
Forza Horizon 2
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PublisherMicrosoft Studios
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DeveloperSumo Digital
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Release date30 Sep 2014
Race through a massive wide-open world featuring dramatic weather and day-to-night cycle in Forza Horizon 2. Instantly connect with friends in the ultimate celebration of speed, style, and action-packed driving. Explore beautiful and exotic locations in more than 200 of the world’s greatest cars, all created with precise detail in stunning 1080p.
AGM score | 71% |
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IGN | 9 |
GameSpot | 8 |
Metacritic | 43 |
About Forza Horizon 2
Forza Horizon 2 is released by Microsoft Studios in 30 Sep 2014. The game is designed by Sumo Digital. Forza Horizon 2 is a typical representative of the Simulator genre. Playing Forza Horizon 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Simulator, there will always be room for something new and interesting. Thrilling levels and gameplay Forza Horizon 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Forza Horizon 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Simulator games has a full immersion in gaming. AllGame staff continues to play it.
Forza Horizon 2 is perfect for playing alone or with friends.
At AllGame you can find reviews on Forza Horizon 2, gameplay videos, screenshots of the game and other Simulator representatives.
Forza Horizon 2 - Review
The game's starting and operating approach is very similar to Xbox One. We recommend you go through its respective analysis to find it more detailed, although in short, we will be faced with an open world in which there will be scattered different secondary missions and challenges (controls speed, destructible signs, abandoned cars, swarming rivals, etc), that will entertain us while we travel from one test to another of each of the Horizon Festival championships. So far, without any news, copying even the most festive and relaxed atmosphere that reigns in production, less serious than we are accustomed to in the main installments of the automotive series originally created by Turn 10.
On paper everything looks good to offer an optimal gaming experience. However, the changes and cuts start very soon , just start playing. Already the starting point of the first walk is incomprehensibly different from that of the Xbox One version. Something squeaks, and we are not referring to the staging of this adaptation. It is almost as if Forza Horizon 2 was a (high quality) copy made by Chinese. Yes, the cars are there, the driving sensations are similar, the southern part of Europe also appears ... But there are many changes and tweaks that make us really appreciate the benefits of Xbox One.
The most obvious ones were even announced, as is the case of the lack of dynamic meteorology, limiting itself to the day-night cycle or the lack of drivatars, returning to the classic but efficient AI (which does not take advantage of the possibilities to tackle that frequently present at races). Others, we could have expected, such as the reduction of the cars in the race in Forza Horizon 2 to only eight contenders, the reduction in traffic or the notable increase in loading times. However, there are other changes and modifications that we have not yet understood and that make the comparison with the Xbox One version somewhat more hurtful than we expected.
Perhaps the worst case is the appearance of limits and barriers that did not exist before, eliminating for a stroke the feeling of freedom of Forza Horizon 2 on Xbox One. And no, we are not just referring to restrictions on the map because of the less memory, but to the inclusion of an endless number of fences that populate the verges of many of the roads in southern Europe. Fences without much sense, because they have a hole that allows us to continue crossing the field, but they become a psychological barrier of great weight when it comes to making the goat and exploring the mapping. This is also smaller than its larger version, and undergoes various changes and tweaks. New streets where there were none, dirt tracks instead of asphalt, etc ,,,
This brings us to the next step in the Forza Horizon 2 metamorphosis, the changes and cuts in the tests . Perhaps linked to the reduction on the map, there are fewer roads, speed controls and championships than in the other version. The figures speak for themselves, with 480 events in total compared to the 700 of the original. In addition, each of the races is very different from how we remembered it, starting with life experiences and ending with the layout of the tests and even the special challenges (which have also been reduced in number, staying at 4). Among the list of changes and peculiar absences are those of the level system, present and based equally on our driving ability. That does not change. What is different is the rewards, since the perk system undergoes a change of location and cost for the skills, while the roulette disappears completely, eliminating the random factor of each game.
