Forza Motorsport 6 - Review
The parade of figures continues with the circuits, which go from 14 to 26, with a handful of locations that will become the favorites of the public, as is the case of the urban circuit of Rio de Janeiro. In addition, there is room for up to a hundred variants of each track, thereby expanding the list of possibilities that have a place in Forza Motorsport 6. The numbers continue to overwhelm also in the race, with 24 cars on the track , either in its online modes as if we are playing alone, making the asphalt more crowded than ever in this driving series. Finally, the numbers that Turn 10 has repeated the most times during the promotion of its game, 1080p and 60 images per second , thus demonstrating that the machinery under the hood of Xbox One is capable of feats such as moving everything we discussed higher, with hardly any mess and with a level of visual fidelity on the same level as very few games on the market.
All this while maintaining all the hallmarks that have characterized the series in terms of driving style and possibilities of adapting the experience to our ability and tastes as players. Forza Motorsport 6 offers the user the possibility to configure the game as they like best. Does your cousin play the one with the two left hands? Activate all the aids and Forza will even brake for him. Is it your turn, racing expert? You can force yourself to use the clutch to change, eliminate the help lines, the possibility of rewinding the race ... When you master the car and believe that you are the owner and lord of the asphalt, it will be time to touch the difficulty of the Drivatars , the latest Forza AI that mirrors the driving styles of gamers around the world Now we can choose not only its difficulty, but also deactivate aggressiveness, which will come in handy if we have 'that' kamikaze friend who enjoys leaning on his rival at every turn.
In this regard, it must be said that the behavior of the rival pilots is even more realistic than that shown in previous games, committing human mistakes, but also breaking the 'rules' for their own benefit, and without the adaptation errors that we saw. in Forza Horizon 2, in which during the first days the drivatars did not use to cut due to professional deformation of Forza 5. The feeling is that, at all times, we are facing something more than a series of robots controlled by the console, making us feel that we can go back if we stay on the road and press when we owe the rival. At the highest levels of difficulty, it is quite a show and a real pleasure to defeat certain rivals ... Even if those rivals come from your own friends list through Xbox Live.