Forza Horizon 4 - Review

Author: Felice Di Giuseppe
Date: 2020-03-03 01:47:51
Driven by the incredible success of the Forza Horizon 3 multiplayer modes and the overwhelming trend of online video games in recent years, Playground Games has well thought of directing the new step of the arcade flavor sub-series of Forza towards the shores of always connected experiences. What came out of it is, without a shadow of a doubt, the most complete, fun and varied Forza Horizon ever. Let's insert the first one and find out why.

Forza Horizon 4 rests the foundations on an ultra tested and perfected game structure over the years, which makes the scalable and realistic driving system its flagship. Driving, in every chapter of the series, is always a great pleasure, as well as immensely fun. Each type of terrain, asphalt and condition resting under the wheels of the most beautiful cars on Earth (which are more than 450 at launch) always responds to the laws of motoring: Forza, from this point of view, is a certainty and Horizon 4 is not is certainly an exception.

Over the years, counting the expansions, the Xbox-exclusive English-plate festival has traveled to Colorado, darted from the south of France to the Amalfi Coast and surfed in wild Australia, giving itself to the rally, the snowy, stormy races and even the reckless ones of the Hot Wheels: in all its forms, Forza Horizon has always shown that it knows exactly what it means to drive without ever putting aside the simulation pin of its older brother, Forza Motorsport, applying it to open dream worlds, in which it almost feels powerless in the face of the quantity and quality of the activities to be carried out.

To open the doors of total and total connectivity of this new chapter, the developers decided to play at home, creating a lively, pulsating and varied Great Britain, which adapts perfectly to the most important feature of this fourth chapter: the alternation of the four seasons. Forza Horizon 4 is the richest and most complete setting in the series, with scenarios ranging from snow-capped mountains to green and flowery plains, passing through city junctions and reaching the shores bathed by the sea.

And the beauty is that there is not a single place on the map that is not exploited to give life to the events of the game, which are divided into 25 different "campaigns" for the types of performances and objectives to be achieved: from cross country on board of a Jeep Trailcat drifting with a Nissan Skyline, from clandestine races armed with BMW M2 to stuntman missions aboard a Lamborghini Huracán, the players of Forza Horizon 4 are immediately flooded by a disproportionate number of races that can be faced in the order that it is preferred to gain influence points, level up and unlock new festival events.

The fantastic thing, however, is that once the introductory stages of each season are completed, which accompany the pilots by hand making them taste all that the game has to offer, the campaign continues synchronizing the season with the servers, which changes every week with new themed and timed challenges and missions. This choice, accompanied by the possibility of communicating and competing with the 72 players on the map at any time, gave the game a lot of breath and variety, which is in no way static and, in fact, is always capable of enriching itself and show a new face day by day.

Just think of the fact that, wanting to replay the same events to establish a different record after a week, the feeling and handling of the cars changes drastically and it is necessary to adapt to the proposed conditions, possibly changing the set-up or purchasing other vehicles. And the developers have been very good at underlining it from the very beginning of the game, showing the difference in approach that must exist between one season and another by pushing to play the same event after the first change.