Within this category of unexplainable disappearances is also the vehicle damage system, which goes to a better life , our crashes being mere visual touches on the bodywork of the nearly 200 vehicles that Forza Horizon 2 includes. To this is added that the possibility of tuning our car and tuning it to our liking has been removed . This eliminates an important part that fans of the series will miss and that yes of this adaptation a lower title than expected.
Another part that also undergoes touch-ups is the online mode that is no longer invisible to take us to a series of online lobbies while looking for friends or competitors with whom to measure ourselves. The tests are divided into four groups here, two of them by class, one limiting the tests to a single model and a fourth with alternate events of infected and king. There is not much variety, therefore, but also flexibility, since they will follow a pattern of four consecutive tests, randomly configured. Again, up to eight players, with a matchmaking that has given us the odd problem to put us in a viable game. Luckily, when it worked, it went smoothly. Another factor that changes is the constant comparison to which we were subjected, which is also largely eliminated, having to explicitly access the markers to see other scores. Player meetings have also been removed . Where there are no changes is in the rival system, nor in the club system, with a maximum of 100 members this time, from Forza Horizon 2
Going into graphics , we find an abysmal difference between versions. The cars are less detailed both inside and out, the stages are much more empty (driving at night through a forest no longer produces distress), the effects of light and particles do not shine in the same way, the damage to the furniture is minimum ... We could continue, but surely you get an idea of the downgrade that Sumo Digital has had to print to put this gigantic world (because it is still a huge map) inside the Xbox 360 DVD. And it is that if we see it without Compare it, this title is not much less bad, offering excellent performance at all times and presenting an appearance well above the vast majority of driving games of the previous generation.
As for the sound section , again we find a part of Forza Horizon carefully adapted, but which suffers from certain cuts. The soundtrack is the same as in the Xbox One version, although it seems to have fewer stations (4) than that version. The sound effects and dubbing are maintained, with the actor who plays Sheldon Cooper playing the 'cool' (detail somewhat criticized by a sector of users).
In short, we are facing a good game if we consider it independently, although not an extraordinary one for offering the continuous feeling of want and I can not: absurd barriers, lack of real damage, somewhat conservative AI ... Leaving This aside, Forza Horizon 2 offers a good number of hours of gameplay in a fresh and innovative proposal, varied and daring even with multiplayer options. Obviously, it is worse than the Xbox One version, but no one expected it to reach that level ... Or was it?
Other reviews
We gathered the finest game reviews for you to have a better idea of the Forza Horizon 2
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Luke ReillyForza Horizon 2 - Review
Translated from English by IGN France
The best moments of Forza Horizon 2 come under the most unexpected circumstances. The Land Rover Defender isn't exactly known for its speed or sportiness, and Tchaikovsky isn't renowned for his contributions to racing game soundtracks, but when Horizon 2 mixes these elements together, something very , very good is happening. While I have played many racing games over the past two decades, I have never seen one in which I happily cleared a vineyard behind the wheel of an agricultural 4x4 originally designed to efficiently transport British farmers through their damp hills. . Certainly not with the car radio playing Tchaikovsky's Overture 1812 at full power. Is this slightly absurd? Yes. Is this funny? Completely.
Forza Horizon 2 takes us back to the successful formula developed by its predecessor, but adds plenty of new and improved ingredients. The dizzying roster of over 200 lavishly detailed cars features vehicles ranging from the most iconic coupes to hypercars, and it's the most impressive garage in the realm of open world racing. As in Horizon before it, the cars are also all quite distinct from each other, and in the usual lineage of the Forza series, the driving dynamics are also very good. As usual, the supercars are crisp and precise, the 4x4s are smooth, and it all seems in place to let you crash your car into a corner after an elegant, but poorly negotiated drift.However, the real contribution of the developers at Playground Games is a much richer world, which densifies exponentially with rewarding content in terms of racing and exploration.
This time, the backdrop is a piece of land that straddles the border between northern Italy and southern France. It's the answer to a wish expressed by Forza fans, who have spent the past decade watching Top Gear presenters extol the Mediterranean coast every fortnight.
