Forza Horizon 2
Release date30 Sep 2014
Race through a massive wide-open world featuring dramatic weather and day-to-night cycle in Forza Horizon 2. Instantly connect with friends in the ultimate celebration of speed, style, and action-packed driving. Explore beautiful and exotic locations in more than 200 of the world’s greatest cars, all created with precise detail in stunning 1080p.
About Forza Horizon 2
Forza Horizon 2 is released by Microsoft Studios in 30 Sep 2014. The game is designed by Sumo Digital. Forza Horizon 2 is a typical representative of the Simulator genre. Playing Forza Horizon 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Simulator, there will always be room for something new and interesting. Thrilling levels and gameplay Forza Horizon 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Forza Horizon 2 can be found at AllGame here.
Forza Horizon 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Simulator games has a full immersion in gaming. AllGame staff continues to play it.
Forza Horizon 2 is perfect for playing alone or with friends.
At AllGame you can find reviews on Forza Horizon 2, gameplay videos, screenshots of the game and other Simulator representatives.
Forza Horizon 2 - Review
The game's starting and operating approach is very similar to Xbox One. We recommend you go through its respective analysis to find it more detailed, although in short, we will be faced with an open world in which there will be scattered different secondary missions and challenges (controls speed, destructible signs, abandoned cars, swarming rivals, etc), that will entertain us while we travel from one test to another of each of the Horizon Festival championships. So far, without any news, copying even the most festive and relaxed atmosphere that reigns in production, less serious than we are accustomed to in the main installments of the automotive series originally created by Turn 10.
On paper everything looks good to offer an optimal gaming experience. However, the changes and cuts start very soon , just start playing. Already the starting point of the first walk is incomprehensibly different from that of the Xbox One version. Something squeaks, and we are not referring to the staging of this adaptation. It is almost as if Forza Horizon 2 was a (high quality) copy made by Chinese. Yes, the cars are there, the driving sensations are similar, the southern part of Europe also appears ... But there are many changes and tweaks that make us really appreciate the benefits of Xbox One.
The most obvious ones were even announced, as is the case of the lack of dynamic meteorology, limiting itself to the day-night cycle or the lack of drivatars, returning to the classic but efficient AI (which does not take advantage of the possibilities to tackle that frequently present at races). Others, we could have expected, such as the reduction of the cars in the race in Forza Horizon 2 to only eight contenders, the reduction in traffic or the notable increase in loading times. However, there are other changes and modifications that we have not yet understood and that make the comparison with the Xbox One version somewhat more hurtful than we expected.
Perhaps the worst case is the appearance of limits and barriers that did not exist before, eliminating for a stroke the feeling of freedom of Forza Horizon 2 on Xbox One. And no, we are not just referring to restrictions on the map because of the less memory, but to the inclusion of an endless number of fences that populate the verges of many of the roads in southern Europe. Fences without much sense, because they have a hole that allows us to continue crossing the field, but they become a psychological barrier of great weight when it comes to making the goat and exploring the mapping. This is also smaller than its larger version, and undergoes various changes and tweaks. New streets where there were none, dirt tracks instead of asphalt, etc ,,,
This brings us to the next step in the Forza Horizon 2 metamorphosis, the changes and cuts in the tests . Perhaps linked to the reduction on the map, there are fewer roads, speed controls and championships than in the other version. The figures speak for themselves, with 480 events in total compared to the 700 of the original. In addition, each of the races is very different from how we remembered it, starting with life experiences and ending with the layout of the tests and even the special challenges (which have also been reduced in number, staying at 4). Among the list of changes and peculiar absences are those of the level system, present and based equally on our driving ability. That does not change. What is different is the rewards, since the perk system undergoes a change of location and cost for the skills, while the roulette disappears completely, eliminating the random factor of each game.
Within this category of unexplainable disappearances is also the vehicle damage system, which goes to a better life , our crashes being mere visual touches on the bodywork of the nearly 200 vehicles that Forza Horizon 2 includes. To this is added that the possibility of tuning our car and tuning it to our liking has been removed . This eliminates an important part that fans of the series will miss and that yes of this adaptation a lower title than expected.
Another part that also undergoes touch-ups is the online mode that is no longer invisible to take us to a series of online lobbies while looking for friends or competitors with whom to measure ourselves. The tests are divided into four groups here, two of them by class, one limiting the tests to a single model and a fourth with alternate events of infected and king. There is not much variety, therefore, but also flexibility, since they will follow a pattern of four consecutive tests, randomly configured. Again, up to eight players, with a matchmaking that has given us the odd problem to put us in a viable game. Luckily, when it worked, it went smoothly. Another factor that changes is the constant comparison to which we were subjected, which is also largely eliminated, having to explicitly access the markers to see other scores. Player meetings have also been removed . Where there are no changes is in the rival system, nor in the club system, with a maximum of 100 members this time, from Forza Horizon 2
Going into graphics , we find an abysmal difference between versions. The cars are less detailed both inside and out, the stages are much more empty (driving at night through a forest no longer produces distress), the effects of light and particles do not shine in the same way, the damage to the furniture is minimum ... We could continue, but surely you get an idea of the downgrade that Sumo Digital has had to print to put this gigantic world (because it is still a huge map) inside the Xbox 360 DVD. And it is that if we see it without Compare it, this title is not much less bad, offering excellent performance at all times and presenting an appearance well above the vast majority of driving games of the previous generation.
As for the sound section , again we find a part of Forza Horizon carefully adapted, but which suffers from certain cuts. The soundtrack is the same as in the Xbox One version, although it seems to have fewer stations (4) than that version. The sound effects and dubbing are maintained, with the actor who plays Sheldon Cooper playing the 'cool' (detail somewhat criticized by a sector of users).
In short, we are facing a good game if we consider it independently, although not an extraordinary one for offering the continuous feeling of want and I can not: absurd barriers, lack of real damage, somewhat conservative AI ... Leaving This aside, Forza Horizon 2 offers a good number of hours of gameplay in a fresh and innovative proposal, varied and daring even with multiplayer options. Obviously, it is worse than the Xbox One version, but no one expected it to reach that level ... Or was it?
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