Football Manager 2013 - Review

Author: Stefano Talarico
Date: 2020-07-30 21:47:40
The great strength of the various Football Managers is certainly having a solid base from which to start every year. Although it is certainly not the only sporting title on an annual basis, it is in fact the only one to remain on the crest of the wave for twenty years (also counting Championship Manager / Scudetto), without its reign being minimally affected. But a good base is not enough, especially if the sport that is treated is football, quick to change pace both on the pitch and behind the desks. With a company that is almost miraculous, however, Sports Interactive manages every year to offer a game that, while retaining the same mechanics, always remains significantly different from the previous year.

Football Manager 2013, of course, does not fail in tradition and on the contrary, is immediately revolutionary from the initial screen, which in addition to the classic simulation, offers us the new FMC and Challenges. But let's proceed in order: The simulation mode, like all the years, is the usual unavoidable gem for all those who love to try their hand in every aspect of football and who are not afraid to touch a three-digit number with the game hours counter. The more you spend time planning the detail, the personalized training, the market hit, the more the game returns sensations - positive or negative that they are - that make it clear how much attention to detail is placed in the SI Games game. Maybe, those who watch from outside a Football Manager player who reads and compares statistics on the monitor could argue that it is not exactly an "electrifying" gaming experience, as a FIFA multiplayer game with a friend could be. But he would be very wrong. There is no moment in Football Manager where you are not one hundred percent involved. Even when you watch the game, apparently the most passive thing in the game, you can and, indeed, you must constantly communicate with your players, making sure that they face the match as planned during training during the week or, possibly, changing something in the running .

If this isn't electrifying ...

Even outside the match day, the opportunities for involvement are not lacking: from interviews with the media to private conversations and with the team, whose mechanics have been further improved year after year since the introduction in 2011, up to the management of the staff, almost as important as the choice of the eleven to deploy on the pitch, which has been significantly expanded this year. In addition to the trainers and athletic trainers, fundamental in the establishment of a staff that knows how to best focus the players' forces during training, and the very important physiotherapists and observers, the managers of the various sectors have been implemented, who will be the reference figures depending on needs. Other members who make their entry into the 2013 organization chart are the head of young talent development, already present in an "automatic" form in previous editions and now a figure of their own, and the sports director, to whom if necessary delegate the assignments of the players you no longer want to hear about or the more delicate purchases from a financial point of view.

The chapter of the market, in fact, is another point in which Football Manager 2013 presents rather significant innovations: In addition to the introduction of the "media hype" in conjunction with the last hours of negotiations, in which we will be studded with questions from journalists regarding the The latest offer received for the star of the team, SI Games took advantage of the now coming into force of financial fair play to completely review the economic part of the game. Also thanks to the consideration of the different taxation systems in force in the various countries, in fact, the economic situation of the clubs is very close to the current situation, with Italian clubs in difficulty compared to their Spanish or English counterparts both in the market, where their purchasing power is practically nil, both in terms of maintenance, with difficulties in finding a quality staff and improving the structures, due to economic difficulties that will be up to the manager to buffer. All this, of course, only influences the choices of the players, who will almost always prefer a transfer to a more economically "convenient" championship compared to one with a high taxation.

Even the graphics appear completely renewed, both in the menus, much cleaner and minimal, and during the matches. The coexistence between the game and the various surrounding indications, in fact, has been significantly improved, with the ability to view all the desired information alongside what happens on the field, or by viewing the game in full screen, with the suggestions of the second coach and other key match information that is promptly notified in the corner. SI Games has therefore been able to treasure the success elements of its creature, further improving them and increasing the simulation and involvement rate by one step, enriching a game that, in its various incarnations, manages to keep aspiring managers busy for months. they have been approaching it for twenty years. And aware of this twenty years of lasting success, the developers have introduced a game mode designed especially for long-time fans who, either for the family, or for other commitments, can no longer dedicate themselves body and soul to the role of manager as in the days when they negotiated for Cantona and Matthäus. Space therefore for the biggest - and in some ways discussed - news of Football Manager: Football Manager Classic.

The 3D engine has been improved, but it doesn't have the charm of 2D visualization.

Football Manager Classic (or FMC) basically leaves much of the depth of the game and its contents, offering a highly simplified and no-frills version. First of all, the matches can be completely skipped, going directly to the result after setting the formation to be sent out and the game philosophy to be implemented, which can go from the mild search for a tie to winning by a wide margin, with all the shades more or less clasp. Furthermore, if in the simulation version you can appreciate the size and specificity of the various staff members, in FMC the collaborators are reduced only to the main figures of the various departments. No longer a crowd of observers around the world looking for the new Messi or Ronaldo, therefore, but only the chief observer who will notify us of the most interesting players on the world scene, going to greatly reduce one of the certainly most interesting aspects of the formula original.

The same goes also for the staff of physiotherapists, reduced to the only responsible manager, who slightly diminishes the concept that has always been feared in past Football Managers, namely that more capable physiotherapists would provide greater prevention from injuries and as much care as possible short and effective for players. Obviously, such a cut to the staff also greatly simplifies the part of the training, which of the "extended" counterpart maintains only the choice of the aspect on which to focus the attention of the team and the selection of days off. No specific training for the players, no division of tasks to be assigned to the trainers, but only the second manager who takes care of everything. The various interactions also underwent a decisive slipped tackle: no interviews with the players or the team, lightning interviews with only one question to answer and requests to the management reduced to the bone, with the possibility of buying others.