It's a larger area than the small chunk of Colorado that Forza Horizon stood in, although it isn't a full-scale model of the area. So the game space is eclipsed by the full-size modeled Oahu in Test Drive Unlimited, but there's a lot more to do here. The airstrip, the shipping port, and the disused freight yard are highlights, each of them forming an excellent playground for indulging in drifts and other burns between races.
These places are also perfect for hunting for Achievement points. These rewards, given for awesome piloting actions, are taken straight from the original game, but this time they are much better integrated into the gameplay. Where old Achievement Points had a nebulous effect on your “popularity,” they unlock points in Horizon 2 that you can redeem for permanent perks, such as discounts on car purchases, or short periods of time. Thanks to the start of an online game, Horizon 2's "Infected" mode. Accumulating achievement chains in Horizon 2 is really fun, and much more rewarding now that there are even more reasons to collect them.
Horizon 2 races are enriched by many peripheral activities. The new list of challenges is the best example of this. These are unique activities to be won with cars parked around the world. Some are a little easy, like speed targets while passing the speed cameras, and others are really fun, like a stunt challenge on a golf course. Barn-find treasures are also back, dotted around the map, and the Playground games are fulfilling their promise to use half of new cars from the Forza franchise. If you've been following the team's weekly car disclosures over the past few months, the silhouettes in the Barn Treasures UI may spoil most of the surprises for you, but I still loved discovering the wrecks. worn in the grip of weeds, and see them restored to new condition.
One thing I particularly liked about Horizon 2 is how perfectly you can ignore the car championships that the game suggests to you on your way to “Horizon Finale,” and instead select the cars you prefer. Allowing us to progress through the game in this way by leaving us in our favorite cars, rather than forcing ourselves into vehicles we don't want to drive, is a great idea.
Much like Forza Motorsport 5, Forza Horizon 2 uses profiles from your Friends List for AI Controlled Drivers. This is in order to populate your championship races during the single player mode, as well as in the world itself, to avoid having to resort to a gallery of vulgar generic pilots to serve you as adversaries. This improves the overall feel of Horizon 2, but the game is still too pushy when it comes to requiring the player to choose a design to immediately apply to the cars they buy. This results in a swarm of clipart-clad cars cruising the French Riviera. It all looks more like a Toys 'R' Us shelf than a line-up of expensive, alluring supercars. You can still avoid it for your own cars, but there's no way to turn off those user-generated designs acting as opponents like you could in Forza Motorsport 5, and it spoils the aesthetic a bit. of the game. The cars I want to see in my games are the sleek, sleek machines that feature in the Horizon 2 intro; not garish bins dotted with ostentatious images.
The world itself is beautiful, from the huge fields of poppies to the lines of scooters in the streets of Nice. While some of the shadows seem a bit flickering, the deliberately locked framerate never flickers, and delivers a reliable and smooth driving experience.
As impressive as Horizon 2 is during the day, it is even more beautiful at night. All light sources benefit from real-time rendering; the headlights contrast with the darkness, and hitting a streetlamp realistically darkens the previously flooded scene. From the right vantage point, the soft gleams of fireworks and rides can be seen from several kilometers away. The new weather effects in Horizon 2 also benefit from excellent rendering. I love the way the world is reflected off the puddles that are on the road, but I was a little disappointed with the droplet bounce effect on the vehicles, a bit more static than I was looking for. 'waited. Even at full speed, the drops leave no mark on the windshield and on the hood.
The sound effects are as good as you would expect for the Forza series, with roaring engines and crackling exhausts, which will take over the long tunnels of Horizon 2. I particularly liked enjoyed the delicious screech of gravel under the tires, but the tire sound setting needs to be increased by 10 from its default setting to enjoy it.
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Stefano TalaricoForza Horizon 2 - Review
Don't miss the video review! Click the 'Play' on the image above.
