, Blue Lions or Black Eagles, is the key to living one or the other path of all offered by Fire Emblem: Three Houses.
Despite the uncertainty of which side is closest to their own ethical values , there will be only one thing that the player regrets: having lost the opportunity to know what the rest of the characters had to tell. Their personalities devastate with all impediment in the choice of house and force the player, as if they were carrying it on blasts, to forge a connection with the whole group that only reinforces the theory of the new depth measurement system Inspired by this game.
In this framework of union with your group of students, it is almost impossible that the story is not followed with interest. As long as episodic and well structured, each one tells the different perspectives of the wars that unite the paths of the protagonists. Needless to say, talking about more in this section is a risk for the future enjoyment of readers, but there are several very interesting things to try above. First, the stories are quite different between them. Although they all have a common thread, the perspective and evolution of events is drastically different according to the house . Something to thank immensely, given that the desire to start another game to meet the other characters, is accompanied by this factor of freshness in the narrative. To this is added that each character has a past before being a student in the monastery and, in many cases, is a narrative element that makes the experience grow even more.
However, if that character falls into battle and is not essential to complement the rest, no more will be known of his personal legend. On the other hand, as we have seen in the advances and trailers, at some point in history there is a leap in time that removes everything we know so far . It is an event with enormous importance, not only in terms of the story itself, but also a very powerful narrative resource that recharges the player's batteries and replenishes the force, if they had been exhausted, with which the events impact on We many hours after starting thanks to a completely different rhythm. Without going any further, there are several anime that resorted to exploit this resource with vigorous success, such as One Piece or Naruto.
Planning within a management game
And if we talk about rhythm, we must take out the heavy artillery to talk about the calendar and planning. Because this game, above the turn or strategy combat, is a management game. Such a broad management that if manipulated from text menus it would bore even the most experienced of the genre. Thus, Garreg March rises from its pillars like a relief buoy in front of so many elements to manage. That is, and literally speaking, they have had to use a monastery where to put every aspect of interest for the player because it is the only way to fit everything in one place. And, the truth is that it works well. Moving from all rooms is fast and intuitive since you begin to know where each location is. In addition, the planning of classes, tutorials and others has an automated aspect that, in advanced moments, comes in handy to save a time that you have already invested easily after 40 or 50 hours. Although you always feel some satisfaction for the job well done by doing it manually, we already know the popular saying: "If you want something well done, do it yourself."
In this sense, it is clear that we did not lie when we talked about Fire Emblem: Three Houses demanding sacrifice . Time can be invested in so many tasks that Intelligent Systems decided that we cannot do everything in a single day, not even in a single week. So the activity points restrict the player's power of action to only be able to do a few side missions on Sundays. These include a range of unbeatable possibilities in a single day, so management is based on knowing what to do and at what time. Especially at the beginning, since it will not be possible to invite tea to the swordsman on duty (and gain his support) without sacrificing the optional battle that helps students level up.
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