Imagine you are behind the wheel of a Lamborghini Huracán, chased by a large group of avid supercars, while sliding gently between Italy and France on a splendid road that cuts in half the steep Ligurian Apennines, characterized by terrace crops, and the boundless blue sea beyond the stone walls that delimit the roadway. The road is barely humid, so much so that even the yellow monster of Sant'Agata Bolognese, 610 horses anchored to the ground with four-wheel drive, loses grip just enough to dance, honoring Vivaldi's summer that flows from the radio, with the passion that is its own. At that moment you understand that the important thing is not the destination, that the opponents do not count and that the next race does not exist: there is only you, open mouth and pad in hand, Forza Horizon 2 in the console, and the best summer ever .
There is the tortuous charm of the Ligurian villages, with those houses that seem to have taken their place by force in the mountains. There are the colorful French boulangeries, which line the long walks on the sea (and occupy the precious sidewalk!), As well as the unshakable medieval villages and small country houses, subtly interspersed with the endless vineyards or the irresistible lavender fields on the sides of the roads. Forza Horizon 2's Europe emerges and lives thanks to its smaller details, its little shops, its urban furniture and, of course, thanks to its countless streets and its postcard views, to be crossed with full beer or to be enjoyed with the right calm, perhaps with the help of the usual, excellent photographic mode.
To make the most of the vastness of the map and the different categories of competition, in fact, the progression of Forza Horizon 2 is entrusted to the Grand Tours, the "compilations" of three events to be tackled on the road: choosing your car you start towards the destination city, to play four races designed specifically to showcase the different characteristics of the cars and the great variety of the game's territories, in order to fully enjoy every different corner of the map by all means and in all conditions.
Whether it's a heavy SUV struggling with a Climbing race on top of a slope, or a Huayra that takes a curve at 250 kilometers per hour in the pouring rain, even pad in hand we will have the right pulse of the situation, and it will therefore be necessary think in advance of your moves to always get the best in all circumstances. Considering also that Horizon 2 certainly does not forget its arcade nature that I mentioned earlier. As it should be, such a "young" game - and, let's say it, "tamarro" in the most positive and pleasant sense of the term - can only pay some attention also to the style and the way in which the curves are tackled and you live the countless ways of the game. Especially considering that it is no longer a matter of showing off for its own sake.
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Przemysław ZamęckiForza Horizon 2 review - a sensational, next-generation racing sandbox
The review was based on the XONE version.
Forza Horizon, released a few years ago on Xbox 360, won the hearts of racing fans. What for me, I admit, was not entirely understandable. After a few hours of fun, Playground Games 'work became simply boring, and the whole thing was designed in such a way as to reach deeper into players' pockets when releasing new DLCs. This method of generating profits was improved by Microsoft at Forzy Motorsport 5 , which was released a year ago. The tactic is: cutting down the game from many important functions, reducing the number of available vehicles, and on the other hand, the absurd amount of money that had to be spent on popular, but only available as DLC cars.
This time Microsoft did not try to dazzle so much with reaching out for additional money . Despite the fact that some time ago we had the announcement of the season pass and the VIP program, after a dozen or so hours with the new Forza Horizon I did not feel treated as a player of a lower category. I had plenty of fun, and if I felt any limitations, they resulted from the structure of the entertainment itself, not the publisher's manipulation.
The fun moves from the North American state of Colorado to southern Europe, to the sunny regions of the border between Italy and France. We find ourselves in a world with almost no travel restrictions. Almost, because not all virtual elements will bend under the pressure of our racer's bumper. It is impossible to drive here and there because of the erected wall or indestructible bollards, which is just like in reality. The "bell" will also be provided by larger trees and electric poles. Any other "disturbances", including trash cans, roadside posts, and even chairs and tables in front of restaurants in coastal towns will provide us with additional points, increasing our driver status.
The second part of Horizon fits well with the tradition of the series. As fans of motorsport and racing enthusiasts, we set off for another festival where the best will compete against each other. We get behind the wheel and stop worrying about any plot, all that matters is the sense of momentum and the taste of victory.
Before we lose ourselves to the rest, however, the game tries to steer our steps gently but consistently. The available area has been divided into six sectors. Instead of wandering all over the map and chaotically looking for something to do, the authors try to organize the gameplay by providing one championship at a time; they take place only in one of the sectors mentioned. After completing them, usually after completing four races, the group goes to the next town to start the fun again.
Before the start, we are asked to choose the competition that suits us - although the game suggests only three, in fact we have access to the entire spectrum at any time - then most often we buy a new car in the showroom that matches the previous choice and we go. I do not like running by the hand in open world games, but I really liked the solution used in Forzy Horizon 2 . Thanks to it, instead of wasting time exploring the area in free driving mode at the beginning of the game, I threw myself into the races, which resulted in a much faster inflow of cash and experience points .
The championship, depending on the type of car, is divided into groups and subgroups. In total, there are over seven hundred individual races available in the game, making up over a dozen championships. The number of cars may seem modest, but their well-chosen models ensure appropriate differentiation.
Fans of classics and supercars, modern off-roads and classic rally cars, age-old muscle cars and those modern, stable hot hatches and crazy toys such as KTM or Caterham light constructions will find something for themselves. In addition, there are typical sports cars and GT machines. The creators prepared over two hundred models of cars for the start - from Toyota RZ to Hummer, you can not complain about their choice. At the beginning, we also graciously receive the first free DLC pack, containing a few additional cars, which is nice in itself, but also realizes that the authors intend to crush money for some time on more additions. And in the current state of the game, they don't seem necessary at all.
Since I mention this aspect of the fun, I should also mention a few words about the simulation settings in the game. Even if we turn off all aids such as stabilization of the track or ABS, we still do not have any special sense of realism. Of course, different types of vehicles differ in handling, we feel a significant change when we switch from Ford Focus to the old Chevrolet Camaro or then to Ferrari, but despite this, each of these cars will be pleasant and predictable to drive. For an arcade title, the people from Playground Games did a great job, creating an accessible and enjoyable, but diverse driving model . A huge plus. Maybe except for the fact that it skids too much when driving through vineyards and other conventional potatoes.
By winning subsequent races and collecting points for a spectacular ride, we advance to the next levels of experience and unlock special abilities. We can increase the pool of points received for effective driving in the shadow of a rival or double the credits earned by our driveatar. The creators do not give up the idea that previously appeared in Forzy Motorsport 5 and as rivals in the solo career they put other players' driveatars against us. In this way, we earn additional credits, which, however, in the game world may be enough for the so-called cotton balls. It's good that with each new level of experience we have a chance to spin the wheel and win one of the prizes. It can be more or less cash, and sometimes even a car. A very nice addition, for a moment raising the already high level of adrenaline. We gain money and experience much faster in the solo career or by socializing with other game users through multiplayer fun, in which new competitions appear. Among other things, escaping through a restricted area from infected cars or chasing the king. The one who manages to carry the royal jewel for the longest time wins. To catch a delinquent, you simply have to ram it.
How does the damage model relate to this ramming? As with the rest of the series. We can damage the engine, but we will somehow get to the garage somehow. If not traditionally, it is due to fast travel, which, however, is not free during the first period of the game. We can forget about the body parts falling off. Scratches and dents are cosmetic and don't look very realistic . Sometimes the windshield or side window will break, but it's also not a big deal. By selecting the simulation mode, we are informed about the possibility of destroying the tires, but for several hours of the game, nothing like that happened to me.
Visually, Forza Horizon 2 is stunning . The car models have been prepared with great care and each of them has a nicely modeled cockpit. The views are equally impressive. The full day or plastic sunsets look great and also at night (there is a daily cycle in the game) there is something to look at. While playing, we can also observe dynamic weather effects from time to time. When it rains, the streets become wet, treacherously slippery, but at the same time the surroundings are beautifully reflected in the puddles. In a word, the virtual world looks stunning.
Things are a bit worse when we stop and start looking for flaws on the TV. Then some of the engine's technological limitations come to light. On the downside, unfortunately, all vinyl decorating our bodies should be noted here. It is in a clearly lower resolution, which means that the close-ups in these places show nasty pixels.
Videos
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Streams
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